>>> 4th Edition <<< 378 Cards Aladdin’s Lamp 10, Artifact, Fourth Edition Rare X, T: Instead of drawing a card from the top of your library, draw X cards but choose only one to put into your hand. Shuffle the leftover cards and put them at the bottom of your library. X cannot be 0. Aladdin’s Ring 8, Artifact, Fourth Edition Rare 8, T: Aladdin’s Ring deals 4 damage to target creature or player. Amulet of Kroog 2, Artifact, Fourth Edition Common 2, T: Prevent 1 damage to any creature or player. Ankh of Mishra 2, Artifact, Fourth Edition Rare Each time a player puts a land into play, Ankh of Mishra deals 2 damage to that player. Armageddon Clock 6, Artifact, Fourth Edition Rare During your upkeep, put one doom counter on Armageddon Clock. At the end of your upkeep, Armageddon Clock deals X damage to each player, where X is the number of doom counters on Armageddon Clock. During any upkeep, any player may pay 4 to remove a doom counter from Armageddon Clock. Ashnod’s Battle Gear 2, Artifact, Fourth Edition Uncommon 2, T: Target creature you control gets +2/-2 as long as Ashnod’s Battle Gear remains tapped. You may choose not to untap Ashnod’s Battle Gear during your untap phase. Battering Ram 2, Artifact Creature 1/1, Fourth Edition Common Banding when attacking At the end of combat, destroy all walls blocking Battering Ram. Black Mana Battery 4, Artifact, Fourth Edition Rare 2, T: Put one charge counter on Black Mana Battery. T: Add B to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Black Mana Battery, add B to your mana pool. Play this ability as an interrupt. Black Vise 1, Artifact, Fourth Edition Uncommon At the end of target opponent’s upkeep, Black Vise deals that player 1 damage for each card in his or her hand in excess of four. Blue Mana Battery 4, Artifact, Fourth Edition Rare 2, T: Put one charge counter on Blue Mana Battery. T: Add U to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Blue Mana Battery, add U to your mana pool. Play this ability as an interrupt. Bottle of Suleiman 4, Artifact, Fourth Edition Rare 1: Sacrifice Bottle of Suleiman. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in opponent’s favor, Bottle of Suleiman deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying. Brass Man 1, Artifact Creature 1/3, Fourth Edition Uncommon Brass Man does not untap during your untap phase. 1: Untap Brass Man. Use this ability only during your upkeep. Bronze Tablet 6, Artifact, Fourth Edition Rare Comes into play tapped. 4, T: Remove Bronze Tablet and target card opponent owns from the game. You become owner of opponent’s card, and opponent becomes owner of Bronze Tablet. Opponent may prevent this exchange by paying 10 life; if he or she does so, destroy Bronze Tablet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt. Remove Bronze Tablet from your deck before playing if not playing for ante. Celestial Prism 3, Artifact, Fourth Edition Uncommon 2, T: Add one mana of any color to your mana pool. Play this ability as an interrupt. Clay Statue 4, Artifact Creature 3/1, Fourth Edition Common 2: Regenerate Clockwork Avian 5, Artifact Creature 0/4, Fourth Edition Rare Flying When Clockwork Avian comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Avian is assigned to attack or block, remove a counter. X, T: Put X +1/+0 counters on Clockwork Avian. You may have no more than four of these counters on Clockwork Avian. Use this ability only during your upkeep. Clockwork Beast 6, Artifact Creature 0/4, Fourth Edition Rare When Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which Clockwork Beast is assigned to attack or block, remove a counter. X, T: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of these counters on Clockwork Beast. Use this ability only during your upkeep. Colossus of Sardia 9, Artifact Creature 9/9, Fourth Edition Rare Trample Colossus does not untap during your untap phase. 9: Untap Colossus. Use this ability only during your upkeep. Conservator 4, Artifact, Fourth Edition Uncommon 3, T: Prevent up to 2 damage to you. Coral Helm 3, Artifact, Fourth Edition Rare 3: Discard a card at random from your hand to give target creature +2/+2 until end of turn. Crystal Rod 1, Artifact, Fourth Edition Uncommon 1: Gain 1 life for a successfully cast blue spell. Use this effect either when the spell is cast or later in the turn but only once for each blue spell cast. Cursed Rack 4, Artifact, Fourth Edition Uncommon Target opponent discards down to four cards during his or her discard phase. Dancing Scimitar 4, Artifact Creature 1/5, Fourth Edition Rare Flying Diabolic Machine 7, Artifact Creature 4/4, Fourth Edition Uncommon 3: Regenerate Dingus Egg 4, Artifact, Fourth Edition Rare Each time a player puts a land into the graveyard from play, Dingus Egg deals 2 damage to that land’s controller. Disrupting Scepter 3, Artifact, Fourth Edition Rare 3, T: Target player chooses and discards one card from his or her hand. Use this ability only during your turn. Dragon Engine 3, Artifact Creature 1/3, Fourth Edition Rare 2: +1/+0 until end of turn Ebony Horse 3, Artifact, Fourth Edition Rare 2, T: Untap target attacking creature you control. That creature neither receives nor deals damage during combat this turn. Fellwar Stone 2, Artifact, Fourth Edition Uncommon T: Add one mana to your mana pool. This mana may be of any type that any land opponent controls can produce. Play this ability as an interrupt. Flying Carpet 4, Artifact, Fourth Edition Rare 2, T: Target creature gains flying until end of turn. If that creature is put into the graveyard before end of turn, destroy Flying Carpet. Glasses of Urza 1, Artifact, Fourth Edition Uncommon T: Look at target player’s hand. Grapeshot Catapult 4, Artifact Creature 2/3, Fourth Edition Common T: Grapeshot Catapult deals 1 damage to target creature with flying. Green Mana Battery 4, Artifact, Fourth Edition Rare 2, T: Put one charge counter on Green Mana Battery. T: Add G to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Green Mana Battery, add G to your mana pool. Play this ability as an interrupt. Helm of Chatzuk 1, Artifact, Fourth Edition Rare 1, T: Target creature gains banding until end of turn. Howling Mine 2, Artifact, Fourth Edition Rare Each player draws one extra card during his or her draw phase. Iron Star 1, Artifact, Fourth Edition Uncommon 1: Gain 1 life for a successfully cast red spell. Use this effect either when the spell is cast or later in the turn but only once for each red spell cast. Ivory Cup 1, Artifact, Fourth Edition Uncommon 1: Gain 1 life for a successfully cast white spell. Use this effect either when the spell is cast or later in the turn but only once for each white spell cast. Ivory Tower 1, Artifact, Fourth Edition Rare At the beginning of your upkeep, gain 1 life for each card in your hand in excess