>>> Revised Edition <<< 306 Cards Aladdin’s Lamp 10, Artifact, Revised Edition Rare X, T: Instead of drawing a card from the top of your library, draw X cards but choose only one to put in your hand. You must shuffle the leftover cards and put them at the bottom of your library. Aladdin’s Ring 8, Artifact, Revised Edition Rare 8, tap Aladdin’s Ring does 4 damage to any target. Ankh of Mishra 2, Artifact, Revised Edition Rare Ankh does 2 damage to anyone who puts a new land into play. Armageddon Clock 6, Artifact, Revised Edition Rare Put one counter on Armageddon Clock during each of your upkeeps. At the end of your upkeep, each player takes damage equal to the number of counters on the Clock. Any player may spend 4 during any upkeep to remove a counter. Basalt Monolith 3, Artifact, Revised Edition Uncommon T: Add 3 colorless mana to your mana pool. Does not untap as normal during untap phase; you may spend 3 at any other time to untap. Drawing mana from this artifact is played as an interrupt. Black Vise 1, Artifact, Revised Edition Uncommon If opponent has more than four cards in hand during his or her upkeep, Black Vise does 1 damage to opponent for each card in excess of four. Bottle of Suleiman 4, Artifact, Revised Edition Rare 1: Flip a coin, with opponent calling heads or tails while coin is in the air. If the flip ends up in opponent’s favor, Bottle of Suleiman does 5 damage to you. Otherwise, a 5/5 flying Djinn immediately comes into play on your side. Use a counter to represent Djinn. Djinn is treated exactly like a normal artifact creature except that if it leaves play it is removed from the game entirely. No matter how the flip turns out, Bottle of Suleiman is discarded after use. Brass Man 1, Artifact Creature 1/3, Revised Edition Uncommon Brass Man does not untap as normal; you must pay 1 during your upkeep phase to untap it. Celestial Prism 3, Artifact, Revised Edition Uncommon 2, T: Provides 1 mana of any color. This use is played as an interrupt. Clockwork Beast 6, Artifact Creature 0/4, Revised Edition Rare Put seven +1/+0 counters on Beast. After Beast attacks or blocks a creature, discard a counter. During the upkeep phase, controller may buy back lost counters for 1 per counter; this taps Beast. Conservator 4, Artifact, Revised Edition Uncommon 3, T: Prevent the loss of up to 2 life. Crystal Rod 1, Artifact, Revised Edition Uncommon 1: Any blue spell cast gives you 1 life. Can only give 1 life each time a blue spell is cast. Dancing Scimitar 4, Artifact Creature 1/5, Revised Edition Rare Flying Dingus Egg 4, Artifact, Revised Edition Rare Whenever anyone loses a land, Dingus Egg does 2 damage to that player for each land lost. Disrupting Scepter 3, Artifact, Revised Edition Rare 3, T: Opponent must discard one card of his or her choice. Can only be used during controller’s turn. Dragon Engine 3, Artifact Creature 1/3, Revised Edition Rare 2: +1/+0 Ebony Horse 3, Artifact, Revised Edition Rare 2, T: Remove one of your attacking creatures from combat. Treat this as if the creature never attacked, except that defenders assigned to block it cannot choose to block another creature. Flying Carpet 4, Artifact, Revised Edition Rare 2, T: Gives one creature flying ability until end of turn. If that creature is destroyed before end of turn, so is Flying Carpet. Glasses of Urza 1, Artifact, Revised Edition Uncommon T: You may look at opponent’s hand. Helm of Chatzuk 1, Artifact, Revised Edition Rare 1, T: You may give one creature banding ability until end of turn. Howling Mine 2, Artifact, Revised Edition Rare Each player must draw one extra card during the draw phase of each of his or her turns. Iron Star 1, Artifact, Revised Edition Uncommon 1: Any red spell cast gives you 1 life. Can only give 1 life each time a red spell is cast. Ivory Cup 1, Artifact, Revised Edition Uncommon 1: Any white spell cast gives you 1 life. Can only give 1 life each time a white spell is cast. Ivory Tower 1, Artifact, Revised Edition Rare During your upkeep phase, gain 1 life for each card in your hand above four. Jade Monolith 4, Artifact, Revised Edition Rare 1: You may take damage done to any creature on yourself instead, but you must take all of it. Source of damage is unchanged. Jandor’s Ring 6, Artifact, Revised Edition Rare 2, T: Discard a card you just drew from your library, and draw another card to replace it. Jandor’s Saddlebags 2, Artifact, Revised Edition Rare 3, T: Untap a creature. Jayemdae Tome 4, Artifact, Revised Edition Rare 4, T: Draw one extra card. Juggernaut 4, Artifact Creature 5/3, Revised Edition Uncommon Must attack each turn if possible. Can’t be blocked by walls. Kormus Bell 4, Artifact, Revised Edition Rare Treat all swamps in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. Library of Leng 1, Artifact, Revised Edition Uncommon You must skip the discard phase of your turn. If a card forces you to discard, you may choose to discard to top of your library rather than to graveyard. If discard is random, you may look at card before deciding where to discard it. Living Wall 4, Artifact Creature 0/6, Revised Edition Uncommon Counts as a wall. 1: Regenerates. Mana Vault 1, Artifact, Revised Edition Rare T: Add 3 colorless mana to your mana pool. Mana Vault doesn’t untap normally during untap phase; to untap it, you must pay 4 mana during your upkeep. If Mana Vault remains tapped during upkeep it does 1 damage to you. Drawing mana from this artifact is played as an interrupt. Meekstone 1, Artifact, Revised Edition Rare Any creature with power greater than 2 may not be untapped as normal during the untap phase. Millstone 2, Artifact, Revised Edition Rare 2, T: Take the top two cards from target player’s library and put them in target player’s graveyard. Mishra’s War Machine 