>>> Alpha Edition <<< 295 Cards Ankh of Mishra 2, Continuous Artifact, Alpha Edition Rare Ankh does 2 damage to anyone who puts a new land into play. Basalt Monolith 3, Mono Artifact, Alpha Edition Uncommon Tap to add 3 colorless mana to your mana pool. Does not untap as normal during untap phase, but can be untapped at any time for 3 mana. Tapping this artifact can be played as an interrupt. Black Lotus Mono Artifact, Alpha Edition Rare Adds 3 mana of any single color of your choice to your mana pool, then is discarded. Tapping this artifact can be played as an interrupt. Black Vise 1, Continuous Artifact, Alpha Edition Uncommon If opponent has more than four cards in hand during upkeep, black vise does 1 damage to opponent for each card in excess of four. Celestial Prism 3, Mono Artifact, Alpha Edition Uncommon 2: Provides 1 mana of any color. This use can be played as an interrupt. Chaos Orb 2, Mono Artifact, Alpha Edition Rare 1: Flip Chaos Orb onto the playing area from a height of at least one foot. Chaos Orb must turn completely over at least once or it is discarded with no effect. When Chaos Orb lands, any cards in play that it touches are destroyed, as is Chaos Orb. Clockwork Beast 6, Artifact Creature 0/4, Alpha Edition Rare Put seven +1/+0 counters on Beast. After Beast attacks or blocks a creature, discard a counter. During the untap phase, controller may buy back lost counters for 1 mana per counter instead of untapping Beast; this taps Beast if it wasn’t tapped already. Conservator 4, Mono Artifact, Alpha Edition Uncommon 3: Prevent the loss of up to 2 life. Copper Tablet 2, Continuous Artifact, Alpha Edition Uncommon Copper Tablet does 1 damage to each player during his or her upkeep. Crystal Rod 1, Poly Artifact, Alpha Edition Uncommon 1: Any blue spell cast by any player gives you 1 life. Cyclopean Tomb 4, Mono Artifact, Alpha Edition Rare 2: Turn any one non-swamp land into swamp during upkeep. Mark the changed lands with tokens. If Cyclopean Tomb is destroyed, remove one token of your choice each upkeep, returning that land to its original nature. Dingus Egg 4, Continuous Artifact, Alpha Edition Rare Whenever anyone loses a land, Egg does 2 damage to that player for each land lost. Disrupting Scepter 3, Mono Artifact, Alpha Edition Rare 3: Opponent must discard one card of his or her choice. Can only be used during your turn. Forcefield 3, Poly Artifact, Alpha Edition Rare 1: Lose only 1 life to an unblocked creature. Gauntlet of Might 4, Continuous Artifact, Alpha Edition Rare All red creatures gain +1/+1 and all mountains provide an extra red mana when tapped. Glasses of Urza 1, Mono Artifact, Alpha Edition Uncommon You may look at opponent’s hand. Helm of Chatzuk 1, Mono Artifact, Alpha Edition Rare 1: You may give one creature the ability to band until end of turn. Howling Mine 2, Continuous Artifact, Alpha Edition Rare Each player draws one extra card each turn during his or her draw phase. Icy Manipulator 4, Mono Artifact, Alpha Edition Uncommon 1: You may tap any land, creature, or artifact in play on either side. Illusionary Mask 2, Poly Artifact, Alpha Edition Rare X: You can summon a creature face down so opponent doesn’t know what it is. The X cost can be any amount of mana, even 0; it serves to hide the true casting cost of the creature, which you still have to spend. As soon as a face-down creature receives damage, deals damage, or is tapped, you must turn it face up. Iron Star 1, Poly Artifact, Alpha Edition Uncommon 1: Any red spell cast by any player gives you 1 life. Ivory Cup 1, Poly Artifact, Alpha Edition Uncommon 1: Any white spell cast by any player gives you 1 life. Jade Monolith 4, Poly Artifact, Alpha Edition Rare 1: You may take damage done to any creature on yourself instead, but you must take all of it. Source of damage is unchanged. Jade Statue 4, Artifact, Alpha Edition Uncommon 2: Jade Statue becomes a creature for the duration of the current attack exchange. Can be a creature only during an attack or defense. Jayemdae Tome 4, Mono Artifact, Alpha Edition Rare 4: You may draw one extra card. Juggernaut 4, Artifact Creature 5/3, Alpha Edition Uncommon Must attack each turn if possible. Can’t be blocked by walls. Kormus Bell 4, Continuous Artifact, Alpha Edition Rare Treat all swamps in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. Swamps have no color; they are not considered black cards. Library of Leng 1, Continuous Artifact, Alpha Edition Uncommon There is no limit to size of your hand. If a card forces you to discard, you may choose to discard to top of your library rather than to graveyard. If discard is random, you may look at card before deciding where to discard it. Living Wall 4, Artifact Creature 0/6, Alpha Edition Uncommon Counts as a wall. 1: Regenerates. Mana Vault 1, Mono Artifact, Alpha Edition Rare Tap to add 3 colorless mana to your mana pool. Mana Vault doesn’t untap normally during untap phase; to untap it, you must pay 4 mana. If Mana Vault remains tapped during upkeep it does 1 damage to you. Tapping this artifact can be played as an interrupt. Meekstone 1, Continuous Artifact, Alpha Edition Rare Any creature with power greater than 2 may not be untapped as normal during the untap phase. Mox Emerald Mono Artifact, Alpha Edition Rare Add 1 green mana to your mana pool. Tapping this artifact can be played as an interrupt. Mox Jet Mono Artifact, Alpha Edition Rare Add 1 black mana to your mana pool. Tapping this artifact can be played as an interrupt. Mox Pearl Mono Artifact, Alpha Edition