/* Prophecy Spoiler List Chimeric Idol 3, Artifact, Prophecy Uncommon 0: Tap all lands you control. Chimeric Idol becomes a 3/3 artifact creature until end of turn. Copper-Leaf Angel 5, Artifact Creature — Angel 2/2, Prophecy Rare Flying T, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. Hollow Warrior 4, Artifact Creature — Golem 4/4, Prophecy Uncommon Hollow Warrior can’t attack or block unless you tap an untapped creature you control. (This cost is paid as attackers or blockers are declared.) Keldon Battlewagon 5, Artifact Creature 0/3, Prophecy Rare Trample Keldon Battlewagon can’t block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the tapped creature’s power. Well of Discovery 6, Artifact, Prophecy Rare At the end of your turn, if you control no untapped lands, draw a card. Well of Life 4, Artifact, Prophecy Uncommon At the end of your turn, if you control no untapped lands, you gain 2 life. Agent of Shauku 1B, Creature — Mercenary 1/1, Prophecy Common 1B, Sacrifice a land: Target creature gets +2/+0 until end of turn. Avatar of Woe 6BB, Creature — Avatar 6/5, Prophecy Rare If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play.Avatar of Woe can’t be blocked except by artifact creatures and/or black creatures. T: Destroy target creature. It can’t be regenerated. Bog Elemental 3BB, Creature — Elemental 5/4, Prophecy Rare Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. Bog Glider 2B, Creature — Mercenary 1/1, Prophecy Common Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library. Chilling Apparition 2B, Creature — Ghost 1/1, Prophecy Uncommon B: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card from his or her hand. Coffin Puppets 3BB, Creature — Zombie 3/3, Prophecy Rare Sacrifice two lands: Return Coffin Puppets to play. Play this ability only during your upkeep, only if Coffin Puppets is in your graveyard, and only if you control a swamp. Death Charmer 2B, Creature — Mercenary 2/2, Prophecy Common Whenever Death Charmer deals combat damage to a creature, that creature’s controller loses 2 life unless he or she pays 2. Despoil 3B, Sorcery, Prophecy Common Destroy target land. Its controller loses 2 life. Endbringer’s Revel 2B, Enchantment, Prophecy Uncommon 4: Return target creature card from a graveyard to its owner’s hand. Any player may play this ability but only any time he or she could play a sorcery. Fen Stalker 3B, Creature — Nightstalker 3/2, Prophecy Common Fen Stalker can’t be blocked except by artifact creatures and/or black creatures as long as you control no untapped lands. Flay 3B, Sorcery, Prophecy Common Target player discards a card at random from his or her hand. Then that player discards another card at random from his or her hand unless he or she pays 1. Greel, Mind Raker 3BB, Creature — Spellshaper Legend 3/3, Prophecy Rare XB, T, Discard two cards from your hand: Target player discards X cards at random from his or her hand. Greel’s Caress 1B, Enchant Creature, Prophecy Common You may play Greel’s Caress any time you could play an instant. Enchanted creature gets -3/-0. Infernal Genesis 4BB, Enchantment, Prophecy Rare At the beginning of each player’s upkeep, that player puts the top card of his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens into play, where X is that card’s converted mana cost. Nakaya Shade 1B, Creature — Shade 1/1, Prophecy Uncommon B: Nakaya Shade gets +1/+1 until end of turn unless any player pays 2. Noxious Field 1BB, Enchant Land, Prophecy Uncommon Enchanted land has “T: This land deals 1 damage to each creature and each player.” Outbreak 3B, Sorcery, Prophecy Uncommon You may discard a swamp from your hand instead of paying Outbreak’s mana cost. Choose a creature type. All creatures of that type get -1/-1 until end of turn. Pit Raptor 2BB, Creature — Mercenary 4/3, Prophecy Uncommon Flying, first strike At the beginning of your upkeep, sacrifice Pit Raptor unless you pay 2BB. Plague Fiend 1B, Creature — Insect 1/1, Prophecy Common Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays 2. Plague Wind 7BB, Sorcery, Prophecy Rare Destroy all creatures you don’t control. They can’t be regenerated. Rebel Informer 2B, Creature — Rebel Mercenary 1/2, Prophecy Rare Rebel Informer can’t be the target of white spells or abilities. 