>>> Exodus <<< Coat of Arms 5, Artifact, Exodus Rare Each creature gets +1/+1 for each other creature in play of the same creature type. (For example, if there are three Goblins in play, each of them gets +2/+2.) Erratic Portal 4, Artifact, Exodus Rare 1, T: Return target creature to owner’s hand unless its controller pays 1. Medicine Bag 3, Artifact, Exodus Uncommon 1, tap, Choose and discard a card: Regenerate target creature. Memory Crystal 3, Artifact, Exodus Rare All buyback costs are reduced by 2. Mindless Automaton 4, Artifact Creature 0/0, Exodus Rare Mindless Automaton comes into play with two +1/+1 counters on it. 1, Choose and discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. Null Brooch 4, Artifact, Exodus Rare 2, tap, Discard your hand: Counter target noncreature spell. Play this ability as an interrupt. Skyshaper 2, Artifact, Exodus Uncommon Sacrifice Skyshaper: All creatures you control gain flying until end of turn. Spellbook Artifact, Exodus Uncommon Skip your discard phase. Sphere of Resistance 2, Artifact, Exodus Rare All spells cost an additional 1 to play. Thopter Squadron 5, Artifact Creature 0/0, Exodus Rare Flying Thopter Squadron comes into play with three +1/+1 counters on it. 1, Remove a +1/+1 counter from Thopter Squadron: Put a Thopter token into play. Treat this token as a 1/1 artifact creature with flying. Play this ability as a sorcery. 1, Sacrifice a Thopter: Put a +1/+1 counter on Thopter Squadron. Play this ability as a sorcery. Transmogrifying Licid 3, Artifact Creature 2/2, Exodus Uncommon Transmogrifying Licid counts as a Licid. 1, T: Transmogrifying Licid loses this ability and becomes a creature enchantment that reads “Enchanted creature gets +1/+1 and counts as an artifact” instead of any other type of permanent. Move Transmogrifying Licid onto target creature. You may pay 1 to end this effect. Workhorse 6, Artifact Creature 0/0, Exodus Rare Workhorse comes into play with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add one colorless mana to your mana pool. Play this ability as a mana source. Carnophage B, Summon Zombie 2/2, Exodus Common During your upkeep, pay 1 life or tap Carnophage. Cat Burglar 3B, Summon Minion 2/2, Exodus Common 2B, T: Target player chooses and discards a card. Play this ability as a sorcery. Culling the Weak B, Mana Source, Exodus Common Sacrifice a creature: Add BBBB to your mana pool. Cursed Flesh B, Enchant Creature, Exodus Common Enchanted creature gets -1/-1 and cannot be blocked except by artifact creatures and black creatures. Dauthi Cutthroat 1B, Summon Minion 1/1, Exodus Uncommon Shadow (This creature can block or be blocked by only creatures with shadow.) 1B, T: Destroy target creature with shadow. Dauthi Jackal 2B, Summon Hound 2/1, Exodus Common Shadow (This creature can block or be blocked by only creatures with shadow.) BB, Sacrifice Dauthi Jackal: Destroy target blocking creature. Dauthi Warlord 1B, Summon Soldier */1, Exodus Uncommon Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord has power equal to the number of creatures with shadow in play. Death’s Duet 2B, Sorcery, Exodus Common Return two target creature cards from your graveyard to your hand. Entropic Specter 3BB, Summon Spirit */*, Exodus Rare Flying Entropic Specter has power and toughness each equal to the number of cards in target opponent’s hand. If Entropic Specter damages any player, that player chooses and discards a card. Fugue 3BB, Sorcery, Exodus Uncommon Target player chooses and discards three cards. Grollub 2B, Summon Beast 3/3, Exodus Common For each 1 damage dealt to Grollub, each opponent gains 1 life. Hatred 3BB, Instant, Exodus Rare Pay X life: Target creature gets +X/+0 until end of turn. Keeper of the Dead BB, Summon Wizard 1/2, Exodus Uncommon B, T: Destroy target nonblack creature. Play this ability only if that creature’s controller has at least two fewer creature cards in his or her graveyard than you have in yours. Mind Maggots 3B, Summon Insects 2/2, Exodus Uncommon When Mind Maggots comes into play, choose and discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. Nausea 1B, Sorcery, Exodus Common All creatures get -1/-1 until end of turn. Necrologia 3BB, Instant, Exodus Uncommon Play Necrologia only during your discard phase. Pay X life: Draw X cards. Oath of Ghouls 1B, Enchantment, Exodus Rare During each player’s upkeep, if there are more creature cards in that player’s graveyard than in target opponent’s graveyard, the player may return a creature card from his or her graveyard to his or her hand. Pit Spawn 4BBB, Summon Beast 6/4, Exodus Rare First strike During your upkeep, pay BB or sacrifice Pit Spawn. If Pit Spawn damages any creature, remove that creature from the game. Plaguebearer 1B, Summon Zombie 1/1, Exodus Rare XXB: Destroy target nonblack