>>> 5th Edition <<< 449 Cards Aladdin’s Ring 8, Artifact, Fifth Edition Rare 8, T: Aladdin’s Ring deals 4 damage to target creature or player. Amulet of Kroog 2, Artifact, Fifth Edition Common 2, T: Prevent 1 damage to any creature or player. Ankh of Mishra 2, Artifact, Fifth Edition Rare Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land’s controller. Ashnod’s Altar 3, Artifact, Fifth Edition Uncommon Sacrifice a creature: Add two colorless mana to your mana pool. Play this ability as a mana source. Ashnod’s Transmogrant 1, Artifact, Fifth Edition Common tap, Sacrifice Ashnod’s Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact creature permanently. Barbed Sextant 1, Artifact, Fifth Edition Common 1, tap, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Play this ability as a mana source. Draw a card at the beginning of the next turn. Barl’s Cage 4, Artifact, Fifth Edition Rare 3: Target creature does not untap during its controller’s next untap phase. Battering Ram 2, Artifact Creature 1/1, Fifth Edition Common Banding when attacking If Battering Ram is blocked by any Wall, destroy that Wall at end of combat. Bottle of Suleiman 4, Artifact, Fifth Edition Rare 1, Sacrifice Bottle of Suleiman: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in opponent’s favor, Bottle of Suleiman deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying. Clay Statue 4, Artifact Creature 3/1, Fifth Edition Common 2: Regenerate Clockwork Beast 6, Artifact Creature 0/4, Fifth Edition Rare When Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which Clockwork Beast attacked or blocked, remove one of these counters. X, T: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of of these counters on Clockwork Beast. Use this ability only during your upkeep. Clockwork Steed 4, Artifact Creature 0/3, Fifth Edition Uncommon Clockwork Steed cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Steed attacked or blocked, remove one of these counters. X, T: Put X +1/+0 counters on Clockwork Steed. You may have no more than four of these counters on Clockwork Steed. Use this ability only during your upkeep. Colossus of Sardia 9, Artifact Creature 9/9, Fifth Edition Rare Trample Colossus of Sardia does not untap during your untap phase. 9: Untap Colossus of Sardia. Use this ability only during your upkeep. Coral Helm 3, Artifact, Fifth Edition Rare 3, Discard a card at random: Target creature gets +2/+2 until end of turn. Crown of the Ages 2, Artifact, Fifth Edition Rare 4, T: Move target enchantment from one creature to another. The enchantment’s new target must be legal. Crystal Rod 1, Artifact, Fifth Edition Uncommon 1: Gain 1 life. Use this ability only when a blue spell is successfully cast and only once for each such spell. Dancing Scimitar 4, Artifact Creature 1/5, Fifth Edition Rare Flying Diabolic Machine 7, Artifact Creature 4/4, Fifth Edition Uncommon 3: Regenerate Dingus Egg 4, Artifact, Fifth Edition Rare Whenever a land is put into any graveyard from play, Dingus Egg deals 2 damage to that land’s controller. Disrupting Scepter 3, Artifact, Fifth Edition Rare 3, T: Target player chooses and discards a card. Use this ability only during your turn. Dragon Engine 3, Artifact Creature 1/3, Fifth Edition Rare 2: +1/+0 until end of turn Elkin Bottle 3, Artifact, Fifth Edition Rare 3, T: Set the top card of your library aside face up. You may play that card as though it were in your hand. At the beginning of your next turn, bury the card if you have not played it. Feldon’s Cane 1, Artifact, Fifth Edition Uncommon tap, Remove Feldon’s Cane from the game: Shuffle your graveyard into your library. Fellwar Stone 2, Artifact, Fifth Edition Uncommon T: Add to your mana pool one mana of any type that any opponent’s lands can produce. Play this ability as a mana source. Feroz’s Ban 6, Artifact, Fifth Edition Rare Summon spells cost an additional 2 to play. Flying Carpet 4, Artifact, Fifth Edition Rare 2, T: Target creature gains flying until end of turn. If that creature is put into any graveyard this turn, bury Flying Carpet. Fountain of Youth Artifact, Fifth Edition Uncommon 2, T: Gain 1 life. Gauntlets of Chaos 5, Artifact, Fifth Edition Rare 5, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control for control of target permanent of the same type that an opponent controls. Bury all enchantments played on those permanents. Glasses of Urza 1, Artifact, Fifth Edition Uncommon T: Look at target player’s hand. Grapeshot Catapult 4, Artifact Creature 2/3, Fifth Edition Common T: Grapeshot Catapult deals 1 damage to target creature with flying. Helm of Chatzuk 1, Artifact, Fifth Edition Rare 1, T: Target creature gains banding until end of turn. Howling Mine 2, Artifact, Fifth Edition Rare During each player’s draw phase, that player draws an additional card. Infinite Hourglass 4, Artifact, Fifth Edition Rare During your upkeep, put a time counter on Infinite Hourglass. All creatures get +X/+0, where X is equal to the number of time counters on Infinite Hourglass. Any player may pay 3 during any upkeep to remove a time counter from Infinite Hourglass. Iron Star 1, Artifact, Fifth Edition Uncommon 1: Gain 1 life. Use this ability only when a red spell is successfully cast and only once for each such spell. Ivory Cup 1, Artifact, Fifth Edition Uncommon 1: Gain 1 life. Use this ability only when a white spell is successfully cast and only once for each such spell. Jade Monolith 4, Artifact, Fifth Edition Rare 1: Redirect all damage from any creature to yourself. Jalum Tome 3, Artifact, Fifth Edition Rare 2, T: Draw a card, then choose and discard a card. Jandor’s Saddlebags 2, Artifact, Fifth Edition Rare 03, T: Untap target creature. Jayemdae Tome 4, Artifact, Fifth Edition Rare 4, T: Draw a card. Jester’s Cap 4, Artifact, Fifth Edition Rare 2, tap, Sacrifice Jester’s Cap: Look through target player’s library and remove any three of those cards from the game. Shuffle that library afterwards. Joven’s Tools 6, Artifact, Fifth Edition Uncommon 4, T: Target creature cannot be blocked this turn except by Walls. Library of Leng 1, Artifact, Fifth Edition Uncommon Skip your discard phase. Whenever a spell or effect forces you to discard a card, you may instead discard that card to the top of your library. Mana Vault 1, Artifact, Fifth Edition Rare Mana Vault does not untap during your untap phase. At the end of your upkeep, if Mana Vault is tapped, it deals 1 damage to you. 4: Untap Mana Vault at end of upkeep. Use this ability only during your upkeep. T: Add three colorless mana to your mana pool. Play this ability as a mana source. Meekstone 1, Artifact, Fifth Edition Rare Creatures with power 3 or greater do not untap during their controllers’ untap phases. Millstone 2, Artifact, Fifth Edition Rare 2, T: Put the top two cards of target player’s library into his or her graveyard. Nevinyrral’s Disk 4, Artifact, Fifth Edition Rare Nevinyrral’s Disk comes into play tapped. 1, T: Destroy all artifacts, creatures, and enchantments. Obelisk of Undoing 1, Artifact, Fifth Edition Rare 6, T: Return target permanent you control and own to your hand. Ornithopter Artifact Creature 0/2, Fifth Edition Uncommon Flying Pentagram of the Ages 4, Artifact, Fifth Edition Rare 4, T: Prevent all damage to you from one source. Treat further damage from that source normally. Primal Clay 4, Artifact Creature */*, Fifth Edition Rare When you play Primal Clay, choose one—Primal Clay is a 2/2 artifact creature with flying; or Primal Clay is a 3/3 artifact creature; or Primal Clay is a 1/6 artifact creature that counts as a Wall. Rod of Ruin 4, Artifact, Fifth Edition Uncommon 3, T: Rod of Ruin deals 1 damage to target creature or player. Serpent Generator 6, Artifact, Fifth Edition Rare 4, T: Put a Poison Snake token into play. Treat this token as a 1/1 artifact creature. If any Poison Snake damages any player, he or she gets a poison counter. If any player has ten or more poison counters, he or she loses the game. Shapeshifter 6, Artifact Creature */(7-*), Fifth Edition Uncommon Shapeshifter has total power and toughness of 7, divided any way you choose, though neither can be more than 7. When you play Shapeshifter, choose its power and toughness. During your upkeep, choose Shapeshifter’s power and toughness. Skull Catapult 4, Artifact, Fifth Edition Uncommon 1, tap, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. Soul Net 1, Artifact, Fifth Edition Uncommon 1: Gain 1 life. Use this ability only when a creature is put into any graveyard from play and only once for each such creature. Tawnos’s Weaponry 2, Artifact, Fifth Edition Uncommon You may choose not to untap Tawnos’s Weaponry during your untap phase. 