Rare Add 1 white mana to your mana pool. Tapping this artifact can be played as an interrupt. Mox Ruby Mono Artifact, Alpha Edition Rare Add 1 red mana to your mana pool. Tapping this artifact can be played as an interrupt. Mox Sapphire Mono Artifact, Alpha Edition Rare Add 1 blue mana to your mana pool. Tapping this artifact can be played as an interrupt. Nevinyrral’s Disk 4, Mono Artifact, Alpha Edition Rare 1: Destroys all creatures, enchantments, and artifacts in play. Disk begins tapped but can be untapped as usual. Disk destroys itself when used. Obsianus Golem 6, Artifact Creature 4/6, Alpha Edition Uncommon Rod of Ruin 4, Mono Artifact, Alpha Edition Uncommon 3: Rod of Ruin does 1 damage to any target. Sol Ring 1, Mono Artifact, Alpha Edition Uncommon Add 2 colorless mana to your mana pool. Tapping this artifact can be played as an interrupt. Soul Net 1, Poly Artifact, Alpha Edition Uncommon 1: You gain 1 life every time a creature is destroyed, unless it is then regenerated. Sunglasses of Urza 3, Continuous Artifact, Alpha Edition Rare White mana in your mana pool can be used as either white or red mana. The Hive 5, Mono Artifact, Alpha Edition Rare 5: Creates one Giant Wasp, a 1/1 flying creature. Represent Wasps with tokens, making sure to indicate when each Wasp is tapped. Wasps can’t attack during the turn created. Treat Wasps like artifact creatures in every way, except that they are removed from the game entirely if they ever leave play. If the Hive is destroyed, the Wasps must still be killed individually. Throne of Bone 1, Poly Artifact, Alpha Edition Uncommon 1: Any black spell cast by any player gives you 1 life. Time Vault 2, Mono Artifact, Alpha Edition Rare Tap to gain an additional turn after the current one. Time Vault doesn’t untap normally during untap phase; to untap it, you must skip a turn. Time Vault begins tapped. Winter Orb 2, Continuous Artifact, Alpha Edition Rare Players can untap only one land each during untap phase. Creatures and artifacts are untapped as normal. Wooden Sphere 1, Poly Artifact, Alpha Edition Uncommon 1: Any green spell cast by any player gives you 1 life. Animate Dead 1B, Enchant Dead Creature, Alpha Edition Uncommon Any creature in either player’s graveyard comes into play on your side with -1 to its original power. If this enchantment is removed, or at end of game, target creature is returned to its owner’s graveyard. Target creature may be killed as normal. Bad Moon 1B, Enchantment, Alpha Edition Rare All black creatures in play gain +1/+1. Black Knight BB, Summon Knight 2/2, Alpha Edition Uncommon Protection from white, first strike Bog Wraith 3B, Summon Wraith 3/3, Alpha Edition Uncommon Swampwalk Contract from Below B, Sorcery, Alpha Edition Rare Discard your current hand and draw eight new cards, adding the first drawn to your ante. Remove this card from your deck before playing if you are not playing for ante. Cursed Land 2BB, Enchant Land, Alpha Edition Uncommon Cursed Land does 1 damage to target land’s controller during each upkeep. Dark Ritual B, Interrupt, Alpha Edition Common Add 3 black mana to your mana pool. Darkpact BBB, Sorcery, Alpha Edition Rare Without looking at it first, swap top card of your library with either card of the ante; this swap is permanent. You must have a card in your library to cast this spell. Remove this card from your deck before playing if you are not playing for ante. Deathgrip BB, Enchantment, Alpha Edition Uncommon BB: Destroy a green spell as it is being cast. This action may be played as an interrupt, and does not affect green cards already in play. Deathlace B, Interrupt, Alpha Edition Rare Changes the color of one card either being played or already in play to black. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Demonic Attorney 1BB, Sorcery, Alpha Edition Rare If opponent doesn’t concede the game immediately, each player must ante an additional card from the top of his or her library. Remove this card from your deck before playing if you are not playing for ante. Demonic Hordes 3BBB, Summon Demons 5/5, Alpha Edition Rare Tap to destroy 1 land. Pay BBB during upkeep or the Hordes become tapped and you lose a land of opponent’s choice. Demonic Tutor 1B, Sorcery, Alpha Edition Uncommon You may search your library for one card and take it into your hand. Reshuffle your library afterwards. Drain Life 1B, Sorcery, Alpha Edition Common Drain Life does 1 damage to a single target for each B spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature’s toughness. Drudge Skeletons 1B, Summon Skeletons 1/1, Alpha Edition Common B: Regenerates Evil Presence B, Enchant Land, Alpha Edition Uncommon Target land is now a swamp. Fear BB, Enchant Creature, Alpha Edition Common Target creature cannot be blocked by any creatures other than artifact creatures and black creatures. Frozen Shade 2B, Summon Shade 0/1, Alpha Edition Common B: +1/+1 Gloom 2B, Enchantment, Alpha Edition Uncommon White spells cost 3 more mana to cast. Circles of Protection cost 3 more mana to use. Howl from Beyond XB, Instant, Alpha Edition Common Target creature gains +X/+0 until end of turn. Hypnotic Specter 1BB, Summon Specter 2/2, Alpha Edition Uncommon Flying An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand. Lich BBBB, Enchantment, Alpha Edition Rare You lose all life. If you gain life later in the game, instead draw one card from your library for each life. For each point of damage you suffer, you must destroy one of your cards in play. Creatures destroyed in this way cannot be