of four. Jade Monolith 4, Artifact, Fourth Edition Rare 1: Redirect to yourself all damage done to any creature. The source of the damage does not change. Jandor’s Saddlebags 2, Artifact, Fourth Edition Rare 3, T: Untap target creature. Jayemdae Tome 4, Artifact, Fourth Edition Rare 4, T: Draw one card. Kormus Bell 4, Artifact, Fourth Edition Rare All swamps become 1/1 black creatures. The swamps still count as lands but cannot be tapped for mana the turn they come into play. Library of Leng 1, Artifact, Fourth Edition Uncommon Skip the discard phase of your turn. If a spell or effect forces you to discard, you may discard to the top of your library rather than to your graveyard. If the discard is random, you may look at the card before choosing where to discard it. Mana Vault 1, Artifact, Fourth Edition Rare Mana Vault does not untap during your untap phase. If it remains tapped during your upkeep, Mana Vault deals 1 damage to you. 4: Untap Mana Vault. Use this ability only during your upkeep. T: Add three colorless mana to your mana pool. Play these additions as interrupts. Meekstone 1, Artifact, Fourth Edition Rare No creatures with power greater than 2 untap during their controllers’ untap phase. Millstone 2, Artifact, Fourth Edition Rare 2, T: Take the top two cards from target player’s library and put them into that player’s graveyard. Mishra’s War Machine 7, Artifact Creature 5/5, Fourth Edition Rare Banding During your upkeep, choose and discard one card from your hand, or Mishra’s War Machine deals 3 damage to you. If Mishra’s War Machine deals damage to you in this way, tap it. Nevinyrral’s Disk 4, Artifact, Fourth Edition Rare Comes into play tapped. 1, T: Destroy all creatures, enchantments, and artifacts, including Nevinyrral’s Disk itself. Obsianus Golem 6, Artifact Creature 4/6, Fourth Edition Uncommon Onulet 3, Artifact Creature 2/2, Fourth Edition Rare If Onulet is put into the graveyard from play, you gain 2 life. Ornithopter Artifact Creature 0/2, Fourth Edition Uncommon Flying Primal Clay 4, Artifact Creature */*, Fourth Edition Rare When Primal Clay comes into play, choose whether to make it a 1/6 wall, a 2/2 creature with flying, or a 3/3 creature. Red Mana Battery 4, Artifact, Fourth Edition Rare 2, T: Put one charge counter on Red Mana Battery. T: Add R to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Red Mana Battery, add R to your mana pool. Play this ability as an interrupt. Rod of Ruin 4, Artifact, Fourth Edition Uncommon 3, T: Rod of Ruin deals 1 damage to target creature or player. Shapeshifter 6, Artifact Creature */(7-*), Fourth Edition Uncommon Shapeshifter has power and toughness that add up to seven, but neither may be more than seven. Set them when Shapeshifter comes into play; you may change them during your upkeep. Soul Net 1, Artifact, Fourth Edition Uncommon 1: Gain 1 life when a creature is put into the graveyard from play. Use this effect only once each time a creature is put into the graveyard. Sunglasses of Urza 3, Artifact, Fourth Edition Rare You may use white mana in your mana pool as either white or red mana. Tawnos’s Wand 4, Artifact, Fourth Edition Uncommon 2, T: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature’s power beyond 2. Tawnos’s Weaponry 2, Artifact, Fourth Edition Uncommon 2, T: Target creature gets +1/+1 as long as Tawnos’s Weaponry remains tapped. You may choose not to untap Tawnos’s Weaponry during your untap phase. Tetravus 6, Artifact Creature 1/1, Fourth Edition Rare Flying When Tetravus comes into play, put three +1/+1 counters on it. During your upkeep, you may move each of these counters on or off of Tetravus, regardless of who controls them. Counters that are removed become Tetravite tokens. Treat these tokens as 1/1 artifact creatures with flying. These creatures cannot have enchantment played on them and do not share any enchantments on Tetravus. The Hive 5, Artifact, Fourth Edition Rare 5, T: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying. The Rack 1, Artifact, Fourth Edition Uncommon At the end of target opponent’s upkeep, The Rack deals that player 1 damage for each card in his or her hand fewer than three. Throne of Bone 1, Artifact, Fourth Edition Uncommon 1: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast. Triskelion 6, Artifact Creature 1/1, Fourth Edition Rare When Triskelion comes into play, put three +1/+1 counters on it. 0: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target creature or player. Urza’s Avenger 6, Artifact Creature 4/4, Fourth Edition Rare 0: Urza’s Avenger gets -1/-1 until end of turn and your choice of flying, banding, first strike, or trample until end of turn. Wall of Spears 3, Artifact Creature 2/3, Fourth Edition Common First strike, counts as a wall White Mana Battery 4, Artifact, Fourth Edition Rare 2, T: Put one charge counter on White Mana Battery. T: Add W to your mana pool and remove as many charge counters as you wish. For each charge counter removed from White Mana Battery, add W to your mana pool. Play this ability as an interrupt. Winter Orb 2, Artifact, Fourth Edition Rare No player may untap more than one land during his or her untap phase. Wooden Sphere 1, Artifact, Fourth Edition Uncommon 1: Gain 1 life for a successfully cast green spell. Use this effect either when the spell is cast or later in the turn but only once for each green spell cast. Yotian Soldier 3, Artifact Creature 1/4, Fourth Edition Common Attacking does not cause Yotian Soldier to tap. Abomination 3BB, Summon Abomination 2/6, Fourth Edition Uncommon At the end of combat, destroy all green and white creatures blocking or blocked by Abomination. Animate Dead 1B, Enchant Dead Creature, Fourth Edition Uncommon Take target creature from any graveyard and put it directly into play under your control with -1/-0. Treat this creature as though it were just summoned. If Animate Dead is removed, bury the creature in its owner’s graveyard. Ashes to Ashes 1BB, Sorcery, Fourth Edition Uncommon Ashes to Ashes removes two target non-artifact creatures from the game and deals 5 damage to you. Bad Moon 1B, Enchantment, Fourth Edition Rare All black creatures get +1/+1. Black Knight BB, Summon Knight 2/2, Fourth Edition Uncommon Protection from white, first strike Blight BB, Enchant Land, Fourth Edition Uncommon If target land becomes tapped, destroy it at end of turn. Bog Imp 1B, Summon Imp 1/1, Fourth Edition Common Flying Bog Wraith 3B, Summon Wraith 3/3, Fourth Edition Uncommon Swampwalk Carrion Ants 2BB, Summon Ants 0/1, Fourth Edition Uncommon 1: +1/+1 until end of turn Cosmic Horror 3BBB, Summon Horror 7/7, Fourth Edition Rare First strike During your upkeep, pay 3BBB or destroy Cosmic Horror. If you destroy Cosmic Horror in this way, it deals 7 damage to you. Cursed Land 2BB, Enchant Land, Fourth Edition Uncommon Cursed Land deals 1 damage to target land’s controller during his or her upkeep. Cyclopean Mummy 1B, Summon Mummy 2/1, Fourth Edition Common If Mummy is put into the graveyard from play, remove it from the game. Dark Ritual B, Interrupt, Fourth Edition Common Add BBB to your mana pool. Deathgrip BB, Enchantment, Fourth Edition Uncommon BB: Counter target green spell. Play this ability as an interrupt. Deathlace B, Interrupt, Fourth Edition Rare Change the color of target spell or target permanent to black. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. Drain Life 1B, Sorcery, Fourth Edition Common Drain Life deals 1 damage to a target creature or player for each B you pay in addition to the casting cost. You then gain 1 life for each 1 damage dealt. You cannot gain more life than the toughness of the creature or the total life of the player Drain Life damages. Drudge Skeletons 1B, Summon Skeletons 1/1, Fourth Edition Common B: Regenerate El-Hajjâj 1BB, Summon El-Hajjâj 1/1, Fourth Edition Rare Gain 1 life for every 1 damage El-Hajjâj deals. You cannot gain more life in this way than the toughness of the creature or the total life of the player that El-Hajjâj damages. Erg Raiders 1B, Summon Raiders 2/3, Fourth Edition Common If you do not attack with Erg Raiders during your turn, it deals 2 damage to you at end of turn. Erg Raiders deals no damage to you the turn it comes into play on your side. Evil Presence B, Enchant Land, Fourth Edition Uncommon Target land becomes a basic swamp. Fear BB, Enchant Creature, Fourth Edition Common Target creature cannot be blocked except by black creatures and artifact creatures. Frozen Shade 2B, Summon Shade 0/1, Fourth Edition Common B: +1/+1 until end of turn Gloom 2B, Enchantment, Fourth Edition Uncommon White spells cost an additional 3 to cast. White enchantments with activation costs require an additional 3o to use. Greed 3B, Enchantment, Fourth Edition Rare B: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life. Howl from Beyond XB, Instant, Fourth Edition Common Target creature gets +X/+0 until end of turn. Hypnotic Specter 1BB, Summon Specter 2/2, Fourth Edition Uncommon Flying An opponent damaged by Specter discards a card at random from his or her hand. Ignore this effect if opponent has no cards in hand. Junún Efreet 1BB, Summon Efreet 3/3, Fourth Edition Uncommon Flying During your upkeep, pay BB or bury Junún Efreet. Lord of the Pit 4BBB, Summon Demon 7/7, Fourth Edition Rare Flying, trample During your upkeep, sacrifice a creature. If you cannot sacrifice a creature, Lord of the Pit deals 7 damage to you. You cannot sacrifice Lord of the Pit to itself. Lost Soul 1BB, Summon Lost Soul 2/1, Fourth Edition Common Swampwalk Marsh Gas B, Instant, Fourth Edition Common All creatures get -2/-0 until end of turn. Mind Twist XB, Sorcery, Fourth Edition Rare Target player discards X cards at random from his or her hand. If that player does not have enough cards, his or her entire hand is discarded. Murk Dwellers 3B, Summon Murk Dwellers 2/2, Fourth Edition Common When attacking and not blocked, Murk Dwellers gets +2/+0 until end of turn. Nether Shadow BB, Summon Shadow 1/1, Fourth Edition Rare At the end of your upkeep, if Shadow is in your graveyard with at least three creature cards above it, you may return it to play. Shadow can attack the turn it comes into play. Nightmare 5B, Summon Nightmare */*, Fourth Edition Rare Flying Nightmare has power and toughness each equal to the number of swamps its controller controls. Paralyze B, Enchant Creature, Fourth Edition Common Target creature does not untap during its controller’s untap phase. That player may pay an additional 4 during his or her upkeep to untap it. Tap target creatures when Paralyze comes into play. Pestilence 2BB, Enchantment, Fourth Edition Common At the end of any turn, if there are no creatures in play, bury Pestilence. B: Pestilence deals 1 damage to all creatures and players. Pit Scorpion 2B, Summon Scorpion 1/1, Fourth Edition Common If Pit Scorpion damages a player, he or she gets a poison counter. If a player has ten or more poison counters, he or she loses the game. Plague Rats 2B, Summon Rats */*, Fourth Edition Common Plague Rats has power and toughness each equal to the number of Plague Rats in play, no matter who controls them. For example, if there are two Plague Rats in play, each has power and toughness 2/2. Rag Man 2BB, Summon Rag Man 2/1, Fourth Edition Rare BBB, T: Look at target opponent’s hand. If that player has any creature cards in hand, he or she discards one of them at random. Use this ability only during your turn. Raise Dead B, Sorcery, Fourth Edition Common Take target creature from your graveyard and put it into your hand. Royal Assassin 1BB, Summon Assassin 1/1, Fourth Edition Rare T: Destroy target tapped creature. Scathe Zombies 2B, Summon Zombies 2/2, Fourth Edition Common Scavenging Ghoul 3B, Summon Ghoul 2/2, Fourth Edition Uncommon At the end of each turn, put a corpse counter on Scavenging Ghoul for each creature put into the graveyard during that turn. 0: Remove a corpse counter from Scavenging Ghoul to regenerate it. Sengir Vampire 3BB, Summon Vampire 4/4, Fourth Edition Uncommon Flying Put a +1/+1 counter on Sengir Vampire each time a creature is put into the graveyard the same turn Sengir Vampire damaged it. Simulacrum 1B, Instant, Fourth Edition Uncommon All damage done to you so far this turn is instead retroactively applied to a target creature you control. Further damage this turn is treated normally. Sorceress Queen 1BB, Summon Sorceress 1/1, Fourth Edition Rare T: Target creature other than Sorceress Queen becomes 0/2 until end of turn. Spirit Shackle BB, Enchant Creature, Fourth Edition Uncommon Put a -0/-2 counter on target creature every time it becomes tapped. These counters remain even if Spirit Shackle is removed. Terror 1B, Instant, Fourth Edition Common Bury target non-black or non-artifact creature. Uncle Istvan 1BBB, Summon Uncle Istvan 1/3, Fourth Edition Uncommon All damage done to Uncle Istvan by creatures is reduced to 0. Unholy Strength B, Enchant Creature, Fourth Edition Common Target creature gets +2/+1. Vampire Bats B, Summon Bats 0/1, Fourth Edition Common Flying B: +1/+0 until end of turn. You cannot spend more than BB in this way each turn. Wall of Bone 2B, Summon Wall 1/4, Fourth Edition Uncommon B: Regenerate Warp Artifact BB, Enchant Artifact, Fourth Edition Rare Warp Artifact deals 1 damage to target artifact’s controller during his or her upkeep. Weakness B, Enchant Creature, Fourth Edition Common Target creature gets -2/-1. Will-O’-The-Wisp B, Summon Will-O’-The-Wisp 0/1, Fourth Edition Rare Flying B: Regenerate Word of Binding XBB, Sorcery, Fourth Edition Common Tap X target creatures. Xenic Poltergeist 1BB, Summon Poltergeist 