2, T: Target creature gets +1/+1 as long as Tawnos’s Weaponry remains tapped. The Hive 5, Artifact, Fifth Edition Rare 5, T: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying. Throne of Bone 1, Artifact, Fifth Edition Uncommon 1: Gain 1 life. Use this ability only when a black spell is successfully cast and only once for each such spell. Time Bomb 4, Artifact, Fifth Edition Rare During your upkeep, put a time counter on Time Bomb. 1, tap, Sacrifice Time Bomb: Time Bomb deals to each creature and player an amount of damage equal to the number of time counters on Time Bomb. Urza’s Avenger 6, Artifact Creature 4/4, Fifth Edition Rare 0: -1/-1 and your choice of banding, flying, first strike, or trample until end of turn Urza’s Bauble Artifact, Fifth Edition Uncommon tap, Sacrifice Urza’s Bauble: Choose a card at random from target player’s hand and look at that card. Draw a card at the beginning of the next turn. Wall of Spears 3, Artifact Creature 2/3, Fifth Edition Common First strike Wall of Spears counts as a Wall. Winter Orb 2, Artifact, Fifth Edition Rare Players cannot untap more than one land during their untap phases. Wooden Sphere 1, Artifact, Fifth Edition Uncommon 1: Gain 1 life. Use this ability only when a green spell is successfully cast and only once for each such spell. Abyssal Specter 2BB, Summon Specter 2/3, Fifth Edition Uncommon Flying If Abyssal Specter damages any player, he or she chooses and discards a card. Animate Dead 1B, Enchantment, Fifth Edition Uncommon When you play Animate Dead, choose target creature card in any graveyard. When Animate Dead comes into play, put that creature into play and Animate Dead becomes a creature enchantment that targets the creature. Enchanted creature gets -1/-0. If Animate Dead leaves play, bury the creature. Ashes to Ashes 1BB, Sorcery, Fifth Edition Uncommon Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you. Bad Moon 1B, Enchantment, Fifth Edition Rare All black creatures get +1/+1. Black Knight BB, Summon Knight 2/2, Fifth Edition Uncommon First strike, protection from white Blight BB, Enchant Land, Fifth Edition Uncommon If enchanted land becomes tapped, destroy it at end of turn. Bog Imp 1B, Summon Imp 1/1, Fifth Edition Common Flying Bog Rats B, Summon Rats 1/1, Fifth Edition Common Bog Rats cannot be blocked by Walls. Bog Wraith 3B, Summon Wraith 3/3, Fifth Edition Uncommon Swampwalk (If defending player controls any swamps, this creature is unblockable.) Breeding Pit 3B, Enchantment, Fifth Edition Uncommon During your upkeep, pay BB or bury Breeding Pit. At the end of your turn, put a Thrull token into play. Treat this token as a 0/1 black creature. Broken Visage 4B, Instant, Fifth Edition Rare Bury target nonartifact attacking creature and put a Shadow token into play. Treat this token as a black creature with the same power and toughness as that attacking creature. At end of turn, bury the token. Carrion Ants 2BB, Summon Ants 0/1, Fifth Edition Uncommon 1: +1/+1 until end of turn Cloak of Confusion 1B, Enchant Creature, Fifth Edition Common 0: Defending player discards a card at random. Enchanted creature deals no combat damage this turn. Use this ability only if enchanted creature is attacking and unblocked and only once each turn. Cursed Land 2BB, Enchant Land, Fifth Edition Uncommon During the upkeep of enchanted land’s controller, Cursed Land deals 1 damage to him or her. Dark Ritual B, Mana Source, Fifth Edition Common Add BBB to your mana pool. Deathgrip BB, Enchantment, Fifth Edition Uncommon BB: Counter target green spell. Play this ability as an interrupt. Derelor 3B, Summon Thrull 4/4, Fifth Edition Rare Your black spells cost an additional B to play. Drain Life 1B, Sorcery, Fifth Edition Common X: Drain Life deals X damage to target creature or player. Spend only black mana in this way. Gain 1 life for each 1 damage dealt, but not more than the toughness of the creature or the life total of the player Drain Life damages. Drudge Skeletons 1B, Summon Skeletons 1/1, Fifth Edition Common B: Regenerate Erg Raiders 1B, Summon Raiders 2/3, Fifth Edition Common At the end of your turn, Erg Raiders deals 2 damage to you if it did not attack this turn. Ignore this effect if Erg Raiders has summoning sickness. Evil Eye of Orms-by-Gore 4B, Summon Evil Eye 3/6, Fifth Edition Uncommon Evil Eye of Orms-by-Gore cannot be blocked except by Walls. Except for Evil Eyes, creatures you control cannot attack. Evil Presence B, Enchant Land, Fifth Edition Uncommon Enchanted land is a swamp. Fallen Angel 3BB, Summon Angel 3/3, Fifth Edition Uncommon Flying Sacrifice a creature: +2/+1 until end of turn Fear BB, Enchant Creature, Fifth Edition Common Enchanted creature cannot be blocked except by artifact creatures and black creatures. Frozen Shade 2B, Summon Shade 0/1, Fifth Edition Common B: +1/+1 until end of turn Funeral March 1BB, Enchant Creature, Fifth Edition Common If enchanted creature leaves play, its controller sacrifices a creature. Gloom 2B, Enchantment, Fifth Edition Uncommon White spells cost an additional 3 to play. Activated abilities of white enchantments cost an additional 3 to play. Greater Werewolf 4B, Summon Lycanthrope 2/4, Fifth Edition Uncommon At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf. Hecatomb 1BB, Enchantment, Fifth Edition Rare When Hecatomb comes into play, sacrifice four creatures or bury Hecatomb. Tap a swamp you control: Hecatomb deals 1 damage to target creature or player. Howl from Beyond XB, Instant, Fifth Edition Common Target creature gets +X/+0 until end of turn. Initiates of the Ebon Hand B, Summon Clerics 1/1, Fifth Edition Common 1: Add B to your mana pool. If 4 or more is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn. Play this ability as a mana source. Kjeldoran Dead B, Summon Dead 3/1, Fifth Edition Common When Kjeldoran Dead comes into play, sacrifice a creature. B: Regenerate Knight of Stromgald BB, Summon Knight 2/1, Fifth Edition Uncommon Protection from white B: First strike until end of turn BB: +1/+0 until end of turn Krovikan Fetish 2B, Enchant Creature, Fifth Edition Common Draw a card at the beginning of the turn after Krovikan Fetish comes into play. Enchanted creature gets +1/+1. Leshrac’s Rite B, Enchant Creature, Fifth Edition Uncommon Enchanted creature gains swampwalk. (If defending player controls any swamps, this creature is unblockable.) Lord of the Pit 4BBB, Summon Demon 7/7, Fifth Edition Rare Flying, trample During your upkeep, sacrifice a creature other than Lord of the Pit. If you cannot, Lord of the Pit deals 7 damage to you. Lost Soul 1BB, Summon Lost Soul 2/1, Fifth Edition Common Swampwalk (If defending player controls any swamps, this creature is unblockable.) Mind Ravel 2B, Sorcery, Fifth Edition Common Target player chooses and discards a card. Draw a card at the beginning of the next turn. Mind Warp X3B, Sorcery, Fifth Edition Uncommon Look at target player’s hand. He or she discards X cards of your choice. Mindstab Thrull 1BB, Summon Thrull 2/2, Fifth Edition Common Sacrifice Mindstab Thrull: Defending player chooses and discards three cards. Use this ability only if Mindstab Thrull is attacking and unblocked. Mole Worms 2B, Summon Worms 1/1, Fifth Edition Uncommon You may choose not to untap Mole Worms during your untap phase. T: Tap target land. As long as Mole Worms remains tapped, that land does not untap during its controller’s untap phase. Murk Dwellers 3B, Summon Murk Dwellers 2/2, Fifth Edition Common If Murk Dwellers attacks and is not blocked, it gets +2/+0 until end of turn. Necrite 1BB, Summon Thrull 2/2, Fifth Edition Common Sacrifice Necrite: Bury target creature defending player controls. Use this ability only if Necrite is attacking and unblocked. Necropotence BBB, Enchantment, Fifth Edition Rare Skip your draw phase. Whenever you discard a card, remove that card from the game. Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase. Nether Shadow BB, Summon Shadow 1/1, Fifth Edition Rare Nether Shadow is unaffected by summoning sickness. At the end of your upkeep, if Nether Shadow is in your graveyard with at least three creature cards above it, you may put Nether Shadow into play. Nightmare 5B, Summon Nightmare */*, Fifth Edition Rare Flying Nightmare has power and toughness each equal to the number of swamps you control. Paralyze B, Enchant Creature, Fifth Edition Common When Paralyze comes into play, tap enchanted creature. Enchanted creature does not untap during its controller’s untap phase. That player may pay an additional 4 during his or her upkeep to untap it. Pestilence 2BB, Enchantment, Fifth Edition Common At the end of any turn, if there are no creatures in play, bury Pestilence. B: Pestilence deals 1 damage to each creature and player. Pit Scorpion 2B, Summon Scorpion 1/1, Fifth Edition Common If Pit Scorpion damages any player, he or she gets a poison counter. If any player has ten or more poison counters, he or she loses the game. Plague Rats 2B, Summon Rats */*, Fifth Edition Common Plague Rats has power and toughness each equal to the number of Plague Rats in play. Pox BBB, Sorcery, Fifth Edition Rare Each player loses 1/3 of his or her life; then chooses and discards 1/3 of his or her hand; then sacrifices 1/3 of the creatures he or she controls; and then sacrifices 1/3 of the lands he or she controls. Round each loss up. Rag Man 2BB, Summon Rag Man 2/1, Fifth Edition Rare BBB, T: Look at target opponent’s hand. That player discards a creature card at random. Use this ability only during your turn. Raise Dead B, Sorcery, Fifth Edition Common Return target creature card in your graveyard to your hand. Scathe Zombies 2B, Summon Zombies 2/2, Fifth Edition Common Sengir Autocrat 3B, Summon Autocrat 2/2, Fifth Edition Rare When Sengir Autocrat comes into play, put three Serf tokens into play. Treat these tokens as 0/1 black creatures. If Sengir Autocrat leaves play, bury all Serf tokens. Sorceress Queen 1BB, Summon Sorceress 1/1, Fifth Edition Rare T: Target creature other than Sorceress Queen is 0/2 until end of turn. Stromgald Cabal 1BB, Summon Knights 2/2, Fifth Edition Rare tap, Pay 1 life: Counter target white spell. Play this ability as an interrupt. Terror 1B, Instant, Fifth Edition Common Bury target nonartifact, nonblack creature. The Wretched 3BB, Summon Wretched 2/5, Fifth Edition Rare At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched. Thrull Retainer B, Enchant Creature, Fifth Edition Uncommon Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature. Torture B, Enchant Creature, Fifth Edition Common 1B: Put a -1/-1 counter on enchanted creature. Touch of Death 2B, Sorcery, Fifth Edition Common Touch of Death deals 1 damage to target player and you gain 1 life. Draw a card at the beginning of the next turn. Unholy Strength B, Enchant Creature, Fifth Edition Common Enchanted creature gets +2/+1. Vampire Bats B, Summon Bats 0/1, Fifth Edition Common Flying B: +1/+0 until end of turn. You cannot spend more than BB in this way each turn. Wall of Bone 2B, Summon Wall 1/4, Fifth Edition Uncommon B: Regenerate Warp Artifact BB, Enchant Artifact, Fifth Edition Rare During the upkeep of enchanted artifact’s controller, Warp Artifact deals 1 damage to him or her. Weakness B, Enchant Creature, Fifth Edition Common Enchanted creature gets -2/-1. Xenic Poltergeist 1BB, Summon Poltergeist 1/1, Fifth Edition Rare T: Until your next upkeep, target noncreature artifact is an artifact creature with power and toughness each equal to its total casting cost. (That artifact retains all of its original abilities.) Zombie Master 1BB, Summon Lord 2/3, Fifth Edition Rare All Zombies gain "B: Regenerate" and swampwalk. (If defending player controls any swamps, these creatures are unblockable.) An-Havva Constable 1GG, Summon Constable 2/1+*, Fifth Edition Rare An-Havva Constable has toughness equal to 1 plus the number of green creatures in play. Aspect of Wolf 1G, Enchant Creature, Fifth Edition Rare Enchanted creature gets +*/+*, where * is equal to half the number of forests you control, rounded down for power and up for toughness. Aurochs 3G, Summon Aurochs 2/3, Fifth Edition Common Trample If Aurochs attacks, it gets +1/+0 until end of turn for each other Aurochs that attacks. Birds of Paradise G, Summon Mana Birds 0/1, Fifth Edition Rare Flying T: Add one mana of any color to your mana pool. Play this ability as a mana source. Carapace G, Enchant Creature, Fifth Edition Common Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. Cat Warriors 1GG, Summon Cat Warriors 2/2, Fifth Edition Common Forestwalk (If defending player controls any forests, this creature is unblockable.) Chub Toad 2G, Summon Toad 1/1, Fifth Edition Common If Chub Toad blocks or is blocked, it gets +2/+2 until end of turn. Cockatrice 3GG, Summon Cockatrice 2/4, Fifth Edition Rare Flying If Cockatrice blocks or is blocked by any non-Wall creature, destroy that creature at end of combat. Craw Giant 3GGGG, Summon Giant 6/4, Fifth Edition Uncommon Trample; rampage 2 (For each creature assigned to block it beyond the first, this creature gets +2/+2 until end of turn.) Craw Wurm 4GG, Summon Wurm 6/4, Fifth Edition Common Crumble G, Instant, Fifth Edition Uncommon Bury target artifact. That artifact’s controller gains an amount of life equal to its total casting cost. Desert Twister 4GG, Sorcery, Fifth Edition Uncommon Destroy target permanent. Durkwood Boars 4G, Summon Boars 4/4, Fifth Edition Common Elder Druid 3G, Summon Cleric 2/2, Fifth Edition Rare 3G, T: Tap or untap target artifact, creature, or land. Elven Riders 3GG, Summon Riders 3/3, Fifth Edition Uncommon Elven Riders cannot be blocked except by Walls or creatures with flying. Elvish Archers 1G, Summon Elves 2/1, Fifth Edition Rare First strike Fog G, Instant, Fifth Edition Common Creatures deal no combat damage this turn. Force of Nature 2GGGG, Summon Force 8/8, Fifth Edition Rare Trample During your upkeep, pay GGGG or Force of Nature deals 8 damage to you. Foxfire 2G, Instant, Fifth Edition Common Untap target attacking creature. That creature neither deals nor receives combat damage this turn. Draw a card at the beginning of the next turn. Fungusaur 3G, Summon Fungusaur 2/2, Fifth Edition Rare At the end of any turn in which Fungusaur was damaged, put a +1/+1 counter on it. Fyndhorn Elder 2G, Summon Elf 1/1, Fifth Edition Uncommon T: Add GG to your mana pool. Play this ability as a mana source. Ghazbán Ogre G, Summon Ogre 2/2, Fifth Edition Common During your upkeep, if a player has more life than any other, he or she gains control of Ghazbán Ogre. Giant Growth G, Instant, Fifth Edition Common Target creature gets +3/+3 until end of turn. Giant Spider 3G, Summon Spider 2/4, Fifth Edition Common Giant Spider can block creatures with flying. Grizzly Bears 1G, Summon Bears 2/2, Fifth Edition Common Hungry Mist 2GG, Summon Mist 6/2, Fifth Edition Common During your upkeep, pay GG or bury Hungry Mist. Hurricane XG, Sorcery, Fifth Edition Uncommon Hurricane deals X damage to each creature with flying and each player. Instill Energy G, Enchant Creature, Fifth Edition Uncommon Enchanted creature is unaffected by summoning sickness. 