regenerated. You lose if this enchantment is destroyed or if you suffer a point of damage without sending a card to the graveyard. Lord of the Pit 4BBB, Summon Demon 7/7, Alpha Edition Rare Flying, trample You must sacrifice one of your own creatures during upkeep or Lord of the Pit does 7 damage to you. You may still attack with Lord of the Pit even if you failed to sacrifice a creature. Mind Twist XB, Sorcery, Alpha Edition Rare Opponent must discard X cards at random from hand. If opponent doesn’t have enough cards in hand, entire hand is discarded. Nether Shadow BB, Summon Shadow 1/1, Alpha Edition Rare If Shadow is in graveyard with any combination of cards above it that includes at least three creatures, it can be returned to play during upkeep for its normal casting cost. Shadow can attack on same turn summoned or returned to play. Nettling Imp 2B, Summon Imp 1/1, Alpha Edition Uncommon Tap to force a particular one of opponent’s non-wall creatures to attack. If target creature cannot attack, it is destroyed at end of turn. This tap should be played during opponent’s turn, before the attack. May not be used on creatures summoned this turn. Nightmare 5B, Summon Nightmare */*, Alpha Edition Rare Flying Nightmare’s power and toughness both equal the number of swamps its controller has in play. Paralyze B, Enchant Creature, Alpha Edition Common Target creature is not untapped as normal during untap phase unless 4 mana are spent. Tap target creature when Paralyze is cast. Pestilence 2BB, Enchantment, Alpha Edition Common B: Do 1 damage to each creature and to both players. Pestilence must be discarded at end of any turn in which there are no creatures in play at end of turn. Plague Rats 2B, Summon Rats X/X, Alpha Edition Common The Xs below are the number of Plague Rats in play, counting both sides. Thus if there are 2 Plague Rats in play, each has power and toughness 2/2. Raise Dead B, Sorcery, Alpha Edition Common Return creature from your graveyard to your hand. Royal Assassin 1BB, Summon Assassin 1/1, Alpha Edition Rare Tap to destroy any tapped creature. Sacrifice B, Interrupt, Alpha Edition Uncommon Destroy one of your creatures without regenerating it, and add to your mana pool a number of black mana equal to black creature’s casting cost. Scathe Zombies 2B, Summon Zombies 2/2, Alpha Edition Common Scavenging Ghoul 3B, Summon Ghoul 2/2, Alpha Edition Uncommon At the end of each turn, put one counter on the Ghoul for each other creature that was destroyed without regenerating during the turn. If Ghoul dies, you may use a counter to regenerate it; counters remain until used. Sengir Vampire 3BB, Summon Vampire 4/4, Alpha Edition Uncommon Flying Vampire gets a +1/+1 counter each time a creature dies during a turn in which Vampire damaged it, unless the dead creature is regenerated. Simulacrum 1B, Instant, Alpha Edition Uncommon All damage done to you so far this turn is instead retroactively applied to one of your creatures in play. If this damage kills the creature it can be regenerated; even if there’s more than enough damage to kill the creature, you don’t suffer any of it. Further damage this turn is treated normally. Sinkhole BB, Sorcery, Alpha Edition Common Destroys any one land. Terror 1B, Instant, Alpha Edition Common Destroys target creature without possibility of regeneration. Does not affect black creatures and artifact creatures. Unholy Strength B, Enchant Creature, Alpha Edition Common Target creature gains +2/+1. Wall of Bone 2B, Summon Wall 1/4, Alpha Edition Uncommon B: Regenerates Warp Artifact BB, Enchant Artifact, Alpha Edition Rare Warp Artifact does 1 damage to target artifact’s controller at start of each turn. Weakness B, Enchant Creature, Alpha Edition Common Target creature loses -2/-1; if this drops the creature’s toughness below 1, it is dead. Will-O’-The-Wisp B, Summon Will-O’-The-Wisp 0/1, Alpha Edition Rare Flying; B: Regenerates Word of Command BB, Instant, Alpha Edition Rare You may look at opponent’s hand and choose any card opponent can legally play using mana from his or her mana pool or lands. Opponent must play this card immediately; you make all the decisions it calls for. This spell may not be countered after you have looked at opponent’s hand. Zombie Master 1BB, Summon Lord 2/3, Alpha Edition Rare All zombies in play gain swampwalk and “B: Regenerates” for as long as this card remains in play. Aspect of Wolf 1G, Enchant Creature, Alpha Edition Rare Target creature’s power and toughness are increased by half the number of forests you have in play, rounding down for power and up for toughness. Berserk G, Instant, Alpha Edition Uncommon Until end of turn, target creature’s current power doubles and it gains trample ability. If it attacks, target creature is destroyed at end of turn. This spell cannot be cast after current turn’s attack is completed. Birds of Paradise G, Summon Mana Birds 0/1, Alpha Edition Rare Flying// Tap to add one mana of any color to your mana pool. This tap may be played as an interrupt. Camouflage G, Instant, Alpha Edition Uncommon You may rearrange your attacking creatures and place them face down, revealing which is which only after defense is chosen. If this results in impossible blocks, such as non-flying creatures blocking flying creatures, illegal blockers cannot block this turn. Channel GG, Sorcery, Alpha Edition Uncommon Until end of turn, you may add colorless mana to your mana pool for 1 life each. These additions are played with the speed of an interrupt. Life spent this way is not