1/1, Fourth Edition Rare T: Target non-creature artifact becomes an artifact creature with power and toughness each equal to its casting cost. Target retains all original abilities. This change lasts until your next upkeep. Zombie Master 1BB, Summon Lord 2/3, Fourth Edition Rare All zombies gain swampwalk and “B: Regenerate.” Aspect of Wolf 1G, Enchant Creature, Fourth Edition Rare Increase target creature’s power and toughness by half the number of forests you control, rounding down for power and up for toughness. Birds of Paradise G, Summon Mana Birds 0/1, Fourth Edition Rare Flying T: Add one mana of any color to your mana pool. Play this ability as an interrupt. Carnivorous Plant 3G, Summon Wall 4/5, Fourth Edition Common Channel GG, Sorcery, Fourth Edition Uncommon Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per one mana. Play these additions as interrupts. Effects that prevent or redirect damage cannot be used to counter this loss of life. Cockatrice 3GG, Summon Cockatrice 2/4, Fourth Edition Rare Flying At the end of combat, destroy all non-wall creatures blocking or blocked by Cockatrice. Craw Wurm 4GG, Summon Wurm 6/4, Fourth Edition Common Crumble G, Instant, Fourth Edition Uncommon Bury target artifact. Artifact’s controller gains life equal to the artifact’s casting cost. Desert Twister 4GG, Sorcery, Fourth Edition Uncommon Destroy target permanent. Durkwood Boars 4G, Summon Boars 4/4, Fourth Edition Common Elven Riders 3GG, Summon Riders 3/3, Fourth Edition Uncommon Cannot be blocked except by walls and by creatures with flying. Elvish Archers 1G, Summon Elves 2/1, Fourth Edition Rare First strike Fog G, Instant, Fourth Edition Common No creatures deal damage in combat this turn. Force of Nature 2GGGG, Summon Force 8/8, Fourth Edition Rare Trample During your upkeep, pay GGGG or Force of Nature deals 8 damage to you. Fungusaur 3G, Summon Fungusaur 2/2, Fourth Edition Rare At the end of any turn in which Fungusaur receives damage but does not leave play, put a +1/+1 counter on it. Gaea’s Liege 3GGG, Summon Gaea’s Liege */*, Fourth Edition Rare Gaea’s Liege has power and toughness each equal to the number of forests you control; when Gaea’s Liege attacks, these are instead equal to the number of forests defending player controls. T: Target land becomes a basic forest until Gaea’s Liege leaves play. Giant Growth G, Instant, Fourth Edition Common Target creature gets +3/+3 until end of turn. Giant Spider 3G, Summon Spider 2/4, Fourth Edition Common Can block creatures with flying. Grizzly Bears 1G, Summon Bears 2/2, Fourth Edition Common Hurricane XG, Sorcery, Fourth Edition Uncommon Hurricane deals X damage to each player and each creature with flying. Instill Energy G, Enchant Creature, Fourth Edition Uncommon Target creature can attack the turn it comes into play on your side. 0: During your turn, untap target creature Instill Energy enchants. Use this ability only once each turn. Ironroot Treefolk 4G, Summon Treefolk 3/5, Fourth Edition Common Killer Bees 1GG, Summon Bees 0/1, Fourth Edition Uncommon Flying G: +1/+1 until end of turn Land Leeches 1GG, Summon Leeches 2/2, Fourth Edition Common First strike Ley Druid 2G, Summon Cleric 1/1, Fourth Edition Uncommon T: Untap target land. Play this ability as an interrupt. Lifeforce GG, Enchantment, Fourth Edition Uncommon GG: Counter target black spell. Play this ability as an interrupt. Lifelace G, Interrupt, Fourth Edition Rare Change the color of target spell or target permanent to green. Costs to cast, tap, maintain or use a special ability of target remain unchanged. Living Artifact G, Enchant Artifact, Fourth Edition Rare Put a vitality counter on Living Artifact for each damage dealt to you. 0: During your upkeep, remove a vitality counter to gain 1 life. Remove only one vitality counter during each of your upkeeps. Living Lands 3G, Enchantment, Fourth Edition Rare All forests become 1/1 creatures. The forests still count as lands but cannot be tapped for mana the turn they come into play. Llanowar Elves G, Summon Elves 1/1, Fourth Edition Common T: Add G to your mana pool. Play this ability as an interrupt. Lure 1GG, Enchant Creature, Fourth Edition Uncommon All creatures able to block target creature must do so. Lure does not prevent a creature from blocking more than one creature if blocker has that ability. If blocker is forced to block more creatures than it is allowed to, defender chooses which of these creatures to block, but must block as many creatures as allowed. Marsh Viper 3G, Summon Viper 1/2, Fourth Edition Common If Marsh Viper damages a player, he or she gets two poison counters. If a player has ten or more poison counters, he or she loses the game. Nafs Asp G, Summon Asp 1/1, Fourth Edition Common If Nafs Asp damages a player, it also deals 1 damage to that player during his or her next draw phase. Before then, the player may pay 1 to prevent this damage. Pradesh Gypsies 2G, Summon Gypsies 1/1, Fourth Edition Common 1G, T: Target creature gets -2/-0 until end of turn. Radjan Spirit 3G, Summon Spirit 3/2, Fourth Edition Uncommon T: Target creature loses flying until end of turn. Rebirth 3GGG, Sorcery, Fourth Edition Rare Each player may be healed to 20 life. Any player choosing to be healed antes an additional card from the top of his or her library. Remove Rebirth from your deck before playing if not playing for ante. Regeneration 1G, Enchant Creature, Fourth Edition Common G: Regenerate target creature Regeneration enchants. Sandstorm G, Instant, Fourth Edition Common Sandstorm deals 1 damage to all attacking creatures. Scryb Sprites G, Summon Faeries 1/1, Fourth Edition Common Flying Shanodin Dryads G, Summon Nymphs 1/1, Fourth Edition Common Forestwalk Stream of Life XG, Sorcery, Fourth Edition Common Target player gains X life. Sylvan Library 1G, Enchantment, Fourth Edition Rare You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life. Thicket Basilisk 3GG, Summon Basilisk 2/4, Fourth Edition Uncommon At the end of combat, destroy all non-wall creatures blocking or blocked by Basilisk. Timber Wolves G, Summon Wolves 1/1, Fourth Edition Rare Banding Titania’s Song 3G, Enchantment, Fourth Edition Rare All non-creature artifacts lose all their usual abilities and become artifact creatures with toughness and power each equal to their casting costs. If Titania’s Song leaves play, artifacts return to normal just before the untap phase of the next turn. Tranquility 2G, Sorcery, Fourth Edition Common Destroy all enchantments. Tsunami 3G, Sorcery, Fourth Edition Uncommon Destroy all islands. Untamed Wilds 2G, Sorcery, Fourth Edition Uncommon Search your library for any one basic land and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards. Venom 1GG, Enchant Creature, Fourth Edition Common At the end of combat, destroy all