>>> Tempest <<< 350 Cards Altar Of Dementia 2, Artifact, Tempest Rare Sacrifice a creature: Target player puts a number of cards equal to that creature’s power from the top of his or her library into his or her graveyard. Booby Trap 6, Artifact, Tempest Rare When Booby Trap comes into play, name a card other than a basic land. Whenever target opponent draws any cards, he or she reveals those cards to all players. If any of those cards is the named card, Sacrifice Booby Trap and it deals 10 damage to that player. Bottle Gnomes 3, Artifact Creature 1/3, Tempest Uncommon Sacrifice Bottle Gnomes: Gain 3 life. Coiled Tinviper 3, Artifact Creature 2/1, Tempest Common First strike Cold Storage 4, Artifact, Tempest Rare 3: Put target creature you control on Cold Storage. Sacrifice Cold Storage: Put all creature cards on Cold Storage into play. Cursed Scroll 1, Artifact, Tempest Rare 3, T: Name a card. Target opponent chooses a card at random from your hand. If he or she chooses the named card, Cursed Scroll deals 2 damage to target creature or player. Echo Chamber 4, Artifact, Tempest Rare 4, T: Target opponent chooses target creature he or she controls. Put a token creature into play and treat it as a copy of that creature. The token creature is unaffected by summoning sickness this turn. At end of turn, remove the token creature from the game. Play this ability as a sorcery. Emerald Medallion 2, Artifact, Tempest Rare Your green spells cost 1 less to play. Emmessi Tome 4, Artifact, Tempest Rare 5, T: Draw two cards, then choose and discard a card. Energizer 4, Artifact Creature 2/2, Tempest Rare 2, T: Put a +1/+1 counter on Energizer. Essence Bottle 2, Artifact, Tempest Uncommon 3, T: Put an elixir counter on Essence Bottle. tap, Remove all elixir counters from Essence Bottle: Gain 2 life for each elixir counter removed in this way. Excavator 2, Artifact, Tempest Uncommon tap, Sacrifice a basic land: Target creature gains that landwalk ability until end of turn. (If defending player controls any lands of that type, this creature is unblockable.) Flowstone Sculpture 6, Artifact Creature 4/4, Tempest Rare 2, Choose and discard a card: Flowstone Sculpture gains flying, first strike, or trample permanently, or put a +1/+1 counter on Flowstone Sculpture. Fool’s Tome 4, Artifact, Tempest Rare 2, T: Draw a card. Use this ability only if you have no cards in your hand. Grindstone 1, Artifact, Tempest Rare 3, T: Put the top two cards of target player’s library into that player’s graveyard. If both cards share at least one color, repeat this process. Helm of Possession 4, Artifact, Tempest Rare You may choose not to untap Helm of Possession during your untap phase. 2, tap, Sacrifice a creature: Gain control of target creature as long as you control Helm of Possession and Helm of Possession remains tapped. Jet Medallion 2, Artifact, Tempest Rare Your black spells cost 1 less to play. Jinxed Idol 2, Artifact, Tempest Rare During your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol permanently. Lotus Petal Artifact, Tempest Common tap, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Play this ability as a mana source. Magnetic Web 2, Artifact, Tempest Rare If any creature with any magnet counters on it attacks, all creatures with magnet counters on them that the attacking player controls attack if able. If any creature with any magnet counters on it attacks, all creatures with magnet counters on them that the defending player controls block that creature if able. 1, T: Put a magnet counter on target creature. Manakin 2, Artifact Creature 1/1, Tempest Common T: Add one colorless mana to your mana pool. Play this ability as a mana source. Metallic Sliver 1, Artifact Creature 1/1, Tempest Common Metallic Sliver counts as a Sliver. Mogg Cannon 2, Artifact, Tempest Uncommon T: Target creature you control gets +1/+0 and gains flying until end of turn. At end of turn, destroy that creature. Patchwork Gnomes 3, Artifact Creature 2/1, Tempest Uncommon Choose and discard a card: Regenerate Patchwork Gnomes. Pearl Medallion 2, Artifact, Tempest Rare Your white spells cost 1 less to play. Phyrexian Grimoire 3, Artifact, Tempest Rare 4, T: Target opponent chooses one of the top two cards in your graveyard. Remove that card from the game and put the other into your hand. Phyrexian Hulk 6, Artifact Creature 5/4, Tempest Uncommon Phyrexian Splicer 2, Artifact, Tempest Uncommon 2, T: Choose flying, first strike, trample, or shadow. Target creature with that ability loses it until end of turn. Another target creature gains that ability until end of turn. Puppet Strings 3, Artifact, Tempest Uncommon 2, T: Tap or untap target creature. Ruby Medallion 2, Artifact, Tempest Rare Your red spells cost 1 less to play. Sapphire Medallion 2, Artifact, Tempest Rare Your blue spells cost 1 less to play. Scalding Tongs 2, Artifact, Tempest Rare During your upkeep, if you have three or fewer cards in your hand, Scalding Tongs deals 1 damage to target opponent. Scroll Rack 2, Artifact, Tempest Rare 1, T: Choose any number of cards in your hand and set those cards aside. Put an equal number of cards from the top of your library into your hand. Then put the cards set aside in this way on top of your library in any order. Squee’s Toy 1, Artifact, Tempest Common T: Prevent 1 damage to any creature. Static Orb 3, Artifact, Tempest Rare Players cannot untap more than two permanents during their untap phases. Telethopter 4, Artifact Creature 3/1, Tempest Uncommon Tap a creature you control: Telethopter gains flying until end of turn. Thumbscrews 2, Artifact, Tempest Rare During your upkeep, if you have five or more cards in your hand, Thumbscrews deals 1 damage to target opponent. Torture Chamber 3, Artifact, Tempest Rare During your upkeep, put a pain counter on Torture Chamber. At the end of your turn, Torture Chamber deals 1 damage to you for each pain counter on it. 1, tap, Remove all pain counters from Torture Chamber: Torture Chamber deals 1 damage for each pain counter on it to target creature. Watchdog 3, Artifact Creature 1/2, Tempest Uncommon Watchdog blocks if able. As long as