>>> Alliances <<< 199 Cards Aesthir Glider 3, Artifact Creature 2/1, Alliances Common Flying Cannot be assigned to block. Aesthir Glider [Version 2] 3, Artifact Creature 2/1, Alliances Common Flying Cannot be assigned to block. Ashnod’s Cylix 2, Artifact, Alliances Rare 3, T: Target player looks at the top three cards of his or her library and puts one of them on top of that library. Remove the remaining two from the game. Astrolabe 3, Artifact, Alliances Common 1, T: Sacrifice Astrolabe to add two mana of any one color to your mana pool. Play this ability as an interrupt. Draw a card at the beginning of the next turn's upkeep. Astrolabe [Version 2] 3, Artifact, Alliances Common 1, T: Sacrifice Astrolabe to add two mana of any one color to your mana pool. Play this ability as an interrupt. Draw a card at the beginning of the next turn's upkeep. Floodwater Dam 3, Artifact, Alliances Rare XX1, T: Tap X target lands. Gustha’s Scepter Artifact, Alliances Rare If Gustha's Scepter leaves play or you lose control of it, put all cards under Gustha's Scepter into your graveyard. T: Put any card from your hand face down under Gustha's Scepter. You may look at that card at any time. T: Return any card under Gustha’s Scepter to your hand. Helm of Obedience 4, Artifact, Alliances Rare X, T: Put the top card of target opponent's library into his or her graveyard. Continue doing this until you have put X cards or a creature card into that graveyard, whichever occurs first. If the last card put into the graveyard is a creature card, bury Helm of Obedience and put that creature into play under your control as though it were just cast. X cannot be equal to 0. Lodestone Bauble Artifact, Alliances Rare 1, T: Sacrifice Lodestone Bauble to put up to four target basic lands from any player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. Mishra’s Groundbreaker 4, Artifact, Alliances Uncommon T: Sacrifice Mishra's Groundbreaker. Target land becomes a 3/3 artifact creature. That creature still counts as a land. Mystic Compass 2, Artifact, Alliances Uncommon 1, T: Target mana-producing land becomes a basic land type of your choice until end of turn. Phyrexian Devourer 6, Artifact Creature 1/1, Alliances Rare If Phyrexian Devourer's power is 7 or greater, bury it. 0: Remove the top card of your library from the game to put a +X/+X counter on Phyrexian Devourer, where X is equal to that card's casting cost. Phyrexian Portal 3, Artifact, Alliances Rare 3: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Choose one of those piles and remove it from the game. Search the remaining pile and put one of those cards into your hand. Shuffle the remaining cards into your library. Ignore this effect if you have fewer than ten cards in your library. Phyrexian War Beast 3, Artifact Creature 3/4, Alliances Common If Phyrexian War Beast leaves play, sacrifice a land, and Phyrexian War Beast deals 1 damage to you. Phyrexian War Beast [Version 2] 3, Artifact Creature 3/4, Alliances Common If Phyrexian War Beast leaves play, sacrifice a land, and Phyrexian War Beast deals 1 damage to you. Scarab of the Unseen 2, Artifact, Alliances Uncommon T: Sacrifice Scarab of the Unseen to return all enchantments on target permanent you own to their owners' hand. Draw a card at the beginning of the next turn's upkeep. Shield Sphere Artifact Creature 0/6, Alliances Uncommon Counts as a wall If Shield Sphere is assigned as a blocker, put a -0/-1 counter on it. Sol Grail 3, Artifact, Alliances Uncommon When Sol Grail comes into play, choose a color. T: Add one mana of the chosen color to your mana pool. Play this ability as an interrupt. Soldevi Digger 2, Artifact, Alliances Rare 2: Put the top card of your graveyard on the bottom of your library. Soldevi Sentry 1, Artifact Creature 1/1, Alliances Common 1: Regenerate. Target opponent may draw a card. Soldevi Sentry [Version 2] 1, Artifact Creature 1/1, Alliances Common 1: Regenerate. Target opponent may draw a card. Soldevi Steam Beast 5, Artifact Creature 4/2, Alliances Common Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. 2: Regenerate Soldevi Steam Beast [Version 2] 5, Artifact Creature 4/2, Alliances Common Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. 2: Regenerate Storm Cauldron 5, Artifact, Alliances Rare During each player's turn, that player may put one additional land into play. Whenever a land is tapped for mana, return that land to owner's hand. Urza’s Engine 5, Artifact Creature 1/5, Alliances Uncommon Trample 3: Banding until end of turn 3: All creatures banded with Urza's Engine gain trample until end of turn. Whirling Catapult 4, Artifact, Alliances Uncommon 2: Remove the top two cards of your library from the game to have Whirling Catapult deal 1 damage to each creature with flying and each player. Balduvian Dead 3B, Summon Zombies 2/3, Alliances Uncommon 2R: Remove target summon card in your graveyard from the game to put a Graveborn token into play. Treat this token as a 3/1 black and red creature that can attack the turn it comes into play. Bury Graveborn token at end of turn. Casting of Bones 2B, Enchant Creature, Alliances Common If enchanted creature is put into the graveyard, draw three cards. Choose and discard one of those cards. Casting of Bones [Version 2] 2B, Enchant Creature, Alliances Common If enchanted creature is put into the graveyard, draw three cards. Choose and discard one of those cards. Contagion 3BB, Instant, Alliances Uncommon You may pay 1 life and remove a black card in your hand from the game instead of paying Contagion's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Put two -2/-1 counters, distributed any way you choose, on any number of target creatures. Diseased Vermin 2B, Summon Rats 1/1, Alliances Uncommon During your upkeep, Diseased Vermin deals 1 damage to a single target opponent it has previously damaged for each infection counter on Diseased Vermin. If Diseased Vermin damages a player in combat, put an infection counter on it. Dystopia 1BB, Enchantment, Alliances Rare Cumulative Upkeep: 1 life During each player's upkeep, if that player controls any green or white permanents, he or she sacrifices a green or white permanent. Fatal Lore 2BB, Sorcery, Alliances Rare Target opponent chooses one: you draw three cards; or you choose and bury up to two target creatures that opponent controls and he or she draws up to three cards. Feast or Famine 3B, Instant, Alliances Common Bury target non-black, non-artifact creature or put a Zombie token into play. Treat this token as a 2/2 black creature. Feast or Famine [Version 2] 3B, Instant, Alliances Common Bury target non-black, non-artifact creature or put a Zombie token into play. Treat this token as a 2/2 black creature. Fevered Strength 2B, Instant, Alliances Common Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. Fevered Strength [Version 2] 2B, Instant, Alliances Common Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. Insidious Bookworms B, Summon Worms 1/1, Alliances Common 1B: Target player discards a card