0: Untap enchanted creature. Use this ability only during your turn and only once each turn. Ironroot Treefolk 4G, Summon Treefolk 3/5, Fifth Edition Common Johtull Wurm 5G, Summon Wurm 6/6, Fifth Edition Uncommon For each creature assigned to block it beyond the first, Johtull Wurm gets -2/-1 until end of turn. Killer Bees 1GG, Summon Bees 0/1, Fifth Edition Uncommon Flying G: +1/+1 until end of turn Ley Druid 2G, Summon Cleric 1/1, Fifth Edition Common T: Untap target land. Lhurgoyf 2GG, Summon Lhurgoyf */1+*, Fifth Edition Rare Lhurgoyf has power equal to the number of creature cards in all graveyards and toughness equal to 1 plus the number of creature cards in all graveyards. Lifeforce GG, Enchantment, Fifth Edition Uncommon GG: Counter target black spell. Play this ability as an interrupt. Living Artifact G, Enchant Artifact, Fifth Edition Rare For each 1 damage dealt to you, put a vitality counter on Living Artifact. Remove a vitality counter from Living Artifact: Gain 1 life. Use this ability only during your upkeep and only once each turn. Living Lands 3G, Enchantment, Fifth Edition Rare All forests are 1/1 creatures. (These creatures still count as lands.) Llanowar Elves G, Summon Elves 1/1, Fifth Edition Common T: Add G to your mana pool. Play this ability as a mana source. Lure 1GG, Enchant Creature, Fifth Edition Uncommon All creatures able to block enchanted creature do so. Marsh Viper 3G, Summon Viper 1/2, Fifth Edition Common If Marsh Viper damages any player, he or she gets two poison counters. If any player has ten or more poison counters, he or she loses the game. Nature’s Lore 1G, Sorcery, Fifth Edition Common Search your library for a forest card and put that card into play. Shuffle your library afterwards. Pradesh Gypsies 2G, Summon Gypsies 1/1, Fifth Edition Common 1G, T: Target creature gets -2/-0 until end of turn. Primal Order 2GG, Enchantment, Fifth Edition Rare During each player’s upkeep, Primal Order deals to that player an amount of damage equal to the number of nonbasic lands he or she controls. Rabid Wombat 2GG, Summon Wombat 0/1, Fifth Edition Uncommon Attacking does not cause Rabid Wombat to tap. Rabid Wombat gets +2/+2 for each creature enchantment on it. Radjan Spirit 3G, Summon Spirit 3/2, Fifth Edition Uncommon T: Target creature loses flying until end of turn. Regeneration 1G, Enchant Creature, Fifth Edition Common G: Regenerate enchanted creature. Scaled Wurm 7G, Summon Wurm 7/6, Fifth Edition Common Scavenger Folk G, Summon Scavenger Folk 1/1, Fifth Edition Common G, tap, Sacrifice Scavenger Folk: Destroy target artifact. Scryb Sprites G, Summon Faeries 1/1, Fifth Edition Common Flying Shanodin Dryads G, Summon Nymphs 1/1, Fifth Edition Common Forestwalk (If defending player controls any forests, this creature is unblockable.) Shrink G, Instant, Fifth Edition Common Target creature gets -5/-0 until end of turn. Stampede 1GG, Instant, Fifth Edition Rare All attacking creatures get +1/+0 and gain trample until end of turn. Stream of Life XG, Sorcery, Fifth Edition Common Target player gains X life. Sylvan Library 1G, Enchantment, Fifth Edition Rare 0: Draw two cards, then choose any two cards in your hand drawn this turn. For each of those cards, pay 4 life or put that card back on top of your library. Use this ability only during your draw phase and only once each turn. Tarpan G, Summon Tarpan 1/1, Fifth Edition Common If Tarpan is put into any graveyard from play, gain 1 life. Thicket Basilisk 3GG, Summon Basilisk 2/4, Fifth Edition Uncommon If Thicket Basilisk blocks or is blocked by any non-Wall creature, destroy that creature at end of combat. Titania’s Song 3G, Enchantment, Fifth Edition Rare Each noncreature artifact loses its abilities and is an artifact creature with power and toughness each equal to its total casting cost. If Titania’s Song leaves play, this effect continues until end of turn. Tranquility 2G, Sorcery, Fifth Edition Common Destroy all enchantments. Tsunami 3G, Sorcery, Fifth Edition Uncommon Destroy all islands. Untamed Wilds 2G, Sorcery, Fifth Edition Uncommon Search your library for a basic land card and put that card into play. Shuffle your library afterwards. Venom 1GG, Enchant Creature, Fifth Edition Common If enchanted creature blocks or is blocked by any non-Wall creature, destroy that creature at end of combat. Verduran Enchantress 1GG, Summon Enchantress 0/2, Fifth Edition Rare 0: Draw a card. Use this ability only when you successfully cast an enchantment spell and only once for each such spell. Wall of Brambles 2G, Summon Wall 2/3, Fifth Edition Uncommon G: Regenerate Wanderlust 2G, Enchant Creature, Fifth Edition Uncommon During the upkeep of enchanted creature’s controller, Wanderlust deals 1 damage to him or her. War Mammoth 3G, Summon Mammoth 3/3, Fifth Edition Common Trample Whirling Dervish GG, Summon Dervish 1/1, Fifth Edition Uncommon Protection from black If Whirling Dervish damages any opponent, put a +1/+1 counter on it at end of turn. Wild Growth G, Enchant Land, Fifth Edition Common Whenever enchanted land is tapped for mana, it produces an additional G. Winter Blast XG, Sorcery, Fifth Edition Uncommon Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. Wolverine Pack 2GG, Summon Wolverine Pack 2/4, Fifth Edition Uncommon Rampage 2 (For each creature assigned to block it beyond the first, this creature gets +2/+2 until end of turn.) Wyluli Wolf 1G, Summon Wolf 1/1, Fifth Edition Rare T: Target creature gets +1/+1 until end of turn. Adarkar Wastes Land, Fifth Edition Rare T: Add one colorless mana to your mana pool. T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. Bottomless Vault Land, Fifth Edition Rare Bottomless Vault comes into play tapped. You may choose not to untap Bottomless Vault during your untap phase and put a storage counter on it instead. tap, Remove X storage counters from Bottomless Vault: Add an amount of B equal to X to your mana pool. Brushland Land, Fifth Edition Rare T: Add one colorless mana to your mana pool. T: Add G or W to your mana pool. Brushland deals 1 damage to you. City of Brass Land, Fifth Edition Rare Whenever City of Brass becomes tapped, it deals 1 damage to you. T: Add one mana of any color to your mana pool. Dwarven Hold Land, Fifth Edition Rare Dwarven Hold comes into play tapped. You may choose not to untap Dwarven Hold during your untap phase and put a storage counter on it instead. tap, Remove X storage counters from Dwarven Hold: Add an amount of R equal to X to your mana pool. Dwarven Ruins Land, Fifth Edition Uncommon Dwarven Ruins comes into play tapped. T: Add B to your mana pool. tap, Sacrifice Dwarven Ruins: Add RR to your mana pool. Ebon Stronghold Land, Fifth Edition Uncommon Ebon Stronghold comes into play tapped. T: Add B to your mana pool. tap, Sacrifice Ebon Stronghold: Add BB to your mana pool. Forest Land, Fifth Edition Land T: Add G to your mana pool. Forest [Version 2] Land, Fifth Edition Land T: Add G to your mana pool. Forest [Version 3] Land, Fifth Edition Land T: Add G to your mana pool. Forest [Version 4] Land, Fifth Edition Land T: Add G to your mana pool. Havenwood Battleground Land, Fifth Edition Uncommon Havenwood Battleground comes into play tapped. T: Add G to your mana pool. tap, Sacrifice Havenwood Battleground: Add GG to your mana pool. Hollow Trees Land, Fifth Edition Rare Hollow Trees comes into play tapped. You may choose not to untap Hollow Trees during your untap phase and put a storage counter on it instead. tap, Remove X storage counters from Hollow Trees: Add an amount of G equal to X to your mana pool. Icatian Store Land, Fifth Edition Rare Icatian Store comes into play tapped. You may choose not to untap Icatian Store during your untap phase and put a storage counter on it instead. tap, Remove X storage counters from Icatian Store: Add an amount of W equal to X to your mana pool. Ice Floe Land, Fifth Edition Uncommon You may choose not to untap Ice Floe during your untap phase. T: Tap