considered damage. Cockatrice 3GG, Summon Cockatrice 2/4, Alpha Edition Rare Flying Any non-wall creature blocking Cockatrice is destroyed, as is any creature blocked by Cockatrice. Creatures destroyed in this way deal their damage before dying. Craw Wurm 4GG, Summon Wurm 6/4, Alpha Edition Common Elvish Archers 1G, Summon Elves 1/2, Alpha Edition Rare First strike Fastbond G, Enchantment, Alpha Edition Rare You may put as many lands into play as you want each turn. Fastbond does 1 damage to you for every land beyond the first that you play in a single turn. Fog G, Instant, Alpha Edition Common Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is dealt. Force of Nature 2GGGG, Summon Force 8/8, Alpha Edition Rare Trample You must pay GGGG during upkeep or Force of Nature does 8 damage to you. You may still attack with Force of Nature even if you failed to pay the upkeep. Fungusaur 3G, Summon Fungusaur 2/2, Alpha Edition Rare Each time Fungusaur is damaged but not destroyed, put a +1/+1 counter on it. Gaea’s Liege 3GGG, Summon Gaea’s Liege */*, Alpha Edition Rare When defending, Gaea’s Liege has power and toughness equal to the number of forests you have in play; when it’s attacking, they are equal to the number of forests opponent has in play. Tap to turn any one land into a forest until Gaea’s Liege leaves play. Mark changed lands with counters, removing the counters when Gaea’s Liege leaves play. Giant Growth G, Instant, Alpha Edition Common Target creature gains +3/+3 until end of turn. Giant Spider 3G, Summon Spider 2/4, Alpha Edition Common Does not fly, but can block flying creatures. Grizzly Bears 1G, Summon Bears 2/2, Alpha Edition Common Hurricane XG, Sorcery, Alpha Edition Uncommon All players and flying creatures suffer X damage. Ice Storm 2g, Sorcery, Alpha Edition Uncommon Destroys any one land. Instill Energy G, Enchant Creature, Alpha Edition Uncommon You may untap target creature both during your untap phase and one additional time during your turn. Target creature may attack the turn it comes into play. Ironroot Treefolk 4G, Summon Treefolk 3/5, Alpha Edition Common Kudzu 1GG, Enchant Land, Alpha Edition Rare When target land is tapped, it is destroyed. Unless that was the last land in play, Kudzu is not discarded; instead, the player whose land it just destroyed may place it on another land of his or her choice. Ley Druid 2G, Summon Cleric 1/1, Alpha Edition Uncommon Tap Druid to untap a land of your choice. This action can be played as an interrupt. Lifeforce GG, Enchantment, Alpha Edition Uncommon GG: Destroy a black spell as it is being cast. This use may be played as an interrupt, and does not affect black cards already in play. Lifelace G, Interrupt, Alpha Edition Rare Changes the color of one card either being played or already in play to green. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Living Artifact G, Enchant Artifact, Alpha Edition Rare Put a counter on target artifact for each life you lose. During upkeep you may trade one counter for one life, but you can only trade in one counter each turn. Living Lands 3G, Enchantment, Alpha Edition Rare Treat all forests in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. The living lands have no color; they are not considered green cards. Llanowar Elves G, Summon Elves 1/1, Alpha Edition Common Tap to add 1 green mana to your mana pool. This tap can be played as an interrupt. Lure 1GG, Enchant Creature, Alpha Edition Uncommon All creatures able to block target creature must do so. If a creature has the ability to block more than one creature, Lure does not prevent this. If there is more than one attacking creature with Lure, defender may choose which of them each defending creature blocks. Natural Selection G, Instant, Alpha Edition Rare Look at top three cards of any player’s library. You may opt to rearrange those three cards or shuffle the entire library. Regeneration 1G, Enchant Creature, Alpha Edition Common G: Target creature regenerates. Regrowth 1G, Sorcery, Alpha Edition Uncommon Return any card from your graveyard to your hand. Scryb Sprites G, Summon Faeries 1/1, Alpha Edition Common Flying Shanodin Dryads G, Summon Nymphs 1/1, Alpha Edition Common Forestwalk Stream of Life XG, Sorcery, Alpha Edition Common Target player gains X life. Thicket Basilisk 3GG, Summon Basilisk 2/4, Alpha Edition Uncommon Any non-wall creature blocking Basilisk is destroyed, as is any creature blocked by Basilisk. Creatures destroyed this way deal their damage before dying. Timber Wolves G, Summon Wolves 1/1, Alpha Edition Rare Bands Tranquility 2G, Sorcery, Alpha Edition Common All enchantments in play must be discarded. Tsunami 3G, Sorcery, Alpha Edition Uncommon All islands in play are destroyed. Verduran Enchantress 1GG, Summon Enchantress 0/2, Alpha Edition Rare While Enchantress is in play, you may immediately draw a card from your library each time you cast an enchantment. Wall of Brambles 2G, Summon Wall 2/3, Alpha Edition Uncommon G: Regenerates Wall of Ice 2G, Summon Wall 0/7, Alpha Edition Uncommon Wall of Wood G, Summon Wall 0/3, Alpha Edition Common Wanderlust 2G, Enchant Creature, Alpha Edition Uncommon Wanderlust does 1 damage to target creature’s controller during upkeep. War Mammoth 3G, Summon Mammoth 3/3, Alpha Edition Common Trample Web G, Enchant Creature, Alpha Edition Rare Target creature gains +0/+2 and can now block flying creatures, though it does not gain the power to fly. Wild Growth G, Enchant Land, Alpha Edition Common When tapped, target land provides 1 green mana