at random from his or her hand. Use this ability only when Insidious Bookworms is put into the graveyard from play. You cannot spend more than 1B in this way each turn. Insidious Bookworms [Version 2] B, Summon Worms 1/1, Alliances Common 1B: Target player discards a card at random from his or her hand. Use this ability only when Insidious Bookworms is put into the graveyard from play. You cannot spend more than 1B in this way each turn. Keeper of Tresserhorn 5B, Summon Keeper 6/6, Alliances Rare If Keeper of Tresserhorn attacks and is not blocked, it deals no damage to defending player this turn and that player loses 2 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. Krovikan Horror 3B, Summon Horror 2/2, Alliances Rare At the end of any turn, if Krovikan Horror is in your graveyard with a summon card directly above it, you may put Krovikan Horror into your hand. 1: Sacrifice a creature to have Krovikan Horror deal 1 damage to target creature or player. Krovikan Plague 2B, Enchant Creature, Alliances Uncommon Play on a non-wall creature you control. Draw a card at the beginning of the upkeep of the turn after Krovikan Plague comes into play. 0: Tap enchanted creature to have Krovikan Plague deal 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature. Lim-Dûl’s High Guard 1BB, Summon Skeleton 2/1, Alliances Common First strike 1B: Regenerate Lim-Dûl’s High Guard [Version 2] 1BB, Summon Skeleton 2/1, Alliances Common First strike 1B: Regenerate Misinformation B, Instant, Alliances Uncommon Put up to three target cards from an opponent's graveyard on top of his or her library in any order. Phantasmal Fiend 3B, Summon Phantasm 1/5, Alliances Common B: +1/-1 until end of turn 1U: Switch Phantasmal Fiend's power and toughness until end of turn. Effects that alter Phantasmal Fiend's power alter its toughness instead, and vice versa. Phantasmal Fiend [Version 2] 3B, Summon Phantasm 1/5, Alliances Common B: +1/-1 until end of turn 1U: Switch Phantasmal Fiend's power and toughness until end of turn. Effects that alter Phantasmal Fiend's power alter its toughness instead, and vice versa. Phyrexian Boon 2B, Enchant Creature, Alliances Common As long as enchanted creature is black, it gets +2/+1; otherwise, it gets -1/-2. Phyrexian Boon [Version 2] 2B, Enchant Creature, Alliances Common As long as enchanted creature is black, it gets +2/+1; otherwise, it gets -1/-2. Ritual of the Machine 2BB, Sorcery, Alliances Rare Sacrifice a creature to gain control of target non-black, non-artifact creature. Soldevi Adnate 1B, Summon Cleric 1/2, Alliances Common T: Sacrifice a black or artifact creature to add an amount of B equal to that creature's casting cost to your mana pool. Play this ability as an interrupt. Soldevi Adnate [Version 2] 1B, Summon Cleric 1/2, Alliances Common T: Sacrifice a black or artifact creature to add an amount of B equal to that creature's casting cost to your mana pool. Play this ability as an interrupt. Stench of Decay 1BB, Instant, Alliances Common All non-artifact creatures get -1/-1 until end of turn. Stench of Decay [Version 2] 1BB, Instant, Alliances Common All non-artifact creatures get -1/-1 until end of turn. Stromgald Spy 3B, Summon Spy 2/4, Alliances Uncommon If Stromgald Spy attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, defending player must play with his or her hand face up on the table until Stromgald Spy leaves play. Swamp Mosquito 1B, Summon Mosquito 0/1, Alliances Common Flying If Swamp Mosquito attacks and is not blocked, defending player gets a poison counter. If a player has ten or more poison counters, he or she loses the game. Swamp Mosquito [Version 2] 1B, Summon Mosquito 0/1, Alliances Common Flying If Swamp Mosquito attacks and is not blocked, defending player gets a poison counter. If a player has ten or more poison counters, he or she loses the game. Bounty of the Hunt 3GG, Instant, Alliances Uncommon You may remove a green card in your hand from the game instead of paying Bounty of the Hunt's casting cost. Put three +1/+1 counters, distributed any way you choose, on any number of target creatures. Remove these counters at end of turn. Deadly Insect 4G, Summon Insect 6/1, Alliances Common Cannot be the target of spells or effects. Deadly Insect [Version 2] 4G, Summon Insect 6/1, Alliances Common Cannot be the target of spells or effects. Elvish Bard 3GG, Summon Elf 2/4, Alliances Uncommon All creatures able to block Elvish Bard do so. If this forces a creature to block more attackers than allowed, defending player assigns that creature to block as many of those attackers as allowed. Elvish Ranger 2G, Summon Elf 4/1, Alliances Common Elvish Ranger [Version 2] 2G, Summon Elf 4/1, Alliances Common Elvish Spirit Guide 2G, Summon Spirit 2/2, Alliances Uncommon If Elvish Spirit Guide is in your hand, you may remove it from the game to add G to your mana pool. Play this ability as an interrupt. Fyndhorn Druid 2G, Summon Druid 2/2, Alliances Common If Fyndhorn Druid is put into the graveyard the same turn it was blocked, gain 4 life. Fyndhorn Druid [Version 2] 2G, Summon Druid 2/2, Alliances Common If Fyndhorn Druid is put into the graveyard the same turn it was blocked, gain 4 life. Gargantuan Gorilla 4GGG, Summon Gorilla 7/7, Alliances Rare During your upkeep, sacrifice a forest, or bury Gargantuan Gorilla and Gargantuan Gorilla deals 7 damage to you. If you sacrifice a snow-covered forest in this way, Gargantuan Gorilla gains trample until end of turn. T: Gargantuan Gorilla deals an amount of damage equal to its power to any other target creature. That creature deals an amount of damage equal to its power to Gargantuan Gorilla. Gift of the Woods G, Enchant Creature, Alliances Common If enchanted creature blocks or is blocked by any creatures, enchanted creature gets +0/+3 until end of turn and you gain 1 life. Gift of the Woods [Version 2] G, Enchant Creature, Alliances Common If enchanted creature blocks or is blocked by any creatures, enchanted creature gets +0/+3 until end of turn and you gain 1 life. Gorilla Berserkers 3GG, Summon Gorillas 2/3, Alliances Common Trample, rampage: 2 Cannot be blocked by fewer than three creatures. Gorilla Berserkers [Version 2] 3GG, Summon Gorillas 2/3, Alliances Common Trample, rampage: 2 Cannot be blocked by fewer than three creatures. Gorilla Chieftain 2GG, Summon Gorilla 3/3, Alliances Common 1G: Regenerate Gorilla Chieftain [Version 2] 2GG, Summon Gorilla 3/3, Alliances Common 1G: Regenerate Hail Storm 1GG, Instant, Alliances Uncommon Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. Kaysa 3GG, Summon Legend 2/3, Alliances Rare All green creatures you control get +1/+1. Nature’s Chosen G, Enchant Creature, Alliances Uncommon Play on a creature you control. 