target creature without flying that is attacking you. As long as Ice Floe remains tapped, that creature does not untap during its controller’s untap phase. Island Land, Fifth Edition Land T: Add U to your mana pool. Island [Version 2] Land, Fifth Edition Land T: Add U to your mana pool. Island [Version 3] Land, Fifth Edition Land T: Add U to your mana pool. Island [Version 4] Land, Fifth Edition Land T: Add U to your mana pool. Karplusan Forest Land, Fifth Edition Rare T: Add one colorless mana to your mana pool. T: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you. Mountain Land, Fifth Edition Land T: Add R to your mana pool. Mountain [Version 2] Land, Fifth Edition Land T: Add R to your mana pool. Mountain [Version 3] Land, Fifth Edition Land T: Add R to your mana pool. Mountain [Version 4] Land, Fifth Edition Land T: Add R to your mana pool. Plains Land, Fifth Edition Land T: Add W to your mana pool. Plains [Version 2] Land, Fifth Edition Land T: Add W to your mana pool. Plains [Version 3] Land, Fifth Edition Land T: Add W to your mana pool. Plains [Version 4] Land, Fifth Edition Land T: Add W to your mana pool. Ruins of Trokair Land, Fifth Edition Uncommon Ruins of Trokair comes into play tapped. T: Add W to your mana pool. tap, Sacrifice Ruins of Trokair: Add WW to your mana pool. Sand Silos Land, Fifth Edition Rare Sand Silos comes into play tapped. You may choose not to untap Sand Silos during your untap phase and put a storage counter on it instead. tap, Remove X storage counters from Sand Silos: Add an amount of U equal to X to your mana pool. Sulfurous Springs Land, Fifth Edition Rare T: Add one colorless mana to your mana pool. T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you. Svyelunite Temple Land, Fifth Edition Uncommon Svyelunite Temple comes into play tapped. T: Add U to your mana pool. tap, Sacrifice Svyelunite Temple: Add UU to your mana pool. Swamp Land, Fifth Edition Land T: Add B to your mana pool. Swamp [Version 2] Land, Fifth Edition Land T: Add B to your mana pool. Swamp [Version 3] Land, Fifth Edition Land T: Add B to your mana pool. Swamp [Version 4] Land, Fifth Edition Land T: Add B to your mana pool. Underground River Land, Fifth Edition Rare T: Add one colorless mana to your mana pool. T: Add U or B to your mana pool. Underground River deals 1 damage to you. Urza’s Mine Land, Fifth Edition Common T: Add one colorless mana to your mana pool. If you control Urza’s Mine, Urza’s Power Plant, and Urza’s Tower, add two colorless mana to your mana pool instead of one. Urza’s Power Plant Land, Fifth Edition Common T: Add one colorless mana to your mana pool. If you control Urza’s Mine, Urza’s Power Plant, and Urza’s Tower, add two colorless mana to your mana pool instead of one. Urza’s Tower Land, Fifth Edition Common T: Add one colorless mana to your mana pool. If you control Urza’s Mine, Urza’s Power Plant, and Urza’s Tower, add three colorless mana to your mana pool instead of one. Ambush Party 4R, Summon Ambush Party 3/1, Fifth Edition Common First strike Ambush Party is unaffected by summoning sickness. Atog 1R, Summon Atog 1/2, Fifth Edition Uncommon Sacrifice an artifact: +2/+2 until end of turn Ball Lightning RRR, Summon Ball Lightning 6/1, Fifth Edition Rare Trample Ball Lightning is unaffected by summoning sickness. At the end of any turn, bury Ball Lightning. Bird Maiden 2R, Summon Bird Maiden 1/2, Fifth Edition Common Flying Blood Lust 1R, Instant, Fifth Edition Common Target creature gets +4/-4 until end of turn. If this reduces that creature’s toughness to less than 1, the creature’s toughness is 1. Brassclaw Orcs 2R, Summon Orcs 3/2, Fifth Edition Common Brassclaw Orcs cannot be assigned to block any creature with power 2 or greater. Brothers of Fire 1RR, Summon Brothers 2/2, Fifth Edition Common 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. Cave People 1RR, Summon Cave People 1/4, Fifth Edition Uncommon If Cave People attacks, it gets +1/-2 until end of turn. 1RR, T: Target creature gains mountainwalk until end of turn. (If defending player controls any mountains, that creature is unblockable.) Conquer 3RR, Enchant Land, Fifth Edition Uncommon Gain control of enchanted land. Crimson Manticore 2RR, Summon Manticore 2/2, Fifth Edition Rare Flying R, T: Crimson Manticore deals 1 damage to target attacking or blocking creature. Detonate XR, Sorcery, Fifth Edition Uncommon Bury target artifact with total casting cost equal to X. Detonate deals X damage to that artifact’s controller. Disintegrate XR, Sorcery, Fifth Edition Common Disintegrate deals X damage to target creature or player. That creature cannot regenerate this turn. If the creature is dealt lethal damage this turn, remove it from the game. Dwarven Catapult XR, Instant, Fifth Edition Uncommon Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. Dwarven Soldier 1R, Summon Dwarf 2/1, Fifth Edition Common If Dwarven Soldier blocks or is blocked by any Orcs, it gets +0/+2 until end of turn. Dwarven Warriors 2R, Summon Dwarves 1/1, Fifth Edition Common T: Target creature with power 2 or less is unblockable this turn. Earthquake XR, Sorcery, Fifth Edition Rare Earthquake deals X damage to each creature without flying and each player. Errantry 1R, Enchant Creature, Fifth Edition Common Enchanted creature gets +3/+0 and cannot attack during any turn in which any other creatures attack. Eternal Warrior R, Enchant Creature, Fifth Edition Common Attacking does not cause enchanted creature to tap. Fire Drake 1RR, Summon Drake 1/2, Fifth Edition Uncommon Flying R: +1/+0 until end of turn. You cannot spend more than R in this way each turn. Fireball XR, Sorcery, Fifth Edition Common Pay 1 for each target beyond the first: Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. Firebreathing R, Enchant Creature, Fifth Edition Common R: Enchanted creature gets +1/+0 until end of turn. Flame Spirit 4R, Summon Spirit 2/3, Fifth Edition Uncommon R: +1/+0 until end of turn Flare 2R, Instant, Fifth Edition Common Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn. Flashfires 3R, Sorcery, Fifth Edition Uncommon Destroy all plains. Game of Chaos RRR, Sorcery, Fifth Edition Rare Flip a coin; target opponent calls heads or tails while coin is in the air. The loser of the flip loses 1 life. The winner of the flip gains 1 life and may choose to repeat the process. Double the stakes each time. Giant Strength RR, Enchant Creature, Fifth Edition Common Enchanted creature gets +2/+2. Goblin Digging Team R, Summon Goblins 1/1, Fifth Edition Common tap, Sacrifice Goblin Digging Team: Destroy target Wall. Goblin Hero 2R, Summon Goblin 2/2, Fifth Edition Common Goblin King 1RR, Summon Lord 2/2, Fifth Edition Rare All Goblins get +1/+1 and gain mountainwalk. (If defending player controls any mountains, these creatures are unblockable.) Goblin War Drums 2R, Enchantment, Fifth Edition Common Each creature you control cannot be blocked by only one creature. Goblin Warrens 2R, Enchantment, Fifth Edition Rare 2R, Sacrifice two Goblins: Put three Goblin tokens into play. Treat these tokens as 1/1 red creatures. Hill Giant 3R, Summon Giant 3/3, Fifth Edition Common Hurloon Minotaur 1RR, Summon Minotaur 2/3, Fifth Edition Common Imposing Visage R, Enchant Creature, Fifth Edition Common Enchanted creature cannot be blocked by only one creature. Incinerate 1R, Instant, Fifth Edition Common Incinerate deals 3 damage to target creature or player. Creatures damaged by Incinerate cannot regenerate this turn. Inferno 5RR, Instant, Fifth Edition Rare Inferno deals 6 damage to each creature and player. Ironclaw Curse R, Enchant Creature, Fifth Edition Rare Enchanted creature gets -0/-1 and cannot be assigned to block any creature with power greater than or equal to enchanted creature’s toughness. Ironclaw Orcs 1R, Summon Orcs 2/2, Fifth Edition Common Ironclaw Orcs cannot be assigned to block any creature with power 2 or greater. Jokulhaups 4RR, Sorcery, Fifth Edition Rare Bury all