7, Artifact Creature 5/5, Revised Edition Rare Bands During your upkeep, discard one card of your choice from your hand, or Mishra’s War Machine becomes tapped and does 3 points of damage to you. Nevinyrral’s Disk 4, Artifact, Revised Edition Rare 1: Destroys all creatures, enchantments, and artifacts in play, including Disk itself. Disk begins tapped but can be untapped as usual. Obsianus Golem 6, Artifact Creature 4/6, Revised Edition Uncommon Onulet 3, Artifact Creature 2/2, Revised Edition Rare If Onulet is placed in the graveyard, its controller gains 2 life. Ornithopter Artifact Creature 0/2, Revised Edition Uncommon Flying Primal Clay 4, Artifact Creature */*, Revised Edition Rare When you cast Primal Clay, you must choose whether to make it a 1/6 wall, a 3/3 creature, or a 2/2 flying creature. Primal Clay then remains in this form until altered by another card or removed from play. Rocket Launcher 4, Artifact, Revised Edition Rare 2: Do 1 damage to any target. Rocket Launcher may not be used until it begins a turn in play on your side. If it is used, Rocket Launcher is destroyed at end of turn. Rod of Ruin 4, Artifact, Revised Edition Uncommon 3, T: Rod of Ruin does 1 damage to any target. Sol Ring 1, Artifact, Revised Edition Uncommon T: Add 2 colorless mana to your mana pool. This ability is played as an interrupt. Soul Net 1, Artifact, Revised Edition Uncommon 1: You gain 1 life every time a creature is placed in the graveyard. Can only give 1 life each time a creature is placed in the graveyard. Sunglasses of Urza 3, Artifact, Revised Edition Rare White mana in your mana pool can be used as either white or red mana. The Hive 5, Artifact, Revised Edition Rare 5, T: Creates one Giant Wasp, a 1/1 flying creature. Represent Wasps with tokens, making sure to indicate when each Wasp is tapped. Wasps can’t attack during the turn created. Treat Wasps like artifact creatures in every way, except that they are removed from the game entirely if they ever leave play. If the Hive is destroyed, the Wasps must still be killed individually. The Rack 1, Artifact, Revised Edition Uncommon If opponent has fewer than three cards in hand during his or her upkeep, the Rack does 1 damage to opponent for each card fewer than three. Throne of Bone 1, Artifact, Revised Edition Uncommon 1: Any black spell cast gives you 1 life. Can only give 1 life each time a black spell is cast. Winter Orb 2, Artifact, Revised Edition Rare A player may not untap more than one land during the untap phase of each of his or her turns. Wooden Sphere 1, Artifact, Revised Edition Uncommon 1: Any green spell cast gives you 1 life. Can only give 1 life each time a green spell is cast. Animate Dead 1B, Enchant Dead Creature, Revised Edition Uncommon Any creature in any graveyard comes into play on your side with -1 to its original power. At end of game, or if this enchantment is discarded without removing target creature from play, target creature is returned to its owner’s graveyard. Target creature may be killed as normal. Bad Moon 1B, Enchantment, Revised Edition Rare All black creatures in play gain +1/+1. Black Knight BB, Summon Knight 2/2, Revised Edition Uncommon Protection from white, first strike Bog Wraith 3B, Summon Wraith 3/3, Revised Edition Uncommon Swampwalk Contract from Below B, Sorcery, Revised Edition Rare Discard your current hand and draw eight new cards, adding the first drawn to your ante. Remove this card from your deck before playing if you are not playing for ante. Cursed Land 2BB, Enchant Land, Revised Edition Uncommon Cursed Land does 1 damage to target land’s controller during his or her upkeep. Dark Ritual B, Interrupt, Revised Edition Common Add BBB to your mana pool. Darkpact BBB, Sorcery, Revised Edition Rare Swap top card of your library with either card of the ante; this swap is permanent. You must have a card in your library to cast this spell. Remove this card from your deck before playing if you are not playing for ante. Deathgrip BB, Enchantment, Revised Edition Uncommon BB: Counter a green spell as it is being cast. This ability is played as an interrupt and does not affect green cards already in play. Deathlace B, Interrupt, Revised Edition Rare Changes the color of one card either being played or already in play to black. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Demonic Attorney 1BB, Sorcery, Revised Edition Rare If opponent doesn’t concede the game immediately, each player must ante an additional card from the top of his or her library. Remove this card from your deck before playing if you are not playing for ante. Demonic Hordes 3BBB, Summon Demons 5/5, Revised Edition Rare T: Destroy 1 land. Pay BBB during your upkeep or the Hordes become tapped and you lose a land of opponent’s choice. Demonic Tutor 1B, Sorcery, Revised Edition Uncommon Search your library for one card and take it into your hand. Reshuffle your library afterwards. Drain Life 1B, Sorcery, Revised Edition Common Drain Life does 1 damage to a single target for each B spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature’s current toughness. Drudge Skeletons 1B, Summon Skeletons 1/1, Revised Edition Common B: Regenerates. El-Hajjâj 1BB, Summon El-Hajjâj 1/1, Revised Edition Rare You gain 1 life for every point of damage El-Hajjâj inflicts. Erg Raiders 1B, Summon Raiders 2/3, Revised Edition Common If you do not attack with Raiders, they do 2 damage to you at end of turn. Raiders do no damage to you during the turn in which they are summoned. Evil Presence B, Enchant Land, Revised Edition Uncommon Target land is now a basic swamp. Fear BB, Enchant Creature, Revised Edition Common Target creature cannot be blocked by any creatures except black creatures and artifact creatures. Frozen Shade 2B, Summon Shade 