/* Urza's Destiny (Panty Raid) Spoiler List Braidwood Cup 3, Artifact, Uncommon T: You gain 1 life. Braidwood Sextant 1, Artifact, Uncommon 2, tap, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Brass Secretary 3, Artifact Creature 2/1, Uncommon 2, Sacrifice Brass Secretary: Draw a card. Caltrops 3, Artifact, Uncommon Whenever a creature attacks, Caltrops deals 1 damage to it. Extruder 4, Artifact Creature 4/3, Uncommon Echo Sacrifice an artifact: Put a +1/+1 counter on target creature. Fodder Cannon 4, Artifact, Uncommon 4, tap, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. Junk Diver 3, Artifact Creature 1/1, Rare Flying When Junk Diver is put into a graveyard from play, return another target artifact card from your graveyard to your hand. Mantis Engine 5, Artifact Creature 3/3, Uncommon 2: Mantis Engine gains flying until end of turn. 2: Mantis Engine gains first strike until end of turn. Masticore 4, Artifact Creature 4/4, Rare At the beginning of your upkeep, you may choose and discard a card from your hand. If you don’t, sacrifice Masticore. 2: Masticore deals 1 damage to target creature. 2: Regenerate Masticore. Metalworker 3, Artifact Creature 1/2, Rare T: Reveal any number of artifact cards in your hand. Add two colorless mana to your mana pool for each card revealed this way. Powder Keg 2, Artifact, Rare At the beginning of your upkeep, you may put a fuse counter on Powder Keg. tap, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg. Scrying Glass 2, Artifact, Rare 3, T: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card. Storage Matrix 3, Artifact, Rare As long as Storage Matrix is untapped, instead of each player untapping the permanents he or she controls during his or her untap step, that player chooses artifacts, creatures, or lands and untaps all permanents of the chosen type he or she controls. Thran Dynamo 4, Artifact, Uncommon T: Add three colorless mana to your mana pool. Thran Foundry 1, Artifact, Uncommon 1, tap, Remove Thran Foundry from the game: Target player shuffles his or her graveyard into his or her library. Thran Golem 5, Artifact Creature — Golem 3/3, Rare As long as Thran Golem is enchanted, it gets +2/+2 and gains flying, first strike, and trample. Urza’s Incubator 3, Artifact, Rare When Urza’s Incubator comes into play, choose a creature type. Creature spells of the chosen type cost 2 less to play. Apprentice Necromancer 1B, Creature — Wizard 1/1, Rare B, tap, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it. (The creature may attack and tap the turn it comes under your control.) Attrition 1BB, Enchantment, Rare B, Sacrifice a creature: Destroy target nonblack creature. Body Snatcher 2BB, Creature — Minion 2/2, Rare When Body Snatcher comes into play, you may choose and discard a creature card from your hand. If you don’t, remove Body Snatcher from the game. When Body Snatcher is put into a graveyard from play, remove Body Snatcher from the game and return target creature card from your graveyard to play. Bubbling Muck B, Sorcery, Common Until end of turn, whenever a player taps a swamp for mana, it produces an additional B. Carnival of Souls 1B, Enchantment, Rare Whenever a creature comes into play, you lose 1 life and add B to your mana pool. Chime of Night 1B, Enchant Creature, Common When Chime of Night is put into a graveyard from play, destroy target nonblack creature. Disease Carriers 2BB, Creature — Rat 2/2, Common When Disease Carriers is put into a graveyard from play, target creature gets -2/-2 until end of turn. Dying Wail 1B, Enchant Creature, Common When enchanted creature is put into a graveyard from play, target player chooses and discards two cards from his or her hand. Encroach B, Sorcery, Uncommon Look at target player’s hand and choose a nonbasic land card from it. That player discards that card. Eradicate 2BB, Sorcery, Uncommon Remove target nonblack creature from the game. Search its controller’s graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library. Festering Wound 1B, Enchant Creature, Uncommon At the beginning of your upkeep, you may put an infection counter on Festering Wound. At the beginning of the upkeep of enchanted creature’s controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. Lurking Jackals B, Enchantment, Uncommon When one of your opponents has 10 life or less, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature. Nightshade Seer 3B, Creature — Wizard 1/1, Uncommon 2B, T: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. Phyrexian Monitor 3B, Creature — Skeleton 2/2, Common B: Regenerate Phyrexian Monitor. Phyrexian Negator 2B, Creature — Horror 5/5, Rare Trample Whenever Phyrexian Negator is dealt damage, sacrifice a permanent for each 1 damage dealt to it. Plague Dogs 4B, Creature — Hound 3/3, Uncommon When Plague Dogs is put into a graveyard from play, all creatures get -1/-1 until end of turn. 2, Sacrifice Plague Dogs: Draw a card. Rapid Decay 1B, Instant, Rare Cycling 2 Remove from the game up to three target cards in a single graveyard. Ravenous Rats 1B, Creature — Rat 1/1, Common When Ravenous Rats