artifacts, creatures, and lands. Keldon Warlord 2RR, Summon Lord */*, Fifth Edition Uncommon Keldon Warlord has power and toughness each equal to the number of non-Wall creatures you control. Mana Clash R, Sorcery, Fifth Edition Rare You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players’ coins come up heads at the same time. Mana Flare 2R, Enchantment, Fifth Edition Rare Whenever any player taps a land for mana, it produces one additional mana of the same type. Manabarbs 3R, Enchantment, Fifth Edition Rare Whenever any player taps a land for mana, Manabarbs deals 1 damage to him or her. Mons’s Goblin Raiders R, Summon Goblins 1/1, Fifth Edition Common Mountain Goat R, Summon Goat 1/1, Fifth Edition Common Mountainwalk (If defending player controls any mountains, this creature is unblockable.) Orcish Artillery 1RR, Summon Orcs 1/3, Fifth Edition Uncommon T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Captain R, Summon Orc 1/1, Fifth Edition Uncommon 1: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, target Orc gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end of turn. Orcish Conscripts R, Summon Orcs 2/2, Fifth Edition Common Orcish Conscripts cannot attack this turn unless at least two other creatures are attacking. Orcish Conscripts cannot be assigned to block this turn unless at least two other creatures are blocking. Orcish Farmer 1RR, Summon Orc 2/2, Fifth Edition Common T: Target land is a swamp until its controller’s next untap phase. Orcish Oriflamme 3R, Enchantment, Fifth Edition Uncommon Attacking creatures you control get +1/+0. Orcish Squatters 4R, Summon Orcs 2/3, Fifth Edition Rare 0: Gain control of target land defending player controls as long as you control Orcish Squatters. Orcish Squatters deals no combat damage this turn. Use this ability only if Orcish Squatters is attacking and unblocked and only once each turn. Orgg 3RR, Summon Orgg 6/6, Fifth Edition Rare Trample Orgg cannot attack if defending player controls an untapped creature with power 3 or greater. Orgg cannot be assigned to block any creature with power 3 or greater. Panic R, Instant, Fifth Edition Common Play only during combat before blockers are declared. Target creature cannot be assigned to block this turn. Draw a card at the beginning of the next turn. Primordial Ooze R, Summon Ooze 1/1, Fifth Edition Uncommon Primordial Ooze attacks each turn if able. During your upkeep, put a +1/+1 counter on Primordial Ooze. Then pay X, where X is equal to the number of these counters on Primordial Ooze, or tap Primordial Ooze and it deals X damage to you. Pyroblast R, Interrupt, Fifth Edition Uncommon Counter target spell if it is blue, or destroy target permanent if it is blue. (If this spell targets a permanent, play it as an instant.) Pyrotechnics 4R, Sorcery, Fifth Edition Uncommon Pyrotechnics deals 4 damage divided any way you choose among any number of target creatures and/or players. Sabretooth Tiger 2R, Summon Tiger 2/1, Fifth Edition Common First strike Shatter 1R, Instant, Fifth Edition Common Destroy target artifact. Shatterstorm 2RR, Sorcery, Fifth Edition Uncommon Bury all artifacts. Shivan Dragon 4RR, Summon Dragon 5/5, Fifth Edition Rare Flying R: +1/+0 until end of turn Smoke RR, Enchantment, Fifth Edition Rare Players cannot untap more than one creature during their untap phases. Stone Giant 2RR, Summon Giant 3/4, Fifth Edition Uncommon T: Target creature you control with toughness less than Stone Giant’s power gains flying until end of turn. At end of turn, destroy that creature. Stone Rain 2R, Sorcery, Fifth Edition Common Destroy target land. Stone Spirit 4R, Summon Spirit 4/3, Fifth Edition Uncommon Stone Spirit cannot be blocked by creatures with flying. The Brute 1R, Enchant Creature, Fifth Edition Common Enchanted creature gets +1/+0. RRR: Regenerate enchanted creature. Wall of Fire 1RR, Summon Wall 0/5, Fifth Edition Uncommon R: +1/+0 until end of turn Wall of Stone 1RR, Summon Wall 0/8, Fifth Edition Uncommon Winds of Change R, Sorcery, Fifth Edition Rare Each player shuffles his or her hand into his or her library, then draws a new hand of as many cards as he or she had before. Word of Blasting 1R, Instant, Fifth Edition Uncommon Bury target Wall. Word of Blasting deals to that Wall’s controller an amount of damage equal to the Wall’s total casting cost. Air Elemental 3UU, Summon Elemental 4/4, Fifth Edition Uncommon Flying Anti-Magic Aura 2U, Enchant Creature, Fifth Edition Uncommon Enchanted creature cannot be the target of enchantments, instants, or sorceries. This effect does not bury Anti-Magic Aura. (Other enchantments on that creature are buried because their target is now illegal.) Azure Drake 3U, Summon Drake 2/4, Fifth Edition Uncommon Flying Binding Grasp 3U, Enchant Creature, Fifth Edition Uncommon During your upkeep, pay 1U or bury Binding Grasp. Gain control of enchanted creature. That creature gets +0/+1. Boomerang UU, Instant, Fifth Edition Common Return target permanent to owner’s hand. Brainstorm U, Instant, Fifth Edition Common Draw three cards. Then, put any two cards from your hand on top of your library in any order. Counterspell UU, Interrupt, Fifth Edition Common Counter target spell. Dance of Many UU, Enchantment, Fifth Edition Rare During your upkeep, pay UU or bury Dance of Many. When you play Dance of Many, choose target summon card. When Dance of Many comes into play, put a token creature into play and treat it as an exact copy of that summon card. If either Dance of Many or the token creature leaves play, bury the other. Dandân UU, Summon Dandân 4/1, Fifth Edition Common Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) Dark Maze 4U, Summon Wall 4/5, Fifth Edition Common 0: Dark Maze can attack this turn as though it were not a Wall. At end of turn, remove Dark Maze from the game. Deflection 3U, Interrupt, Fifth Edition Rare Target spell with a single target now targets a new legal target of your choice. Drain Power UU, Sorcery, Fifth Edition Rare Target player draws all mana from all lands he or she controls. Put all mana from that player’s mana pool into yours. Energy Flux 2U, Enchantment, Fifth Edition Uncommon All artifacts gain "During your upkeep, pay 2 or bury this artifact." Enervate 1U, Instant, Fifth Edition Common Tap target artifact, creature, or land. Draw a card at the beginning of the next turn. Feedback 2U, Enchant Enchantment, Fifth Edition Uncommon During the upkeep of enchanted enchantment’s controller, Feedback deals 1 damage to him or her. Flight U, Enchant Creature, Fifth Edition Common Enchanted creature gains flying. Flood U, Enchantment, Fifth Edition Common UU: Tap target creature without flying. Force Spike U, Interrupt, Fifth Edition Common Counter target spell unless its caster pays an additional 1. Forget UU, Sorcery, Fifth Edition Rare Target player chooses and discards two cards, then draws as many cards as he or she discarded in this way. Gaseous Form 2U, Enchant Creature, Fifth Edition Common Enchanted creature neither deals nor receives combat damage. Glacial Wall 2U, Summon Wall 0/7, Fifth Edition Uncommon Homarid Warrior 4U, Summon Homarid 3/3, Fifth Edition Common U: Homarid Warrior cannot be the target of spells or effects until end of turn and does not untap during your next untap phase. Tap Homarid Warrior. Hurkyl’s Recall 1U, Instant, Fifth Edition Rare Return to target player’s hand all artifacts in play he or she owns. Hydroblast U, Interrupt, Fifth Edition Uncommon Counter target spell if it is red, or destroy target permanent if it is red. (If this spell targets a permanent, play it as an instant.) Juxtapose 3U, Sorcery, Fifth Edition Rare Exchange with target player control of the creature with the highest total casting cost that you each control. If two or more creatures are tied for highest total casting cost creature a player controls, he or she chooses between them. Exchange control of artifacts in the same way. Krovikan Sorcerer 