0/1, Revised Edition Common B: +1/+1 Gloom 2B, Enchantment, Revised Edition Uncommon White spells cost 3 more mana to cast. White enchantments with activation costs require 3 more mana to use. Howl from Beyond XB, Instant, Revised Edition Common Target creature gains +X/+0 until end of turn. Hypnotic Specter 1BB, Summon Specter 2/2, Revised Edition Uncommon Flying An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand. Lord of the Pit 4BBB, Summon Demon 7/7, Revised Edition Rare Flying, trample You must sacrifice one of your own creatures during your upkeep or Lord of the Pit does 7 damage to you. You may still attack with Lord of the Pit even if you failed to sacrifice a creature. Lord of the Pit may not be sacrificed to itself. Mind Twist XB, Sorcery, Revised Edition Rare Opponent must discard X cards at random from hand. If opponent doesn’t have enough cards in hand, entire hand is discarded. Nether Shadow BB, Summon Shadow 1/1, Revised Edition Rare If Shadow is in graveyard with any combination of cards above it that includes at least three creatures, it can be returned to play during your upkeep. Shadow can attack on same turn summoned or returned to play. Nettling Imp 2B, Summon Imp 1/1, Revised Edition Uncommon T: Force a particular one of opponent’s non-wall creatures to attack. If target creature cannot attack, it is killed at end of turn. This ability can only be used during opponent’s turn, before the attack. May not be used on creatures summoned this turn. Nightmare 5B, Summon Nightmare */*, Revised Edition Rare Flying Nightmare’s power and toughness both equal the number of swamps its controller has in play. Paralyze B, Enchant Creature, Revised Edition Common Target creature is not untapped as normal during untap phase. Creature’s controller may spend 4 during his or her upkeep to untap it. Tap target creature when Paralyze is cast. Pestilence 2BB, Enchantment, Revised Edition Common B: Do 1 damage to each creature and to both players. If there are no creatures in play at the end of any turn, Pestilence must be discarded. Plague Rats 2B, Summon Rats */*, Revised Edition Common The *s below are the number of Plague Rats in play, counting both sides. Thus if there are two Plague Rats in play, each has power and toughness 2/2. Raise Dead B, Sorcery, Revised Edition Common Bring one creature from your graveyard to your hand. Royal Assassin 1BB, Summon Assassin 1/1, Revised Edition Rare T: Destroy any tapped creature. Sacrifice B, Interrupt, Revised Edition Uncommon Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature’s casting cost. Scathe Zombies 2B, Summon Zombies 2/2, Revised Edition Common Scavenging Ghoul 3B, Summon Ghoul 2/2, Revised Edition Uncommon At the end of each turn, put one counter on Ghoul for each other creature that was placed in the graveyard during the turn. If Ghoul takes lethal damage, you may use a counter to regenerate it; counters remain until used. Sengir Vampire 3BB, Summon Vampire 4/4, Revised Edition Uncommon Flying Vampire gets a +1/+1 counter each time a creature dies during a turn in which Vampire damaged it. Simulacrum 1B, Instant, Revised Edition Uncommon All damage done to you so far this turn is instead retroactively applied to one of your creatures in play. Even if there’s more than enough damage to kill the creature, you don’t suffer any of it. Further damage this turn is treated normally. Sorceress Queen 1BB, Summon Sorceress 1/1, Revised Edition Rare T: Make another creature 0/2 until end of turn. Treat this exactly as if the numbers in the lower right of the target card were 0/2. All special characteristics and enchantments on the creature are unaffected. Terror 1B, Instant, Revised Edition Common Buries target creature. Cannot target black creatures or artifact creatures. Unholy Strength B, Enchant Creature, Revised Edition Common Target creature gains +2/+1. Wall of Bone 2B, Summon Wall 1/4, Revised Edition Uncommon B: Regenerates. Warp Artifact BB, Enchant Artifact, Revised Edition Rare Warp Artifact does 1 damage to target artifact’s controller during his or her upkeep. Weakness B, Enchant Creature, Revised Edition Common Target creature loses -2/-1. Will-O’-The-Wisp B, Summon Will-O’-The-Wisp 0/1, Revised Edition Rare Flying; B: Regenerates. Zombie Master 1BB, Summon Lord 2/3, Revised Edition Rare All zombies in play gain swampwalk and "B: Regenerates" for as long as this card remains in play. Aspect of Wolf 1G, Enchant Creature, Revised Edition Rare Target creature’s power and toughness are increased by half the number of forests you have in play, rounding down for power and up for toughness. Birds of Paradise G, Summon Mana Birds 0/1, Revised Edition Rare Flying T: Add one mana of any color to your mana pool. This ability is played as an interrupt. Channel GG, Sorcery, Revised Edition Uncommon Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life. Cockatrice 3GG, Summon Cockatrice 2/4, Revised Edition Rare Flying Any non-wall creature blocking Cockatrice is destroyed, as is any creature blocked by Cockatrice. Creatures destroyed in this way deal their damage before dying. Craw Wurm 4GG, Summon Wurm 6/4, Revised Edition Common Crumble G, Instant, Revised Edition Uncommon Buries target artifact. Artifact’s controller gains life points equal to target artifact’s casting cost. Desert Twister 4GG, Sorcery, Revised Edition Uncommon Destroy any card in play. Elvish Archers 1G, Summon Elves 2/1, Revised Edition Rare First strike Fastbond G, Enchantment, Revised Edition Rare You may put as many lands into play as you want each turn. Fastbond does 1 damage to you for every land beyond the first that you play in a single turn. Fog G, Instant, Revised Edition Common Creatures attack and block as normal, but none deal any damage or otherwise