0: Untap enchanted creature. Use this ability only during your turn and only once each turn. 0: Tap enchanted creature to untap target artifact, creature, or land. Use this ability only if enchanted creature is white and only once each turn. Nature’s Wrath 4GG, Enchantment, Alliances Rare During your upkeep, pay G or bury Nature's Wrath. Whenever a player puts a swamp or black permanent into play, he or she sacrifices a swamp or black permanent. Whenever a player puts an island or a blue permanent into play, he or she sacrifices an island or blue permanent. Splintering Wind 2GG, Enchantment, Alliances Rare 2G: Splintering Wind deals 1 damage to target creature. Put a Splinter token into play. Treat this token as a 1/1 green creature with flying and Cumulative Upkeep: G.If this token leaves play, it deals 1 damage to you and to each creature you control. Taste of Paradise 3G, Sorcery, Alliances Common Gain 3 life. Gain 3 life for each 1G you pay in addition to the casting cost. Taste of Paradise [Version 2] 3G, Sorcery, Alliances Common Gain 3 life. Gain 3 life for each 1G you pay in addition to the casting cost. Tornado 4G, Enchantment, Alliances Rare Cumulative Upkeep: G 2G: Pay 3 life for each velocity counter on Tornado. Destroy target permanent and put a velocity counter on Tornado. Use this ability only once each turn. Effects that prevent or redirect damage cannot be used to counter this loss of life. Undergrowth G, Instant, Alliances Common No creatures deal damage in combat this turn. If you pay 2R in addition to the casting cost, Undergrowth does not affect red creatures. Undergrowth [Version 2] G, Instant, Alliances Common No creatures deal damage in combat this turn. If you pay 2R in addition to the casting cost, Undergrowth does not affect red creatures. Whip Vine 2G, Summon Wall 1/4, Alliances Common Can block creatures with flying. You may choose not to untap Whip Vine during your untap phase. T: Tap target creature with flying blocked by Whip Vine. That creature does not untap during its controller's untap phase as long as Whip Vine remains tapped. Whip Vine [Version 2] 2G, Summon Wall 1/4, Alliances Common Can block creatures with flying. You may choose not to untap Whip Vine during your untap phase. T: Tap target creature with flying blocked by Whip Vine. That creature does not untap during its controller's untap phase as long as Whip Vine remains tapped. Yavimaya Ancients 3GG, Summon Treefolk 2/7, Alliances Common G: +1/-2 until end of turn Yavimaya Ancients [Version 2] 3GG, Summon Treefolk 2/7, Alliances Common G: +1/-2 until end of turn Yavimaya Ants 2GG, Summon Swarm 5/1, Alliances Uncommon Trample Cumulative Upkeep: GG Yavimaya Ants can attack the turn it comes into play on your side. Balduvian Trading Post Land, Alliances Rare When Balduvian Trading Post comes into play, sacrifice an untapped mountain or bury Balduvian Trading Post. T: Add 1R to your mana pool. 1, T: Balduvian Trading Post deals 1 damage to target attacking creature. Heart of Yavimaya Land, Alliances Rare When Heart of Yavimaya comes into play, sacrifice a forest or bury Heart of Yavimaya. T: Add G to your mana pool. T: Target creature gets +1/+1 until end of turn. Kjeldoran Outpost Land, Alliances Rare When Kjeldoran Outpost comes into play, sacrifice a plains or bury Kjeldoran Outpost. T: Add W to your mana pool. 1W, T: Put a Soldier token into play. Treat this token as a 1/1 white creature. Lake of the Dead Land, Alliances Rare When Lake of the Dead comes into play, sacrifice a swamp or bury Lake of the Dead. T: Add B to your mana pool. T: Sacrifice a swamp to add BBBB to your mana pool. School of the Unseen Land, Alliances Uncommon T: Add one colorless mana to your mana pool. 2, T: Add one mana of any color to your mana pool. Sheltered Valley Land, Alliances Rare When Sheltered Valley comes into play, bury any other Sheltered Valley you control. During your upkeep, if you control three or fewer lands, gain 1 life. T: Add one colorless mana to your mana pool. Soldevi Excavations Land, Alliances Rare When Soldevi Excavations comes into play, sacrifice an untapped island or bury Soldevi Excavations. T: Add 1U to your mana pool. 1, T: Look at the top card of your library. You may put that card on the bottom of your library. Thawing Glaciers Land, Alliances Rare Comes into play tapped. 1, T: Search your library for a basic land and put it into play tapped. This does not count towards your one land per turn limit. Shuffle your library afterwards. At end of turn, return Thawing Glaciers to owner's hand. Agent of Stromgald R, Summon Knight 1/1, Alliances Common R: Add B to your mana pool. Play this ability as an interrupt. Agent of Stromgald [Version 2] R, Summon Knight 1/1, Alliances Common R: Add B to your mana pool. Play this ability as an interrupt. Balduvian Horde 2RR, Summon Barbarians 5/5, Alliances Rare When Balduvian Horde comes into play, discard a card at random from your hand or bury Balduvian Horde. Balduvian War-Makers 4R, Summon Barbarians 3/3, Alliances Common Rampage: 1 Balduvian War-Makers can attack the turn it comes into play on your side.Aesthir Glider 3, Artifact Creature 2/1, Alliances Common Flying Cannot be assigned to block. Aesthir Glider [Version 2] 3, Artifact Creature 2/1, Alliances Common Flying Cannot be assigned to block. Ashnod’s Cylix 2, Artifact, Alliances Rare 3, T: Target player looks at the top three cards of his or her library and puts one of them on top of that library. Remove the remaining two from the game. Astrolabe 3, Artifact, Alliances Common 1, T: Sacrifice Astrolabe to add two mana of any one color to your mana pool. Play this ability as an interrupt. Draw a card at the beginning of the next turn's upkeep. Astrolabe [Version 2] 3, Artifact, Alliances Common 1, T: Sacrifice Astrolabe to add two mana of any one color to your mana pool. Play this ability as an interrupt. Draw a card at the beginning of the next turn's upkeep. Floodwater Dam 3, Artifact, Alliances Rare XX1, T: Tap X target lands. Gustha’s Scepter Artifact, Alliances Rare If Gustha's Scepter leaves play or you lose control of it, put all cards under Gustha's Scepter into your graveyard. T: Put any card from your hand face down under Gustha's Scepter. You may look at that card at any time. T: Return any card under Gustha’s Scepter to your hand. Helm of Obedience 4, Artifact, Alliances Rare X, T: Put the top card of target opponent's library into his or her graveyard. Continue doing this until you have put X cards or a creature card into that graveyard, whichever occurs first. If the last card put into the graveyard is a creature card, bury Helm of Obedience and put that creature into play under your control as though it were just cast. X cannot be equal to 0. Lodestone Bauble Artifact, Alliances Rare 1, T: Sacrifice Lodestone Bauble to put up to four target basic lands from any player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. Mishra’s Groundbreaker 4, Artifact, Alliances Uncommon T: Sacrifice Mishra's Groundbreaker. Target land becomes a 3/3 artifact creature. That creature still counts as a land. Mystic Compass 2, Artifact, Alliances Uncommon 1, T: Target mana-producing land becomes a basic land type of your choice until end of turn. Phyrexian Devourer 6, Artifact Creature 1/1, Alliances Rare If Phyrexian