in addition to the mana it normally provides. Badlands Land, Alpha Edition Rare Counts as both mountains and swamp and is affected by spells that affect either. Tap to add either R or B to your mana pool. Bayou Land, Alpha Edition Rare Counts as both swamp and forest and is affected by spells that affect either. Tap to add either B or G to your mana pool. Forest Land, Alpha Edition Land Tap to add G to your mana pool. Forest [Version 2] Land, Alpha Edition Land Tap to add G to your mana pool. Island Land, Alpha Edition Land Tap to add U to your mana pool. Island [Version 2] Land, Alpha Edition Land Tap to add U to your mana pool. Mountain Land, Alpha Edition Land Tap to add R to your mana pool. Mountain [Version 2] Land, Alpha Edition Land Tap to add R to your mana pool. Plains Land, Alpha Edition Land Tap to add W to your mana pool. Plains [Version 2] Land, Alpha Edition Land Tap to add W to your mana pool. Plateau Land, Alpha Edition Rare Counts as both mountains and plains and is affected by spells that affect either. Tap to add either R or W to your mana pool. Savannah Land, Alpha Edition Rare Counts as both plains and forest and is affected by spells that affect either. Tap to add either W or G to your mana pool. Scrubland Land, Alpha Edition Rare Counts as both plains and swamp and is affected by spells that affect either. Tap to add either W or B to your mana pool. Swamp Land, Alpha Edition Land Tap to add B to your mana pool. Swamp [Version 2] Land, Alpha Edition Land Tap to add B to your mana pool. Taiga Land, Alpha Edition Rare Counts as both forest and mountains and is affected by spells that affect either. Tap to add either G or R to your mana pool. Tropical Island Land, Alpha Edition Rare Counts as both forest and islands and is affected by spells that affect either. Tap to add either G or U to your mana pool. Tundra Land, Alpha Edition Rare Counts as both islands and plains and is affected by spells that affect either. Tap to add either U or W to your mana pool. Underground Sea Land, Alpha Edition Rare Counts as both swamp and islands and is affected by spells that affect either. Tap to add either B or U to your mana pool. Burrowing R, Enchant Creature, Alpha Edition Uncommon Target creature gains mountainwalk. Chaoslace R, Interrupt, Alpha Edition Rare Changes the color of one card either being played or already in play to red. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Disintegrate XR, Sorcery, Alpha Edition Common Disintegrate does X damage to one target. If target dies this turn, it is removed from game entirely and cannot be regenerated. Return target to its owner’s deck only when game is over. Dragon Whelp 2RR, Summon Dragon 2/3, Alpha Edition Uncommon Flying R: +1/+0 until end of turn; if more than RRR is spent in this way, Dragon Whelp is destroyed at end of turn. Dwarven Demolition Team 2R, Summon Dwarves 1/1, Alpha Edition Uncommon Tap to destroy a wall. Dwarven Warriors 2R, Summon Dwarves 1/1, Alpha Edition Common Tap to make a creature of power no greater than 2 unblockable until end of turn. Other cards may be used to increase target creature’s power beyond 2 after defense is chosen. Earth Elemental 3RR, Summon Elemental 4/5, Alpha Edition Uncommon Earthbind R, Enchant Flying Creature, Alpha Edition Common Earthbind does 2 damage to target flying creature, which also loses flying ability. Earthquake XR, Sorcery, Alpha Edition Rare Does X damage to each player and each non-flying creature in play. False Orders R, Instant, Alpha Edition Common You decide whether and how one defending creature blocks, though you can’t make a choice the defender couldn’t legally make. Play after defender has chosen defense but before damage is dealt. Fire Elemental 3RR, Summon Elemental 5/4, Alpha Edition Uncommon Fireball XR, Sorcery, Alpha Edition Common Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first. Firebreathing R, Enchant Creature, Alpha Edition Common R: +1/+0 Flashfires 3R, Sorcery, Alpha Edition Uncommon All plains in play are destroyed. Fork RR, Interrupt, Alpha Edition Rare Any sorcery or instant spell just cast is doubled. Treat Fork as an exact copy of target spell except that Fork remains red. Copy and original may have different targets. Goblin Balloon Brigade R, Summon Goblins 1/1, Alpha Edition Uncommon R: Goblins gain flying ability until end of turn. Controller may not choose to make Goblins fly after they have been blocked. Goblin King 1RR, Summon Lord 2/2, Alpha Edition Rare Goblins in play gain mountainwalk and +1/+1 while this card remains in play. Granite Gargoyle 2R, Summon Gargoyle 2/2, Alpha Edition Rare Flying; R: +0/+1 until end of turn. Gray Ogre 2R, Summon Ogre 2/2, Alpha Edition Common Hill Giant 3R, Summon Giant 3/3, Alpha Edition Common Hurloon Minotaur 1RR, Summon Minotaur 2/3, Alpha Edition Common Ironclaw Orcs 1R, Summon Orcs 2/2, Alpha Edition Common Cannot be used to block any creature of power more than 1. Keldon Warlord 2RR, Summon Lord X/X, Alpha Edition Uncommon The Xs below are the number of non-wall creatures on your side, including Warlord. Thus if you have 2 other non-wall creatures, Warlord is 3/3. If one of those creatures is killed during the turn, Warlord immediately becomes 2/2. Lightning Bolt R, Instant, Alpha Edition Common Lightning Bolt does 3 damage to one target. Mana Flare 2R, Enchantment, Alpha Edition Rare Whenever either player taps land for mana, each land produces 1 extra mana of the appropriate type. Manabarbs 3R, Enchantment, Alpha Edition Rare Whenever any land is