affect any creature as a result of an attack or block. All attacking creatures are still tapped. Play any time before attack damage is dealt. Force of Nature 2GGGG, Summon Force 8/8, Revised Edition Rare Trample You must pay GGGG during your upkeep or Force of Nature does 8 damage to you. You may still attack with Force of Nature even if you failed to pay the upkeep. Fungusaur 3G, Summon Fungusaur 2/2, Revised Edition Rare At the end of any turn during which Fungusaur was damaged but not destroyed, put a +1/+1 counter on it. Gaea’s Liege 3GGG, Summon Gaea’s Liege */*, Revised Edition Rare T: Turn any one land into a basic forest. Mark changed lands with counters, removing the counters when Gaea’s Liege leaves play. Gaea’s Liege has power and toughness equal to the number of forests controller has in play; when it’s attacking, they are equal to the number of forests defending player has in play. Giant Growth G, Instant, Revised Edition Common Target creature gains +3/+3 until end of turn. Giant Spider 3G, Summon Spider 2/4, Revised Edition Common Does not fly, but can block flying creatures. Grizzly Bears 1G, Summon Bears 2/2, Revised Edition Common Hurricane XG, Sorcery, Revised Edition Uncommon All players and flying creatures suffer X damage. Instill Energy G, Enchant Creature, Revised Edition Uncommon You may untap target creature one additional time during your turn. Target creature may also attack the turn it comes into play. Ironroot Treefolk 4G, Summon Treefolk 3/5, Revised Edition Common Kudzu 1GG, Enchant Land, Revised Edition Rare When target land becomes tapped, it is destroyed. Unless that was the last land in play, Kudzu is not discarded; instead, the player whose land it just destroyed may place it on any other land in play. Ley Druid 2G, Summon Cleric 1/1, Revised Edition Uncommon T: Untap a land of your choice. This ability is played as an interrupt. Lifeforce GG, Enchantment, Revised Edition Uncommon GG: Counter a black spell as it is being cast. This use is played as an interrupt and does not affect black cards already in play. Lifelace G, Interrupt, Revised Edition Rare Changes the color of one card either being played or already in play to green. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Living Artifact G, Enchant Artifact, Revised Edition Rare Put a counter on target artifact for each life you lose. During your upkeep you may trade one counter for one life, but you can only trade in one counter during each of your upkeeps. Living Lands 3G, Enchantment, Revised Edition Rare Treat all forests in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. Llanowar Elves G, Summon Elves 1/1, Revised Edition Common T: Add G to your mana pool. This ability is played as an interrupt. Lure 1GG, Enchant Creature, Revised Edition Uncommon All creatures able to block target creature must do so. If a creature has the ability to block more than one creature, Lure does not prevent this. If there is more than one attacking creature with Lure, defender may choose which of them each defending creature blocks. Regeneration 1G, Enchant Creature, Revised Edition Common G: Target creature regenerates. Regrowth 1G, Sorcery, Revised Edition Uncommon Bring any card from your graveyard to your hand. Scryb Sprites G, Summon Faeries 1/1, Revised Edition Common Flying Shanodin Dryads G, Summon Nymphs 1/1, Revised Edition Common Forestwalk Stream of Life XG, Sorcery, Revised Edition Common Target player gains X life. Thicket Basilisk 3GG, Summon Basilisk 2/4, Revised Edition Uncommon Any non-wall creature blocking Basilisk is destroyed, as is any creature blocked by Basilisk. Creatures destroyed this way deal their damage before dying. Timber Wolves G, Summon Wolves 1/1, Revised Edition Rare Bands Titania’s Song 3G, Enchantment, Revised Edition Rare All non-creature artifacts in play lose all their usual abilities and become artifact creatures with toughness and power both equal to their casting costs. If Titania’s Song leaves play, artifacts return to normal just before the untap phase of the next turn. Tranquility 2G, Sorcery, Revised Edition Common All enchantments in play must be discarded. Tsunami 3G, Sorcery, Revised Edition Uncommon All islands in play are destroyed. Verduran Enchantress 1GG, Summon Enchantress 0/2, Revised Edition Rare While Enchantress is in play, you may immediately draw a card from your library each time you cast an enchantment. Wall of Brambles 2G, Summon Wall 2/3, Revised Edition Uncommon G: Regenerates. Wall of Ice 2G, Summon Wall 0/7, Revised Edition Uncommon Wall of Wood G, Summon Wall 0/3, Revised Edition Common Wanderlust 2G, Enchant Creature, Revised Edition Uncommon Wanderlust does 1 damage to target creature’s controller during his or her upkeep. War Mammoth 3G, Summon Mammoth 3/3, Revised Edition Common Trample Web G, Enchant Creature, Revised Edition Rare Target creature gains +0/+2 and can now block flying creatures, though it does not gain flying ability. Wild Growth G, Enchant Land, Revised Edition Common Whenever the usual mana is drawn from target land, Wild Growth provides an extra G. Badlands Land, Revised Edition Rare T: Add either R or B to your mana pool. Counts as both mountains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Bayou Land, Revised Edition Rare T: Add either B or G to your mana pool. Counts as both swamp and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Forest Land, Revised Edition Land T: Add G to your mana pool. Forest [Version 2] Land, Revised Edition Land T: Add G to your mana pool. Forest [Version 3] Land, Revised Edition Land T: Add G to your mana pool. Island Land, Revised Edition Land T: Add U to your mana pool. Island [Version 2] Land, Revised Edition Land T: Add U to your mana pool. Island [Version 3] Land, Revised