Devourer's power is 7 or greater, bury it. 0: Remove the top card of your library from the game to put a +X/+X counter on Phyrexian Devourer, where X is equal to that card's casting cost. Phyrexian Portal 3, Artifact, Alliances Rare 3: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Choose one of those piles and remove it from the game. Search the remaining pile and put one of those cards into your hand. Shuffle the remaining cards into your library. Ignore this effect if you have fewer than ten cards in your library. Phyrexian War Beast 3, Artifact Creature 3/4, Alliances Common If Phyrexian War Beast leaves play, sacrifice a land, and Phyrexian War Beast deals 1 damage to you. Phyrexian War Beast [Version 2] 3, Artifact Creature 3/4, Alliances Common If Phyrexian War Beast leaves play, sacrifice a land, and Phyrexian War Beast deals 1 damage to you. Scarab of the Unseen 2, Artifact, Alliances Uncommon T: Sacrifice Scarab of the Unseen to return all enchantments on target permanent you own to their owners' hand. Draw a card at the beginning of the next turn's upkeep. Shield Sphere Artifact Creature 0/6, Alliances Uncommon Counts as a wall If Shield Sphere is assigned as a blocker, put a -0/-1 counter on it. Sol Grail 3, Artifact, Alliances Uncommon When Sol Grail comes into play, choose a color. T: Add one mana of the chosen color to your mana pool. Play this ability as an interrupt. Soldevi Digger 2, Artifact, Alliances Rare 2: Put the top card of your graveyard on the bottom of your library. Soldevi Sentry 1, Artifact Creature 1/1, Alliances Common 1: Regenerate. Target opponent may draw a card. Soldevi Sentry [Version 2] 1, Artifact Creature 1/1, Alliances Common 1: Regenerate. Target opponent may draw a card. Soldevi Steam Beast 5, Artifact Creature 4/2, Alliances Common Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. 2: Regenerate Soldevi Steam Beast [Version 2] 5, Artifact Creature 4/2, Alliances Common Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. 2: Regenerate Storm Cauldron 5, Artifact, Alliances Rare During each player's turn, that player may put one additional land into play. Whenever a land is tapped for mana, return that land to owner's hand. Urza’s Engine 5, Artifact Creature 1/5, Alliances Uncommon Trample 3: Banding until end of turn 3: All creatures banded with Urza's Engine gain trample until end of turn. Whirling Catapult 4, Artifact, Alliances Uncommon 2: Remove the top two cards of your library from the game to have Whirling Catapult deal 1 damage to each creature with flying and each player. Balduvian Dead 3B, Summon Zombies 2/3, Alliances Uncommon 2R: Remove target summon card in your graveyard from the game to put a Graveborn token into play. Treat this token as a 3/1 black and red creature that can attack the turn it comes into play. Bury Graveborn token at end of turn. Casting of Bones 2B, Enchant Creature, Alliances Common If enchanted creature is put into the graveyard, draw three cards. Choose and discard one of those cards. Casting of Bones [Version 2] 2B, Enchant Creature, Alliances Common If enchanted creature is put into the graveyard, draw three cards. Choose and discard one of those cards. Contagion 3BB, Instant, Alliances Uncommon You may pay 1 life and remove a black card in your hand from the game instead of paying Contagion's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Put two -2/-1 counters, distributed any way you choose, on any number of target creatures. Diseased Vermin 2B, Summon Rats 1/1, Alliances Uncommon During your upkeep, Diseased Vermin deals 1 damage to a single target opponent it has previously damaged for each infection counter on Diseased Vermin. If Diseased Vermin damages a player in combat, put an infection counter on it. Dystopia 1BB, Enchantment, Alliances Rare Cumulative Upkeep: 1 life During each player's upkeep, if that player controls any green or white permanents, he or she sacrifices a green or white permanent. Fatal Lore 2BB, Sorcery, Alliances Rare Target opponent chooses one: you draw three cards; or you choose and bury up to two target creatures that opponent controls and he or she draws up to three cards. Feast or Famine 3B, Instant, Alliances Common Bury target non-black, non-artifact creature or put a Zombie token into play. Treat this token as a 2/2 black creature. Feast or Famine [Version 2] 3B, Instant, Alliances Common Bury target non-black, non-artifact creature or put a Zombie token into play. Treat this token as a 2/2 black creature. Fevered Strength 2B, Instant, Alliances Common Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. Fevered Strength [Version 2] 2B, Instant, Alliances Common Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. Insidious Bookworms B, Summon Worms 1/1, Alliances Common 1B: Target player discards a card at random from his or her hand. Use this ability only when Insidious Bookworms is put into the graveyard from play. You cannot spend more than 1B in this way each turn. Insidious Bookworms [Version 2] B, Summon Worms 1/1, Alliances Common 1B: Target player discards a card at random from his or her hand. Use this ability only when Insidious Bookworms is put into the graveyard from play. You cannot spend more than 1B in this way each turn. Keeper of Tresserhorn 5B, Summon Keeper 6/6, Alliances Rare If Keeper of Tresserhorn attacks and is not blocked, it deals no damage to defending player this turn and that player loses 2 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. Krovikan Horror 3B, Summon Horror 2/2, Alliances Rare At the end of any turn, if Krovikan Horror is in your graveyard with a summon card directly above it, you may put Krovikan Horror into your hand. 1: Sacrifice a creature to have Krovikan Horror deal 1 damage to target creature or player. Krovikan Plague 2B, Enchant Creature, Alliances Uncommon Play on a non-wall creature you control. Draw a card at the beginning of the upkeep of the turn after Krovikan Plague comes into play. 0: Tap enchanted creature to have Krovikan Plague deal 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature. Lim-Dûl’s High Guard 1BB, Summon Skeleton 2/1, Alliances Common First strike 1B: Regenerate Lim-Dûl’s High Guard [Version 2] 1BB, Summon Skeleton 2/1, Alliances Common First strike 1B: Regenerate Misinformation B, Instant, Alliances Uncommon Put up to three target cards from an opponent's graveyard on top of his or her library in any order. Phantasmal Fiend 3B, Summon Phantasm 1/5, Alliances Common B: +1/-1 until end of turn 1U: Switch Phantasmal Fiend's power and toughness until end of turn. Effects that alter Phantasmal Fiend's power alter its toughness instead, and vice versa. Phantasmal Fiend [Version 2] 3B, Summon Phantasm 1/5, Alliances Common B: +1/-1 until end of turn 1U: Switch Phantasmal Fiend's power and toughness until end of turn. Effects that alter Phantasmal Fiend's power alter its toughness instead, and vice versa. Phyrexian Boon 2B, Enchant Creature, Alliances Common As long as enchanted creature is black, it gets +2/+1; otherwise, it