>>> Homelands <<< 140 Cards Apocalypse Chime 2, Artifact, Homelands Rare 2, T: Sacrifice Apocalypse Chime to bury all cards from the Homelands expansion. Clockwork Gnomes 4, Artifact Creature 2/2, Homelands Common 3, T: Regenerate target artifact creature. Clockwork Steed 4, Artifact Creature 0/3, Homelands Common Cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Steed attacked or blocked, remove one of these counters. X, T: Put X +1/+0 counters on Clockwork Steed. You may have no more than four of these counters on Clockwork Steed. Use this ability only during your upkeep. Clockwork Swarm 4, Artifact Creature 0/3, Homelands Common Cannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, T: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep. Didgeridoo 1, Artifact, Homelands Rare 3: Take a Minotaur from your hand and put it directly into play as though it were just summoned. Ebony Rhino 7, Artifact Creature 4/5, Homelands Common Trample Feroz’s Ban 6, Artifact, Homelands Rare Summon spells each cost an additional 2 to cast. Joven’s Tools 6, Artifact, Homelands Uncommon 4, T: Target creature cannot be blocked except by walls until end of turn. Roterothopter 1, Artifact Creature 0/2, Homelands Common Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn. Serrated Arrows 4, Artifact, Homelands Common When Serrated Arrows comes into play, put three arrowhead counters on it. During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it. T: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature. Baron Sengir 5BBB, Summon Legend 5/5, Homelands Rare Flying Whenever a creature is put into the graveyard the same turn Baron Sengir damaged it, put a +2/+2 counter on Baron Sengir. T: Regenerate target Vampire. Black Carriage 3BB, Summon Carriage 4/4, Homelands Rare Trample Does not untap during your untap phase. 0: Sacrifice a creature to untap Black Carriage. Use this ability only during your upkeep. Broken Visage 4B, Instant, Homelands Rare Bury target non-artifact attacking creature and put a Shadow token into play. Treat this token as a black creature with power and toughness equal to the power and toughness of that attacking creature. Bury Shadow token at end of turn. Cemetery Gate 2B, Summon Wall 0/5, Homelands Common Protection from black Cemetery Gate [Version 2] 2B, Summon Wall 0/5, Homelands Common Protection from black Drudge Spell BB, Enchantment, Homelands Uncommon B: Remove from the game two target creatures in your graveyard to put a Skeleton token into play. Treat this token as a 1/1 black creature with "B: Regenerate". If Drudge Spell leaves play, bury all Skeleton tokens. Dry Spell 1B, Sorcery, Homelands Common Dry Spell deals 1 damage to each creature and player. Dry Spell [Version 2] 1B, Sorcery, Homelands Common Dry Spell deals 1 damage to each creature and player. Feast of the Unicorn 3B, Enchant Creature, Homelands Common Target creature gets +4/+0. Feast of the Unicorn [Version 2] 3B, Enchant Creature, Homelands Common Target creature gets +4/+0. Funeral March 1BB, Enchant Creature, Homelands Common When target creature leaves play, that creature’s controller sacrifices a creature he or she controls. Ignore this effect if that player controls no creatures. Ghost Hounds 1B, Summon Hounds 1/1, Homelands Uncommon Attacking does not cause Ghost Hounds to tap. If assigned to block any white creatures or any white creatures are assigned to block it, Ghost Hounds gains first strike until end of turn. Grandmother Sengir 4B, Summon Legend 3/3, Homelands Rare 1B, T: Target creature gets -1/-1 until end of turn. Greater Werewolf 4B, Summon Lycanthrope 2/4, Homelands Common At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. Headstone 1B, Instant, Homelands Common Remove from the game