Edition Land T: Add U to your mana pool. Mountain Land, Revised Edition Land T: Add R to your mana pool. Mountain [Version 2] Land, Revised Edition Land T: Add R to your mana pool. Mountain [Version 3] Land, Revised Edition Land T: Add R to your mana pool. Plains Land, Revised Edition Land T: Add W to your mana pool. Plains [Version 2] Land, Revised Edition Land T: Add W to your mana pool. Plains [Version 3] Land, Revised Edition Land T: Add W to your mana pool. Plateau Land, Revised Edition Rare T: Add either R or W to your mana pool. Counts as both mountains and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Savannah Land, Revised Edition Rare T: Add either W or G to your mana pool. Counts as both plains and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Scrubland Land, Revised Edition Rare T: Add either W or B to your mana pool. Counts as both plains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Swamp Land, Revised Edition Land T: Add B to your mana pool. Swamp [Version 2] Land, Revised Edition Land T: Add B to your mana pool. Swamp [Version 3] Land, Revised Edition Land T: Add B to your mana pool. Taiga Land, Revised Edition Rare T: Add either G or R to your mana pool. Counts as both forest and mountains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Tropical Island Land, Revised Edition Rare T: Add either G or U to your mana pool. Counts as both forest and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Tundra Land, Revised Edition Rare T: Add either U or W to your mana pool. Counts as both islands and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Underground Sea Land, Revised Edition Rare T: Add either B or U to your mana pool. Counts as both swamp and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Volcanic Island Land, Revised Edition Rare T: Add either U or R to your mana pool. Counts as both islands and mountains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. Atog 1R, Summon Atog 1/2, Revised Edition Common 0: +2/+2. Each time you use this ability, you must sacrifice one of your artifacts in play. Burrowing R, Enchant Creature, Revised Edition Uncommon Target creature gains mountainwalk. Chaoslace R, Interrupt, Revised Edition Rare Changes the color of one card either being played or already in play to red. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Disintegrate XR, Sorcery, Revised Edition Common Disintegrate does X damage to one target. If target dies this turn, target is removed from the game entirely. Dragon Whelp 2RR, Summon Dragon 2/3, Revised Edition Uncommon Flying R: +1/+0; if more than RRR is spent in this way during one turn, Dragon Whelp is killed at end of turn. Dwarven Warriors 2R, Summon Dwarves 1/1, Revised Edition Common T: Make a creature of power no greater than 2 unblockable until end of turn. Other cards may later be used to increase target creature’s power beyond 2. Dwarven Weaponsmith 1R, Summon Dwarves 1/1, Revised Edition Uncommon T: During your upkeep, add a permanent +1/+1 counter to any creature. Each time you use this ability, you must sacrifice one of your artifacts in play. Earth Elemental 3RR, Summon Elemental 4/5, Revised Edition Uncommon Earthbind R, Enchant Creature, Revised Edition Common If cast on a flying creature, Earthbind removes flying ability and does 2 damage to target creature; this damage occurs only once, at the time Earthbind is cast. If another spell or effect later gives target creature flying ability, Earthbind does not affect this. Earthbind has no effect on non-flying creatures. Earthquake XR, Sorcery, Revised Edition Rare Does X damage to each player and each non-flying creature in play. Fire Elemental 3RR, Summon Elemental 5/4, Revised Edition Uncommon Fireball XR, Sorcery, Revised Edition Common Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first. Firebreathing R, Enchant Creature, Revised Edition Common R: +1/+0 Flashfires 3R, Sorcery, Revised Edition Uncommon All plains in play are destroyed. Fork RR, Interrupt, Revised Edition Rare Any one sorcery or instant spell just cast is duplicated. Treat Fork as an exact copy of target spell except that Fork remains red. Caster of Fork chooses the copy’s target. Goblin Balloon Brigade R, Summon Goblins 1/1, Revised Edition Uncommon R: Gains flying ability until end of turn. Goblin King 1RR, Summon Lord 2/2, Revised Edition Rare All Goblins in play gain mountainwalk and +1/+1 while this card remains in play. Granite Gargoyle 2R, Summon Gargoyle 2/2, Revised Edition Rare Flying; R: +0/+1 Gray Ogre 2R, Summon Ogre 2/2, Revised Edition Common Hill Giant 3R, Summon Giant 3/3, Revised Edition Common Hurloon Minotaur 1RR, Summon Minotaur 2/3, Revised Edition Common Keldon Warlord 2RR, Summon Lord */*, Revised Edition Uncommon The *s below are the number of non-wall creatures on your side, including Warlord. Thus if you have two other non-wall creatures, Warlord is 3/3. If one of those creatures is killed during the turn, Warlord immediately becomes 2/2. Kird Ape R, Summon Ape 1/1, Revised Edition Common While controller has forests in play, Kird Ape gains +1/+2. Lightning Bolt R, Instant, Revised Edition Common Lightning Bolt does 3 damage to one target. Magnetic Mountain 1RR, Enchantment, Revised Edition Rare Blue creatures do not untap as normal. During their upkeep phases, players must spend 4 for each blue creature they wish to untap. This cost must be paid in addition to any other untap cost a given blue creature may already require. Mana Flare 2R, Enchantment, Revised Edition Rare Whenever either player taps a land for mana, it produces 1 extra mana of the appropriate type. Manabarbs 3R, Enchantment, Revised Edition Rare Whenever mana is drawn from a land, Manabarbs does 1 damage to the land’s controller. Mijae Djinn RRR, Summon