gets -1/-2. Phyrexian Boon [Version 2] 2B, Enchant Creature, Alliances Common As long as enchanted creature is black, it gets +2/+1; otherwise, it gets -1/-2. Ritual of the Machine 2BB, Sorcery, Alliances Rare Sacrifice a creature to gain control of target non-black, non-artifact creature. Soldevi Adnate 1B, Summon Cleric 1/2, Alliances Common T: Sacrifice a black or artifact creature to add an amount of B equal to that creature's casting cost to your mana pool. Play this ability as an interrupt. Soldevi Adnate [Version 2] 1B, Summon Cleric 1/2, Alliances Common T: Sacrifice a black or artifact creature to add an amount of B equal to that creature's casting cost to your mana pool. Play this ability as an interrupt. Stench of Decay 1BB, Instant, Alliances Common All non-artifact creatures get -1/-1 until end of turn. Stench of Decay [Version 2] 1BB, Instant, Alliances Common All non-artifact creatures get -1/-1 until end of turn. Stromgald Spy 3B, Summon Spy 2/4, Alliances Uncommon If Stromgald Spy attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, defending player must play with his or her hand face up on the table until Stromgald Spy leaves play. Swamp Mosquito 1B, Summon Mosquito 0/1, Alliances Common Flying If Swamp Mosquito attacks and is not blocked, defending player gets a poison counter. If a player has ten or more poison counters, he or she loses the game. Swamp Mosquito [Version 2] 1B, Summon Mosquito 0/1, Alliances Common Flying If Swamp Mosquito attacks and is not blocked, defending player gets a poison counter. If a player has ten or more poison counters, he or she loses the game. Bounty of the Hunt 3GG, Instant, Alliances Uncommon You may remove a green card in your hand from the game instead of paying Bounty of the Hunt's casting cost. Put three +1/+1 counters, distributed any way you choose, on any number of target creatures. Remove these counters at end of turn. Deadly Insect 4G, Summon Insect 6/1, Alliances Common Cannot be the target of spells or effects. Deadly Insect [Version 2] 4G, Summon Insect 6/1, Alliances Common Cannot be the target of spells or effects. Elvish Bard 3GG, Summon Elf 2/4, Alliances Uncommon All creatures able to block Elvish Bard do so. If this forces a creature to block more attackers than allowed, defending player assigns that creature to block as many of those attackers as allowed. Elvish Ranger 2G, Summon Elf 4/1, Alliances Common Elvish Ranger [Version 2] 2G, Summon Elf 4/1, Alliances Common Elvish Spirit Guide 2G, Summon Spirit 2/2, Alliances Uncommon If Elvish Spirit Guide is in your hand, you may remove it from the game to add G to your mana pool. Play this ability as an interrupt. Fyndhorn Druid 2G, Summon Druid 2/2, Alliances Common If Fyndhorn Druid is put into the graveyard the same turn it was blocked, gain 4 life. Fyndhorn Druid [Version 2] 2G, Summon Druid 2/2, Alliances Common If Fyndhorn Druid is put into the graveyard the same turn it was blocked, gain 4 life. Gargantuan Gorilla 4GGG, Summon Gorilla 7/7, Alliances Rare During your upkeep, sacrifice a forest, or bury Gargantuan Gorilla and Gargantuan Gorilla deals 7 damage to you. If you sacrifice a snow-covered forest in this way, Gargantuan Gorilla gains trample until end of turn. T: Gargantuan Gorilla deals an amount of damage equal to its power to any other target creature. That creature deals an amount of damage equal to its power to Gargantuan Gorilla. Gift of the Woods G, Enchant Creature, Alliances Common If enchanted creature blocks or is blocked by any creatures, enchanted creature gets +0/+3 until end of turn and you gain 1 life. Gift of the Woods [Version 2] G, Enchant Creature, Alliances Common If enchanted creature blocks or is blocked by any creatures, enchanted creature gets +0/+3 until end of turn and you gain 1 life. Gorilla Berserkers 3GG, Summon Gorillas 2/3, Alliances Common Trample, rampage: 2 Cannot be blocked by fewer than three creatures. Gorilla Berserkers [Version 2] 3GG, Summon Gorillas 2/3, Alliances Common Trample, rampage: 2 Cannot be blocked by fewer than three creatures. Gorilla Chieftain 2GG, Summon Gorilla 3/3, Alliances Common 1G: Regenerate Gorilla Chieftain [Version 2] 2GG, Summon Gorilla 3/3, Alliances Common 1G: Regenerate Hail Storm 1GG, Instant, Alliances Uncommon Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. Kaysa 3GG, Summon Legend 2/3, Alliances Rare All green creatures you control get +1/+1. Nature’s Chosen G, Enchant Creature, Alliances Uncommon Play on a creature you control. 0: Untap enchanted creature. Use this ability only during your turn and only once each turn. 0: Tap enchanted creature to untap target artifact, creature, or land. Use this ability only if enchanted creature is white and only once each turn. Nature’s Wrath 4GG, Enchantment, Alliances Rare During your upkeep, pay G or bury Nature's Wrath. Whenever a player puts a swamp or black permanent into play, he or she sacrifices a swamp or black permanent. Whenever a player puts an island or a blue permanent into play, he or she sacrifices an island or blue permanent. Splintering Wind 2GG, Enchantment, Alliances Rare 2G: Splintering Wind deals 1 damage to target creature. Put a Splinter token into play. Treat this token as a 1/1 green creature with flying and Cumulative Upkeep: G.If this token leaves play, it deals 1 damage to you and to each creature you control. Taste of Paradise 3G, Sorcery, Alliances Common Gain 3 life. Gain 3 life for each 1G you pay in addition to the casting cost. Taste of Paradise [Version 2] 3G, Sorcery, Alliances Common Gain 3 life. Gain 3 life for each 1G you pay in addition to the casting cost. Tornado 4G, Enchantment, Alliances Rare Cumulative Upkeep: G 2G: Pay 3 life for each velocity counter on Tornado. Destroy target permanent and put a velocity counter on Tornado. Use this ability only once each turn. Effects that prevent or redirect damage cannot be used to counter this loss of life. Undergrowth G, Instant, Alliances Common No creatures deal damage in combat this turn. If you pay 2R in addition to the casting cost, Undergrowth does not affect red creatures. Undergrowth [Version 2] G, Instant, Alliances Common No creatures deal damage in combat this turn. If you pay 2R in addition to the casting cost, Undergrowth does not affect red creatures. Whip Vine 2G, Summon Wall 1/4, Alliances Common Can block creatures with flying. You may choose not to untap Whip Vine during your untap phase. T: Tap target creature with flying blocked by Whip Vine. That creature does not untap during its controller's untap phase as long as Whip Vine remains tapped. Whip Vine [Version 2] 2G, Summon Wall 1/4, Alliances Common Can block creatures with flying. You may choose not to untap Whip Vine during your untap phase. T: Tap target creature with flying blocked by Whip Vine. That creature does not untap during its controller's untap phase as long as Whip Vine remains tapped. Yavimaya Ancients 3GG, Summon Treefolk 2/7, Alliances Common G: +1/-2 until end of turn Yavimaya Ancients [Version 2] 