tapped, Manabarbs does 1 damage to the land’s controller. Mons’s Goblin Raiders R, Summon Goblins 1/1, Alpha Edition Common Orcish Artillery 1R, Summon Orcs 1/3, Alpha Edition Uncommon Tap to do 2 damage to any target, but you suffer 3 damage as well. Orcish Oriflamme 1R, Enchantment, Alpha Edition Uncommon When attacking, all of your attacking creatures gain +1/+0. Power Surge RR, Enchantment, Alpha Edition Rare Before untapping lands at the start of a turn, each player takes 1 damage for each land he or she controls but did not tap during the previous turn. Raging River RR, Enchantment, Alpha Edition Rare When you attack, non-flying defending creatures must be divided as opponent wishes between the left and right sides of the River. You then choose on which side of the River to place each attacking creature, and attacking creatures can only be blocked by flying creatures or those on the same sides of the River. Red Elemental Blast R, Instant, Alpha Edition Common Counters a blue spell being cast or destroys a blue card in play. Roc of Kher Ridges 3R, Summon Roc 3/3, Alpha Edition Rare Flying Rock Hydra XRR, Summon Hydra 0/0, Alpha Edition Rare Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers destroys one head unless R is spent. During upkeep, new heads may be grown for RRR apiece. Sedge Troll 2R, Summon Troll 2/2, Alpha Edition Rare Troll gains +1/+1 if controller has any swamps in play. B: Regenerates Shatter 1R, Instant, Alpha Edition Common Shatter destroys target artifact. Shivan Dragon 4RR, Summon Dragon 5/5, Alpha Edition Rare Flying, R: +1/+0 until end of turn. Smoke RR, Enchantment, Alpha Edition Rare Each player can only untap one creature during his or her untap phase. Stone Giant 2RR, Summon Giant 3/4, Alpha Edition Uncommon Tap to make one of your own creatures a flying creature until end of turn. Target creature, which must have toughness less than Stone Giant’s power, is destroyed at end of turn. Stone Rain 2R, Sorcery, Alpha Edition Common Destroys any one land. Tunnel R, Instant, Alpha Edition Uncommon Destroys 1 wall. Target wall cannot be regenerated. Two-Headed Giant of Foriys 4R, Summon Giant 4/4, Alpha Edition Rare Trample May block two attacking creatures; divide damage between them however controller likes. Uthden Troll 2R, Summon Troll 2/2, Alpha Edition Uncommon R: Regenerates Wall of Fire 1RR, Summon Wall 0/5, Alpha Edition Uncommon R: +1/+0 until end of turn. Wall of Stone 1RR, Summon Wall 0/8, Alpha Edition Uncommon Wheel of Fortune 2R, Sorcery, Alpha Edition Rare Both players must discard their hands and draw seven new cards. Air Elemental 3UU, Summon Elemental 4/4, Alpha Edition Uncommon Flying Ancestral Recall U, Instant, Alpha Edition Rare Draw 3 cards or force opponent to draw 3 cards. Animate Artifact 3U, Enchant Non-Creature Artifact, Alpha Edition Uncommon Target artifact is now a creature with both power and toughness equal to its casting cost; target retains all its original abilities as well. This will destroy artifacts with 0 casting cost. Blue Elemental Blast U, Interrupt, Alpha Edition Common Counters a red spell being cast or destroys a red card in play. Braingeyser XUU, Sorcery, Alpha Edition Rare Draw X cards or force opponent to draw X cards. Clone 3U, Summon Clone */*, Alpha Edition Uncommon Upon summoning, Clone acquires all normal characteristics, including color, of any one creature in play on either side; any enchantments on original creature are not copied. Clone retains these characteristics even after original creature is destroyed. Clone cannot be played if there are no creatures in play. Control Magic 2UU, Enchant Creature, Alpha Edition Uncommon You control target creature until enchantment is discarded or game ends. You can’t tap target creature this turn, but if it was already tapped it stays tapped until you can untap it. If destroyed, target creature is put in its owner’s graveyard. Copy Artifact 1U, Enchantment, Alpha Edition Rare Select any artifact in play. This enchantment acts as a duplicate of that artifact; enchantment copy is affected by cards that affect either enchantments or artifacts. Enchantment copy remains even if original artifact is destroyed. Counterspell UU, Interrupt, Alpha Edition Uncommon Counters target spell as it is being cast. Creature Bond 1U, Enchant Creature, Alpha Edition Common If target creature is destroyed, Creature Bond does an amount of damage equal to creature’s toughness to creature’s controller. Drain Power UU, Sorcery, Alpha Edition Rare Tap all opponent’s lands, taking all this mana and all mana in opponent’s mana pool into your mana pool. You can’t tap fewer than all opponent’s lands. Feedback 2U, Enchant Enchantment, Alpha Edition Uncommon Feedback does 1 damage to controller of target enchantment during each upkeep. Flight U, Enchant Creature, Alpha Edition Common Target creature is now a flying creature. Invisibility UU, Enchant Creature, Alpha Edition Common Target creature can be blocked only by walls. Jump U, Instant, Alpha Edition Common Target creature is a flying creature until end of turn. Lifetap UU, Enchantment, Alpha Edition Uncommon You gain 1 life each time any forest of opponent’s becomes tapped. Lord of Atlantis UU, Summon Lord of Atlantis 2/2, Alpha Edition Rare All Merfolk in play gain islandwalk and +1/+1 while this card is in play. Magical Hack U, Interrupt, Alpha Edition Rare Change the text of any card being played or already in play by replacing one basic land type with another. For example, you can change “swampwalk” to “plainswalk.” Mahamoti