Djinn 6/3, Revised Edition Rare If you choose to attack with Mijae Djinn, flip a coin immediately after attack is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent’s favor, Mijae Djinn is tapped but does not attack. Mons’s Goblin Raiders R, Summon Goblins 1/1, Revised Edition Common Orcish Artillery 1RR, Summon Orcs 1/3, Revised Edition Uncommon T: Orcish Artillery does 2 damage to any target, but it also does 3 damage to you. Orcish Oriflamme 3R, Enchantment, Revised Edition Uncommon During your attack, all of your attacking creatures gain +1/+0. Power Surge RR, Enchantment, Revised Edition Rare At the beginning of a player’s turn, before the untap phase, the player must take a counter for each of his or her lands that is not tapped. During the player’s upkeep, Power Surge does 1 damage to that player for each counter; the counters are then discarded. Red Elemental Blast R, Interrupt, Revised Edition Common Counters a blue spell being cast or destroys a blue card in play. Roc of Kher Ridges 3R, Summon Roc 3/3, Revised Edition Rare Flying Rock Hydra XRR, Summon Hydra 0/0, Revised Edition Rare Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers kills one head unless controller spends R per head. During controller’s upkeep, new heads may be grown for RRR apiece. Sedge Troll 2R, Summon Troll 2/2, Revised Edition Rare B: Regenerates. While controller has swamps in play, Sedge Troll gains +1/+1. Shatter 1R, Instant, Revised Edition Common Shatter destroys target artifact. Shatterstorm 2RR, Sorcery, Revised Edition Uncommon All artifacts in play are buried. Shivan Dragon 4RR, Summon Dragon 5/5, Revised Edition Rare Flying, R: +1/+0 Smoke RR, Enchantment, Revised Edition Rare Each player can only untap one creature during his or her untap phase. Stone Giant 2RR, Summon Giant 3/4, Revised Edition Uncommon T: Make one of your own creatures a flying creature until end of turn. Target creature, which must have toughness less than Stone Giant’s power at the time it gains flying ability, is killed at end of turn. Stone Rain 2R, Sorcery, Revised Edition Common Destroys any one land. Tunnel R, Instant, Revised Edition Uncommon Buries one wall. Uthden Troll 2R, Summon Troll 2/2, Revised Edition Uncommon R: Regenerates. Wall of Fire 1RR, Summon Wall 0/5, Revised Edition Uncommon R: +1/+0 Wall of Stone 1RR, Summon Wall 0/8, Revised Edition Uncommon Wheel of Fortune 2R, Sorcery, Revised Edition Rare All players must discard their hands and draw seven new cards. Air Elemental 3UU, Summon Elemental 4/4, Revised Edition Uncommon Flying Animate Artifact 3U, Enchant Artifact, Revised Edition Uncommon Target artifact is now an artifact creature with both power and toughness equal to its casting cost; target retains all its original abilities as well. Has no effect on artifact creatures. Blue Elemental Blast B, Interrupt, Revised Edition Common Counters a red spell being cast or destroys a red card in play. Braingeyser XUU, Sorcery, Revised Edition Rare Target player must draw X cards. Clone 3U, Summon Clone */*, Revised Edition Uncommon Upon summoning, Clone acquires all characteristics, including color, of any one creature in play on either side; any creature enchantments on original creature are not copied. Clone retains these characteristics even after original creature is destroyed. Clone cannot be summoned if there are no creatures in play. Control Magic 2UU, Enchant Creature, Revised Edition Uncommon You control target creature until enchantment is discarded or game ends. If target creature is already tapped it stays tapped until you can untap it. If destroyed, target creature is put in its owner’s graveyard. Copy Artifact 1U, Enchantment, Revised Edition Rare Select any artifact in play. This enchantment acts as a duplicate of that artifact; it is affected by cards that affect either enchantments or artifacts. The copy remains even if the original artifact is destroyed. Enchantments on the original artifact are not copied. Counterspell UU, Interrupt, Revised Edition Uncommon Counters target spell as it is being cast. Creature Bond 1U, Enchant Creature, Revised Edition Common If target creature is placed in the graveyard, Creature Bond does an amount of damage equal to creature’s toughness to creature’s controller. Drain Power UU, Sorcery, Revised Edition Rare Opponent must draw all mana from his or her available lands; this mana and all mana in opponent’s mana pool drains into your mana pool. You can’t take less than all your opponent’s mana. Energy Flux 2U, Enchantment, Revised Edition Uncommon All artifacts in play now require an upkeep cost of 2 in addition to any other upkeep costs they may have. If the upkeep cost for an artifact is not paid, the artifact must be discarded. Feedback 2U, Enchant Enchantment, Revised Edition Uncommon Feedback does 1 damage to controller of target enchantment during its controller’s upkeep. Flight U, Enchant Creature, Revised Edition Common Target creature is now a flying creature. Hurkyl’s Recall 1U, Instant, Revised Edition Rare All artifacts in play owned by target player are returned to target player’s hand. Any enchantments on those artifacts are discarded. Island Fish Jasconius 4UUU, Summon Island Fish 6/8, Revised Edition Rare You must pay UUU during your upkeep phase to untap Island Fish. Island Fish cannot attack unless opponent has islands in play. Island Fish is destroyed immediately if at any time you have no islands in play. Jump U, Instant, Revised Edition Common Target creature is a flying creature until end of turn. Lifetap UU, Enchantment, Revised Edition Uncommon You gain 1 life each time any forest of opponent’s becomes tapped. Lord of Atlantis UU, Summon Lord 2/2, Revised Edition Rare All Merfolk in play gain islandwalk and +1/+1 while this card is