3: Put target Rebel card on the bottom of its owner’s library. Rhystic Syphon 3BB, Sorcery, Prophecy Uncommon Unless target player pays 3, he or she loses 5 life and you gain 5 life. Rhystic Tutor 2B, Sorcery, Prophecy Rare Unless any player pays 2, search your library for a card, put that card into your hand, then shuffle your library. Soul Strings XB, Sorcery, Prophecy Common Return two target creature cards from your graveyard to your hand unless any player pays X. Steal Strength 1B, Instant, Prophecy Common Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. Wall of Vipers 2B, Creature — Wall 2/4, Prophecy Uncommon (Walls can’t attack.) 3: Destroy Wall of Vipers and target creature it’s blocking. Any player may play this ability. Whipstitched Zombie 1B, Creature — Zombie 2/2, Prophecy Common At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay B. Avatar of Might 6GG, Creature — Avatar 8/8, Prophecy Rare Trample If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to play. Calming Verse 3G, Sorcery, Prophecy Common Destroy all enchantments you don’t control. Then, if you control an untapped land, destroy all enchantments you control. Darba 3G, Creature — Beast 5/4, Prophecy Uncommon At the beginning of your upkeep, sacrifice Darba unless you pay GG. Dual Nature 4GG, Enchantment, Prophecy Rare Whenever a creature card comes into play, its controller puts a creature token into play that’s a copy of that creature. Whenever a creature card leaves play, remove all tokens with the same name as that creature from the game. When Dual Nature leaves play, remove all tokens created with it from the game. Elephant Resurgence 1G, Sorcery, Prophecy Rare Each player puts a green Elephant creature token into play. Those creatures have “This creature’s power and toughness are each equal to the number of creature cards in its controller’s graveyard.” Forgotten Harvest 1G, Enchantment, Prophecy Rare At the beginning of your upkeep, you may remove a land card in your graveyard from the game. If you do, put a +1/+1 counter on target creature. Jolrael, Empress of Beasts 3GG, Creature — Spellshaper Legend 3/3, Prophecy Rare 2G, T, Discard two cards from your hand: Until end of turn, all lands target player controls are 3/3 creatures that are still lands. Jolrael’s Favor 1G, Enchant Creature, Prophecy Common You may play Jolrael’s Favor any time you could play an instant. 1G: Regenerate enchanted creature. Living Terrain 2GG, Enchant Land, Prophecy Uncommon Enchanted land is a 5/6 green Treefolk creature that’s still a land. Marsh Boa G, Creature — Snake 1/1, Prophecy Common Swampwalk (This creature is unblockable as long as defending player controls a swamp.) Mungha Wurm 2GG, Creature — Wurm 6/5, Prophecy Rare You can’t untap more than one land during your untap step. Pygmy Razorback 1G, Creature — Boar 2/1, Prophecy Common Trample Rib Cage Spider 2G, Creature — Spider 1/4, Prophecy Common Rib Cage Spider may block as though it had flying. Root Cage 1G, Enchantment, Prophecy Uncommon Mercenaries don’t untap during their controllers’ untap steps. Silt Crawler 2G, Creature — Beast 3/3, Prophecy Common When Silt Crawler comes into play, tap all lands you control. Snag 3G, Instant, Prophecy Uncommon You may discard a forest from your hand instead of paying Snag’s mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn. Spitting Spider 3GG, Creature — Spider 3/5, Prophecy Uncommon Spitting Spider may block as though it had flying. Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. Spore Frog G, Creature — Frog 1/1, Prophecy Common Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. Squirrel Wrangler 2GG, Creature — Druid 2/2, Prophecy Rare 1G, Sacrifice a land: Put two 1/1 green Squirrel creature tokens into play. 1G, Sacrifice a land: All Squirrels get +1/+1 until end of turn. Thresher Beast 3GG, Creature — Beast 4/4, Prophecy Common Whenever Thresher Beast becomes blocked, defending player sacrifices a land. Thrive XG, Sorcery, Prophecy Common Put a +1/+1 counter on each of X target creatures. Verdant Field 2G, Enchant Land, Prophecy Uncommon Enchanted land has “T: Target creature gets +1/+1 until end of turn.” Vintara Elephant 4G, Creature — Elephant 4/3, Prophecy Common Trample 3: Vintara Elephant loses trample until end of turn. Any player may play this