Djinn 4UU, Summon Djinn 5/6, Alpha Edition Rare Flying Mana Short 2U, Instant, Alpha Edition Rare All opponent’s lands are tapped, and opponent’s mana pool is emptied. Merfolk of the Pearl Trident U, Summon Merfolk 1/1, Alpha Edition Common Phantasmal Forces 3U, Summon Phantasm 4/1, Alpha Edition Uncommon Flying Controller must spend U during upkeep to maintain or Phantasmal Forces are destroyed. Phantasmal Terrain UU, Enchant Land, Alpha Edition Common Target land changes to any basic land type of caster’s choice. Land type is set when cast and may not be further altered by this enchantment. Phantom Monster 3U, Summon Phantasm 3/3, Alpha Edition Uncommon Flying Pirate Ship 4U, Summon Ship 4/3, Alpha Edition Rare Tap to do 1 damage to any target. Cannot attack unless opponent has islands in play, though controller may still tap. Pirate Ship is destroyed immediately if at any time controller has no islands in play. Power Leak 1U, Enchant Enchantment, Alpha Edition Common Target enchantment costs 2 extra mana each turn during upkeep. If target enchantment’s controller cannot or will not pay this extra mana, Power Leak does 1 damage to him or her for each unpaid mana. Power Sink XU, Interrupt, Alpha Edition Common Target spell is countered unless its caster spends X more mana; caster of target spell can’t choose to let it be countered. If caster of target spell doesn’t have enough mana, all available mana from lands and mana pool must be paid but target spell will still be countered. Prodigal Sorcerer 2U, Summon Wizard 1/1, Alpha Edition Common Tap to do 1 damage to any target. Psionic Blast 2U, Instant, Alpha Edition Uncommon Psionic Blast does 4 damage to any target, but it does 2 damage to you as well. Psychic Venom 1U, Enchant Land, Alpha Edition Common Whenever target land is tapped, Psychic Venom does 2 damage to target land’s controller. Sea Serpent 5U, Summon Serpent 5/5, Alpha Edition Common Serpent cannot attack unless opponent has islands in play. Serpent is destroyed immediately if at any time controller has no islands in play. Siren’s Call U, Instant, Alpha Edition Uncommon All of opponent’s creatures that can attack must do so. Any non-wall creatures that cannot attack are destroyed at end of turn. Play only during opponent’s turn, before opponent’s attack. Creatures summoned this turn are unaffected by Siren’s Call. Sleight of Mind U, Interrupt, Alpha Edition Rare Change the text of any card being played or already in play by replacing one color word with another. For example, you can change “Counters red spells” to “Counters black spells.” Cannot change mana symbols. Spell Blast XU, Interrupt, Alpha Edition Common Target spell is countered; X is cost of target spell. Stasis 1U, Enchantment, Alpha Edition Rare Players do not get an untap phase. Pay U during your upkeep or Stasis is destroyed. Steal Artifact 2UU, Enchant Artifact, Alpha Edition Uncommon You control target artifact until enchantment is discarded or game ends. If target artifact was tapped when stolen, it stays tapped until you can untap it. If destroyed, target artifact is put in its owner’s graveyard. Thoughtlace U, Interrupt, Alpha Edition Rare Changes the color of one card either being played or already in play to blue. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Time Walk 1U, Sorcery, Alpha Edition Rare Take an extra turn after this one. Timetwister 2U, Sorcery, Alpha Edition Rare Set Timetwister aside in a new graveyard pile. Shuffle your hand, library, and graveyard together into a new library and draw a new hand of seven cards, leaving all cards in play where they are; opponent must do the same. Twiddle U, Instant, Alpha Edition Common Caster may tap or untap any one land, creature, or artifact in play. Unsummon U, Instant, Alpha Edition Common Return creature to owner’s hand; enchantments on creature are CARD ed. Unsummon cannot be played during the damage-dealing phase of an attack. Vesuvan Doppelganger 3UU, Summon Doppelganger */*, Alpha Edition Rare Upon summoning, Doppelganger acquires all normal characteristics (except color) of any one creature in play on either side; any enchantments on the original creature are not copied. During controller’s upkeep, Doppelganger may take on the characteristics of a different creature in play instead. Doppelganger may continue to copy a creature even after that creature leaves play, but if it switches it won’t be able to switch back. Volcanic Eruption XUUU, Sorcery, Alpha Edition Rare Destroys X mountains of your choice, and does X damage to each player and each creature in play. Wall of Air 1UU, Summon Wall 1/5, Alpha Edition Uncommon Flying Wall of Water 1UU, Summon Wall 0/5, Alpha Edition Uncommon U: +1/+0 until end of turn. Water Elemental 3UU, Summon Elemental 5/4, Alpha Edition Uncommon Animate Wall W, Enchant Wall, Alpha Edition Rare Target wall can now attack. Target wall’s power and toughness are unchanged, even if its power is 0. Armageddon 3W, Sorcery, Alpha Edition Rare All lands in play are destroyed. Balance 1W, Sorcery, Alpha Edition Rare Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Cards in hand and creatures in play must be equalized the same way. Creatures lost in this manner may not be regenerated. Benalish Hero W, Summon Hero 1/1, Alpha Edition Common Bands Black Ward W, Enchant Creature, Alpha Edition Uncommon Target creature gains protection from black. Blaze of Glory W, Instant, Alpha Edition Rare Target defending creature can and must block all attacking creatures it can legally block. For