in play. Magical Hack U, Interrupt, Revised Edition Rare Change the text of any card being played or already in play by replacing one basic land type with another. For example, you can change "swampwalk" to "plainswalk." Mahamoti Djinn 4UU, Summon Djinn 5/6, Revised Edition Rare Flying Mana Short 2U, Instant, Revised Edition Rare All opponent’s lands are tapped, and opponent’s mana pool is emptied. Opponent takes no damage from unspent mana. Merfolk of the Pearl Trident U, Summon Merfolk 1/1, Revised Edition Common Phantasmal Forces 3U, Summon Phantasm 4/1, Revised Edition Uncommon Flying Controller must spend U during upkeep to maintain or Phantasmal Forces are destroyed. Phantasmal Terrain UU, Enchant Land, Revised Edition Common Target land changes to any basic land type of caster’s choice. Land type is set when cast and may not be further altered by this card. Phantom Monster 3U, Summon Phantasm 3/3, Revised Edition Uncommon Flying Pirate Ship 4U, Summon Ship 4/3, Revised Edition Rare T: Do 1 damage to any target. Cannot attack unless opponent has islands in play, though controller may still use special ability. Pirate Ship is destroyed immediately if at any time controller has no islands in play. Power Leak 1U, Enchant Enchantment, Revised Edition Common Target enchantment costs 2 extra mana during the upkeep phase of each of its controller’s turns. If target enchantment’s controller cannot or will not pay this extra mana, Power Leak does 1 damage to him or her for each unpaid mana. Power Sink XU, Interrupt, Revised Edition Common Target spell is countered unless its caster spends X more mana. Caster of target spell must draw and spend all available mana from lands and mana pool until X is spent; he or she may also spend mana from other sources if desired. If this is not enough mana, target spell will still be countered. Prodigal Sorcerer 2U, Summon Wizard 1/1, Revised Edition Common T: Do 1 damage to any target. Psychic Venom 1U, Enchant Land, Revised Edition Common Whenever target land becomes tapped, Psychic Venom does 2 damage to target land’s controller. Reconstruction U, Sorcery, Revised Edition Common Bring one artifact from your graveyard to your hand. Sea Serpent 5U, Summon Serpent 5/5, Revised Edition Common Serpent cannot attack unless opponent has islands in play. Serpent is buried immediately if at any time controller has no islands in play. Serendib Efreet 2U, Summon Efreet 3/4, Revised Edition Rare Flying Serendib Efreet does 1 damage to you during your upkeep. Siren’s Call U, Instant, Revised Edition Uncommon All of opponent’s creatures that can attack must do so. Any non-wall creatures that cannot attack are killed at end of turn. Can be played only during opponent’s turn, before opponent’s attack. Creatures summoned this turn are unaffected by Siren’s Call. Sleight of Mind U, Interrupt, Revised Edition Rare Change the text of any card being played or already in play by replacing one color word with another. For example, you can change "Counters red spells" to "Counters black spells." Sleight of Mind cannot change mana symbols. Spell Blast XU, Interrupt, Revised Edition Common Target spell is countered; X is casting cost of target spell. Stasis 1U, Enchantment, Revised Edition Rare Players do not get an untap phase. Pay U during your upkeep or Stasis is destroyed; cards still do not untap until the next untap phase. Steal Artifact 2UU, Enchant Artifact, Revised Edition Uncommon You control target artifact until enchantment is discarded or game ends. If target artifact was tapped when stolen, it stays tapped until you can untap it. If destroyed, target artifact is put in its owner’s graveyard. Thoughtlace U, Interrupt, Revised Edition Rare Changes the color of one card either being played or already in play to blue. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Unstable Mutation U, Enchant Creature, Revised Edition Common Target creature gains +3/+3. During the upkeep phase of each of its controller’s turns, put a -1/-1 counter on the creature. These counters remain even if this enchantment is removed before the creature dies. Unsummon U, Instant, Revised Edition Common Return target creature to owner’s hand; enchantments on target creature are discarded. Vesuvan Doppelganger 3UU, Summon Doppelganger */*, Revised Edition Rare Upon summoning, Doppelganger acquires all characteristics except color of any one creature in play on either side; any creature enchantments on the original creature are not copied. During controller’s upkeep, Doppelganger may take on the characteristics of a different creature in play instead. Doppelganger may continue to copy a creature even after that creature leaves play, but if it switches it won’t be able to switch back. Volcanic Eruption XUUU, Sorcery, Revised Edition Rare Destroys X mountains of your choice, and does 1 damage to each player and each creature in play for each mountain destroyed. Wall of Air 1UU, Summon Wall 1/5, Revised Edition Uncommon Flying Wall of Water 1UU, Summon Wall 0/5, Revised Edition Uncommon U: +1/+0 Water Elemental 3UU, Summon Elemental 5/4, Revised Edition Uncommon Animate Wall W, Enchant Wall, Revised Edition Rare Target wall can now attack. Target wall’s power and toughness are unchanged by this enchantment, even if its power is 0. Armageddon 3W, Sorcery, Revised Edition Rare All lands in play are destroyed. Balance 1W, Sorcery, Revised Edition Rare Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Next, equalize the cards in hand and then creatures in play the same way. Creatures lost in this manner are considered buried. Benalish Hero W, Summon Hero 1/1, Revised Edition Common Bands Black Ward W, Enchant Creature, Revised Edition Uncommon Target creature gains protection from black. Blessing WW, Enchant