2U, Summon Wizard 1/1, Fifth Edition Common tap, Choose and discard a nonblack card: Draw a card. tap, Choose and discard a black card: Draw two cards, then choose and discard one of them. Labyrinth Minotaur 3U, Summon Minotaur 1/4, Fifth Edition Common If Labyrinth Minotaur blocks any creature, that creature does not untap during its controller’s next untap phase. Leviathan 5UUUU, Summon Leviathan 10/10, Fifth Edition Rare Trample Leviathan comes into play tapped and does not untap during your untap phase. Leviathan cannot attack this turn unless you sacrifice two islands. Sacrifice two islands: Untap Leviathan. Use this ability only during your upkeep. Lifetap UU, Enchantment, Fifth Edition Uncommon Whenever any forest target opponent controls becomes tapped, gain 1 life. Lord of Atlantis UU, Summon Lord 2/2, Fifth Edition Rare All Merfolk get +1/+1 and gain islandwalk. (If defending player controls any islands, these creatures are unblockable.) Magical Hack U, Interrupt, Fifth Edition Rare Change the text of target permanent or spell by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." If this spell targets a permanent, play it as an instant.) Magus of the Unseen 1U, Summon Wizard 1/1, Fifth Edition Rare 1U, T: Untap target artifact an opponent controls and gain control of it until end of turn. That artifact is unaffected by summoning sickness this turn. Tap the artifact if you lose control of it at end of this turn. Memory Lapse 1U, Interrupt, Fifth Edition Common Counter target spell. Put that spell on top of owner’s library. Merfolk of the Pearl Trident U, Summon Merfolk 1/1, Fifth Edition Common Mind Bomb U, Sorcery, Fifth Edition Uncommon Mind Bomb deals 3 damage to each player. Each player may choose and discard up to three cards to prevent that amount of damage to him or her from Mind Bomb. Phantasmal Forces 3U, Summon Phantasm 4/1, Fifth Edition Uncommon Flying During your upkeep, pay U or bury Phantasmal Forces. Phantasmal Terrain UU, Enchant Land, Fifth Edition Common Enchanted land is a basic land type of your choice. Phantom Monster 3U, Summon Phantasm 3/3, Fifth Edition Uncommon Flying Pirate Ship 4U, Summon Ship 4/3, Fifth Edition Rare Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) T: Pirate Ship deals 1 damage to target creature or player. Portent U, Sorcery, Fifth Edition Common Look at the top three cards of target player’s library. Shuffle that library or put those three cards back on top of it in any order. Draw a card at the beginning of the next turn. Power Sink XU, Interrupt, Fifth Edition Uncommon Counter target spell unless that spell’s caster pays an additional X. That player draws and pays all mana from lands and mana pool until X is paid; he or she may also draw and pay mana from other sources if desired. Prodigal Sorcerer 2U, Summon Wizard 1/1, Fifth Edition Common T: Prodigal Sorcerer deals 1 damage to target creature or player. Psychic Venom 1U, Enchant Land, Fifth Edition Common Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land’s controller. Ray of Command 3U, Instant, Fifth Edition Common Untap target creature an opponent controls and gain control of it until end of turn. That creature is unaffected by summoning sickness this turn. Tap the creature if you lose control of it at end of this turn. Recall XXU, Sorcery, Fifth Edition Rare Choose and discard X cards: Return X target cards in your graveyard to your hand. Remove Recall from the game. Reef Pirates 1UU, Summon Ships 2/2, Fifth Edition Common If Reef Pirates damages any opponent, put the top card of that player’s library into his or her graveyard. Remove Soul 1U, Interrupt, Fifth Edition Common Counter target summon spell. Sea Serpent 5U, Summon Serpent 5/5, Fifth Edition Common Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) Sea Spirit 4U, Summon Spirit 2/3, Fifth Edition Uncommon U: +1/+0 until end of turn Sea Sprite 1U, Summon Faerie 1/1, Fifth Edition Uncommon Flying, protection from red Seasinger 1UU, Summon Merfolk 0/1, Fifth Edition Uncommon If you control no islands, bury Seasinger. You may choose not to untap Seasinger during your untap phase. T: Gain control of target creature whose controller controls any islands as long as you control Seasinger and Seasinger remains tapped. Segovian Leviathan 4U, Summon Leviathan 3/3, Fifth Edition Uncommon Islandwalk (If defending player controls any islands, this creature is unblockable.) Sibilant Spirit 5U, Summon Spirit 5/6, Fifth Edition Rare Flying If Sibilant Spirit attacks, defending player may draw a card. Sleight of Mind U, Interrupt, Fifth Edition Rare Change the text of target permanent or spell by replacing all instances of one color word with another. (For example, you may change "nongreen creature" to "nonred creature." If this spell targets a permanent, play it as an instant.) Soul Barrier 2U, Enchantment, Fifth Edition Common Whenever target opponent successfully casts a summon spell, Soul Barrier deals 2 damage to him or her. That player may pay 2 to prevent this damage. Spell Blast XU, Interrupt, Fifth Edition Common Counter target spell with total casting cost equal to X. Stasis 1U, Enchantment, Fifth Edition Rare Each player skips his or her untap phase. During your upkeep, pay U or bury Stasis. Steal Artifact 2UU, Enchant Artifact, Fifth Edition Uncommon Gain control of enchanted artifact. Time Elemental 2U, Summon Elemental 0/2, Fifth Edition Rare If Time Elemental attacks or blocks, it deals 5 damage to you and is buried at end of combat. 2UU, T: Return target permanent with no enchantments on it to owner’s hand. Twiddle U, Instant, Fifth Edition Common Tap or untap target artifact, creature, or land. Unstable Mutation U, Enchant Creature, Fifth Edition Common Enchanted creature gets +3/+3. During its controller’s upkeep, put a -1/-1 counter on enchanted creature. Unsummon U, Instant, Fifth Edition Common Return target creature to owner’s hand. Updraft 1U, Instant, Fifth Edition Common Target creature gains flying until end of turn. Draw a card at the beginning of the next turn. Vodalian Soldiers 1U, Summon Merfolk 1/2, Fifth Edition Common Wall of Air 1UU, Summon Wall 1/5, Fifth Edition Uncommon Flying Wind Spirit 4U, Summon Spirit 3/2, Fifth Edition Uncommon Flying Wind Spirit cannot be blocked by only one creature. Zephyr Falcon 1U, Summon Falcon 1/1, Fifth Edition Common Flying Attacking does not cause Zephyr Falcon to tap. Zur’s Weirding 3U, Enchantment, Fifth Edition Rare Players play with their hands face up. Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card. Æther Storm 3U, Enchantment, Fifth Edition Uncommon Summon spells cannot be played. Any player may pay 4 life to bury Æther Storm. Abbey Gargoyles 2WWW, Summon Gargoyles 3/4, Fifth Edition Uncommon Flying, protection from red Akron Legionnaire 6WW, Summon Legionnaire 8/4, Fifth Edition Rare Except for Legionnaires and artifact creatures, creatures you control cannot attack. Alabaster Potion XWW, Instant, Fifth Edition Common Target player gains X life, or prevent X damage to any creature or player. Angry Mob 2WW, Summon Mob 2+*/2+*, Fifth Edition Uncommon Trample During your turn, Angry Mob has power and toughness each equal to 2 plus the number of swamps all opponents control. During other turns, Angry Mob has power and toughness each equal to 2. Animate Wall W, Enchant Creature, Fifth Edition Rare Play only on a Wall. Enchanted creature can attack as though it were not a Wall. Arenson’s Aura 2W, Enchantment, Fifth Edition Uncommon W, Sacrifice an enchantment: Destroy target enchantment. 