target card in any graveyard. Draw a card at the beginning of the next turn’s upkeep. Ihsan’s Shade 3BBB, Summon Legend 5/5, Homelands Uncommon Protection from white Irini Sengir 2BB, Summon Legend 2/2, Homelands Uncommon White enchantments and green enchantments each cost an additional 2 to cast. Koskun Falls 2BB, Enchant World, Homelands Rare During your upkeep, tap target untapped creature you control or bury Koskun Falls. No creature can attack you unless its controller pays an additional 2 whenever that creature attacks. Sengir Autocrat 3B, Summon Autocrat 2/2, Homelands Uncommon When Sengir Autocrat comes into play, put three Serf tokens into play. Treat these tokens as 0/1 black creatures. If Sengir Autocrat leaves play, bury all Serf tokens. Sengir Bats 1BB, Summon Bats 1/2, Homelands Common Flying Whenever a creature is put into the graveyard the same turn Sengir Bats damaged it, put a +1/+1 counter on Sengir Bats. Sengir Bats [Version 2] 1BB, Summon Bats 1/2, Homelands Common Flying Whenever a creature is put into the graveyard the same turn Sengir Bats damaged it, put a +1/+1 counter on Sengir Bats. Timmerian Fiends 1BB, Summon Fiends 1/1, Homelands Rare Remove Timmerian Fiends from your deck before playing if not playing for ante. BBB: Sacrifice Timmerian Fiends to bury target artifact that any opponent owns in your graveyard. Put Timmerian Fiends into that opponent’s graveyard. This change in ownership is permanent. The opponent may ante an additional card to counter the effect. Torture B, Enchant Creature, Homelands Common Choose target creature. 1B: Put a -1/-1 counter on creature Torture enchants. Torture [Version 2] B, Enchant Creature, Homelands Common Choose target creature. 1B: Put a -1/-1 counter on creature Torture enchants. Veldrane of Sengir 5BB, Summon Legend 5/5, Homelands Rare 1BB: Forestwalk and -3/-0 until end of turn An-Havva Constable 1GG, Summon Constable 2/1+*, Homelands Rare An-Havva Constable has toughness equal to 1 plus the total number of green creatures in play. An-Havva Inn 1GG, Sorcery, Homelands Uncommon Gain 1+* life, where * is equal to the total number of green creatures in play. Autumn Willow 4GG, Summon Legend 4/4, Homelands Rare Cannot be the target of spells or effects. G: Target player may target Autumn Willow with spells or effects until end of turn. Carapace G, Enchant Creature, Homelands Common Target creature gets +0/+2. 0: Sacrifice Carapace to regenerate creature Carapace enchants. Carapace [Version 2] G, Enchant Creature, Homelands Common Target creature gets +0/+2. 0: Sacrifice Carapace to regenerate creature Carapace enchants. Daughter of Autumn 2GG, Summon Legend 2/4, Homelands Rare W: Redirect to Daughter of Autumn 1 damage dealt to a white creature. Faerie Noble 2G, Summon Noble 1/2, Homelands Rare Flying All Faeries you control get +0/+1. T: All Faeries you control get +1/+0 until end of turn. Folk of An-Havva G, Summon Folk of An-Havva 1/1, Homelands Common If assigned as a blocker, Folk of An-Havva gets +2/+0 until end of turn. Folk of An-Havva [Version 2] G, Summon Folk of An-Havva 1/1, Homelands Common If assigned as a blocker, Folk of An-Havva gets +2/+0 until end of turn. Hungry Mist 2GG, Summon Mist 6/2, Homelands Common During your upkeep, pay GG or bury Hungry Mist. Hungry Mist [Version 2] 2GG, Summon Mist 6/2, Homelands Common During your upkeep, pay GG or bury Hungry Mist. Joven’s Ferrets G, Summon Ferrets 1/1, Homelands Common If declared as an attacker, Joven’s Ferrets gets +0/+2 until end of turn. At end of combat, tap any creatures that blocked Joven’s Ferrets. Those creatures do not untap during their controller’s next untap phase. Leaping Lizard 1GG, Summon Lizard 2/3, Homelands Common 1G: Flying and -0/-1 until end of turn Mammoth