non-wall creatures blocking or blocked by target creature. Verduran Enchantress 1GG, Summon, Fourth Edition Rare 0: Draw a card when you successfully cast an enchantment. Use this effect only once for each enchantment cast. Wall of Brambles 2G, Summon Wall 2/3, Fourth Edition Uncommon G: Regenerate Wall of Ice 2G, Summon Wall 0/7, Fourth Edition Uncommon Wall of Wood G, Summon Wall 0/3, Fourth Edition Common Wanderlust 2G, Enchant Creature, Fourth Edition Uncommon Wanderlust deals 1 damage to target creature’s controller during that player’s upkeep. War Mammoth 3G, Summon Mammoth 3/3, Fourth Edition Common Trample Web G, Enchant Creature, Fourth Edition Rare Target creature gets +0/+2 and can block creatures with flying. Whirling Dervish GG, Summon Dervish 1/1, Fourth Edition Uncommon Protection from black Put a +1/+1 counter on Whirling Dervish at the end of each turn in which it damages opponent. Wild Growth G, Enchant Land, Fourth Edition Common Wild Growth adds G to your mana pool each time target land is tapped for mana. Winter Blast XG, Sorcery, Fourth Edition Uncommon Tap X target creatures. Winter Blast deals 2 damage to each of these target creatures with flying. Forest Land, Fourth Edition Land T: Add G to your mana pool. Forest [Version 2] Land, Fourth Edition Land T: Add G to your mana pool. Forest [Version 3] Land, Fourth Edition Land T: Add G to your mana pool. Island Land, Fourth Edition Land T: Add U to your mana pool. Island [Version 2] Land, Fourth Edition Land T: Add U to your mana pool. Island [Version 3] Land, Fourth Edition Land T: Add U to your mana pool. Mishra’s Factory Land, Fourth Edition Uncommon T: Add 1 colorless mana to your mana pool. 1: Mishra’s Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker still counts as a land but cannot be tapped for mana the turn it comes into play. T: Target Assembly Worker gets +1/+1 until end of turn. Mountain Land, Fourth Edition Land T: Add R to your mana pool. Mountain [Version 2] Land, Fourth Edition Land T: Add R to your mana pool. Mountain [Version 3] Land, Fourth Edition Land T: Add R to your mana pool. Oasis Land, Fourth Edition Uncommon T: Prevent 1 damage to any creature. Plains Land, Fourth Edition Land T: Add W to your mana pool. Plains [Version 2] Land, Fourth Edition Land T: Add W to your mana pool. Plains [Version 3] Land, Fourth Edition Land T: Add W to your mana pool. Strip Mine Land, Fourth Edition Uncommon T: Add 1 colorless mana to your mana pool. T: Sacrifice Strip Mine to destroy target land. Swamp Land, Fourth Edition Land T: Add B to your mana pool. Swamp [Version 2] Land, Fourth Edition Land T: Add B to your mana pool. Swamp [Version 3] Land, Fourth Edition Land T: Add B to your mana pool. Ali Baba R, Summon Ali Baba 1/1, Fourth Edition Uncommon R: Tap target wall. Ball Lightning RRR, Summon Ball Lightning 6/1, Fourth Edition Rare Trample Ball Lightning can attack the turn it comes into play. At the end of any turn, bury Ball Lightning. Bird Maiden 2R, Summon Bird Maiden 1/2, Fourth Edition Common Flying Blood Lust 1R, Instant, Fourth Edition Common Target creature gets +4/-4 until end of turn. If this reduces creature’s toughness to less than 1, creature’s toughness becomes 1. Brothers of Fire 1RR, Summon Brothers 2/2, Fourth Edition Common 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. Burrowing R, Enchant Creature, Fourth Edition Uncommon Target creature gains mountainwalk. Cave People 1RR, Summon Cave People 1/4, Fourth Edition Uncommon When attacking, Cave People gets +1/-2 until end of turn. 1RR, T: Target creature gains mountainwalk until end of turn. Chaoslace R, Interrupt, Fourth Edition Rare Change the color of target spell or target permanent to red. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. Crimson Manticore 2RR, Summon Manticore 2/2, Fourth Edition Rare Flying R, T: Manticore deals 1 damage to target attacking or blocking creature. Detonate XR, Sorcery, Fourth Edition Uncommon Bury target artifact. Detonate deals X damage to the artifact’s controller, where X is the casting cost of the artifact. Disintegrate XR, Sorcery, Fourth Edition Common Disintegrate deals X damage to target creature or player. The target cannot regenerate until end of turn. If the target receives lethal damage this turn, remove it from the game entirely. Dragon Whelp 2RR, Summon Dragon 2/3, Fourth Edition Uncommon Flying R: +1/+0 until end of turn. If you spend more than RRR in this way during one turn, destroy Dragon Whelp at end of turn. Dwarven Warriors 2R, Summon Dwarves 1/1, Fourth Edition Common T: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature’s power beyond 2. Earth Elemental 3RR, Summon Elemental 4/5, Fourth Edition Uncommon Earthquake XR, Sorcery, Fourth Edition Rare Earthquake deals X damage to each player and each creature without flying. Eternal Warrior R, Enchant Creature, Fourth Edition Common Attacking does not cause target creature to tap. Fire Elemental 3RR, Summon Elemental 5/4, Fourth Edition Uncommon Fireball XR, Sorcery, Fourth Edition Common Fireball deals X damage, divided evenly (round down) among any number of target creatures and/or players. Pay an additional 1 for each target beyond the first. Firebreathing R, Enchant Creature, Fourth Edition Common R: Target creature Firebreathing enchants gets +1/+0 until end of turn. Fissure 3RR, Instant, Fourth Edition Common Bury target land or creature. Flashfires 3R, Sorcery, Fourth Edition Uncommon Destroy all plains. Giant Strength RR, Enchant Creature, Fourth Edition Common Target creature gets +2/+2. Goblin Balloon Brigade R, Summon Goblins 1/1, Fourth Edition Uncommon R: Flying until end of turn Goblin King 1RR, Summon Lord 2/2, Fourth Edition Rare All Goblins gain mountainwalk and get +1/+1. Goblin Rock Sled 1R, Summon Rock Sled 3/1, Fourth Edition Common Trample Cannot attack if defending player controls no mountains. Rock Sled does not untap during your untap phase if it attacked during your last turn. Gray Ogre 2R, Summon Ogre 2/2, Fourth Edition Common Hill Giant 3R, Summon Giant 3/3, Fourth Edition Common Hurloon Minotaur 1RR, Summon Minotaur 2/3, Fourth Edition Common Hurr Jackal R, Summon Jackal 1/1, Fourth Edition Rare T: Target creature cannot regenerate this turn. Immolation R, Enchant Creature, Fourth Edition Common Target creature gets +2/-2. Inferno 5RR, Instant, Fourth Edition Rare Inferno deals 6 damage to all players and all creatures. Ironclaw Orcs 1R, Summon Orcs 2/2, Fourth Edition Common Cannot be assigned to block any creature with power greater than 1. Keldon Warlord 2RR, Summon Lord */*, Fourth Edition Uncommon Keldon Warlord has power and toughness each equal to the number of non-wall creatures you control, including Warlord. For example, if you control two other non-wall creatures, Warlord is 3/3. If one of those