creature with total casting cost equal to X. Recurring Nightmare 2B, Enchantment, Exodus Rare Sacrifice a creature, Return Recurring Nightmare to owner’s hand: Put target creature card from your graveyard into play. Play this ability as a sorcery. Scare Tactics B, Instant, Exodus Common All creatures you control get +1/+0 until end of turn. Slaughter 2BB, Instant, Exodus Uncommon Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell’s effect.) Destroy target nonblack creature. That creature cannot be regenerated this turn. Spike Cannibal 1BB, Summon Spike 0/0, Exodus Uncommon Spike Cannibal comes into play with one +1/+1 counter on it. When Spike Cannibal comes into play, move all +1/+1 counters from all creatures onto Spike Cannibal. Thrull Surgeon 1B, Summon Thrull 1/1, Exodus Common 1B, Sacrifice Thrull Surgeon: Look at target player’s hand and choose one of those cards. That player discards that card. Play this ability as a sorcery. Vampire Hounds 2B, Summon Hounds 2/2, Exodus Common Choose and discard a creature card: Vampire Hounds gets +2/+2 until end of turn. Volrath’s Dungeon 2BB, Enchantment, Exodus Rare Any player may pay 5 life during his or her turn to destroy Volrath’s Dungeon. Choose and discard a card: Target player chooses a card in his or her hand and puts that card on top of his or her library. Play this ability as a sorcery. Avenging Druid 2G, Summon Druid 1/3, Exodus Common If Avenging Druid damages any opponent, you may reveal cards from your library until you reveal a land card. Put that land into play and put all other revealed cards into your graveyard. Bequeathal G, Enchant Creature, Exodus Common If enchanted creature is put into any graveyard, draw two cards. Cartographer 2G, Summon Townsfolk 2/2, Exodus Uncommon When Cartographer comes into play, you may return target land card from your graveyard to your hand. Crashing Boars 3GG, Summon Boars 4/4, Exodus Uncommon If Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. Elven Palisade G, Enchantment, Exodus Uncommon Sacrifice a forest: Target attacking creature gets -3/-0 until end of turn. Elvish Berserker G, Summon Elf 1/1, Exodus Common For each creature that blocks it, Elvish Berserker gets +1/+1 until end of turn. Jackalope Herd 3G, Summon Beasts 4/5, Exodus Common If you play any spell, return Jackalope Herd to owner’s hand. Keeper of the Beasts GG, Summon Wizard 1/2, Exodus Uncommon G, T: Put a Beast token into play. Treat this token as a 2/2 green creature. Play this ability only if target opponent controls more creatures than you. Manabond G, Enchantment, Exodus Rare During your discard phase, you may choose to put all land cards from your hand into play. If you do, discard the rest of your hand. Mirri, Cat Warrior 1GG, Summon Legend 2/3, Exodus Rare Mirri, Cat Warrior counts as a Cat Warrior. First strike; forestwalk (If defending player controls any forests, this creature is unblockable.) Attacking does not cause Mirri to tap. Oath of Druids 1G, Enchantment, Exodus Rare During each player’s upkeep, if that player controls fewer creatures than target opponent, the player may reveal cards from his or her library until he or she reveals a creature card. The player puts that creature into play and all other revealed cards into his or her graveyard. Plated Rootwalla 4G, Summon Lizard 3/3, Exodus Common 2G: Plated Rootwalla gets +3/+3 until end of turn. Play this ability only once each turn. Predatory Hunger G, Enchant Creature, Exodus Common Whenever any opponent successfully casts a creature spell, put a +1/+1 counter on enchanted creature. Pygmy Troll 1G, Summon Troll 1/1, Exodus Common For each creature that blocks it, Pygmy Troll gets +1/+1 until end of turn. G: Regenerate Pygmy Troll. Rabid Wolverines 3GG, Summon Wolverines 4/4, Exodus Common For each creature that blocks it, Rabid Wolverines gets +1/+1 until end of turn. Reclaim G, Instant, Exodus Common Put target card from your graveyard on top of your library. Resuscitate 1G, Instant, Exodus Uncommon Until end of turn, each creature you control gains “1: Regenerate this creature.” Rootwater Alligator 3G, Summon Alligator 3/2, Exodus Common Sacrifice a forest: Regenerate Rootwater Alligator. Skyshroud Elite G, Summon Elves 1/1, Exodus Uncommon Skyshroud Elite gets +1/+2 as long as any opponent controls any nonbasic lands. Skyshroud War Beast 1G, Summon Beast */*, Exodus Rare Trample Skyshroud War Beast has power and toughness each equal to the number of nonbasic lands target opponent controls. Song of Serenity 1G, Enchantment, Exodus Uncommon Creatures with any enchantments on them cannot attack or block. Spike Hatcher 6G, Summon Spike 0/0, Exodus Rare Spike Hatcher comes into play with six +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. 1, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. Spike Rogue 1GG, Summon Spike 0/0, Exodus Uncommon Spike Rogue comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from any creature you control: Put a +1/+1 counter on Spike Rogue. Spike Weaver 2GG, Summon Spike 0/0, Exodus Rare Spike Weaver comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. 1, Remove a +1/+1 counter from Spike Weaver: Creatures deal no combat damage this turn. Survival of the Fittest 1G, Enchantment, Exodus Rare G, Choose and discard a creature card: Search your library for a creature card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards. Wood Elves 2G, Summon Elves 1/1, Exodus Common When Wood Elves comes into play, search your library for a forest card and put that forest into play. Shuffle your library afterwards. City of Traitors Land, Exodus Rare If you play a land, sacrifice City of Traitors. T: Add two colorless mana to your mana pool. Anarchist 4R, Summon Townsfolk 2/2, Exodus Common When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand. Cinder Crawler 1R, Summon Salamander 1/2, Exodus Common R: Cinder Crawler gets +1/+0 until end of turn. Use this ability only if Cinder Crawler is blocked. Dizzying Gaze R, Enchant Creature, Exodus Common Play Dizzying Gaze only on a creature you control. R: Enchanted creature deals 1 damage to target creature with flying. Fighting Chance R, Instant, Exodus Rare For each blocking creature, flip a coin. If you win the flip, that creature deals no combat damage this turn. Flowstone Flood 3R, Sorcery, Exodus Uncommon Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs when you play this spell. If you do, put Flowstone Flood into your hand instead of your graveyard as part of the spell’s effect.) Destroy target land. Furnace Brood 3R, Summon Elementals 3/3, Exodus Common R: Target creature cannot be regenerated this turn. Keeper of the Flame RR, Summon Wizard 1/2, Exodus Uncommon R, T: Keeper of the Flame deals 2 damage to target opponent. Use this ability only if that opponent has more life than you. Mage il-Vec 2R, Summon Wizard 2/2, Exodus Common tap, Discard a card at random: Mage il- Vec deals 1 damage to target creature or player. Maniacal Rage 1R, Enchant Creature, Exodus Common Enchanted creature gets +2/+2 and cannot block. Mogg Assassin 2R, Summon Goblin 2/1, Exodus Uncommon T: Flip a coin. If you win the flip, destroy target creature an opponent controls. Otherwise, destroy target creature of that opponent’s choice. Monstrous Hound 3R, Summon Hound 4/4, Exodus Rare Monstrous Hound cannot attack unless you control more lands than defending player. Monstrous Hound cannot block unless you control more lands than attacking player. Oath of Mages 1R, Enchantment, Exodus Rare During each player’s upkeep, if that player has less life than target opponent, he or she may have Oath of Mages deal 1 damage to that opponent. Ogre Shaman 3RR, Summon Ogre 3/3, Exodus Rare 2, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. Onslaught R, Enchantment, Exodus Common Whenever you successfully cast a creature spell, tap target creature. Pandemonium 3R, Enchantment, Exodus Rare Whenever any creature comes into play, that creature’s controller may choose to have it deal damage equal to its power to target creature or player. Paroxysm 1R, Enchant Creature, Exodus Uncommon During the upkeep of enchanted creature’s controller, reveal the top card of that player’s library to all players. If that card is a land card, destroy enchanted creature. Otherwise, enchanted creature gets +3/+3 until end of turn. (Return the card to the top of the player’s library, face down.) Price of Progress 1R, Instant, Exodus Uncommon Price of Progress deals 2 damage to each player for each nonbasic land he or she controls. Raging Goblin R, Summon Goblin 1/1, Exodus Common Raging Goblin is unaffected by summoning sickness. Ravenous Baboons 3R, Summon Apes 2/2, Exodus Rare When Ravenous Baboons comes into play, destroy target nonbasic land. Reckless Ogre 3R, Summon Ogre 3/2, Exodus Common If Reckless Ogre attacks and no other creatures do, it gets +3/+0 until end of turn. Sabertooth Wyvern 4R, Summon Drake 3/2, Exodus Uncommon Flying, first strike Scalding Salamander 2R, Summon Salamander 2/1, Exodus Uncommon 0: Scalding Salamander deals 1 damage to each creature without flying defending player controls. Play this ability only if Scalding Salamander is attacking and only once each turn. Seismic Assault RRR, Enchantment, Exodus Rare Choose and discard a land card: Seismic Assault deals 2 damage to target creature or player. Shattering Pulse 1R, Instant, Exodus Common Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell’s effect.) Destroy target artifact. Sonic Burst 1R, Instant, Exodus Common Discard a card at random: Sonic Burst deals 4 damage to target creature or player. Spellshock 