3GG, Summon Treefolk 2/7, Alliances Common G: +1/-2 until end of turn Yavimaya Ants 2GG, Summon Swarm 5/1, Alliances Uncommon Trample Cumulative Upkeep: GG Yavimaya Ants can attack the turn it comes into play on your side. Balduvian Trading Post Land, Alliances Rare When Balduvian Trading Post comes into play, sacrifice an untapped mountain or bury Balduvian Trading Post. T: Add 1R to your mana pool. 1, T: Balduvian Trading Post deals 1 damage to target attacking creature. Heart of Yavimaya Land, Alliances Rare When Heart of Yavimaya comes into play, sacrifice a forest or bury Heart of Yavimaya. T: Add G to your mana pool. T: Target creature gets +1/+1 until end of turn. Kjeldoran Outpost Land, Alliances Rare When Kjeldoran Outpost comes into play, sacrifice a plains or bury Kjeldoran Outpost. T: Add W to your mana pool. 1W, T: Put a Soldier token into play. Treat this token as a 1/1 white creature. Lake of the Dead Land, Alliances Rare When Lake of the Dead comes into play, sacrifice a swamp or bury Lake of the Dead. T: Add B to your mana pool. T: Sacrifice a swamp to add BBBB to your mana pool. School of the Unseen Land, Alliances Uncommon T: Add one colorless mana to your mana pool. 2, T: Add one mana of any color to your mana pool. Sheltered Valley Land, Alliances Rare When Sheltered Valley comes into play, bury any other Sheltered Valley you control. During your upkeep, if you control three or fewer lands, gain 1 life. T: Add one colorless mana to your mana pool. Soldevi Excavations Land, Alliances Rare When Soldevi Excavations comes into play, sacrifice an untapped island or bury Soldevi Excavations. T: Add 1U to your mana pool. 1, T: Look at the top card of your library. You may put that card on the bottom of your library. Thawing Glaciers Land, Alliances Rare Comes into play tapped. 1, T: Search your library for a basic land and put it into play tapped. This does not count towards your one land per turn limit. Shuffle your library afterwards. At end of turn, return Thawing Glaciers to owner's hand. Agent of Stromgald R, Summon Knight 1/1, Alliances Common R: Add B to your mana pool. Play this ability as an interrupt. Agent of Stromgald [Version 2] R, Summon Knight 1/1, Alliances Common R: Add B to your mana pool. Play this ability as an interrupt. Balduvian Horde 2RR, Summon Barbarians 5/5, Alliances Rare When Balduvian Horde comes into play, discard a card at random from your hand or bury Balduvian Horde. Balduvian War-Makers 4R, Summon Barbarians 3/3, Alliances Common Rampage: 1 Balduvian War-Makers can attack the turn it comes into play on your side. Bestial Fury 2R, Enchant Creature, Alliances Common Draw a card at the beginning of the upkeep of the turn after Bestial Fury comes into play. If enchanted creature attacks and is blocked, it gains trample and gets +4/+0 until end of turn. Bestial Fury [Version 2] 2R, Enchant Creature, Alliances Common Draw a card at the beginning of the upkeep of the turn after Bestial Fury comes into play. If enchanted creature attacks and is blocked, it gains trample and gets +4/+0 until end of turn. Burnout 1R, Interrupt, Alliances Uncommon Counter target interrupt spell if it is blue. Draw a card at the beginning of the next turn's upkeep. Chaos Harlequin 2RR, Summon Harlequin 2/4, Alliances Rare R: Remove the top card of your library from the game. If that card is a land, Chaos Harlequin gets -4/-0 until end of turn; otherwise, Chaos Harlequin gets +2/+0 until end of turn. Death Spark R, Instant, Alliances Uncommon Death Spark deals 1 damage to target creature or player. At the end of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay 1 to put Death Spark into your hand. Enslaved Scout 2R, Summon Goblin 2/2, Alliances Common 2: Mountainwalk until end of turn Enslaved Scout [Version 2] 2R, Summon Goblin 2/2, Alliances Common 2: Mountainwalk until end of turn Gorilla Shaman R, Summon Gorilla 1/1, Alliances Common XX1: Destroy target non-creature artifact with casting cost equal to X. Gorilla Shaman [Version 2] R, Summon Gorilla 1/1, Alliances Common XX1: Destroy target non-creature artifact with casting cost equal to X. Gorilla War Cry 1R, Instant, Alliances Common Attacking creatures cannot be blocked by only one creature this turn. Play only during combat before defense is chosen. Draw a card at the beginning of the next turn's upkeep. Gorilla War Cry [Version 2] 1R, Instant, Alliances Common Attacking creatures cannot be blocked by only one creature this turn. Play only during combat before defense is chosen. Draw a card at the beginning of the next turn's upkeep. Guerrilla Tactics 1R, Instant, Alliances Common Guerrilla Tactics deals 2 damage to target creature or player. If a spell or effect controlled by an opponent causes you to discard Guerrilla Tactics from your hand, reveal Guerrilla Tactics to all players, and it deals 4 damage to target creature or player. Guerrilla Tactics [Version 2] 1R, Instant, Alliances Common Guerrilla Tactics deals 2 damage to target creature or player. If a spell or effect controlled by an opponent causes you to discard Guerrilla Tactics from your hand, reveal Guerrilla Tactics to all players, and it deals 4 damage to target creature or player. Omen of Fire 3RR, Instant, Alliances Rare Return all islands to their owners' hands. Each player sacrifices a plains or a white permanent for each white permanent he or she controls. Pillage 1RR, Sorcery, Alliances Uncommon Bury target artifact or land. Primitive Justice 1R, Sorcery, Alliances Uncommon Destroy target artifact. Destroy a target artifact for each 1R you pay in addition to the casting cost. Destroy a target artifact and gain 1 life for each 1G you pay in addition to the casting cost. Pyrokinesis 4RR, Instant, Alliances Uncommon You may remove a red card in your hand from the game instead of paying Pyrokinesis's casting cost. Pyrokinesis deals 4 damage, divided any way you choose among any number of target creatures. Rogue Skycaptain 2R, Summon Mercenary 3/4, Alliances Rare Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. During your upkeep, pay 2 for each wage counter on Rogue Skycaptain, or remove all wage counters from Rogue Skycaptain and target opponent gains control of Rogue Skycaptain. Soldier of Fortune R, Summon Mercenary 1/1, Alliances Uncommon R, T: Target player shuffles his or her library. Storm Shaman 2R, Summon Cleric 0/4, Alliances Common R: +1/+0 until end of turn Storm Shaman [Version 2] 2R, Summon Cleric 0/4, Alliances Common R: +1/+0 until end of turn Varchild’s Crusader 3R, Summon Knight 3/2, Alliances Common 0: Varchild's Crusader cannot be blocked except by walls this turn. Bury Varchild's Crusader at end of turn. Varchild’s Crusader [Version 2] 3R, Summon Knight 3/2, Alliances Common 0: Varchild's Crusader cannot be blocked except by walls this turn. Bury Varchild's Crusader at end of turn. Varchild’s War-Riders 1R, Summon War-Riders 3/4, Alliances Rare Trample, rampage: 1 Cumulative Upkeep: Put a Survivor token into play under target opponent's control. Treat this token as a 1/1 red creature. Veteran’s Voice R, Enchant Creature, Alliances Common Play on a creature you control. 