Creature, Revised Edition Rare W: +1/+1 Blue Ward W, Enchant Creature, Revised Edition Uncommon Target creature gains protection from blue. Castle 3W, Enchantment, Revised Edition Uncommon Your untapped creatures gain +0/+2. Attacking creatures do not get this bonus. Circle of Protection: Black 1W, Enchantment, Revised Edition Common 1: Prevents all damage against you from one black source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Circle of Protection: Blue 1W, Enchantment, Revised Edition Common 1: Prevents all damage against you from one blue source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Circle of Protection: Green 1W, Enchantment, Revised Edition Common 1: Prevents all damage against you from one green source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Circle of Protection: Red 1W, Enchantment, Revised Edition Common 1: Prevents all damage against you from one red source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Circle of Protection: White 1W, Enchantment, Revised Edition Common 1: Prevents all damage against you from one white source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. Conversion 2WW, Enchantment, Revised Edition Uncommon All mountains are considered basic plains while Conversion is in play. Pay WW during upkeep or Conversion is discarded. Crusade WW, Enchantment, Revised Edition Rare All white creatures gain +1/+1. Death Ward W, Instant, Revised Edition Common Regenerates target creature. Disenchant 1W, Instant, Revised Edition Common Target enchantment or artifact is destroyed. Eye for an Eye WW, Instant, Revised Edition Rare Can be cast only when a creature, spell, or effect does damage to you. Eye for an Eye does an equal amount of damage to the controller of that creature, spell, or effect. If some spell or effect reduces the amount of damage you receive, it does not reduce the damage dealt by Eye for an Eye. Farmstead WWW, Enchant Land, Revised Edition Rare Target land’s controller gains 1 life if WW is spent during controller’s upkeep. You cannot gain more than 1 life each turn through this enchantment. Green Ward W, Enchant Creature, Revised Edition Uncommon Target creature gains protection from green. Guardian Angel XW, Instant, Revised Edition Common Prevents X damage from being dealt to any one target. Any further damage to the same target this turn can be canceled by spending 1 mana per point of damage to be canceled. Healing Salve W, Instant, Revised Edition Common Gain 3 life, or prevent up to 3 damage from being dealt to a single target. Holy Armor W, Enchant Creature, Revised Edition Common Target creature gains +0/+2. W: +0/+1 Holy Strength W, Enchant Creature, Revised Edition Common Target creature gains +1/+2. Island Sanctuary 1W, Enchantment, Revised Edition Rare You may decline to draw a card from your library during draw phase. In exchange, until start of your next turn the only creatures that may attack you are those that fly or have islandwalk. Karma 2WW, Enchantment, Revised Edition Uncommon During a player’s upkeep, Karma does 1 point of damage to that player for each swamp he or she has in play. Lance W, Enchant Creature, Revised Edition Uncommon Target creature gains first strike. Mesa Pegasus 1W, Summon Pegasus 1/1, Revised Edition Common Flying, bands Northern Paladin 2WW, Summon Paladin 3/3, Revised Edition Rare WW, T: Destroys a black card in play. Cannot be used to cancel a black spell as it is being cast. Pearled Unicorn 2W, Summon Unicorn 2/2, Revised Edition Common Personal Incarnation 3WWW, Summon Avatar 6/6, Revised Edition Rare Caster can redirect any or all damage done to Personal Incarnation to self instead. The source of the damage is unchanged. If Personal Incarnation goes to the graveyard, caster loses half his or her remaining life points, rounding up the loss. Purelace W, Interrupt, Revised Edition Rare Changes the color of one card either being played or already in play to white. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. Red Ward W, Enchant Creature, Revised Edition Uncommon Target creature gains protection from red. Resurrection 2WW, Sorcery, Revised Edition Uncommon Take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned. Reverse Damage 1WW, Instant, Revised Edition Rare All damage you have taken from any one source this turn is added to your life total instead of subtracted from it. Reverse Polarity WW, Instant, Revised Edition Uncommon All damage done to you by artifacts so far this turn is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally. Righteousness W, Instant, Revised Edition Rare Target defending creature gains +7/+7 until end of turn. Samite Healer 1W, Summon Cleric 1/1, Revised Edition Common T: Prevent 1 damage to any target. Savannah Lions W, Summon Lions 2/1, Revised Edition Rare Serra Angel 3WW, Summon Angel 4/4, Revised Edition Uncommon Flying Attacking does not cause Serra Angel to tap. Swords to Plowshares W, Instant, Revised Edition Uncommon Target creature is removed from game entirely. Creature’s controller gains life points equal to creature’s power. Veteran Bodyguard 3WW, Summon Bodyguard 2/5, Revised Edition Rare Unless Bodyguard is tapped, any damage done to you by unblocked creatures is done instead to Bodyguard. You may not take this damage yourself, though you can prevent it if possible. No more than one Bodyguard of your choice can take damage for you in this manner each turn. Wall of Swords 3W, Summon Wall 3/5, Revised Edition Uncommon Flying White Knight WW, Summon Knight 2/2, Revised Edition Uncommon Protection from black, first strike White Ward W, Enchant Creature, Revised Edition Uncommon Target creature gains protection from white. Wrath of God 2WW, Sorcery, Revised Edition Rare All creatures in play are buried. *** End ***