2R, Enchantment, Exodus Uncommon Whenever any player successfully casts a spell, Spellshock deals 2 damage to him or her. Cunning 1U, Enchant Creature, Exodus Common Enchanted creature gets +3/+3. If enchanted creature attacks or blocks, sacrifice Cunning at end of turn. Curiosity U, Enchant Creature, Exodus Uncommon If enchanted creature damages an opponent, you may draw a card. Dominating Licid 1UU, Summon Licid 1/1, Exodus Rare 1UU, T: Dominating Licid loses this ability and becomes a creature enchantment that reads “Gain control of enchanted creature” instead of any other type of permanent. Move Dominating Licid onto target creature. You may pay U to end this effect. Ephemeron 4UU, Summon Illusion 4/4, Exodus Rare Flying Choose and discard a card: Return Ephemeron to owner’s hand. Equilibrium 1UU, Enchantment, Exodus Rare Whenever you successfully cast a creature spell, you may pay 1 to return target creature to owner’s hand. Ertai, Wizard Adept 2U, Summon Legend 1/1, Exodus Rare Ertai, Wizard Adept counts as a Wizard. 2UU, T: Counter target spell. Play this ability as an interrupt. Fade Away 2U, Sorcery, Exodus Common For each creature, that creature’s controller pays 1 or sacrifices a permanent. Forbid 1UU, Interrupt, Exodus Uncommon Buyback—Choose and discard two cards. (You may choose and discard two cards in addition to any other costs when you play this spell. If you do, put Forbid into your hand instead of your graveyard as part of the spell’s effect.) Counter target spell. Keeper of the Mind UU, Summon Wizard 1/2, Exodus Uncommon U, T: Draw a card. Play this ability only if target opponent has at least two more cards in hand than you.Coat of Arms 5, Artifact, Exodus Rare Each creature gets +1/+1 for each other creature in play of the same creature type. (For example, if there are three Goblins in play, each of them gets +2/+2.) Erratic Portal 4, Artifact, Exodus Rare 1, T: Return target creature to owner’s hand unless its controller pays 1. Medicine Bag 3, Artifact, Exodus Uncommon 1, tap, Choose and discard a card: Regenerate target creature. Memory Crystal 3, Artifact, Exodus Rare All buyback costs are reduced by 2. Mindless Automaton 4, Artifact Creature 0/0, Exodus Rare Mindless Automaton comes into play with two +1/+1 counters on it. 1, Choose and discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. Null Brooch 4, Artifact, Exodus Rare 2, tap, Discard your hand: Counter target noncreature spell. Play this ability as an interrupt. Skyshaper 2, Artifact, Exodus Uncommon Sacrifice Skyshaper: All creatures you control gain flying until end of turn. Spellbook Artifact, Exodus Uncommon Skip your discard phase. Sphere of Resistance 2, Artifact, Exodus Rare All spells cost an additional 1 to play. Thopter Squadron 5, Artifact Creature 0/0, Exodus Rare Flying Thopter Squadron comes into play with three +1/+1 counters on it. 1, Remove a +1/+1 counter from Thopter Squadron: Put a Thopter token into play. Treat this token as a 1/1 artifact creature with flying. Play this ability as a sorcery. 1, Sacrifice a Thopter: Put a +1/+1 counter on Thopter Squadron. Play this ability as a sorcery. Transmogrifying Licid 3, Artifact Creature 2/2, Exodus Uncommon Transmogrifying Licid counts as a Licid. 1, T: Transmogrifying Licid loses this ability and becomes a creature enchantment that reads “Enchanted creature gets +1/+1 and counts as an artifact” instead of any other type of permanent. Move Transmogrifying Licid onto target creature. You may pay 1 to end this effect. Workhorse 6, Artifact Creature 0/0, Exodus Rare Workhorse comes into play with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add one colorless mana to your mana pool. Play this ability as a mana source. Carnophage B, Summon Zombie 2/2, Exodus Common During your upkeep, pay 1 life or tap Carnophage. Cat Burglar 3B, Summon Minion 2/2, Exodus Common 2B, T: Target player chooses and discards a card. Play this ability as a sorcery. Culling the Weak B, Mana Source, Exodus Common Sacrifice a creature: Add BBBB to your mana pool. Cursed Flesh B, Enchant Creature, Exodus Common Enchanted creature gets -1/-1 and cannot be blocked except by artifact creatures and black creatures. Dauthi Cutthroat 1B, Summon Minion 1/1, Exodus Uncommon Shadow (This creature can block or be blocked by only creatures with shadow.) 