3UU: Counter target enchantment spell. Play this ability as an interrupt. Armageddon 3W, Sorcery, Fifth Edition Rare Destroy all lands. Armor of Faith W, Enchant Creature, Fifth Edition Common Enchanted creature gets +1/+1. W: Enchanted creature gets +0/+1 until end of turn. Aysen Bureaucrats 1W, Summon Bureaucrats 1/1, Fifth Edition Common T: Tap target creature with power 2 or less. Benalish Hero W, Summon Hero 1/1, Fifth Edition Common Banding Blessed Wine 1W, Instant, Fifth Edition Common Gain 1 life. Draw a card at the beginning of the next turn. Blinking Spirit 3W, Summon Blinking Spirit 2/2, Fifth Edition Rare 0: Return Blinking Spirit to owner’s hand. Brainwash W, Enchant Creature, Fifth Edition Common Enchanted creature cannot attack this turn unless its controller pays an additional 3. Caribou Range 2WW, Enchant Land, Fifth Edition Rare Play only on a land you control. WW, Tap enchanted land: Put a Caribou token into play. Treat this token as a 0/1 white creature. Sacrifice a Caribou token: Gain 1 life. Castle 3W, Enchantment, Fifth Edition Uncommon Each untapped creature you control gets +0/+2 unless it is attacking. Circle of Protection: Artifacts 1W, Enchantment, Fifth Edition Uncommon 2: Prevent all damage to you from an artifact source. Treat further damage from that source normally. Circle of Protection: Black 1W, Enchantment, Fifth Edition Common 1: Prevent all damage to you from a black source. Treat further damage from that source normally. Circle of Protection: Blue 1W, Enchantment, Fifth Edition Common 1: Prevent all damage to you from a blue source. Treat further damage from that source normally. Circle of Protection: Green 1W, Enchantment, Fifth Edition Common 1: Prevent all damage to you from a green source. Treat further damage from that source normally. Circle of Protection: Red 1W, Enchantment, Fifth Edition Common 1: Prevent all damage to you from a red source. Treat further damage from that source normally. Circle of Protection: White 1W, Enchantment, Fifth Edition Common 1: Prevent all damage to you from a white source. Treat further damage from that source normally. Crusade WW, Enchantment, Fifth Edition Rare All white creatures get +1/+1. Death Speakers W, Summon Speakers 1/1, Fifth Edition Common Protection from black Death Ward W, Instant, Fifth Edition Common Regenerate target creature. Disenchant 1W, Instant, Fifth Edition Common Destroy target artifact or enchantment. Divine Offering 1W, Instant, Fifth Edition Common Destroy target artifact. Gain an amount of life equal to that artifact’s total casting cost. Divine Transformation 2WW, Enchant Creature, Fifth Edition Uncommon Enchanted creature gets +3/+3. Dust to Dust 1WW, Sorcery, Fifth Edition Uncommon Remove two target artifacts from the game. D’Avenant Archer 2W, Summon Archer 1/2, Fifth Edition Common T: D’Avenant Archer deals 1 damage to target attacking or blocking creature. Eye for an Eye WW, Instant, Fifth Edition Rare Play only when a creature, spell, or effect assigns damage to you. Eye for an Eye deals an equal amount of damage to that source’s controller. Greater Realm of Preservation 1W, Enchantment, Fifth Edition Uncommon 1W: Prevent all damage to you from a black or red source. Treat further damage from that source normally. Heal W, Instant, Fifth Edition Common Prevent 1 damage to any creature or player. Draw a card at the beginning of the next turn. Healing Salve W, Instant, Fifth Edition Common Target player gains 3 life, or prevent up to 3 damage to any creature or player. Hipparion 1W, Summon Hipparion 1/3, Fifth Edition Common Hipparion cannot be assigned to block any creature with power 3 or greater unless you pay an additional 1. Holy Strength W, Enchant Creature, Fifth Edition Common Enchanted creature gets +1/+2. Icatian Phalanx 4W, Summon Soldiers 2/4, Fifth Edition Uncommon Banding Icatian Scout W, Summon Soldier 1/1, Fifth Edition Common 1, T: Target creature gains first strike until end of turn. Icatian Town 5W, Sorcery, Fifth Edition Rare Put four Citizen tokens into play. Treat these tokens as 1/1 white creatures. Island Sanctuary 1W, Enchantment, Fifth Edition Rare Skip drawing a card: Until the beginning of your next turn, only creatures with flying or islandwalk can attack you. Use this ability only during your draw phase and only once each turn. Ivory Guardians 4WW, Summon Guardians 3/3, Fifth Edition Uncommon Protection from red As long as any opponent controls any red cards in play, all Guardians get +1/+1. Justice 2WW, Enchantment, Fifth Edition Uncommon During your upkeep, pay WW or bury Justice. Whenever any red creature or spell assigns damage, Justice deals an equal amount of damage to that creature’s or spell’s controller. Karma 2WW, Enchantment, Fifth Edition Uncommon During each player’s upkeep, Karma deals to that player an amount of damage equal to the number of swamps he or she controls. Kismet 3W, Enchantment, Fifth Edition Uncommon Artifacts, creatures, and lands target player controls come into play tapped. Kjeldoran Royal Guard 3WW, Summon Soldiers 2/5, Fifth Edition Rare T: Redirect from you to Kjeldoran Royal Guard all combat damage dealt by unblocked creatures this turn. Kjeldoran Skycaptain 4W, Summon Soldier 2/2, Fifth Edition Uncommon Banding, flying, first strike Mesa Falcon 1W, Summon Falcon 1/1, Fifth Edition Common Flying 1W: +0/+1 until end of turn Mesa Pegasus 1W, Summon Pegasus 1/1, Fifth Edition Common Banding, flying Order of the Sacred Torch 1WW, Summon Paladin 2/2, Fifth Edition Rare tap, Pay 1 life: Counter target black spell. Play this ability as an interrupt. Order of the White Shield WW, Summon Knights 2/1, Fifth Edition Uncommon Protection from black W: First strike until end of turn WW: +1/+0 until end of turn Pearled Unicorn 2W, Summon Unicorn 2/2, Fifth Edition Common Personal Incarnation 3WWW, Summon Avatar 6/6, Fifth Edition Rare Personal Incarnation’s owner may redirect any amount of damage from it to himself or herself. If Personal Incarnation is put into any graveyard from play, its owner loses half his or her life, rounded up. Pikemen 1W, Summon Pikemen 1/1, Fifth Edition Common Banding, first strike Prismatic Ward 1W, Enchant Creature, Fifth Edition Common When you play Prismatic Ward, choose a color. All damage dealt to enchanted creature by sources of the chosen color is reduced to 0. Repentant Blacksmith 1W, Summon Smith 1/2, Fifth Edition Common Protection from red Reverse Damage 1WW, Instant, Fifth Edition Rare All damage dealt to you so far this turn from one source is retroactively added to your life total instead of subtracted. Treat further damage from that source normally. Righteousness W, Instant, Fifth Edition Rare Target blocking creature gets +7/+7 until end of turn. Sacred Boon 1W, Instant, Fifth Edition Uncommon Prevent up to 3 damage to target creature. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented in this way. Samite Healer 1W, Summon Cleric 1/1, Fifth Edition Common T: Prevent 1 damage to any creature or player. Seraph 6W, Summon Angel 4/4, Fifth Edition Rare Flying Whenever any creature Seraph damaged this turn is put into any graveyard, put that creature into play under your control at end of turn. Bury the creature if you lose control of Seraph. Serra Bestiary WW, Enchant Creature, Fifth Edition Uncommon During your upkeep, pay WW or bury Serra Bestiary. Enchanted creature cannot attack, block, or play any ability that includes tap in its activation cost. Serra Paladin 2WW, Summon Paladin 2/2, Fifth Edition Uncommon T: Prevent 1 damage to any creature or player. 1WW, T: Attacking this turn does not cause target creature to tap. Shield Bearer 1W, Summon Soldier 0/3, Fifth Edition Common Banding Shield Wall 1W, Instant, Fifth Edition Common All creatures you control get +0/+2 until end of turn. Spirit Link W, Enchant Creature, Fifth Edition Uncommon For each 1 damage enchanted creature deals, gain 1 life. Truce 2W, Instant, Fifth Edition Rare Each player may draw up to two cards. For each card less than two any player draws, that player gains 2 life. Tundra Wolves W, Summon Wolves 1/1, Fifth Edition Common First strike Wall of Swords 3W, Summon Wall 3/5, Fifth Edition Uncommon Flying White Knight WW, Summon Knight 2/2, Fifth Edition Uncommon First strike, protection from black Wrath of God 2WW, Sorcery, Fifth Edition Rare Bury all creatures. *** End ***