Harness 3G, Enchant Creature, Homelands Rare Target creature loses flying. If any creature is assigned to block the creature Mammoth Harness enchants or has the creature Mammoth Harness enchants assigned to block it, that creature gains first strike until end of turn. Primal Order 2GG, Enchantment, Homelands Rare During each player’s upkeep, Primal Order deals 1 damage to that player for each non-basic land he or she controls. Renewal 2G, Sorcery, Homelands Common Sacrifice a land to search your library for a basic land and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards. Draw a card at the beginning of the next turn’s upkeep. Root Spider 3G, Summon Spider 2/2, Homelands Uncommon If assigned as a blocker, Root Spider gains first strike and gets +1/+0 until end of turn. Roots 3G, Enchant Creature, Homelands Uncommon Tap target creature without flying. That creature does not untap during its controller’s untap phase. Rysorian Badger 2G, Summon Badger 2/2, Homelands Rare If Rysorian Badger attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, remove from the game up to two target creatures from that player’s graveyard. Gain 1 life for each creature removed in this way. Shrink G, Instant, Homelands Common Target creature gets -5/-0 until end of turn. Shrink [Version 2] G, Instant, Homelands Common Target creature gets -5/-0 until end of turn. Spectral Bears 1G, Summon Bears 3/3, Homelands Uncommon If Spectral Bears is declared as an attacker and defending player controls no black cards, it does not untap during your next untap phase. Willow Faerie 1G, Summon Faerie 1/2, Homelands Common Flying Willow Faerie [Version 2] 1G, Summon Faerie 1/2, Homelands Common Flying Willow Priestess 2GG, Summon Faerie 2/2, Homelands Rare T: Take a Faerie from your hand and put it directly into play as though it were just summoned. 2G: Target green creature gains protection from black until end of turn. An-Havva Township Land, Homelands Uncommon T: Add one colorless mana to your mana pool. 1, T: Add G to your mana pool. 2, T: Add W to your mana pool. 2, T: Add R to your mana pool. Aysen Abbey Land, Homelands Uncommon T: Add one colorless mana to your mana pool. 1, T: Add W to your mana pool. 2, T: Add U to your mana pool. 2, T: Add G to your mana pool. Castle Sengir Land, Homelands Uncommon T: Add one colorless mana to your mana pool. 1, T: Add B to your mana pool. 2, T: Add U to your mana pool. 2, T: Add R to your mana pool. Koskun Keep Land, Homelands Uncommon T: Add one colorless mana to your mana pool. 1, T: Add R to your mana pool. 2, T: Add B to your mana pool. 2, T: Add G to your mana pool. Wizards’ School Land, Homelands Uncommon T: Add one colorless mana to your mana pool. 1, T: Add U to your mana pool. 2, T: Add W to your mana pool. 2, T: Add B to your mana pool. Aliban’s Tower 1R, Instant, Homelands Common Target blocking creature gets +3/+1 until end of turn. Aliban’s Tower [Version 2] 1R, Instant, Homelands Common Target blocking creature gets +3/+1 until end of turn. Ambush 3R, Instant, Homelands Common All blocking creatures gain first strike until end of turn. Ambush Party 4R, Summon Ambush Party 3/1, Homelands Common First strike Ambush Party can attack the turn it comes into play on your side. Ambush Party [Version 2] 4R, Summon Ambush Party 3/1, Homelands Common First strike Ambush Party can attack the turn it comes into play on your side. An-Zerrin Ruins 2RR, Enchantment, Homelands Rare Choose a creature type. Creatures of that type do not untap during their controller’s untap phase. Anaba Ancestor 1R, Summon Ghost 1/1, Homelands Rare T: Target Minotaur gets +1/+1 until end of turn. Anaba Bodyguard 3R, Summon Bodyguard 2/3, Homelands Common First strike Anaba Bodyguard [Version 2] 3R, Summon