Watchdog is untapped, all creatures attacking you get -1/-0. Abandon Hope X1B, Sorcery, Tempest Uncommon Choose and discard X cards: Look at target opponent’s hand and choose X of those cards. That player discards the chosen cards. Bellowing Fiend 4B, Summon Spirit 3/3, Tempest Rare Flying Whenever Bellowing Fiend damages any creature, Bellowing Fiend deals 3 damage to that creature’s controller and 3 damage to you. Blood Pet B, Summon Thrull 1/1, Tempest Common Sacrifice Blood Pet: Add B to your mana pool. Play this ability as a mana source. Bounty Hunter 2BB, Summon Minion 2/2, Tempest Rare T: Put a bounty counter on target nonblack creature. T: Destroy target creature with any bounty counters on it. Carrionette 1B, Summon Skeleton 1/1, Tempest Rare 2BB: Remove Carrionette and target creature from the game. That creature’s controller may pay 2 to counter this ability. Use this ability only if Carrionette is in your graveyard. Clot Sliver 1B, Summon Sliver 1/1, Tempest Common Each Sliver gains “2: Regenerate this creature.” Coercion 2B, Sorcery, Tempest Common Look at target opponent’s hand and choose one of those cards. That player discards that card. Coffin Queen 2B, Summon Wizard 1/1, Tempest Rare You may choose not to untap Coffin Queen during your untap phase. 2B, T: Put target creature card from any graveyard into play under your control. Remove that creature from the game if Coffin Queen becomes untapped or if you lose control of Coffin Queen. Commander Greven il-Vec 3BBB, Summon Legend 7/5, Tempest Rare When Commander Greven il- Vec comes into play, sacrifice a creature. Greven cannot be blocked except by artifact creatures and black creatures. Corpse Dance 2B, Instant, Tempest Rare Buyback 2 (You may pay an additional 2 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell’s effect.) Put the top creature card from your graveyard into play. That creature is unaffected by summoning sickness this turn. Remove the creature from the game at end of turn. Dark Banishing 2B, Instant, Tempest Common Destroy target nonblack creature. That creature cannot be regenerated this turn. Dark Ritual B, Mana Source, Tempest Common Add BBB to your mana pool. Darkling Stalker 3B, Summon Spirit 1/1, Tempest Common B: Regenerate Darkling Stalker. B: Darkling Stalker gets +1/+1 until end of turn. Dauthi Embrace 2B, Enchantment, Tempest Uncommon BB: Target creature gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) Dauthi Ghoul 1B, Summon Zombie 1/1, Tempest Uncommon Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever any creature with shadow is put into any graveyard from play, put a +1/+1 counter on Dauthi Ghoul. Dauthi Horror 1B, Summon Beast 2/1, Tempest Common Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror cannot be blocked by white creatures. Dauthi Marauder 2B, Summon Minion 3/1, Tempest Common Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Mercenary 2B, Summon Knight 2/1, Tempest Uncommon Shadow (This creature can block or be blocked by only creatures with shadow.) 1B: Dauthi Mercenary gets +1/+0 until end of turn. Dauthi Mindripper 3B, Summon Minion 2/1, Tempest Uncommon Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Dauthi Mindripper: Defending player chooses and discards three cards. Use this ability only if Dauthi Mindripper is attacking and unblocked. Dauthi Slayer BB, Summon Soldier 2/2, Tempest Common Shadow (This creature can block or be blocked by only creatures with shadow.) Each turn, Dauthi Slayer attacks if able. Death Pits of Rath 3BB, Enchantment, Tempest Rare Whenever any creature is dealt damage, destroy it. That creature cannot be regenerated this turn. Diabolic Edict 1B, Instant, Tempest Common Target player sacrifices a creature. Disturbed Burial 1B, Sorcery, Tempest Common Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell’s effect.) Return target creature card from your graveyard to your hand. Dread of Night B, Enchantment, Tempest Uncommon All white creatures get -1/-1. Dregs of Sorrow X4B, Sorcery, Tempest Rare Destroy X target nonblack creatures. Draw X cards. Endless Scream XB, Enchant Creature, Tempest Common Enchanted creature gets +X/+0. Enfeeblement BB, Enchant Creature, Tempest Common Enchanted creature gets -2/-2. Evincar’s Justice 2BB, Sorcery, Tempest Common Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell’s effect.) Evincar’s Justice deals 2 damage to each creature and player. Extinction 4B, Sorcery, Tempest Rare Destroy all creatures of any creature type of your choice. Fevered Convulsions BB, Enchantment, Tempest Rare 2BB: Put a -1/-1 counter on target creature. Gravedigger 3B, Summon Zombie 2/2, Tempest Common When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. Imps’ Taunt 1B, Instant, Tempest Uncommon Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell’s effect.) Target creature attacks this turn if able. Kezzerdrix 2BB, Summon Beast 4/4, Tempest Rare First strike During your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. Knight Of Dusk 1BB, Summon Knight 2/2, Tempest Uncommon BB: Destroy target creature blocking Knight of Dusk. Leeching Licid 1B, Summon Licid 1/1, Tempest Uncommon B, T: Leeching Licid loses this ability and becomes a creature enchantment that reads “During the upkeep of enchanted creature’s controller, Leeching Licid deals 1 damage to that player” instead of a creature. Move Leeching Licid onto target creature. You may pay B to end this effect. Living Death 3BB, Sorcery, Tempest Rare Set aside all creature cards in all graveyards. Then, put each creature that is in play into its owner’s graveyard. Then, put each creature card set aside in this way into play under its owner’s control. Maddening Imp 2B, Summon Imp 1/1, Tempest Rare Flying T: All non-Wall creatures target opponent controls attack this turn if able. At end of turn, destroy each of those creatures that did not attack. Use this ability only during target opponent’s turn and only before combat. Marsh Lurker 3B, Summon Beast 3/2, Tempest Common Sacrifice a swamp: Marsh Lurker cannot be blocked this turn except by artifact creatures and black creatures. Mindwhip Sliver 2B, Summon