1B, T: Destroy target creature with shadow. Dauthi Jackal 2B, Summon Hound 2/1, Exodus Common Shadow (This creature can block or be blocked by only creatures with shadow.) BB, Sacrifice Dauthi Jackal: Destroy target blocking creature. Dauthi Warlord 1B, Summon Soldier */1, Exodus Uncommon Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord has power equal to the number of creatures with shadow in play. Death’s Duet 2B, Sorcery, Exodus Common Return two target creature cards from your graveyard to your hand. Entropic Specter 3BB, Summon Spirit */*, Exodus Rare Flying Entropic Specter has power and toughness each equal to the number of cards in target opponent’s hand. If Entropic Specter damages any player, that player chooses and discards a card. Fugue 3BB, Sorcery, Exodus Uncommon Target player chooses and discards three cards. Grollub 2B, Summon Beast 3/3, Exodus Common For each 1 damage dealt to Grollub, each opponent gains 1 life. Hatred 3BB, Instant, Exodus Rare Pay X life: Target creature gets +X/+0 until end of turn. Keeper of the Dead BB, Summon Wizard 1/2, Exodus Uncommon B, T: Destroy target nonblack creature. Play this ability only if that creature’s controller has at least two fewer creature cards in his or her graveyard than you have in yours. Mind Maggots 3B, Summon Insects 2/2, Exodus Uncommon When Mind Maggots comes into play, choose and discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. Nausea 1B, Sorcery, Exodus Common All creatures get -1/-1 until end of turn. Necrologia 3BB, Instant, Exodus Uncommon Play Necrologia only during your discard phase. Pay X life: Draw X cards. Oath of Ghouls 1B, Enchantment, Exodus Rare During each player’s upkeep, if there are more creature cards in that player’s graveyard than in target opponent’s graveyard, the player may return a creature card from his or her graveyard to his or her hand. Pit Spawn 4BBB, Summon Beast 6/4, Exodus Rare First strike During your upkeep, pay BB or sacrifice Pit Spawn. If Pit Spawn damages any creature, remove that creature from the game. Plaguebearer 1B, Summon Zombie 1/1, Exodus Rare XXB: Destroy target nonblack creature with total casting cost equal to X. Recurring Nightmare 2B, Enchantment, Exodus Rare Sacrifice a creature, Return Recurring Nightmare to owner’s hand: Put target creature card from your graveyard into play. Play this ability as a sorcery. Scare Tactics B, Instant, Exodus Common All creatures you control get +1/+0 until end of turn. Slaughter 2BB, Instant, Exodus Uncommon Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell’s effect.) Destroy target nonblack creature. That creature cannot be regenerated this turn. Spike Cannibal 1BB, Summon Spike 0/0, Exodus Uncommon Spike Cannibal comes into play with one +1/+1 counter on it. When Spike Cannibal comes into play, move all +1/+1 counters from all creatures onto Spike Cannibal. Thrull Surgeon 1B, Summon Thrull 1/1, Exodus Common 1B, Sacrifice Thrull Surgeon: Look at target player’s hand and choose one of those cards. That player discards that card. Play this ability as a sorcery. Vampire Hounds 2B, Summon Hounds 2/2, Exodus Common Choose and discard a creature card: Vampire Hounds gets +2/+2 until end of turn. Volrath’s Dungeon 2BB, Enchantment, Exodus Rare Any player may pay 5 life during his or her turn to destroy Volrath’s Dungeon. Choose and discard a card: Target player chooses a card in his or her hand and puts that card on top of his or her library. Play this ability as a sorcery. Avenging Druid 2G, Summon Druid 1/3, Exodus Common If Avenging Druid damages any opponent, you may reveal cards from your library until you reveal a land card. Put that land into play and put all other revealed cards into your graveyard. Bequeathal G, Enchant Creature, Exodus Common If enchanted creature is put into any graveyard, draw two cards. Cartographer 2G, Summon Townsfolk 2/2, Exodus Uncommon When Cartographer comes into play, you may return target land card from your graveyard to your hand. Crashing Boars 3GG, Summon Boars 4/4, Exodus Uncommon If Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. Elven Palisade G, Enchantment, Exodus Uncommon Sacrifice a forest: Target attacking creature gets -3/-0 until end of turn. Elvish Berserker G, Summon Elf 1/1, Exodus Common For each creature that blocks it, Elvish Berserker gets +1/+1 until end of turn. Jackalope Herd 3G, Summon Beasts 4/5, Exodus Common If you play any spell, return Jackalope Herd to owner’s hand. Keeper of the Beasts GG, Summon Wizard 1/2, Exodus Uncommon G, T: Put a Beast token into play. Treat this token as a 2/2 green creature. Play this ability only if target opponent controls more creatures than you. Manabond G, Enchantment, Exodus Rare During your discard phase, you may choose to put all land cards from your hand into play. If you do, discard the rest of your hand. Mirri, Cat Warrior 1GG, Summon Legend 2/3, Exodus Rare Mirri, Cat Warrior counts as a Cat Warrior. First strike; forestwalk (If defending player controls any forests, this creature is unblockable.) Attacking does not cause Mirri to tap. Oath of Druids 1G, Enchantment, Exodus Rare During each player’s upkeep, if that player controls fewer creatures than target opponent, the player may reveal cards from his or her library until he or she reveals