Bodyguard 2/3, Homelands Common First strike Anaba Shaman 3R, Summon Minotaur 2/2, Homelands Common R, T: Anaba Shaman deals 1 damage to target creature or player. Anaba Shaman [Version 2] 3R, Summon Minotaur 2/2, Homelands Common R, T: Anaba Shaman deals 1 damage to target creature or player. Anaba Spirit Crafter 2RR, Summon Minotaur 1/3, Homelands Rare All Minotaurs get +1/+0. Chandler 4R, Summon Legend 3/3, Homelands Common RRR, T: Destroy target artifact creature. Dwarven Pony R, Summon Pony 1/1, Homelands Rare 1R, T: Target Dwarf gains mountainwalk until end of turn. Dwarven Sea Clan 2R, Summon Dwarves 1/1, Homelands Rare T: At end of combat, Dwarven Sea Clan deals 2 damage to target attacking or blocking creature. Use this ability only if that creature’s controller controls any islands. Dwarven Trader R, Summon Dwarf 1/1, Homelands Common Dwarven Trader [Version 2] R, Summon Dwarf 1/1, Homelands Common Eron the Relentless 3RR, Summon Legend 5/2, Homelands Uncommon Eron the Relentless can attack the turn it comes into play on your side. RRR: Regenerate Evaporate 2R, Sorcery, Homelands Uncommon Evaporate deals 1 damage to each blue creature and white creature. Heart Wolf 3R, Summon Wolf 2/2, Homelands Rare First strike T: Target Dwarf gains first strike and gets +2/+0 until end of turn. If that Dwarf leaves play this turn, bury Heart Wolf. Use this ability only when attack or defense is announced. Ironclaw Curse R, Enchant Creature, Homelands Rare Target creature gets -0/-1. That creature cannot be assigned to block any creature with power greater than or equal to the toughness of the creature Ironclaw Curse enchants. Joven 3RR, Summon Legend 3/3, Homelands Common RRR, T: Destroy target non-creature artifact. Orcish Mine 1RR, Enchant Land, Homelands Uncommon When Orcish Mine comes into play, put three ore counters on it. During your upkeep and whenever target land becomes tapped, remove an ore counter from Orcish Mine. When the last ore counter is removed from Orcish Mine, destroy the land Orcish Mine enchants; Orcish Mine deals 2 damage to that land’s controller. Retribution 2RR, Sorcery, Homelands Uncommon Choose two target creatures controlled by an opponent. Bury one of those creatures, and put a -1/-1 counter on the other. That opponent chooses which creature is buried. Winter Sky R, Sorcery, Homelands Rare Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, Winter Sky deals 1 damage to each creature and player. Otherwise, each player draws a card. Baki’s Curse 2UU, Sorcery, Homelands Rare Baki’s Curse deals 2 damage to each creature for each creature enchantment on that creature. Chain Stasis U, Instant, Homelands Rare Tap or untap target creature. Whenever any player uses Chain Stasis to tap or untap a creature, that creature’s controller may pay 2U to use Chain Stasis to tap or untap any target creature. Coral Reef UU, Enchantment, Homelands Common When Coral Reef comes into play, put four polyp counters on it. 0: Sacrifice an island to put two polyp counters on Coral Reef. U: Tap target blue creature you control and remove a polyp counter from Coral Reef to put a +0/+1 counter on any target creature. Dark Maze 4U, Summon Wall 4/5, Homelands Common 0: Dark Maze can attack this turn. At end of turn, remove Dark Maze from the game. Dark Maze cannot attack the turn it comes under your control. Dark Maze [Version 2] 4U, Summon Wall 4/5, Homelands Common 0: Dark Maze can attack this turn. At end of turn, remove Dark Maze from the game. Dark Maze cannot attack the turn it comes under your control. Forget UU, Sorcery, Homelands Rare Target player chooses and discards 2 cards from his or her hand. If that player does not have enough cards in hand, his or her entire hand is discarded. The player then