ability. Vintara Snapper GG, Creature — Turtle 2/2, Prophecy Uncommon Vintara Snapper can’t be the target of spells or abilities as long as you control no untapped lands. Vitalizing Wind 8G, Instant, Prophecy Rare Creatures you control get +7/+7 until end of turn. Wild Might 1G, Instant, Prophecy Common Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays 2. Wing Storm 2G, Sorcery, Prophecy Uncommon Wing Storm deals X damage to each player, where X is twice the number of creatures with flying that player controls. Rhystic Cave Land, Prophecy Uncommon T: Add one mana of any color to your mana pool unless any player pays 1. Wintermoon Mesa Land, Prophecy Rare Wintermoon Mesa comes into play tapped. T: Add one colorless mana to your mana pool. 2, T, Sacrifice Wintermoon Mesa: Tap two target lands. Avatar of Fury 6RR, Creature — Avatar 6/6, Prophecy Rare Flying If an opponent controls seven or more lands, Avatar of Fury costs 6 less to play. R: Avatar of Fury gets +1/+0 until end of turn. Barbed Field 2RR, Enchant Land, Prophecy Uncommon Enchanted land has “T: This land deals 1 damage to target creature or player.” Branded Brawlers R, Creature — Soldier 2/2, Prophecy Common Branded Brawlers can’t attack if defending player controls an untapped land. Branded Brawlers can’t block if you control an untapped land. Brutal Suppression R, Enchantment, Prophecy Uncommon Activated abilities on Rebel cards cost an additional “Sacrifice a land” to play. Citadel of Pain 2R, Enchantment, Prophecy Uncommon At the end of each player’s turn, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. Devastate 3RR, Sorcery, Prophecy Common Destroy target land. Devastate deals 1 damage to each creature and each player. Fault Riders 2R, Creature — Soldier 2/2, Prophecy Common Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Play this ability only once each turn. Fickle Efreet 3R, Creature — Efreet 5/2, Prophecy Rare Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. Flameshot 3R, Sorcery, Prophecy Uncommon You may discard a mountain from your hand instead of paying Flameshot’s mana cost. Flameshot deals 3 damage divided as you choose among any number of target creatures. Inflame R, Instant, Prophecy Common Inflame deals 2 damage to each creature dealt damage this turn. Keldon Arsonist 2R, Creature — Soldier 1/1, Prophecy Uncommon 1, Sacrifice two lands: Destroy target land. Keldon Berserker 3R, Creature — Soldier 2/3, Prophecy Common Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. Keldon Firebombers 3RR, Creature — Soldier 3/3, Prophecy Rare When Keldon Firebombers comes into play, each player sacrifices all lands he or she controls except for three. Latulla, Keldon Overseer 3RR, Creature — Spellshaper Legend 3/3, Prophecy Rare XR, T, Discard two cards from your hand: Latulla, Keldon Overseer deals X damage to target creature or player. Latulla’s Orders 1R, Enchant Creature, Prophecy Common You may play Latulla’s Orders any time you could play an instant. Whenever enchanted creature deals combat damage to defending player, you may have it destroy target artifact that player controls. Lesser Gargadon 2RR, Creature — Beast 6/4, Prophecy Uncommon Whenever Lesser Gargadon attacks or blocks, sacrifice a land. Panic Attack 2R, Sorcery, Prophecy Common Up to three target creatures can’t block this turn. Rhystic Lightning 2R, Instant, Prophecy Common Rhystic Lightning deals 4 damage to target creature or player unless that creature’s controller or that player pays 2. If he or she does, Rhystic Lightning deals 2 damage to the creature or player. Ridgeline Rager 2R, Creature — Beast 1/2, Prophecy Common R: Ridgeline Rager gets +1/+0 until end of turn. Scoria Cat 3RR, Creature — Cat 3/3, Prophecy Uncommon Scoria Cat gets +3/+3 as long as you control no untapped lands. Search for Survivors 2R, Sorcery, Prophecy Rare Shuffle your graveyard. An opponent chooses a card from it at random. If that card is a creature card, put it into play. Otherwise, remove it from the game. Searing Wind 8R, Instant, Prophecy Rare Searing Wind deals 10 damage to target creature or player. Spur Grappler 2R, Creature — Beast 2/1, Prophecy Common Spur Grappler gets +2/+1 as long as you control no untapped lands. Task Mage Assembly 2R, Enchantment, Prophecy Rare When there are no creatures in play, sacrifice Task Mage Assembly. 