example, a normal non-flying target defender can and must block all normal non-flying attackers at once, but it cannot block any flying attackers. Controller of target defender may distribute damage among attackers as desired. Play before defense is chosen. Blessing WW, Enchant Creature, Alpha Edition Rare W: Target creature gains +1/+1 until end of turn. Blue Ward W, Enchant Creature, Alpha Edition Uncommon Target creature gains protection from blue. Castle 3W, Enchantment, Alpha Edition Uncommon Your untapped creatures gain +0/+2. Attacking creatures lose this bonus. Circle of Protection: Blue 1W, Enchantment, Alpha Edition Common 1: Prevents all damage against you from one blue source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Circle of Protection: Green 1W, Enchantment, Alpha Edition Common 1: Prevents all damage against you from one green source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Circle of Protection: Red 1W, Enchantment, Alpha Edition Common 1: Prevents all damage against you from one red source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Circle of Protection: White 1W, Enchantment, Alpha Edition Common 1: Prevents all damage against you from one white source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Consecrate Land W, Enchant Land, Alpha Edition Uncommon All enchantments on target land are destroyed. Land cannot be destroyed or further enchanted until Consecrate Land has been destroyed. Conversion 2WW, Enchantment, Alpha Edition Uncommon All mountains are considered plains while Conversion is in play. Pay WW during upkeep or Conversion is discarded. Crusade WW, Enchantment, Alpha Edition Rare All white creatures gain +1/+1. Death Ward W, Instant, Alpha Edition Common Regenerates target creature. Disenchant 1W, Instant, Alpha Edition Common Target enchantment or artifact must be discarded. Farmstead WWW, Enchant Land, Alpha Edition Rare Target land’s controller gains 1 life each upkeep if WW is spent. Target land still generates mana as usual. Green Ward W, Enchant Creature, Alpha Edition Uncommon Target creature gains protection from green. Guardian Angel XW, Instant, Alpha Edition Common Prevents X damage from being dealt to any one target. Any further damage to the same target this turn can be canceled by spending 1 mana per point of damage to be canceled. Healing Salve W, Instant, Alpha Edition Common Gain 3 life, or prevent up to 3 damage from being dealt to a single target. Holy Armor W, Enchant Creature, Alpha Edition Common Target creature gains +0/+2. W: Target creature gets extra +0/+1 until end of turn. Holy Strength W, Enchant Creature, Alpha Edition Common Target creature gains +1/+2. Island Sanctuary 1W, Enchantment, Alpha Edition Rare You may decline to draw a card from your library during draw phase. In exchange, until start of your next turn the only creatures that can damage you are those that fly or have islandwalk. Karma 2WW, Enchantment, Alpha Edition Uncommon Karma does 1 damage to player for each swamp player has in play. Damage occurs during player’s upkeep. Affects both players. Lance W, Enchant Creature, Alpha Edition Uncommon Target creature gains first strike. Mesa Pegasus 1W, Summon Pegasus 1/1, Alpha Edition Common Flying, bands Northern Paladin 2WW, Summon Paladin 3/3, Alpha Edition Rare WW and T: Destroys a black card in play. Cannot be used to cancel a black spell as it is being cast. Pearled Unicorn 2W, Summon Unicorn 2/2, Alpha Edition Common Personal Incarnation 3WWW, Summon Avatar 6/6, Alpha Edition Rare Caster can redirect any or all damage done to Personal Incarnation to self instead. The source of the damage is unchanged. If Personal Incarnation is destroyed, caster loses half his or her remaining life points, rounding up the loss. Purelace W, Interrupt, Alpha Edition Rare Changes the color of one card either being played or already in play to white. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Red Ward W, Enchant Creature, Alpha Edition Uncommon Target creature gains protection from red. Resurrection 2WW, Sorcery, Alpha Edition Uncommon Take a creature from your graveyard and put it directly into play. You can’t tap it until your next turn. Reverse Damage 1WW, Instant, Alpha Edition Rare All damage you have taken from any one source this turn is added to your life total instead of subtracted from it. Righteousness W, Instant, Alpha Edition Rare Target defending creature gains +7/+7 until end of turn. Samite Healer 1W, Summon Cleric 1/1, Alpha Edition Common Tap to prevent 1 damage to any target. Savannah Lions W, Summon Lions 2/1, Alpha Edition Rare Serra Angel 3WW, Summon Angel 4/4, Alpha Edition Uncommon Flying Does not tap when attacking. Swords to Plowshares W, Instant, Alpha Edition Uncommon Target creature is removed from game entirely; return to owner’s deck only when game is over. Creature’s controller gains life points equal to creature’s power. Veteran Bodyguard 3WW, Summon Bodyguard 2/5, Alpha Edition Rare Unless Bodyguard is tapped, any damage done to you by unblocked creatures is done instead to Bodyguard. You may not take this damage yourself, though you can prevent it if possible. Wall of Swords 3W, Summon Wall 3/5, Alpha Edition Uncommon Flying White Knight WW, Summon Knight 2/2, Alpha Edition Uncommon Protection from black, first strike White Ward W, Enchant Creature, Alpha Edition Uncommon Target creature gains protection from white. Wrath of God 2WW, Sorcery, Alpha Edition Rare All creatures in play are destroyed and cannot regenerate. *** End ***