0: Tap enchanted creature to give any other target creature +2/+1 until end of turn. Veteran’s Voice [Version 2] R, Enchant Creature, Alliances Common Play on a creature you control. 0: Tap enchanted creature to give any other target creature +2/+1 until end of turn. Arcane Denial 1U, Interrupt, Alliances Common Counter target spell. That spell's caster may draw up to two cards at the beginning of the next turn's upkeep. Draw a card at the beginning of the next turn's upkeep. Arcane Denial [Version 2] 1U, Interrupt, Alliances Common Counter target spell. That spell's caster may draw up to two cards at the beginning of the next turn's upkeep. Draw a card at the beginning of the next turn's upkeep. Awesome Presence U, Enchant Creature, Alliances Common Enchanted creature cannot be blocked unless defending player pays an additional 3 for each creature assigned to block enchanted creature. Awesome Presence [Version 2] U, Enchant Creature, Alliances Common Enchanted creature cannot be blocked unless defending player pays an additional 3 for each creature assigned to block enchanted creature. Benthic Explorers 3U, Summon Merfolk 2/4, Alliances Common T: Untap target tapped land an opponent controls to add one mana of any type that land produces to your mana pool. Benthic Explorers [Version 2] 3U, Summon Merfolk 2/4, Alliances Common T: Untap target tapped land an opponent controls to add one mana of any type that land produces to your mana pool. Browse 2UU, Enchantment, Alliances Uncommon 2UU: Look at the top five cards of your library and put one of them into your hand. Remove the remaining four from the game. Diminishing Returns 2UU, Sorcery, Alliances Rare Each player shuffles his or her hand and graveyard into his or her library. Remove the top ten cards of your library from the game. Each player draws up to seven cards. False Demise 2U, Enchant Creature, Alliances Common If enchanted creature is put into the graveyard, return that creature to play under your control as though it were just cast. False Demise [Version 2] 2U, Enchant Creature, Alliances Common If enchanted creature is put into the graveyard, return that creature to play under your control as though it were just cast. Force of Will 3UU, Interrupt, Alliances Uncommon You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell. Foresight 1U, Sorcery, Alliances Common Search your library for any three cards and remove them from the game. Shuffle your library afterwards. Draw a card at the beginning of the next turn's upkeep. Foresight [Version 2] 1U, Sorcery, Alliances Common Search your library for any three cards and remove them from the game. Shuffle your library afterwards. Draw a card at the beginning of the next turn's upkeep. Lat-Nam’s Legacy 1U, Instant, Alliances Common Choose a card from your hand and shuffle that card into your library to draw two cards at the beginning of the next turn's upkeep. Lat-Nam’s Legacy [Version 2] 1U, Instant, Alliances Common Choose a card from your hand and shuffle that card into your library to draw two cards at the beginning of the next turn's upkeep. Library of Lat-Nam 4U, Sorcery, Alliances Rare Target opponent chooses one: you draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put it into your hand, and then shuffle your library. Phantasmal Sphere 1U, Summon Phantasm 0/1, Alliances Rare Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere. During your upkeep, pay 1 for each of these +1/+1 counters or bury Phantasmal Sphere. If Phantasmal Sphere leaves play, put an Orb token into play under target opponent’s control. Treat this token as a */* blue creature with flying, where * is equal to the number of these +1/+1 counters on Phantasmal Sphere. Soldevi Heretic 2U, Summon Heretic 2/2, Alliances Common W, T: Prevent up to 2 damage to any creature. Target opponent may draw a card. Soldevi Heretic [Version 2] 2U, Summon Heretic 2/2, Alliances Common W, T: Prevent up to 2 damage to any creature. Target opponent may draw a card. Soldevi Sage 1U, Summon Wizard 1/1, Alliances Common T: Sacrifice two lands to draw three cards. Choose and discard one of those cards. Soldevi Sage [Version 2] 1U, Summon Wizard 1/1, Alliances Common T: Sacrifice two lands to draw three cards. Choose and discard one of those cards. Spiny Starfish 2U, Summon Starfish 0/1, Alliances Uncommon U: Regenerate At the end of any turn in which Spiny Starfish regenerated, put a Starfish token into play for each time it regenerated that turn. Treat these tokens as 0/1 blue creatures. Storm Crow 1U, Summon Bird 1/2, Alliances Common Flying Storm Crow [Version 2] 1U, Summon Bird 1/2, Alliances Common Flying Storm Elemental 5U, Summon Elemental 3/4, Alliances Uncommon Flying U: Remove the top card of your library from the game to tap target creature with flying. U: Remove the top card of your library from the game. If that card is a snow-covered land, Storm Elemental gets +1/+1 until end of turn. Suffocation 1U, Instant, Alliances Uncommon Play only when a red sorcery or instant deals damage to you. Suffocation deals 4 damage to that spell's caster. Draw a card at the beginning of the next turn's upkeep. Thought Lash 2UU, Enchantment, Alliances Rare Cumulative Upkeep: Remove the top card of your library from the game. If you do not, remove your library from the game and bury Thought Lash. 0: Remove the top card of your library from the game to prevent 1 damage to you. Tidal Control 1UU, Enchantment, Alliances Rare Cumulative Upkeep: 2 Any player may pay 2 or 2 life to counter target red or green spell. Play this ability as an interrupt. Effects that prevent or redirect damage cannot be used to counter this loss of life. Viscerid Armor 1U, Enchant Creature, Alliances Common Enchanted creature gets +1/+1. 1U: Return Viscerid Armor to owner's hand. Viscerid Armor [Version 2] 1U, Enchant Creature, Alliances Common Enchanted creature gets +1/+1. 1U: Return Viscerid Armor to owner's hand. Viscerid Drone 1U, Summon Homarid 1/2, Alliances Uncommon T: Sacrifice a creature and a swamp to bury target non-artifact creature. T: Sacrifice a creature and a snow-covered swamp to bury target creature. Carrier Pigeons 3W, Summon Pigeons 1/1, Alliances Common Flying Draw a card at the beginning of the upkeep of the turn after Carrier Pigeons comes into play. Carrier Pigeons [Version 2] 3W, Summon Pigeons 1/1, Alliances Common Flying Draw a card at the beginning of the upkeep of the turn after Carrier Pigeons comes into play. Errand of Duty 1W, Instant, Alliances Common Put a Knight token into play. Treat this token as a 1/1 white creature with banding. Errand of Duty [Version 2] 1W, Instant, Alliances Common Put a Knight token into play. Treat this token as a 1/1 white creature with banding. Exile 2W, Instant, Alliances Rare Remove target non-white attacking creature from the game. Gain life equal to that creature's toughness. Inheritance W, Enchantment, Alliances Uncommon 3: Draw a card. Use this ability only when a creature is put into the graveyard from play, and only once for each creature put into the graveyard. Ivory Gargoyle 4W, Summon Gargoyle 2/2, Alliances Rare Flying If Ivory Gargoyle is put into the graveyard from play, put it into play under owner's control at end of turn and skip your next draw phase. 