Sliver 2/2, Tempest Uncommon Each Sliver gains “2, Sacrifice this creature: Target player discards a card at random. Play this ability as a sorcery.” Minion of the Wastes 3BBB, Summon Minion */*, Tempest Rare Trample When you play Minion of the Wastes, pay any amount of life. Minion of the Wastes has power and toughness each equal to that amount. Perish 2B, Sorcery, Tempest Uncommon Destroy all green creatures. Those creatures cannot be regenerated this turn. Pit Imp B, Summon Imp 0/1, Tempest Common Flying B: Pit Imp gets +1/+0 until end of turn. You cannot spend more than BB in this way each turn. Rain Of Tears 1BB, Sorcery, Tempest Uncommon Destroy target land. Rats of Rath 1B, Summon Rats 2/1, Tempest Common B: Destroy target artifact, creature, or land you control. Reanimate B, Sorcery, Tempest Uncommon Put target creature card from any graveyard into play under your control. Lose life equal to that creature’s total casting cost. Reckless Spite 1BB, Instant, Tempest Uncommon Destroy two target nonblack creatures. Lose 5 life. Sadistic Glee B, Enchant Creature, Tempest Common Whenever any creature is put into any graveyard from play, put a +1/+1 counter on enchanted creature. Sarcomancy B, Enchantment, Tempest Rare When Sarcomancy comes into play, put a Zombie token into play. Treat this token as a 2/2 black creature. During your upkeep, if there are no Zombies in play, Sarcomancy deals 1 damage to you. Screeching Harpy 2BB, Summon Beast 2/2, Tempest Uncommon Flying 1B: Regenerate Screeching Harpy. Servant Of Volrath 2B, Summon Minion 3/3, Tempest Common If Servant of Volrath leaves play, sacrifice a creature. Skyshroud Vampire 3BB, Summon Vampire 3/3, Tempest Uncommon Flying Choose and discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. Souldrinker 3B, Summon Spirit 2/2, Tempest Uncommon Pay 3 life: Put a +1/+1 counter on Souldrinker. Spinal Graft 1B, Enchant Creature, Tempest Common Enchanted creature gets +3/+3. If enchanted creature is the target of a spell or ability, destroy that creature. The creature cannot be regenerated this turn. Aluren 2GG, Enchantment, Tempest Rare Any player may play a creature card with total casting cost 3 or less whenever he or she could play an instant and without paying its casting cost. Apes of Rath 2GG, Summon Apes 5/4, Tempest Uncommon If Apes of Rath attacks, it does not untap during your next untap phase. Bayou Dragonfly 1G, Summon Insect 1/1, Tempest Common Flying; swampwalk (If defending player controls any swamps, this creature is unblockable.) Broken Fall 2G, Enchantment, Tempest Common Return Broken Fall to owner’s hand: Regenerate target creature. Canopy Spider 1G, Summon Spider 1/3, Tempest Common Canopy Spider can block creatures with flying. Charging Rhino 3GG, Summon Rhino 4/4, Tempest Uncommon Charging Rhino cannot be blocked by more than one creature. Choke 2G, Enchantment, Tempest Uncommon Islands do not untap during their controllers’ untap phases. Crazed Armodon 2GG, Summon Elephant 3/3, Tempest Rare G: Crazed Armodon gets +3/+0 and gains trample until end of turn. At end of turn, destroy Crazed Armodon. Use this ability only once each turn. Dirtcowl Wurm 4G, Summon Wurm 3/4, Tempest Rare Whenever any opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. Earthcraft 1G, Enchantment, Tempest Rare Tap an untapped creature you control: Untap target basic land. Eladamri, Lord of Leaves GG, Summon Legend 2/2, Tempest Rare All Elves gain forestwalk. (If defending player controls any forests, those creatures are unblockable.) Elves cannot be the target of spells or abilities. Eladamri’s Vineyard G, Enchantment, Tempest Rare At the beginning of each player’s main phase, add GG to that player’s mana pool. Elven Warhounds 3G, Summon Hounds 2/2, Tempest Rare If Elven Warhounds is blocked by any creature, put that creature on top of owner’s library. Elvish Fury G, Instant, Tempest Common Buyback 4 (You may pay an additional 4 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell’s effect.) Target creature gets +2/+2 until end of turn. Flailing Drake 3G, Summon Drake 2/3, Tempest Uncommon If Flailing Drake blocks or is blocked by any creature, that creature gets +1/+1 until end of turn. Frog Tongue G, Enchant Creature, Tempest Common When Frog Tongue comes into play, draw a card. Enchanted creature can block creatures with flying. Fugitive Druid 3G, Summon Druid 3/2, Tempest Rare Whenever any player successfully casts an enchantment spell that targets Fugitive Druid, draw a card. Harrow 2G, Instant, Tempest Uncommon Sacrifice a land: Search your library for up to two basic land cards and put them into play. Shuffle your library afterwards. Heartwood Dryad 1G, Summon Dryad 2/1, Tempest Common Heartwood Dryad can block creatures with shadow. Heartwood Giant 3GG, Summon Giant 4/4, Tempest Rare tap, Sacrifice a forest: Heartwood Giant deals 2 damage to target player. Heartwood Treefolk 2GG, Summon Treefolk 3/4, Tempest Uncommon Forestwalk (If defending player controls any forests, this creature is unblockable.) Horned Sliver 2G, Summon Sliver 2/2, Tempest Uncommon All Slivers gain trample. Krakilin XGG, Summon Beast 0/0, Tempest Uncommon Krakilin comes into play with X +1/+1 counters on it. 1G: Regenerate Krakilin. Mirri’s Guile G, Enchantment, Tempest Rare During your upkeep, you may look at the top three cards of your library and put them back in any order. Mongrel Pack 3G, Summon Hounds 4/1, Tempest Rare If Mongrel Pack is put into any graveyard from play during combat, put four Hound tokens into play. Treat these tokens as 1/1 green creatures. Muscle Sliver 1G, Summon Sliver 1/1, Tempest Common All Slivers get +1/+1. Natural Spring 3GG, Sorcery, Tempest Common Target player gains 8 life. Nature’s Revolt 3GG, Enchantment, Tempest Rare All lands are 2/2 creatures. (These creatures still count as lands.) Needle Storm 2G, Sorcery, Tempest Uncommon Needle Storm deals 4 damage to each creature with flying. Nurturing Licid 1G, Summon Licid 1/1, Tempest Uncommon G, T: Nurturing Licid loses this ability and becomes a creature enchantment that reads “G: Regenerate enchanted creature” instead