a creature card. The player puts that creature into play and all other revealed cards into his or her graveyard. Plated Rootwalla 4G, Summon Lizard 3/3, Exodus Common 2G: Plated Rootwalla gets +3/+3 until end of turn. Play this ability only once each turn. Predatory Hunger G, Enchant Creature, Exodus Common Whenever any opponent successfully casts a creature spell, put a +1/+1 counter on enchanted creature. Pygmy Troll 1G, Summon Troll 1/1, Exodus Common For each creature that blocks it, Pygmy Troll gets +1/+1 until end of turn. G: Regenerate Pygmy Troll. Rabid Wolverines 3GG, Summon Wolverines 4/4, Exodus Common For each creature that blocks it, Rabid Wolverines gets +1/+1 until end of turn. Reclaim G, Instant, Exodus Common Put target card from your graveyard on top of your library. Resuscitate 1G, Instant, Exodus Uncommon Until end of turn, each creature you control gains “1: Regenerate this creature.” Rootwater Alligator 3G, Summon Alligator 3/2, Exodus Common Sacrifice a forest: Regenerate Rootwater Alligator. Skyshroud Elite G, Summon Elves 1/1, Exodus Uncommon Skyshroud Elite gets +1/+2 as long as any opponent controls any nonbasic lands. Skyshroud War Beast 1G, Summon Beast */*, Exodus Rare Trample Skyshroud War Beast has power and toughness each equal to the number of nonbasic lands target opponent controls. Song of Serenity 1G, Enchantment, Exodus Uncommon Creatures with any enchantments on them cannot attack or block. Spike Hatcher 6G, Summon Spike 0/0, Exodus Rare Spike Hatcher comes into play with six +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. 1, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. Spike Rogue 1GG, Summon Spike 0/0, Exodus Uncommon Spike Rogue comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from any creature you control: Put a +1/+1 counter on Spike Rogue. Spike Weaver 2GG, Summon Spike 0/0, Exodus Rare Spike Weaver comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. 1, Remove a +1/+1 counter from Spike Weaver: Creatures deal no combat damage this turn. Survival of the Fittest 1G, Enchantment, Exodus Rare G, Choose and discard a creature card: Search your library for a creature card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards. Wood Elves 2G, Summon Elves 1/1, Exodus Common When Wood Elves comes into play, search your library for a forest card and put that forest into play. Shuffle your library afterwards. City of Traitors Land, Exodus Rare If you play a land, sacrifice City of Traitors. T: Add two colorless mana to your mana pool. Anarchist 4R, Summon Townsfolk 2/2, Exodus Common When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand. Cinder Crawler 1R, Summon Salamander 1/2, Exodus Common R: Cinder Crawler gets +1/+0 until end of turn. Use this ability only if Cinder Crawler is blocked. Dizzying Gaze R, Enchant Creature, Exodus Common Play Dizzying Gaze only on a creature you control. R: Enchanted creature deals 1 damage to target creature with flying. Fighting Chance R, Instant, Exodus Rare For each blocking creature, flip a coin. If you win the flip, that creature deals no combat damage this turn. Flowstone Flood 3R, Sorcery, Exodus Uncommon Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs when you play this spell. If you do, put Flowstone Flood into your hand instead of your graveyard as part of the spell’s effect.) Destroy target land. Furnace Brood 3R, Summon Elementals 3/3, Exodus Common R: Target creature cannot be regenerated this turn. Keeper of the Flame RR, Summon Wizard 1/2, Exodus Uncommon R, T: Keeper of the Flame deals 2 damage to target opponent. Use this ability only if that opponent has more life than you. Mage il-Vec 2R, Summon Wizard 2/2, Exodus Common tap, Discard a card at random: Mage il- Vec deals 1 damage to target creature or player. Maniacal Rage 1R, Enchant Creature, Exodus Common Enchanted creature gets +2/+2 and cannot block. Mogg Assassin 2R, Summon Goblin 2/1, Exodus Uncommon T: Flip a coin. If you win the flip, destroy target creature an opponent controls. Otherwise, destroy target creature of that opponent’s choice. Monstrous Hound 3R, Summon Hound 4/4, Exodus Rare Monstrous Hound cannot attack unless you control more lands than defending player. Monstrous Hound cannot block unless you control more lands than attacking player. Oath of Mages 1R, Enchantment, Exodus Rare During each player’s upkeep, if that player has less life than target opponent, he or she may have Oath of Mages deal 1 damage to that opponent. Ogre Shaman 3RR, Summon Ogre 3/3, Exodus Rare 2, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. Onslaught R, Enchantment, Exodus Common Whenever you successfully cast a creature spell, tap target creature. Pandemonium 3R, Enchantment, Exodus Rare Whenever any creature comes into play, that creature’s controller may