draws as many cards as he or she discarded in this way. Giant Albatross 1U, Summon Albatross 1/1, Homelands Common Flying 1U: Bury all creatures that damaged Giant Albatross this turn. The controller of any of those creatures may pay 2 life to prevent that creature from being buried. Effects that prevent or redirect damage cannot be used to counter this loss of life. Use this ability only when Giant Albatross is put into the graveyard from play. Giant Albatross [Version 2] 1U, Summon Albatross 1/1, Homelands Common Flying 1U: Bury all creatures that damaged Giant Albatross this turn. The controller of any of those creatures may pay 2 life to prevent that creature from being buried. Effects that prevent or redirect damage cannot be used to counter this loss of life. Use this ability only when Giant Albatross is put into the graveyard from play. Giant Oyster 2UU, Summon Oyster 0/3, Homelands Uncommon You may choose not to untap Giant Oyster during your untap phase. T: Target tapped creature does not untap during its controller’s untap phase as long as Giant Oyster remains tapped. During your upkeep, put a -1/-1 counter on that creature. If Giant Oyster becomes untapped or leaves play, remove all these counters from the creature. Jinx 1U, Instant, Homelands Common Target land becomes a basic land type of your choice until end of turn. Draw a card at the beginning of the next turn’s upkeep. Labyrinth Minotaur 3U, Summon Minotaur 1/4, Homelands Common Creatures Labyrinth Minotaur is assigned to block do not untap during their controller’s next untap phase. Labyrinth Minotaur [Version 2] 3U, Summon Minotaur 1/4, Homelands Common Creatures Labyrinth Minotaur is assigned to block do not untap during their controller’s next untap phase. Marjhan 5UU, Summon Serpent 8/8, Homelands Rare Does not untap during your untap phase. Marjhan cannot attack if defending player controls no islands. If at any time you control no islands, bury Marjhan. UU: Sacrifice a creature to untap Marjhan. Use this ability only during your upkeep. UU: -1/-0 until end of turn. Marjhan deals 1 damage to target attacking creature without flying. Memory Lapse 1U, Interrupt, Homelands Common Counter target spell. Put that spell on top of its owner’s library. Memory Lapse [Version 2] 1U, Interrupt, Homelands Common Counter target spell. Put that spell on top of its owner’s library. Merchant Scroll 1U, Sorcery, Homelands Common Search your library for a blue instant or interrupt. Reveal that card to all players and put it into your hand. Reshuffle your library afterwards. Mystic Decree 2UU, Enchant World, Homelands Rare All creatures lose flying and islandwalk. Narwhal 2UU, Summon Narwhal 2/2, Homelands Rare First strike, protection from red Reef Pirates 1UU, Summon Ships 2/2, Homelands Common Whenever Reef Pirates damages any opponent, take the top card of his or her library and put it into his or her graveyard. Reef Pirates [Version 2] 1UU, Summon Ships 2/2, Homelands Common Whenever Reef Pirates damages any opponent, take the top card of his or her library and put it into his or her graveyard. Reveka, Wizard Savant 2UU, Summon Legend 0/1, Homelands Rare T: Reveka deals 2 damage to target creature or player and does not untap during your next untap phase. Sea Sprite 1U, Summon Faerie 1/1, Homelands Uncommon Flying, protection from red Sea Troll 2U, Summon Troll 2/1, Homelands Uncommon U: Regenerate. Use this ability only during a turn in which Sea Troll blocked a blue creature or a blue creature blocked Sea Troll. Wall of Kelp UU, Summon Wall 0/3, Homelands Rare UU, T: Put a Kelp token into play. Treat this token as a 0/1 blue wall. Æther Storm 3U, Enchantment, Homelands Uncommon No summon spells may be cast. Any player may pay 4 life to bury