of a creature. Move Nurturing Licid onto target creature. You may pay G to end this effect. Overrun 2GGG, Sorcery, Tempest Uncommon All creatures you control get +3/+3 and gain trample until end of turn. Pincher Beetles 2G, Summon Insects 3/1, Tempest Common Pincher Beetles cannot be the target of spells or abilities. Rampant Growth 1G, Sorcery, Tempest Common Search your library for a basic land card and put it into play, tapped. Shuffle your library afterwards. Reality Anchor 1G, Instant, Tempest Common Target creature loses shadow until end of turn. Draw a card. Reap 1G, Instant, Tempest Uncommon Return any number of target cards from your graveyard to your hand. You cannot choose more cards than the number of black permanents target opponent controls. Recycle 4GG, Enchantment, Tempest Rare Skip your draw phase. Whenever you play a card, draw a card. During your discard phase, choose and discard all but two cards. Respite 1G, Instant, Tempest Common Creatures deal no combat damage this turn. Gain 1 life for each attacking creature. Root Maze G, Enchantment, Tempest Rare All artifacts and lands come into play tapped. Rootbreaker Wurm 5GG, Summon Wurm 6/6, Tempest Common Trample Rootwalla 2G, Summon Lizard 2/2, Tempest Common 1G: Rootwalla gets +2/+2 until end of turn. Use this ability only once each turn. Scragnoth 4G, Summon Beast 3/4, Tempest Uncommon Protection from blue While Scragnoth is being cast, it cannot be countered. Seeker of Skybreak 1G, Summon Elf 2/1, Tempest Common T: Untap target creature. Skyshroud Elf 1G, Summon Elf 1/1, Tempest Common T: Add G to your mana pool. Play this ability as a mana source. 1: Add W or R to your mana pool. Play this ability as a mana source. Skyshroud Ranger G, Summon Elf 1/1, Tempest Common T: Choose a land card in your hand and put it into play. Play this ability as a sorcery. Skyshroud Troll 2GG, Summon Giant 3/3, Tempest Common 1G: Regenerate Skyshroud Troll. Spike Drone G, Summon Spike 0/0, Tempest Common Spike Drone comes into play with one +1/+1 counter on it. 2, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. Storm Front G, Enchantment, Tempest Uncommon GG: Tap target creature with flying. Trained Armodon 1GG, Summon Elephant 3/3, Tempest Common Tranquility 2G, Sorcery, Tempest Common Destroy all enchantments. Trumpeting Armodon 3G, Summon Elephant 3/3, Tempest Uncommon 1G: Target creature blocks Trumpeting Armodon this turn if able. Verdant Force 5GGG, Summon Elemental 7/7, Tempest Rare During each player’s upkeep, put a Saproling token into play. Treat this token as a 1/1 green creature. Verdigris 2G, Instant, Tempest Uncommon Destroy target artifact. Winter’s Grasp 1GG, Sorcery, Tempest Uncommon Destroy target land. Ancient Tomb Land, Tempest Uncommon T: Add two colorless mana to your mana pool. Ancient Tomb deals 2 damage to you. Caldera Lake Land, Tempest Rare Caldera Lake comes into play tapped. T: Add one colorless mana to your mana pool. T: Add U or R to your mana pool. Caldera Lake deals 1 damage to you. Cinder Marsh Land, Tempest Uncommon T: Add one colorless mana to your mana pool. T: Add B or R to your mana pool. Cinder Marsh does not untap during your next untap phase. Forest Land, Tempest Land T: Add G to your mana pool. Forest [Version 2] Land, Tempest Land T: Add G to your mana pool. Forest [Version 3] Land, Tempest Land T: Add G to your mana pool. Forest [Version 4] Land, Tempest Land T: Add G to your mana pool. Ghost Town Land, Tempest Uncommon T: Add one colorless mana to your mana pool. 0: Return Ghost Town to owner’s hand. Use this ability only during another player's turn. Island Land, Tempest Land T: Add U to your mana pool. Island [Version 2] Land, Tempest Land T: Add U to your mana pool. Island [Version 3] Land, Tempest Land T: Add U to your mana pool. Island [Version 4] Land, Tempest Land T: Add U to your mana pool. Maze of Shadows Land, Tempest Uncommon T: Add one colorless mana to your mana pool. T: Untap target attacking creature with shadow. That creature neither deals nor receives combat damage this turn. Mogg Hollows Land, Tempest Uncommon T: Add one colorless mana to your mana pool. T: Add R or G to your mana pool. Mogg Hollows does not untap during your next untap phase. Mountain Land, Tempest Land T: Add R to your mana pool. Mountain [Version 2] Land, Tempest Land T: Add R to your mana pool. Mountain [Version 3] Land, Tempest Land T: Add R to your mana pool. Mountain [Version 4] Land, Tempest Land T: Add R to your mana pool. Pine Barrens Land, Tempest Rare Pine Barrens comes into play tapped. T: Add one colorless mana to your mana pool. T: Add B or G to your mana pool. Pine Barrens deals 1 damage to you. Plains Land, Tempest Land T: Add W to your mana pool. Plains [Version 2] Land, Tempest Land T: Add W to your mana pool. Plains [Version 3] Land, Tempest Land T: Add W to your mana pool. Plains [Version 4] Land, Tempest Land T: Add W to your mana pool. Reflecting Pool Land, Tempest Rare T: Add to your mana pool one mana of any type that any land you control can produce. Rootwater Depths Land, Tempest Uncommon T: Add one colorless mana to your mana pool. T: Add U or B to your mana pool. Rootwater Depths does not untap during your next untap phase. Salt Flats Land, Tempest Rare Salt Flats comes into play tapped. T: Add one colorless mana to your mana pool. T: Add W or B to your mana pool. Salt Flats deals 1 damage to you. Scabland Land, Tempest Rare Scabland comes into play tapped. T: Add one colorless mana to your mana pool. T: Add R or W to your mana pool. Scabland deals 1 damage to you. Skyshroud Forest Land, Tempest Rare Skyshroud Forest comes into play tapped. T: Add one colorless mana to your mana pool. T: Add U or G to your mana pool. Skyshroud Forest deals 1 damage to you. Stalking Stones Land, Tempest Uncommon T: Add one colorless mana to your mana pool. 6: Stalking Stones becomes a 3/3 artifact creature permanently. (This creature still counts as a land.) Swamp Land, Tempest Land T: Add B to your mana pool. Swamp [Version 2] Land, Tempest Land T: Add B to your mana pool. Swamp [Version 3] Land, Tempest Land T: Add B to your mana pool. Swamp [Version 4] Land, Tempest Land T: Add B to your mana pool. Thalakos Lowlands Land, Tempest Uncommon T: Add one colorless mana to your mana pool. T: Add W or U to your mana pool. Thalakos Lowlands does not untap during your next untap phase. Vec Townships Land, Tempest Uncommon T: Add one colorless mana to your mana pool. T: Add G or W to your mana pool. Vec Townships does not untap during your next untap phase. Wasteland Land, Tempest Uncommon T: Add one colorless mana to your mana pool. tap, Sacrifice Wasteland: Destroy target nonbasic land. Aftershock 2RR, Sorcery, Tempest Common Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. Ancient Runes 2R, Enchantment, Tempest Uncommon During each player’s upkeep, Ancient Runes deals 1 damage to that player for each artifact he or she controls. Apocalypse 2RRR, Sorcery, Tempest Rare Remove all permanents from the game. Discard your hand. Barbed Sliver 2R, Summon Sliver 2/2, Tempest Uncommon Each Sliver gains “2: This creature gets +1/+0 until end of turn.” Blood Frenzy 1R, Instant, Tempest Common Target attacking or blocking creature gets +4/+0 until end of turn. At end of turn, destroy that creature. Boil 3R, Instant, Tempest Uncommon Destroy all islands. Canyon Drake 2RR, Summon Drake 1/2, Tempest Rare Flying 1, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. Canyon Wildcat 1R, Summon Cat 2/1, Tempest Common Mountainwalk (If defending player controls any mountains, this creature is unblockable.) Chaotic Goo 2RR, Summon Ooze 0/0, Tempest Rare Chaotic Goo comes into play with three +1/+1 counters on it. During your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. Otherwise, remove a +1/+1 counter from it. Crown of Flames R, Enchant Creature, Tempest Common R: Enchanted creature gets +1/+0 until end of turn. R: Return Crown of Flames to owner’s hand. Deadshot 3R, Sorcery, Tempest Rare Tap target creature. That creature deals damage equal to its power to another target creature. Enraging Licid 1R, Summon Licid 1/1, Tempest Uncommon R, T: Enraging Licid loses this ability and becomes a creature enchantment that reads “Enchanted creature is unaffected by summoning sickness” instead of a creature. Move Enraging Licid onto target creature. You may pay R to end this effect. Firefly 3R, Summon Insect 1/1, Tempest Uncommon Flying R: Firefly gets +1/+0 until end of turn. Fireslinger 1R, Summon Wizard 1/1, Tempest Common T: Fireslinger deals 1 damage to target creature or player and 1 damage to you. Flowstone Giant 2RR, Summon Giant 3/3, Tempest Common R: Flowstone Giant gets +2/-2 until end of turn. Flowstone Salamander 3RR, Summon Salamander 3/4, Tempest Uncommon R: Flowstone Salamander deals 1 damage to target creature blocking it. Flowstone Wyvern 3RR, Summon Drake 3/3, Tempest Rare Flying R: Flowstone Wyvern gets +2/-2 until end of turn. Furnace Of Rath 1RRR, Enchantment, Tempest Rare Double all damage assigned to any creature or player. Giant Strength RR, Enchant Creature, Tempest Common Enchanted creature gets +2/+2. Goblin Bombardment 1R, Enchantment, Tempest Uncommon Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. Hand to Hand 2R, Enchantment, Tempest Rare Instants and abilities requiring an activation cost cannot be played during combat. Havoc 1R, Enchantment, Tempest Uncommon Whenever target opponent successfully casts a white spell, he or she loses 2 life. Heart Sliver 1R, Summon Sliver 1/1, Tempest Common All Slivers are unaffected by summoning sickness. Jackal Pup R, Summon Hound 2/1, Tempest Uncommon For each 1 damage dealt to Jackal Pup, it deals 1 damage to you. Kindle 1R, Instant, Tempest Common Kindle deals to target creature or player an amount of damage equal to 2 plus the number of Kindle cards in all graveyards. Lightning Blast 3R, Instant, Tempest Common Lightning Blast deals 4 damage to target creature or player. Lightning Elemental 3R, Summon Elemental 4/1, Tempest Common Lightning Elemental is unaffected by summoning sickness. Lowland Giant 2RR, Summon Giant 4/3, Tempest Common Magmasaur 3RR, Summon Elemental 0/0, Tempest Rare Magmasaur comes into play with five +1/+1 counters on it. During your upkeep, remove a +1/+1 counter from Magmasaur, or sacrifice Magmasaur and it deals 1 damage for each +1/+1 counter on it to each creature without flying and each player. Mogg Conscripts R, Summon Goblins 2/2, Tempest Common Mogg Conscripts cannot attack unless you have successfully cast a creature spell this turn. Mogg Fanatic R, Summon Goblin 1/1, Tempest Common Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. Mogg Raider R, Summon Goblin 1/1, Tempest Common Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. Mogg Squad 1R, Summon Goblins 3/3, Tempest Uncommon Mogg Squad gets -1/-1 for each other creature in play. No Quarter 3R, Enchantment, Tempest Rare Whenever any creature blocks or is blocked by a creature with lesser power, destroy the creature with the lesser power. Opportunist 2R, Summon Soldier 2/2, Tempest Uncommon T: Opportunist deals 1 damage to target creature that was damaged this turn. Pallimud 2R, Summon Beast */3, Tempest Rare Pallimud has power equal to the number of tapped lands target opponent controls. Rathi Dragon 2RR, Summon Dragon 5/5, Tempest Rare Flying When Rathi Dragon comes into play, sacrifice two mountains or sacrifice Rathi Dragon. Renegade Warlord 4R, Summon Soldier 3/3, Tempest Uncommon First strike If Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. Rolling Thunder XRR, Sorcery, Tempest Common Rolling Thunder deals X damage divided any way you choose among any number of target creatures and/or players. Sandstone Warrior 2RR, Summon Soldier 1/3, Tempest Common First strike R: Sandstone Warrior gets +1/+0 until end of turn. Scorched Earth XR, Sorcery, Tempest Rare Choose and discard X land cards: Destroy X target lands. Searing Touch R, Instant, Tempest Uncommon Buyback 4 (You may pay an additional 4 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell’s effect.) Searing Touch deals 1 damage to target creature or player. Shadowstorm R, Sorcery, Tempest Uncommon Shadowstorm deals 2 damage to each creature with shadow. Shatter 