2: Task Mage Assembly deals 1 damage to target creature. Any player may play this ability but only any time he or she could play a sorcery. Veteran Brawlers 1R, Creature — Soldier 4/4, Prophecy Rare Veteran Brawlers can’t attack if defending player controls an untapped land. Veteran Brawlers can’t block if you control an untapped land. Whip Sergeant 2R, Creature — Soldier 2/1, Prophecy Uncommon R: Target creature gains haste until end of turn. (It may attack and T the turn it comes under your control.) Zerapa Minotaur 2RR, Creature — Minotaur 3/3, Prophecy Common First strike 2: Zerapa Minotaur loses first strike until end of turn. Any player may play this ability. Alexi, Zephyr Mage 3UU, Creature — Spellshaper Legend 3/3, Prophecy Rare XU, T, Discard two cards from your hand: Return X target creatures to their owners’ hands. Alexi’s Cloak 1U, Enchant Creature, Prophecy Common You may play Alexi’s Cloak any time you could play an instant. Enchanted creature can’t be the target of spells or abilities. Avatar of Will 6UU, Creature — Avatar 5/6, Prophecy Rare Flying If an opponent has no cards in hand, Avatar of Will costs 6 less to play. Coastal Hornclaw 4U, Creature — Bird 3/3, Prophecy Common Sacrifice a land: Coastal Hornclaw gains flying until end of turn. Denying Wind 7UU, Sorcery, Prophecy Rare Search target player’s library for up to seven cards and remove them from the game. Then that player shuffles his or her library. Excavation 1U, Enchantment, Prophecy Uncommon 1, Sacrifice a land: Draw a card. Any player may play this ability. Foil 2UU, Instant, Prophecy Uncommon You may discard an island and another card from your hand instead of paying Foil’s mana cost. Counter target spell. Gulf Squid 3U, Creature — Beast 2/2, Prophecy Common When Gulf Squid comes into play, tap all lands target player controls. Hazy Homunculus 1U, Creature — Illusion 1/1, Prophecy Common Hazy Homunculus is unblockable as long as defending player controls an untapped land. Heightened Awareness 3UU, Enchantment, Prophecy Rare As Heightened Awareness comes into play, discard your hand. At the beginning of your draw step, draw a card. Mana Vapors 1U, Sorcery, Prophecy Uncommon Lands target player controls don’t untap during his or her next untap step. Overburden 1U, Enchantment, Prophecy Rare Whenever a player puts a creature card into play, that player returns a land he or she controls to its owner’s hand. Psychic Theft 1U, Sorcery, Prophecy Rare Look at target player’s hand, choose an instant or sorcery card from it, and remove that card from the game. You may play the card as though it were in your hand as long as the card remains removed from the game. At end of turn, if you haven’t played the card, return it to its owner’s hand. Quicksilver Wall 2U, Creature — Wall 1/6, Prophecy Uncommon (Walls can’t attack.) 4: Return Quicksilver Wall to its owner’s hand. Any player may play this ability. Rethink 2U, Instant, Prophecy Common Counter target spell unless its controller pays X, where X is its converted mana cost. Rhystic Deluge 2U, Enchantment, Prophecy Common U: Tap target creature unless its controller pays 1. Rhystic Scrying 2UU, Sorcery, Prophecy Uncommon Draw three cards. Then, if any player pays 2, discard three cards from your hand. Rhystic Study 2U, Enchantment, Prophecy Common Whenever an opponent plays a spell, you may draw a card unless that player pays 1. Ribbon Snake 1UU, Creature — Snake 2/3, Prophecy Common Flying 2: Ribbon Snake loses flying until end of turn. Any player may play this ability. Shrouded Serpent 4UUU, Creature — Serpent 4/4, Prophecy Rare Whenever Shrouded Serpent attacks, defending player may pay o4. If he or she doesn’t, Shrouded Serpent is unblockable this turn. Spiketail Drake 3UU, Creature — Drake 3/3, Prophecy Uncommon Flying Sacrifice Spiketail Drake: Counter target spell unless its controller pays 3. Spiketail Hatchling 1U, Creature — Drake 1/1, Prophecy Common Flying Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1. Stormwatch Eagle 3U, Creature — Bird 2/1, Prophecy Common Flying Sacrifice a land: Return Stormwatch Eagle to its owner’s hand. Sunken Field 1U, Enchant Land, Prophecy Uncommon Enchanted land has “T: Counter target spell unless its controller pays 