4W: Remove Ivory Gargoyle from the game. Juniper Order Advocate 2W, Summon Knight 1/2, Alliances Uncommon As long as Juniper Order Advocate is untapped, all green creatures you control get +1/+1. Kjeldoran Escort 2WW, Summon Soldier 2/3, Alliances Common Banding Kjeldoran Escort [Version 2] 2WW, Summon Soldier 2/3, Alliances Common Banding Kjeldoran Home Guard 3W, Summon Soldier 1/6, Alliances Uncommon At the end of any combat in which Kjeldoran Home Guard attacked or blocked, put a -0/-1 counter on Kjeldoran Home Guard and put a Deserter token into play. Treat this token as a 0/1 white creature. Kjeldoran Pride 1W, Enchant Creature, Alliances Common Enchanted creature gets +1/+2. 2U: Switch Kjeldoran Pride from creature it enchants to another creature. Kjeldoran Pride's new target must be legal. Treat Kjeldoran Pride as though it were just cast on the new target. Kjeldoran Pride [Version 2] 1W, Enchant Creature, Alliances Common Enchanted creature gets +1/+2. 2U: Switch Kjeldoran Pride from creature it enchants to another creature. Kjeldoran Pride's new target must be legal. Treat Kjeldoran Pride as though it were just cast on the new target. Martyrdom 1WW, Instant, Alliances Common Until end of turn, you may redirect to target creature you control any amount of damage. Martyrdom [Version 2] 1WW, Instant, Alliances Common Until end of turn, you may redirect to target creature you control any amount of damage. Noble Steeds 2W, Enchantment, Alliances Common 1W: Target creature gains first strike until end of turn. Noble Steeds [Version 2] 2W, Enchantment, Alliances Common 1W: Target creature gains first strike until end of turn. Reinforcements W, Instant, Alliances Common Put up to three target creature cards from your graveyard on top of your library in any order. Reinforcements [Version 2] W, Instant, Alliances Common Put up to three target creature cards from your graveyard on top of your library in any order. Reprisal 1W, Instant, Alliances Common Bury target creature with power 4 or greater. Reprisal [Version 2] 1W, Instant, Alliances Common Bury target creature with power 4 or greater. Royal Decree 2WW, Enchantment, Alliances Rare Cumulative Upkeep: W Whenever a swamp, mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. Royal Herbalist W, Summon Cleric 1/1, Alliances Common 2: Remove the top card of your library from the game to gain 1 life. Royal Herbalist [Version 2] W, Summon Cleric 1/1, Alliances Common 2: Remove the top card of your library from the game to gain 1 life. Scars of the Veteran 4W, Instant, Alliances Uncommon You may remove a white card in your hand from the game instead of paying Scars of the Veteran's casting cost. Prevent up to 7 damage to target creature or player. For each 1 damage to a creature prevented by Scars of the Veteran, put a +0/+1 counter on that creature at end of turn. Seasoned Tactician 2W, Summon Tactician 1/3, Alliances Uncommon 3: Remove the top four cards of your library from the game to prevent all damage to you from one source. Sustaining Spirit 1W, Summon Guardian 0/3, Alliances Rare Cumulative Upkeep: 1W Any damage that would reduce your life total to less than 1 instead reduces it to 1. Sworn Defender 2WW, Summon Knight 1/3, Alliances Rare 1: Change Sworn Defender's power to the toughness of target creature blocking or being blocked by Sworn Defender, minus 1, until end of turn. Change Sworn Defender's toughness to 1 plus the power of that creature, until end of turn. Unlikely Alliance 1W, Enchantment, Alliances Uncommon 1W: Target non-attacking, non-blocking creature gets +0/+2 until end of turn. Wild Aesthir 2W, Summon Aesthir 1/1, Alliances Common Flying, first strike WW: +2/+0 until end of turn. You cannot spend more than WW in this way each turn. Wild Aesthir [Version 2] 2W, Summon Aesthir 1/1, Alliances Common Flying, first strike WW: +2/+0 until end of turn. You cannot spend more than WW in this way each turn. Energy Arc WU, Instant, Alliances Uncommon Untap any number of target creatures. Those creatures neither deal nor receive damage in combat this turn. Lim-Dûl’s Paladin 2BR, Summon Paladin 0/3, Alliances Uncommon Trample During your upkeep, choose and discard a card from your hand, or bury Lim-Dûl's Paladin and draw a card. If any creatures are assigned to block it, Lim-Dûl's Paladin gets +6/+3 until end of turn. If Lim-Dûl's Paladin attacks and is not blocked, it deals no damage to defending player this turn and that player loses 4 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. Lim-Dûl’s Vault UB, Instant, Alliances Uncommon Look at the top five cards of your library. As many times as you choose, you may pay 1 life to put those cards on the bottom of your library and look at the top five cards of your library. Shuffle all but the top five cards of your library; put those five on top of your library in any order. Effects that prevent or redirect damage cannot be used to counter this loss of life. Lord of Tresserhorn 1UBR, Summon Legend 10/4, Alliances Rare When Lord of Tresserhorn comes into play, pay 2 life and sacrifice two creatures, and target opponent draws two cards. Effects that prevent or redirect damage cannot be used to counter this loss of life. B: Regenerate Misfortune 1BRG, Sorcery, Alliances Rare Target opponent chooses one: you put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that opponent controls and Misfortune deals 4 damage to him or her. Nature’s Blessing 2WG, Enchantment, Alliances Uncommon WG: Choose and discard a card from your hand to have target creature gain banding, first strike, or trample or get a +1/+1 counter. Phelddagrif 1WUG, Summon Legend 4/4, Alliances Rare W: Flying until end of turn. Target opponent gains 2 life. U: Return Phelddagrif to owner's hand. Target opponent may draw a card. G: Trample until end of turn. Put a Hippo token into play under target opponent's control. Treat this token as a 1/1 green creature. Surge of Strength RG, Instant, Alliances Uncommon Choose and discard a red or green card from your hand to have target creature gain trample and get +X/+0 until end of turn, where X is equal to that creature's casting cost. Wandering Mage WUB, Summon Cleric 0/3, Alliances Rare W: Pay 1 life to prevent up to 2 damage to any creature. Effects that prevent or redirect damage cannot be used to counter this loss of life. U: Prevent 1 damage to any Cleric or Wizard. B: Put a -1/-1 counter on target creature you control to prevent up to 2 damage to any player. Winter’s Night WRG, Enchant World, Alliances Rare Whenever a snow-covered land is tapped for mana, it produces one additional mana of the same type and does not untap during its controller's next untap phase. *** End ***