1R, Instant, Tempest Common Destroy target artifact. Shocker 1R, Summon Insect 1/1, Tempest Rare If Shocker damages any player, that player discards his or her hand, then draws a new hand of as many cards as he or she had before. Starke of Rath 1RR, Summon Legend 2/2, Tempest Rare T: Destroy target artifact or creature. That permanent’s controller gains control of Starke of Rath permanently. Stone Rain 2R, Sorcery, Tempest Common Destroy target land. Stun 1R, Instant, Tempest Common Target creature cannot block this turn. Draw a card. Sudden Impact 3R, Instant, Tempest Uncommon Sudden Impact deals 1 damage to target player for each card in his or her hand. Tahngarth’s Rage R, Enchant Creature, Tempest Uncommon If enchanted creature is attacking, it gets +3/+0. Otherwise, it gets -2/-1. Tooth and Claw 3R, Enchantment, Tempest Rare Sacrifice two creatures: Put a Carnivore token into play. Treat this token as a 3/1 red creature. Wall of Diffusion 1R, Summon Wall 0/5, Tempest Common (Walls cannot attack.) Wall of Diffusion can block creatures with shadow. Wild Wurm 3R, Summon Wurm 5/4, Tempest Uncommon When Wild Wurm comes into play, flip a coin. If you lose the flip, return Wild Wurm to owner’s hand. Benthic Behemoth 5UUU, Summon Serpent 7/6, Tempest Rare Islandwalk (If defending player controls any islands, this creature is unblockable.) Capsize 1UU, Instant, Tempest Common Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell’s effect.) Return target permanent to owner’s hand. Chill 1U, Enchantment, Tempest Uncommon Red spells cost an additional 2 to play. Counterspell UU, Interrupt, Tempest Common Counter target spell. Dismiss 2UU, Interrupt, Tempest Uncommon Counter target spell. Draw a card. Dream Cache 2U, Sorcery, Tempest Common Draw three cards. Choose two cards from your hand and put both on either the top or the bottom of your library. Duplicity 3UU, Enchantment, Tempest Rare When Duplicity comes into play, put the top five cards of your library face down on Duplicity. During your upkeep, you may exchange all the cards in your hand for the cards on Duplicity. At the end of your turn, choose and discard a card. If you lose control of Duplicity, put all cards on it into owner’s graveyard. Ertai’s Meddling XU, Interrupt, Tempest Rare When target spell is successfully cast, put X delay counters on it. X cannot be 0. During each upkeep of that spell’s caster, remove a delay counter from the spell. If the spell has no delay counters on it, it resolves. Escaped Shapeshifter 3UU, Summon Shapeshifter 3/4, Tempest Rare As long as your opponent controls any creatures with flying, Escaped Shapeshifter gains flying. The same is true for first strike, trample, and protection from any color. Fighting Drake 2UU, Summon Drake 2/4, Tempest Uncommon Flying Fylamarid 1UU, Summon Beast 1/3, Tempest Uncommon Flying Fylamarid cannot be blocked by blue creatures. U: Target creature is blue until end of turn. Gaseous Form 2U, Enchant Creature, Tempest Common Enchanted creature neither deals nor receives combat damage. Giant Crab 4U, Summon Crab 3/3, Tempest Common U: Until end of turn, Giant Crab cannot be the target of spells or abilities. Horned Turtle 2U, Summon Turtle 1/4, Tempest Common Insight 2U, Enchantment, Tempest Uncommon Whenever target opponent successfully casts a green spell, draw a card. Interdict 1U, Interrupt, Tempest Uncommon Counter target artifact, creature, enchantment, or land ability requiring an activation cost. Abilities of that permanent cannot be played again this turn. Draw a card. Intuition 2U, Instant, Tempest Rare Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards. Legacy’s Allure UU, Enchantment, Tempest Uncommon During your upkeep, you may put a treasure counter on Legacy’s Allure. Sacrifice Legacy’s Allure: Permanently gain control of target creature with power no greater than the number of treasure counters on Legacy’s Allure. Legerdemain 2UU, Sorcery, Tempest Uncommon Permanently exchange control of target artifact or creature for control of target permanent of the same type. Mana Severance 1U, Sorcery, Tempest Rare Search your library for any number of land cards and remove them from the game. Shuffle your library afterwards. Manta Riders U, Summon Merfolk 1/1, Tempest Common U: Manta Riders gains flying until end of turn. Mawcor 3UU, Summon Beast 3/3, Tempest Rare Flying T: Mawcor deals 1 damage to target creature or player. Meditate 2U, Instant, Tempest Rare Skip your next turn: Draw four cards. Mnemonic Sliver 2U, Summon Sliver 2/2, Tempest Uncommon Each Sliver gains “2, Sacrifice this creature: Draw a card.” Power Sink XU, Interrupt, Tempest Common Counter target spell unless its caster pays an additional X. If he or she does not, tap all mana-producing lands that player controls and remove all mana from his or her mana pool. Precognition 4U, Enchantment, Tempest Rare During your upkeep, you may look at the top card of target opponent’s library. You may then put that card on the bottom of his or her library. Propaganda 2U, Enchantment, Tempest Uncommon Each turn, each creature cannot attack you unless its controller pays an additional 2 for that creature. Rootwater Diver U, Summon Merfolk 1/1, Tempest Uncommon tap, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. Rootwater Hunter 2U, Summon Merfolk 1/1, Tempest Common T: Rootwater Hunter deals 1 damage to target creature or player. Rootwater Matriarch 2UU, Summon Merfolk 2/3, Tempest Rare T: Gain control of target creature as long as that creature has any enchantments on it. Rootwater Shaman 2U, Summon Merfolk 2/2, Tempest Rare You may play creature enchantments whenever you could play an instant. Sea Monster 4UU, Summon Serpent 6/6, Tempest Common Sea Monster cannot attack unless defending player controls any islands. Shadow Rift U, Instant, Tempest Common Target creature gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) Draw a card. Shimmering Wings U, Enchant Creature, Tempest Common Enchanted creature gains flying. U: Return Shimmering Wings to owner’s hand. Skyshroud Condor 1U, Summon Bird 2/2, Tempest Uncommon Flying You cannot play Skyshroud Condor