Æther Storm. Effects that prevent or redirect damage cannot be used to counter this loss of life. Abbey Gargoyles 2WWW, Summon Gargoyles 3/4, Homelands Uncommon Flying, protection from red Abbey Matron 2W, Summon Cleric 1/3, Homelands Common W, T: +0/+3 until end of turn Abbey Matron [Version 2] 2W, Summon Cleric 1/3, Homelands Common W, T: +0/+3 until end of turn Aysen Bureaucrats 1W, Summon Bureaucrats 1/1, Homelands Common T: Tap target creature with power no greater than 2. Aysen Bureaucrats [Version 2] 1W, Summon Bureaucrats 1/1, Homelands Common T: Tap target creature with power no greater than 2. Aysen Crusader 2WW, Summon Crusader 2+*/2+*, Homelands Rare Aysen Crusader has power and toughness each equal to 2 plus the number of Heroes you control. Aysen Highway 3WWW, Enchantment, Homelands Rare All white creatures gain plainswalk. Beast Walkers 1WW, Summon Heroes 2/2, Homelands Rare G: Banding until end of turn Death Speakers W, Summon Speakers 1/1, Homelands Uncommon Protection from black Hazduhr the Abbot 3WW, Summon Legend 2/5, Homelands Rare X, T: Redirect to Hazduhr the Abbot X damage dealt to any white creature you control. Leeches 1WW, Sorcery, Homelands Rare Target player loses all poison counters. Leeches deals 1 damage to that player for each poison counter removed in this way. Mesa Falcon 1W, Summon Falcon 1/1, Homelands Common Flying 1W: +0/+1 until end of turn Mesa Falcon [Version 2] 1W, Summon Falcon 1/1, Homelands Common Flying 1W: +0/+1 until end of turn Prophecy W, Sorcery, Homelands Common Reveal the top card of target opponent’s library to all players. If it is a land, gain 1 life. That opponent then shuffles his or her library. Draw a card at the beginning of the next turn’s upkeep. Rashka the Slayer 3WW, Summon Legend 3/3, Homelands Uncommon Can block creatures with flying. If assigned to block any black creatures, Rashka the Slayer gets +1/+2 until end of turn. Samite Alchemist 3W, Summon Alchemist 0/2, Homelands Common WW, T: Prevent up to 4 damage to a creature you control. Tap that creature. The creature does not untap during your next untap phase. Samite Alchemist [Version 2] 3W, Summon Alchemist 0/2, Homelands Common WW, T: Prevent up to 4 damage to a creature you control. Tap that creature. The creature does not untap during your next untap phase. Serra Aviary 3W, Enchant World, Homelands Rare All creatures with flying get +1/+1. Serra Bestiary WW, Enchant Creature, Homelands Common During your upkeep, pay WW or bury Serra Bestiary. Target creature cannot attack, block, or use any ability that includes tap in the activation cost. Serra Inquisitors 4W, Summon Inquisitors 3/3, Homelands Uncommon If assigned to block any black creatures or any black creatures are assigned to block it, Serra Inquisitors gets +2/+0 until end of turn. Serra Paladin 2WW, Summon Paladin 2/2, Homelands Common T: Prevent 1 damage to any creature or player. 1WW, T: Attacking does not cause target creature to tap this turn. Soraya the Falconer 1WW, Summon Legend 2/2, Homelands Rare All Falcons get +1/+1. 1W: Target Falcon gains banding until end of turn. Trade Caravan W, Summon Caravan 1/1, Homelands Common During your upkeep, put a currency counter on Trade Caravan. 0: Remove two currency counters from Trade Caravan to untap target basic land. Use this ability only during any opponent’s upkeep. Trade Caravan [Version 2] W, Summon Caravan 1/1, Homelands Common During your upkeep, put a currency counter on Trade Caravan. 0: Remove two currency counters from Trade Caravan to untap target basic land. Use this ability only during any opponent’s upkeep. Truce 2W, Instant, Homelands Rare Each player may draw up to two cards. For each card less than two any player draws, that player gains 2 life. *** End ***