creatures leaves play, Warlord immediately becomes 2/2. Lightning Bolt R, Instant, Fourth Edition Common Lightning Bolt deals 3 damage to target creature or player. Magnetic Mountain 1RR, Enchantment, Fourth Edition Rare Blue creatures do not untap during their controllers’ untap phase. During his or her upkeep, a player may pay an additional 4 to untap a blue creature he or she controls. Mana Clash R, Sorcery, Fourth Edition Rare You and target opponent each flip a coin. Mana Clash deals 1 damage to any player whose coin comes up tails. Repeat this process until both players’ coins come up heads at the same time. Mana Flare 2R, Enchantment, Fourth Edition Rare Whenever a player taps a land for mana, it produces one additional mana of the same type. Manabarbs 3R, Enchantment, Fourth Edition Rare Each time any land is tapped for mana, Manabarbs deals 1 damage to that land’s controller. Mons’s Goblin Raiders R, Summon Goblins 1/1, Fourth Edition Common Orcish Artillery 1RR, Summon Orcs 1/3, Fourth Edition Uncommon T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Oriflamme 3R, Enchantment, Fourth Edition Uncommon All attacking creatures you control get +1/+0. Power Surge RR, Enchantment, Fourth Edition Rare During each player’s upkeep, Power Surge deals that player 1 damage for each land he or she controls that was untapped at the beginning of the turn, before the untap phase. Pyrotechnics 4R, Sorcery, Fourth Edition Uncommon Pyrotechnics deals 4 damage divided any way you choose among any number of target creatures and/or players. Red Elemental Blast R, Interrupt, Fourth Edition Common Counter target blue spell or destroy target blue permanent. Shatter 1R, Instant, Fourth Edition Common Destroy target artifact. Shivan Dragon 4RR, Summon Dragon 5/5, Fourth Edition Rare Flying R: +1/+0 until end of turn Sisters of the Flame 1RR, Summon Sisters 2/2, Fourth Edition Common T: Add R to your mana pool. Play this ability as an interrupt. Smoke RR, Enchantment, Fourth Edition Rare No player may untap more than one creature during his or her untap phase. Stone Giant 2RR, Summon Giant 3/4, Fourth Edition Uncommon T: Target creature you control, which must have toughness less than Stone Giant’s power, gains flying until end of turn. Destroy that creature at end of turn. Other effects may later be used to increase the creature’s toughness beyond Stone Giant’s power. Stone Rain 2R, Sorcery, Fourth Edition Common Destroy target land. Tempest Efreet 1RRR, Summon Efreet 3/3, Fourth Edition Rare T: Choose a card at random from target opponent’s hand and put it in yours. Bury Tempest Efreet in opponent’s graveyard. The change in ownership is permanent. Play this ability as an interrupt. Before you choose the card to be switched, the opponent may prevent effect by paying 10 life or conceding game; if this is done, bury Tempest Efreet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Remove Tempest Efreet from your deck before playing if not playing for ante. The Brute 1R, Enchant Creature, Fourth Edition Common Target creature gets +1/+0. RRR: Regenerate target creature The Brute enchants. Tunnel R, Instant, Fourth Edition Uncommon Bury target wall. Uthden Troll 2R, Summon Troll 2/2, Fourth Edition Uncommon R: Regenerate Wall of Dust 2R, Summon Wall 1/4, Fourth Edition Uncommon No creature blocked by Wall of Dust may attack during its controller’s next turn. Wall of Fire 1RR, Summon Wall 0/5, Fourth Edition Uncommon R: +1/+0 until end of turn Wall of Stone 1RR, Summon Wall 0/8, Fourth Edition Uncommon Winds of Change R, Sorcery, Fourth Edition Rare All players shuffle their hands into their libraries and then draw the same number of cards they originally held. Air Elemental 3UU, Summon Elemental 4/4, Fourth Edition Uncommon Flying Animate Artifact 3U, Enchant Artifact, Fourth Edition Uncommon Target artifact becomes an artifact creature with power and toughness each equal to its casting cost; target retains all its original abilities. Animate Artifact does not affect artifact creatures. Apprentice Wizard 1UU, Summon Wizard 0/1, Fourth Edition Common U, T: Add 3 to your mana pool. Play this ability as an interrupt. Backfire U, Enchant Creature, Fourth Edition Uncommon Backfire deals 1 damage to target creature’s controller for each 1 damage dealt to you by that creature. Blue Elemental Blast U, Interrupt, Fourth Edition Common Counter target red spell or destroy target red permanent. Control Magic 2UU, Enchant Creature, Fourth Edition Uncommon Gain control of target creature. Counterspell UU, Interrupt, Fourth Edition Uncommon Counter target spell. Creature Bond 1U, Enchant Creature, Fourth Edition Common If target creature is put into the graveyard, Creature Bond deals damage equal to the creature’s toughness to that creature’s controller. Drain Power UU, Sorcery, Fourth Edition Rare Target player must draw all mana from his or her available lands; then, all mana in target player’s mana pool drains into your mana pool. Energy Flux 2U, Enchantment, Fourth Edition Uncommon During each player’s upkeep, destroy all artifacts that player controls. The player may pay an additional 2 for each artifact he or she wishes to prevent Energy Flux from destroying. Energy Tap U, Sorcery, Fourth Edition Common Tap target creature you control. Add an amount of colorless mana equal to that creature’s casting cost to your mana pool. Erosion UUU, Enchant Land, Fourth Edition Common During his or her upkeep, target land’s controller pays 1 or 1 life, or target land is destroyed. Effects that prevent or redirect damage cannot be used to counter this loss of life. Feedback 2U, Enchant Enchantment /, Fourth Edition Uncommon Feedback deals 1 damage to controller of target enchantment during that player’s upkeep. Flight U, Enchant Creature, Fourth Edition Common Target creature gains flying. Flood U, Enchantment, Fourth Edition Common UU: Tap target creature without flying. Gaseous Form 2U, Enchant Creature, Fourth Edition Common Target creature neither deals nor receives damage during combat. Ghost Ship 2UU, Summon Ship 2/4, Fourth Edition Uncommon Flying UUU: Regenerate Giant Tortoise 1U, Summon Tortoise 1/1, Fourth Edition Common Giant Tortoise gets +0/+3 while untapped. Hurkyl’s Recall 1U, Instant, Fourth Edition Rare All artifacts in play owned by target player are returned to that player’s hand. Island Fish Jasconius 4UUU, Summon Island Fish 6/8, Fourth Edition Rare Does not untap during your untap phase. Cannot attack if defending player controls no islands. If at any time you control no islands, bury Island Fish Jasconius. UUU: Untap Island Fish. Use this ability only during your upkeep. Jump U, Instant, Fourth Edition Common Target creature gains flying until end of turn. Leviathan 5UUUU, Summon Leviathan 10/10, Fourth Edition Rare Trample Comes into