unless you have successfully cast another spell this turn. Spell Blast XU, Interrupt, Tempest Common Counter target spell with total casting cost equal to X. Steal Enchantment UU, Enchant Enchantment, Tempest Uncommon Gain control of enchanted enchantment Stinging Licid 1U, Summon Licid 1/1, Tempest Uncommon 1U, T: Stinging Licid loses this ability and becomes a creature enchantment that reads “Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature’s controller” instead of a creature. Move Stinging Licid onto target creature. You may pay U to end this effect. Thalakos Dreamsower 2U, Summon Wizard 1/1, Tempest Uncommon Shadow (This creature can block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap phase. If Thalakos Dreamsower damages any opponent, tap target creature. As long as Thalakos Dreamsower remains tapped, that creature does not untap during its controller’s untap phase. Thalakos Mistfolk 2U, Summon Illusion 2/1, Tempest Common Shadow (This creature can block or be blocked by only creatures with shadow.) U: Put Thalakos Mistfolk on top of owner’s library. Thalakos Seer UU, Summon Wizard 1/1, Tempest Common Shadow (This creature can block or be blocked by only creatures with shadow.) If Thalakos Seer leaves play, draw a card. Thalakos Sentry 1U, Summon Soldier 1/2, Tempest Common Shadow (This creature can block or be blocked by only creatures with shadow) Time Ebb 2U, Sorcery, Tempest Common Put target creature on top of owner’s library. Time Warp 3UU, Sorcery, Tempest Rare Target player takes an extra turn after this one. Tradewind Rider 3U, Summon Spirit 1/4, Tempest Rare Flying tap, Tap two creatures you control: Return target permanent to owner’s hand. Twitch 2U, Instant, Tempest Common Tap or untap target artifact, creature, or land. Draw a card. Unstable Shapeshifter 3U, Summon Shapeshifter 0/1, Tempest Rare Whenever any creature comes into play, Unstable Shapeshifter permanently becomes a copy of that creature and retains this ability. Volrath’s Curse 1U, Enchant Creature, Tempest Common Enchanted creature cannot attack, block, or play any ability requiring an activation cost. That creature’s controller may sacrifice a permanent to ignore this ability until end of turn. 1U: Return Volrath’s Curse to owner’s hand. Whim of Volrath U, Instant, Tempest Rare Buyback 2 (You may pay an additional 2 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell’s effect.) Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. Whispers of the Muse U, Instant, Tempest Uncommon Buyback 5 (You may pay an additional 5 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell’s effect.) Draw a card. Wind Dancer 1U, Summon Faerie 1/1, Tempest Uncommon Flying T: Target creature gains flying until end of turn. Wind Drake 2U, Summon Drake 2/2, Tempest Common Flying Winged Sliver 1U, Summon Sliver 1/1, Tempest Common All Slivers gain flying. Advance Scout 1W, Summon Soldier 1/1, Tempest Common First strike W: Target creature gains first strike until end of turn. Angelic Protector 3W, Summon Alchemist 2/2, Tempest Uncommon Flying If Angelic Protector is the target of a spell or ability, it gets +0/+3 until end of turn. Anoint W, Instant, Tempest Common Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell’s effect.) Prevent up to 3 damage to any creature. Armor Sliver 2W, Summon Sliver 2/2, Tempest Uncommon Each Sliver gains “2: This creature gets +0/+1 until end of turn.” Armored Pegasus 1W, Summon Pegasus 1/2, Tempest Common Flying Auratog 1W, Summon Atog 1/2, Tempest Rare Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. Avenging Angel 3WW, Summon Angel 3/3, Tempest Rare Flying If Avenging Angel is put into any graveyard from play, you may put Avenging Angel on top of owner’s library. Circle of Protection: Black 1W, Enchantment, Tempest Common 1: Prevent all damage to you from a black source. (Treat further damage from that source normally.) Circle of Protection: Blue 1W, Enchantment, Tempest Common 1: Prevent all damage to you from a blue source. (Treat further damage from that source normally.) Circle of Protection: Green 1W, Enchantment, Tempest Common 1: Prevent all damage to you from a green source. (Treat further damage from that source normally.) Circle of Protection: Red 1W, Enchantment, Tempest Common 1: Prevent all damage to you from a red source. (Treat further damage from that source normally.) Circle of Protection: Shadow 1W, Enchantment, Tempest Common 1: Prevent all damage to you from a creature with shadow. (Treat further damage from that source normally.) Circle of Protection: White 1W, Enchantment, Tempest Common 1: Prevent all damage to you from a white source. (Treat further damage from that source normally.) Clergy en-Vec 1W, Summon Cleric 1/1, Tempest Common T: Prevent 1 damage to any creature or player. Cloudchaser Eagle 3W, Summon Bird 2/2, Tempest Common Flying When Cloudchaser Eagle comes into play, destroy target enchantment. Disenchant 1W, Instant, Tempest Common Destroy target artifact or enchantment. Elite Javelineer 2W, Summon Soldier 2/2, Tempest Common If Elite Javelineer blocks, it deals 1 damage to target attacking creature. Field of Souls 2WW, Enchantment, Tempest Rare Whenever a nontoken creature is put into your graveyard from play, put an Essence token into play. Treat this token as a 1/1 white creature with flying. Flickering Ward W, Enchant Creature, Tempest Uncommon When you play Flickering Ward, choose a color. Enchanted creature gains protection from the chosen color. W: Return Flickering Ward to owner’s hand. Gallantry 1W, Instant, Tempest Uncommon Target blocking creature gets +4/+4 until end of turn. Draw a card. Gerrard’s Battle Cry W, Enchantment, Tempest Rare 2W: All creatures you control get +1/+1 until end of turn. Hanna’s Custody 2W, Enchantment, Tempest Rare Artifacts cannot be the target of spells or abilities. Hero’s Resolve 1W, Enchant Creature, Tempest Common Enchanted creature gets +1/+5. Humility 2WW, Enchantment, Tempest Rare Each creature loses all abilities and is a 1/1 creature. Invulnerability 1W, Instant, Tempest Uncommon Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell’s