1.” Troublesome Spirit 2UU, Creature — Spirit 3/4, Prophecy Rare Flying At the end of your turn, tap all lands you control. Windscouter 3U, Creature — Ship 3/3, Prophecy Uncommon Flying Whenever Windscouter attacks or blocks, return it to its owner’s hand at end of combat. Withdraw UU, Instant, Prophecy Common Return target creature to its owner’s hand. Then return another target creature to its owner’s hand unless its controller pays 1. Abolish 1WW, Instant, Prophecy Uncommon You may discard a plains from your hand instead of paying Abolish’s mana cost. Destroy target artifact or enchantment. Aura Fracture 2W, Enchantment, Prophecy Common Sacrifice a land: Destroy target enchantment. Avatar of Hope 6WW, Creature — Avatar 4/9, Prophecy Rare Flying If you have 3 life or less, Avatar of Hope costs 6 less to play.Avatar of Hope may block any number of creatures. Blessed Wind 7WW, Sorcery, Prophecy Rare Target player’s life total becomes 20. Celestial Convergence 2WW, Enchantment, Prophecy Rare Celestial Convergence comes into play with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. Diving Griffin 1WW, Creature — Griffin 2/2, Prophecy Common Flying Attacking doesn’t cause Diving Griffin to tap. Entangler 2WW, Enchant Creature, Prophecy Uncommon Enchanted creature may block any number of creatures. Excise XW, Instant, Prophecy Common Remove target attacking creature from the game unless its controller pays X. Flowering Field 1W, Enchant Land, Prophecy Uncommon Enchanted land has “T: Prevent the next 1 damage that would be dealt to target creature or player this turn.” Glittering Lion 2W, Creature — Cat 2/2, Prophecy Uncommon Prevent all damage that would be dealt to Glittering Lion. 3: Until end of turn, Glittering Lion loses “Prevent all damage that would be dealt to Glittering Lion.” Any player may play this ability. Glittering Lynx W, Creature — Cat 1/1, Prophecy Common Prevent all damage that would be dealt to Glittering Lynx.2: Until end of turn, Glittering Lynx loses “Prevent all damage that would be dealt to Glittering Lynx.” Any player may play this ability. Jeweled Spirit 3WW, Creature — Spirit 3/3, Prophecy Rare Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. Mageta the Lion 3WW, Creature — Spellshaper Legend 3/3, Prophecy Rare 2WW, T, Discard two cards from your hand: Destroy all creatures except for Mageta the Lion. Those creatures can’t be regenerated. Mageta’s Boon 1W, Enchant Creature, Prophecy Common You may play Mageta’s Boon any time you could play an instant.nchanted creature gets +1/+2. Mercenary Informer 2W, Creature — Rebel Mercenary 2/1, Prophecy Rare Mercenary Informer can’t be the target of black spells or abilities. 2W: Put target Mercenary card on the bottom of its owner’s library. Mine Bearer 2W, Creature — Soldier 1/1, Prophecy Common T, Sacrifice Mine Bearer: Destroy target attacking creature. Mirror Strike 3W, Instant, Prophecy Uncommon Target unblocked creature deals combat damage to its controller instead of to you this turn. Reveille Squad 2WW, Creature — Rebel 3/3, Prophecy Uncommon Whenever you’re attacked, if Reveille Squad is untapped, you may untap all creatures you control. Rhystic Circle 2WW, Enchantment, Prophecy Common 1: Any player may pay 1. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. Rhystic Shield 1W, Instant, Prophecy Common Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays 2. Samite Sanctuary 2W, Enchantment, Prophecy Rare 2: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may play this ability. Sheltering Prayers W, Enchantment, Prophecy Rare Basic lands each player controls can’t be the targets of spells or abilities as long as that player controls three or fewer lands. Shield Dancer 2W, Creature — Rebel 1/3, Prophecy Uncommon 2W: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. Soul Charmer 2W, Creature — Rebel 2/2, Prophecy Common Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature’s controller pays 2. Sword Dancer 1W, Creature — Rebel 1/2, Prophecy Uncommon WW: Target attacking creature gets -1/-0 until end of turn. Trenching Steed 3W, Creature — Rebel 2/3, Prophecy Common Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. Troubled Healer 2W, Creature — Cleric 1/2, Prophecy Common Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. *** END ***