choose to have it deal damage equal to its power to target creature or player. Paroxysm 1R, Enchant Creature, Exodus Uncommon During the upkeep of enchanted creature’s controller, reveal the top card of that player’s library to all players. If that card is a land card, destroy enchanted creature. Otherwise, enchanted creature gets +3/+3 until end of turn. (Return the card to the top of the player’s library, face down.) Price of Progress 1R, Instant, Exodus Uncommon Price of Progress deals 2 damage to each player for each nonbasic land he or she controls. Raging Goblin R, Summon Goblin 1/1, Exodus Common Raging Goblin is unaffected by summoning sickness. Ravenous Baboons 3R, Summon Apes 2/2, Exodus Rare When Ravenous Baboons comes into play, destroy target nonbasic land. Reckless Ogre 3R, Summon Ogre 3/2, Exodus Common If Reckless Ogre attacks and no other creatures do, it gets +3/+0 until end of turn. Sabertooth Wyvern 4R, Summon Drake 3/2, Exodus Uncommon Flying, first strike Scalding Salamander 2R, Summon Salamander 2/1, Exodus Uncommon 0: Scalding Salamander deals 1 damage to each creature without flying defending player controls. Play this ability only if Scalding Salamander is attacking and only once each turn. Seismic Assault RRR, Enchantment, Exodus Rare Choose and discard a land card: Seismic Assault deals 2 damage to target creature or player. Shattering Pulse 1R, Instant, Exodus Common Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell’s effect.) Destroy target artifact. Sonic Burst 1R, Instant, Exodus Common Discard a card at random: Sonic Burst deals 4 damage to target creature or player. Spellshock 2R, Enchantment, Exodus Uncommon Whenever any player successfully casts a spell, Spellshock deals 2 damage to him or her. Cunning 1U, Enchant Creature, Exodus Common Enchanted creature gets +3/+3. If enchanted creature attacks or blocks, sacrifice Cunning at end of turn. Curiosity U, Enchant Creature, Exodus Uncommon If enchanted creature damages an opponent, you may draw a card. Dominating Licid 1UU, Summon Licid 1/1, Exodus Rare 1UU, T: Dominating Licid loses this ability and becomes a creature enchantment that reads “Gain control of enchanted creature” instead of any other type of permanent. Move Dominating Licid onto target creature. You may pay U to end this effect. Ephemeron 4UU, Summon Illusion 4/4, Exodus Rare Flying Choose and discard a card: Return Ephemeron to owner’s hand. Equilibrium 1UU, Enchantment, Exodus Rare Whenever you successfully cast a creature spell, you may pay 1 to return target creature to owner’s hand. Ertai, Wizard Adept 2U, Summon Legend 1/1, Exodus Rare Ertai, Wizard Adept counts as a Wizard. 2UU, T: Counter target spell. Play this ability as an interrupt. Fade Away 2U, Sorcery, Exodus Common For each creature, that creature’s controller pays 1 or sacrifices a permanent. Forbid 1UU, Interrupt, Exodus Uncommon Buyback—Choose and discard two cards. (You may choose and discard two cards in addition to any other costs when you play this spell. If you do, put Forbid into your hand instead of your graveyard as part of the spell’s effect.) Counter target spell. Keeper of the Mind UU, Summon Wizard 1/2, Exodus Uncommon U, T: Draw a card. Play this ability only if target opponent has at least two more cards in hand than you. Killer Whale 3UU, Summon Whale 3/5, Exodus Uncommon U: Killer Whale gains flying until end of turn. Mana Breach 2U, Enchantment, Exodus Rare Whenever any player plays a spell, that player returns a land he or she controls to owner’s hand. Merfolk Looter 1U, Summon Merfolk 1/1, Exodus Common T: Draw a card, then choose and discard a card. Mind Over Matter 2UUUU, Enchantment, Exodus Rare Choose and discard a card: Tap or untap target artifact, creature, or land. Mirozel 3U, Summon Illusion 2/3, Exodus Uncommon Flying If Mirozel is the target of any spell or ability, return Mirozel to owner's hand. Oath of Scholars 3U, Enchantment, Exodus Rare During each player’s upkeep, if that player has fewer cards in hand than target opponent, the player may discard his or her hand and draw three cards. Robe of Mirrors U, Enchant Creature, Exodus Common Enchanted creature cannot be the target of spells or abilities. Rootwater Mystic U, Summon Merfolk 1/1, Exodus Common 1U: Look at the top card of target player’s library. School of Piranha 1U, Summon Fish 3/3, Exodus Common During your upkeep, pay 1U or sacrifice School of Piranha. Scrivener 4U, Summon Townsfolk 2/2, Exodus Uncommon When Scrivener comes into play, you may return target instant or interrupt card from your graveyard to your hand. Thalakos Drifters 2UU, Summon Townsfolk 3/3, Exodus Uncommon Choose and discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) Thalakos Scout 2U, Summon Soldier 2/1, Exodus Common Shadow (This creature can block