effect.) Prevent all damage to you from one source. (Treat further damage from that source normally.) Knight Of Dawn 1WW, Summon Knight 2/2, Tempest Uncommon First strike WW: Knight of Dawn gains protection from the color of your choice until end of turn. Light of Day 3W, Enchantment, Tempest Uncommon Black creatures cannot attack or block Marble Titan 3W, Summon Giant 3/3, Tempest Rare Creatures with power 3 or greater do not untap during their controllers’ untap phases. Master Decoy 1W, Summon Soldier 1/2, Tempest Common W, T: Tap target creature. Mounted Archers 3W, Summon Soldiers 2/3, Tempest Common Mounted Archers can block creatures with flying. W: Mounted Archers can block an additional creature this turn. (All blocking assignments must still be legal.) Oracle en-Vec 1W, Summon Wizard 1/1, Tempest Rare T: Target opponent chooses any number of creatures he or she controls. During that player’s next turn, those creatures attack if able, and no other creatures can attack. At the end of that turn, destroy each of those creatures that did not attack. Use this ability only during your turn. Orim, Samite Healer 1WW, Summon Legend 1/3, Tempest Rare Orim, Samite Healer counts as a Cleric. T: Prevent up to 3 damage to any creature or player. Orim’s Prayer 1WW, Enchantment, Tempest Uncommon If any creatures attack you, gain 1 life for each attacking creature. Pacifism 1W, Enchant Creature, Tempest Common Enchanted creature cannot attack or block. Pegasus Refuge 3W, Enchantment, Tempest Rare 2, Choose and discard a card: Put a Pegasus token into play. Treat this token as a 1/1 white creature with flying. Quickening Licid 1W, Summon Licid 1/1, Tempest Uncommon 1W, T: Quickening Licid loses this ability and becomes a creature enchantment that reads “Enchanted creature gains first strike” instead of a creature. Move Quickening Licid onto target creature. You may pay W to end this effect. Repentance 2W, Sorcery, Tempest Uncommon Target creature deals to itself damage equal to its power. Sacred Guide W, Summon Cleric 1/1, Tempest Rare 1W, Sacrifice Sacred Guide: Reveal cards from your library until you reveal a white card. Put that card into your hand. Remove all other revealed cards from the game. Safeguard 3WW, Enchantment, Tempest Rare 2W: Target creature deals no combat damage this turn. Serene Offering 1W, Instant, Tempest Uncommon Destroy target enchantment. Gain life equal to that enchantment’s total casting cost. Soltari Crusader 2W, Summon Knight 2/1, Tempest Uncommon Shadow (This creature can block or be blocked by only creatures with shadow.) 1W: Soltari Crusader gets +1/+0 until end of turn. Soltari Emissary 1W, Summon Soldier 2/1, Tempest Rare W: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) Soltari Foot Soldier W, Summon Soldier 1/1, Tempest Common Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Lancer 2W, Summon Knight 2/2, Tempest Common Shadow (This creature can block or be blocked by only creatures with shadow.) First strike when attacking Soltari Monk WW, Summon Cleric 2/1, Tempest Uncommon Protection from black; shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Priest WW, Summon Cleric 2/1, Tempest Uncommon Protection from red; shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Trooper 1W, Summon Soldier 1/1, Tempest Common Shadow (This creature can block or be blocked by only creatures with shadow.) If Soltari Trooper attacks, it gets +1/+1 until end of turn. Spirit Mirror 2WW, Enchantment, Tempest Rare During your upkeep, if there are no Reflection tokens in play, put a Reflection token into play. Treat this token as a 2/2 white creature. 0: Destroy target Reflection. Staunch Defenders 3WW, Summon Soldiers 3/4, Tempest Uncommon When Staunch Defenders comes into play, gain 4 life. Talon Sliver 1W, Summon Sliver 1/1, Tempest Common All Slivers gain first strike. Warmth 1W, Enchantment, Tempest Uncommon Whenever target opponent successfully casts a red spell, gain 2 life. Winds of Rath 3WW, Sorcery, Tempest Rare Destroy all creatures with no enchantments on them. Those creatures cannot be regenerated this turn. Worthy Cause W, Instant, Tempest Uncommon Buyback 2 (You may pay an additional 2 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell’s effect.) Sacrifice a creature: Gain life equal to the sacrificed creature’s toughness. Dracoplasm UR, Summon Shapeshifter */*, Tempest Rare Flying When you play Dracoplasm, sacrifice any number of creatures. Dracoplasm comes into play with power equal to the total power of the sacrificed creatures and toughness equal to the total toughness of those creatures. R: Dracoplasm gets +1/+0 until end of turn. Lobotomy 2UB, Sorcery, Tempest Uncommon Look at target player’s hand and choose any of those cards other than a basic land. Search that player's graveyard, hand, and library for all copies of the chosen card and remove them from the game. That player shuffles his or her library afterwards. Ranger en-Vec 1WG, Summon Soldier 2/2, Tempest Uncommon First strike G: Regenerate Ranger en- Vec. Segmented Wurm 3RG, Summon Wurm 5/5, Tempest Uncommon Whenever Segmented Wurm is the target of a spell or ability, put a -1/-1 counter on it. Selenia, Dark Angel 3WB, Summon Legend 3/3, Tempest Rare Flying Selenia, Dark Angel counts as an Angel. Pay 2 life: Return Selenia to owner’s hand. Sky Spirit 1WU, Summon Spirit 2/2, Tempest Uncommon Flying, first strike Soltari Guerrillas 2WR, Summon Soldiers 3/2, Tempest Rare Shadow (This creature can block or be blocked by only creatures with shadow.) If Soltari Guerrillas assigns combat damage to any opponent, you may redirect that damage to target creature. Spontaneous Combustion 1BR, Instant, Tempest Uncommon Sacrifice a creature: Spontaneous Combustion deals 3 damage to each creature. Vhati il-Dal 2BG, Summon Legend 3/3, Tempest Rare T: Target creature’s power or toughness is 1 until end of turn. Wood Sage UG, Summon Druid 1/1, Tempest Rare T: Name a creature card. Reveal the top four cards of your library to all players. If any of those cards are the named card, put them into your hand. Put the rest into your graveyard. *** End ***