play tapped and does not untap during your untap phase. During your upkeep, you may sacrifice two islands to untap Leviathan. Leviathan cannot attack unless you sacrifice two islands during your attack. Lifetap UU, Enchantment, Fourth Edition Uncommon Gain 1 life each time a forest controlled by target opponent becomes tapped. Lord of Atlantis UU, Summon Lord 2/2, Fourth Edition Rare All Merfolk gain islandwalk and get +1/+1. Magical Hack U, Interrupt, Fourth Edition Rare Change the text of target spell or target permanent by replacing all occurrences of one basic land type with another. For example, you may change “swampwalk” to “plainswalk.” Mahamoti Djinn 4UU, Summon Djinn 5/6, Fourth Edition Rare Flying Mana Short 2U, Instant, Fourth Edition Rare Mana Short empties target player’s mana pool and taps that player’s lands. Merfolk of the Pearl Trident U, Summon Merfolk 1/1, Fourth Edition Common Mind Bomb U, Sorcery, Fourth Edition Uncommon Mind Bomb deals 3 damage to each player. All players may discard up to three cards of their choice from their hands. Each card a player discards in this manner prevents 1 damage to that player from Mind Bomb. Phantasmal Forces 3U, Summon Phantasm 4/1, Fourth Edition Uncommon Flying During your upkeep, pay U or destroy Phantasmal Forces. Phantasmal Terrain UU, Enchant Land, Fourth Edition Common Target land becomes any basic land type of your choice. Phantom Monster 3U, Summon Phantasm 3/3, Fourth Edition Uncommon Flying Pirate Ship 4U, Summon Ship 4/3, Fourth Edition Rare Cannot attack if defending player controls no islands. If at any time you control no islands, bury Pirate Ship. T: Pirate Ship deals 1 damage to target creature or player. Power Leak 1U, Enchant Enchantment, Fourth Edition Common During the upkeep of target enchantment’s controller, Power Leak deals 2 damage to him or her. That player may pay 1 for each damage he or she wishes to prevent from Power Leak. Power Sink XU, Interrupt, Fourth Edition Common Counter a target spell if its caster does not pay X. Target spell’s caster must draw and pay all available mana from lands and mana pool until X is paid; he or she may also pay mana from other sources if desired. Prodigal Sorcerer 2U, Summon Wizard 1/1, Fourth Edition Common T: Prodigal Sorcerer deals 1 damage to target creature or player. Psionic Entity 4U, Summon Entity 2/2, Fourth Edition Rare T: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. Psychic Venom 1U, Enchant Land, Fourth Edition Common Whenever target land becomes tapped, Psychic Venom deals 2 damage to that land’s controller. Relic Bind 2U, Enchant Artifact, Fourth Edition Rare When target artifact opponent controls becomes tapped, you may give 1 life or have Relic Bind deal 1 damage to target player. Sea Serpent 5U, Summon Serpent 5/5, Fourth Edition Common Cannot attack if defending player controls no islands. If at any time you control no islands, bury Sea Serpent. Segovian Leviathan 4U, Summon Leviathan 3/3, Fourth Edition Uncommon Islandwalk Sindbad 1U, Summon Sindbad 1/1, Fourth Edition Uncommon T: Draw a card. If it is not a land, discard it. Siren’s Call U, Instant, Fourth Edition Uncommon All of target opponent’s creatures that can attack must do so. At end of turn, destroy any non-wall creatures that did not attack. Play only during opponent’s turn, before opponent’s attack. Siren’s Call does not affect creatures brought under opponent’s control this turn. Sleight of Mind U, Interrupt, Fourth Edition Rare Change the text of target spell or target permanent by replacing all occurrences of one color word with another. For example, you may change “Counters black spells” to “Counters blue spells.” Sleight of Mind cannot change mana symbols. Spell Blast XU, Interrupt, Fourth Edition Common Counter target spell. X is the casting cost of the target spell. Stasis 1U, Enchantment, Fourth Edition Rare Players do not get an untap phase. Pay U during your upkeep or destroy Stasis. Steal Artifact 2UU, Enchant Artifact, Fourth Edition Uncommon Gain control of target artifact. Sunken City UU, Enchantment, Fourth Edition Common All blue creatures get +1/+1. During your upkeep, pay UU or destroy Sunken City. Thoughtlace U, Interrupt, Fourth Edition Rare Change the color of target spell or target permanent to blue. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. Time Elemental 2U, Summon Elemental 0/2, Fourth Edition Rare 2UU, T: Return target permanent to owner’s hand. You cannot use this ability on permanents with enchantment cards played on them. If Time Elemental blocks or attacks, destroy it at end of combat. In this case, Time Elemental deals 5 damage to its controller. Twiddle U, Instant, Fourth Edition Common Tap or untap target land, artifact, or creature. Unstable Mutation U, Enchant Creature, Fourth Edition Common Target creature gets +3/+3. During each of its controller’s upkeeps, put a -1/-1 counter on the creature. These counters remain even if Unstable Mutation is removed. Unsummon U, Instant, Fourth Edition Common Return target creature to owner’s hand. Volcanic Eruption XUUU, Sorcery, Fourth Edition Rare Destroy X target mountains. Volcanic Eruption deals 1 damage to each creature and player for each mountain put into the graveyard in this way. Wall of Air 1UU, Summon Wall 1/5, Fourth Edition Uncommon Flying Wall of Water 1UU, Summon Wall 0/5, Fourth Edition Uncommon U: +1/+0 until end of turn Water Elemental 3UU, Summon Elemental 5/4, Fourth Edition Uncommon Zephyr Falcon 1U, Summon Falcon 1/1, Fourth Edition Common Flying Attacking does not cause Zephyr Falcon to tap. Alabaster Potion XWW, Instant, Fourth Edition Common Give target player X life, or prevent X damage to any creature or player. Amrou Kithkin WW, Summon Kithkin 1/1, Fourth Edition Common No creature with power greater than 2 may be assigned to block Kithkin. Angry Mob 2WW, Summon Mob 2+*/2+*, Fourth Edition Uncommon Trample During your turn, Angry Mob has power and toughness each equal to 2 plus the total number of swamps opponents control. During other turns, Angry Mob has power and toughness 2/2. Animate Wall W, Enchant Wall, Fourth Edition Rare Target wall can now attack. Armageddon 3W, Sorcery, Fourth Edition Rare Destroy all lands. Balance 1W, Sorcery, Fourth Edition Rare Each player sacrifices enough lands to equalize the number of lands all players control. The player who controls the fewest lands cannot sacrifice any in this way. All players then equalize cards in hand and then creatures in play in the same way. Benalish Hero W, Summon Hero 1/1, Fourth Edition Common Banding Black Ward W, Enchant Creature, Fourth Edition Uncommon Target creature gains protection from black. The protection granted by Black Ward does not destroy Black Ward. Blessing WW, Enchant Creature, Fourth Edition Rare W: Target creature