or be blocked by only creatures with shadow.) Choose and discard a card: Return Thalakos Scout to owner’s hand. Theft of Dreams 2U, Sorcery, Exodus Common For each tapped creature target opponent controls, draw a card. Treasure Trove 2UU, Enchantment, Exodus Uncommon 2UU: Draw a card. Wayward Soul 2UU, Summon Spirit 3/2, Exodus Common Flying U: Put Wayward Soul on top of owner’s library. Whiptongue Frog 2U, Summon Frog 1/3, Exodus Common U: Whiptongue Frog gains flying until end of turn. Æther Tide XU, Sorcery, Exodus Common Choose and discard X creature cards: Return X target creatures to their owner’s hand. Allay 1W, Instant, Exodus Common Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Destroy target enchantment. Angelic Blessing 2W, Sorcery, Exodus Common Target creature gets +3/+3 and gains flying until end of turn. Cataclysm 2WW, Sorcery, Exodus Rare Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land and sacrifices the rest. Charging Paladin 2W, Summon Knight 2/2, Exodus Common If Charging Paladin attacks, it gets +0/+3 until end of turn. Convalescence 1W, Enchantment, Exodus Rare During your upkeep, if you have 10 or less life, gain 1 life. Exalted Dragon 4WW, Summon Dragon 5/5, Exodus Rare Flying Each turn, Exalted Dragon cannot attack unless you sacrifice a land. High Ground W, Enchantment, Exodus Uncommon Each creature you control may block one additional creature. (All defense must be legal.) Keeper of the Light WW, Summon Wizard 1/2, Exodus Uncommon W, T: Gain 3 life. Play this ability only if you have less life than target opponent. Kor Chant 2W, Instant, Exodus Common Redirect to target creature all damage dealt to any one creature you control from any one source. Limited Resources W, Enchantment, Exodus Rare When Limited Resources comes into play, each player chooses five lands he or she controls and sacrifices the rest. As long as there are ten or more lands in play, players cannot play lands. Oath of Lieges 1W, Enchantment, Exodus Rare During each player’s upkeep, if that player controls fewer lands than target opponent, the player may search his or her library for a basic land card and put that land into play. The player shuffles his or her library afterwards. Paladin en-Vec 1WW, Summon Knight 2/2, Exodus Rare First strike, protection from black, protection from red Peace of Mind 1W, Enchantment, Exodus Uncommon W, Choose and discard a card: Gain 3 life. Pegasus Stampede 1W, Sorcery, Exodus Uncommon Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs when you play this spell. If you do, put Pegasus Stampede into your hand instead of your graveyard as part of the spell’s effect.) Put a Pegasus token into play. Treat this token as a 1/1 white creature with flying. Penance 2W, Enchantment, Exodus Uncommon Choose a card from your hand and put that card on top of your library: Prevent all damage from a black or red source. (Treat further damage from that source normally.) Reaping the Rewards W, Instant, Exodus Common Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs when you play this spell. If you do, put Reaping the Rewards into your hand instead of your graveyard as part of the spell’s effect.) Gain 2 life. Reconnaissance W, Enchantment, Exodus Uncommon 0: Remove target attacking creature you control from combat and untap it. (That creature neither deals nor receives combat damage this turn.) Shackles 2W, Enchant Creature, Exodus Common Enchanted creature does not untap during its controller’s untap phase. W: Return Shackles to owner’s hand. Shield Mate W, Summon Soldier 1/1, Exodus Common Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. Soltari Visionary 1WW, Summon Cleric 2/2, Exodus Common Shadow (This creature can block or be blocked by only creatures with shadow.) If Soltari Visionary damages any player, destroy target enchantment that player controls. Soul Warden W, Summon Cleric 1/1, Exodus Common Whenever any other creature comes into play, gain 1 life. Standing Troops 2W, Summon Soldiers 1/4, Exodus Common Attacking does not cause Standing Troops to tap. Treasure Hunter 2W, Summon Townsfolk 2/2, Exodus Uncommon When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand. Wall of Nets 1WW, Summon Wall 0/7, Exodus Rare (Walls cannot attack.) At end of combat, remove from the game all creatures blocked by Wall of Nets. If Wall of Nets leaves play, return to play under their owners’ control all creatures removed from the game with Wall of Nets. Welkin Hawk 1W, Summon Bird 1/1, Exodus Common Flying If Welkin Hawk is put into any graveyard from play, you may search your library for a Welkin Hawk card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards. Zealots en-Dal 3W, Summon Soldiers 2/4, Exodus Uncommon During your upkeep, if all nonland permanents you control are white, gain 1 life. *** End ***