Blessing enchants gets +1/+1 until end of turn. Blue Ward W, Enchant Creature, Fourth Edition Uncommon Target creature gains protection from blue. The protection granted by Blue Ward does not destroy Blue Ward. Brainwash W, Enchant Creature, Fourth Edition Common Target creature cannot attack unless its controller pays an additional 3. Castle 3W, Enchantment, Fourth Edition Uncommon Untapped creatures you control get +0/+2 when not attacking. Circle of Protection: Artifacts 1W, Enchantment, Fourth Edition Uncommon 2: Prevent all damage against you from one artifact source. If a source deals damage to you more than once in a turn, you may pay 2 each time to prevent the damage. Circle of Protection: Black 1W, Enchantment, Fourth Edition Common 1: Prevent all damage against you from one black source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Circle of Protection: Blue 1W, Enchantment, Fourth Edition Common 1: Prevent all damage against you from one blue source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Circle of Protection: Green 1W, Enchantment, Fourth Edition Common 1: Prevent all damage against you from one green source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Circle of Protection: Red 1W, Enchantment, Fourth Edition Common 1: Prevent all damage against you from one red source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Circle of Protection: White 1W, Enchantment, Fourth Edition Common 1: Prevent all damage against you from one white source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Conversion 2WW, Enchantment, Fourth Edition Uncommon All mountains become basic plains. During your upkeep, pay WW or destroy Conversion. Crusade WW, Enchantment, Fourth Edition Rare All white creatures get +1/+1. Death Ward W, Instant, Fourth Edition Common Regenerate target creature. Disenchant 1W, Instant, Fourth Edition Common Destroy target enchantment or artifact. Divine Transformation 2WW, Enchant Creature, Fourth Edition Uncommon Target creature gets +3/+3. Elder Land Wurm 4WWW, Summon Wurm 5/5, Fourth Edition Rare Trample Cannot attack until assigned as a blocker. Eye for an Eye WW, Instant, Fourth Edition Rare You may cast Eye for an Eye only when a creature, spell, or effect deals damage to you. Eye for an Eye deals an equal amount of damage to the controller of that creature, spell, or effect. If another spell or effect reduces the amount of damage you receive, it does not reduce the damage dealt by Eye for an Eye. Fortified Area 1WW, Enchantment, Fourth Edition Common All walls you control gain banding and get +1/+0. Green Ward W, Enchant Creature, Fourth Edition Uncommon Target creature gains protection from green. The protection granted by Green Ward does not destroy Green Ward. Healing Salve W, Instant, Fourth Edition Common Give target player 3 life, or prevent up to 3 damage to any creature or player. Holy Armor W, Enchant Creature, Fourth Edition Common Target creature gets +0/+2. W: Target creature Holy Armor enchants gets +0/+1 until end of turn. Holy Strength W, Enchant Creature, Fourth Edition Common Target creature gets +1/+2. Island Sanctuary 1W, Enchantment, Fourth Edition Rare During your draw phase, you may draw one less card from your library. If you do so, until start of your next turn the only creatures that can attack you are those with flying or islandwalk. Karma 2WW, Enchantment, Fourth Edition Uncommon During each player’s upkeep, Karma deals 1 damage to that player for each swamp he or she controls. Kismet 3W, Enchantment, Fourth Edition Uncommon All of target player’s creatures, lands, and artifacts come into play tapped. Land Tax W, Enchantment, Fourth Edition Rare During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards. Mesa Pegasus 1W, Summon Pegasus 1/1, Fourth Edition Common Flying, banding Morale 1WW, Instant, Fourth Edition Common All attacking creatures get +1/+1 until end of turn. Northern Paladin 2WW, Summon Paladin 3/3, Fourth Edition Rare WW, T: Destroy target black permanent. Osai Vultures 1W, Summon Vultures 1/1, Fourth Edition Uncommon Flying At the end of any turn in which a creature is put into the graveyard from play, put a carrion counter on Vultures. 0: Remove two carrion counters to give Vultures +1/+1 until end of turn. Pearled Unicorn 2W, Summon Unicorn 2/2, Fourth Edition Common Personal Incarnation 3WWW, Summon Avatar 6/6, Fourth Edition Rare Owner may redirect any or all damage done to Personal Incarnation to self instead. If Personal Incarnation is put into the graveyard from play, owner loses half his or her remaining life, rounding up the loss. Effects that redirect or prevent damage cannot be used to counter this loss of life. Piety 2W, Instant, Fourth Edition Common All blocking creatures get +0/+3 until end of turn. Pikemen 1W, Summon Pikemen 1/1, Fourth Edition Common Banding, first strike Purelace W, Interrupt, Fourth Edition Rare Change the color of target spell or target permanent to white. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. Red Ward W, Enchant Creature, Fourth Edition Uncommon Target creature gains protection from red. The protection granted by Red Ward does not destroy Red Ward. Reverse Damage 1WW, Instant, Fourth Edition Rare All damage dealt to you so far this turn by one source is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally. Righteousness W, Instant, Fourth Edition Rare Target blocking creature gets +7/+7 until end of turn. Samite Healer 1W, Summon Cleric 1/1, Fourth Edition Common T: Prevent 1 damage to any creature or player. Savannah Lions W, Summon Lions 2/1, Fourth Edition Rare Seeker 2WW, Enchant Creature, Fourth Edition Common Target creature cannot be blocked except by white creatures and artifact creatures. Serra Angel 3WW, Summon Angel 4/4, Fourth Edition Uncommon Flying Attacking does not cause Serra Angel to tap. Spirit Link W, Enchant Creature, Fourth Edition Uncommon Gain 1 life for every 1 damage target creature deals. You may gain more life than the toughness of the creature or the total life of the player Spirit Link enchants. Swords to Plowshares W, Instant, Fourth Edition Uncommon Remove target creature from the game. The creature’s controller gains life equal to its power. Tundra Wolves W, Summon Wolves 1/1, Fourth Edition Common First strike Visions W, Sorcery, Fourth Edition Uncommon Look at the top five cards of any library. You may then shuffle that library. Wall of Swords 3W, Summon Wall 3/5, Fourth Edition Uncommon Flying White Knight WW, Summon Knight 2/2, Fourth Edition Uncommon Protection from black, first strike White Ward W, Enchant Creature, Fourth Edition Uncommon Target creature gains protection from white. The protection granted by White Ward does not destroy White Ward. Wrath of God 2WW, Sorcery, Fourth Edition Rare Bury all creatures. *** End ***