comes into play, target opponent chooses and discards a card from his or her hand. Scent of Nightshade 1B, Instant, Common Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. Skittering Horror 2B, Creature — Horror 4/3, Common When you play a creature spell, sacrifice Skittering Horror. Slinking Skirge 3B, Creature — Imp 2/1, Common Flying 2, Sacrifice Slinking Skirge: Draw a card. Soul Feast 3BB, Sorcery, Uncommon Target player loses 4 life and you gain 4 life. Squirming Mass 1B, Creature — Horror 1/1, Common Squirming Mass can’t be blocked except by artifact creatures and black creatures. Twisted Experiment 1B, Enchant Creature, Common Enchanted creature gets +3/-1. Yawgmoth’s Bargain 4BB, Enchantment, Rare Skip your draw step. Pay 1 life: Draw a card. Ancient Silverback 4GG, Creature — Ape 6/5, Rare G: Regenerate Ancient Silverback. Compost 1G, Enchantment, Uncommon Whenever a black card is put into one of your opponents’ graveyards, you may draw a card. Elvish Lookout G, Creature — Elf 1/1, Common Elvish Lookout can’t be the target of spells or abilities. Elvish Piper 3G, Creature — Elf 1/1, Rare G, T: Put a creature card from your hand into play. Emperor Crocodile 3G, Creature — Crocodile 5/5, Rare When you control no other creatures, sacrifice Emperor Crocodile. Gamekeeper 3G, Creature — Elf 2/2, Uncommon When Gamekeeper is put into a graveyard from play, you may remove Gamekeeper from the game. If you do, reveal cards from your library until you reveal a creature card. Put that card into play and put the other cards revealed this way into your graveyard. Goliath Beetle 2G, Creature — Insect 3/1, Common Trample Heart Warden 1G, Creature — Elf 1/1, Common T: Add one green mana to your mana pool. 2, Sacrifice Heart Warden: Draw a card. Hunting Moa 2G, Creature — Beast 3/2, Uncommon Echo Whenever Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature. Ivy Seer 3G, Creature — Wizard 1/1, Uncommon 2G, T: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. Magnify G, Instant, Common All creatures get +1/+1 until end of turn. Marker Beetles 1GG, Creature — Insect 2/3, Common When Marker Beetles is put into a graveyard from play, target creature gets +1/+1 until end of turn. 2, Sacrifice Marker Beetles: Draw a card. Momentum 2G, Enchant Creature, Uncommon At the beginning of your upkeep, you may put a growth counter on Momentum. Enchanted creature gets +1/+1 for each growth counter on Momentum. Multani’s Decree 3G, Sorcery, Common Destroy all enchantments. You gain 2 life for each enchantment destroyed this way. Pattern of Rebirth 3G, Enchant Creature, Rare When enchanted creature is put into a graveyard from play, that creature’s controller may search his or her library for a creature card and put that card into play. If that player does, he or she then shuffles his or her library. Plated Spider 4G, Creature — Spider 4/4, Common Plated Spider may block as though it had flying. Plow Under 3GG, Sorcery, Rare Put two target lands on top of their owner’s library. Rofellos, Llanowar Emissary GG, Creature — Elf Legend 2/1, Rare T: Add one green mana to your mana pool for each forest you control. Rofellos’s Gift G, Sorcery, Common Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. Scent of Ivy G, Instant, Common Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. Splinter 2GG, Sorcery, Uncommon Remove target artifact from the game. Search its controller’s graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library. Taunting Elf G, Creature — Elf 0/1, Common All creatures able to block Taunting Elf do so. Thorn Elemental 5GG, Creature — Elemental 7/7, Rare Thorn Elemental may deal its combat damage to defending player as though it weren’t blocked. Yavimaya Elder 1GG, Creature — Druid 2/1, Common When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. 2, Sacrifice Yavimaya Elder: Draw a card. Yavimaya Enchantress 2G, Creature — Druid 2/2, Uncommon Yavimaya Enchantress gets +1/+1 for each enchantment in play. Yavimaya Hollow Legendary Land, Rare T: Add one colorless mana to your mana pool. G, T: Regenerate target creature. Bloodshot Cyclops 5R, Creature — Giant 4/4, Rare tap, Sacrifice a creature: Bloodshot Cyclops deals X damage to target creature or player, where X is the sacrificed creature’s power. Cinder Seer 3R, Creature — Wizard 1/1, Uncommon 2R, T: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. Colos Yearling 2R, Creature — Beast 1/1, Common Mountainwalk (This creature is unblockable as long as defending player controls a mountain.) R: Colos Yearling gets +1/+0 until end of turn. Covetous Dragon 4R, Creature — Dragon 6/5, Rare Flying When you control no artifacts, sacrifice Covetous Dragon. Flame Jet 1R, Sorcery, Common Cycling 2 Flame Jet deals 3 damage to target player. Goblin Berserker 3R, Creature — Goblin 2/2, Uncommon First strike; haste (This creature may attack and tap the turn it comes under your control.) Goblin Festival 1R, Enchantment, Rare 2: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival. Goblin Gardener 3R, Creature — Goblin 2/1, Common When Goblin Gardener is put into a graveyard from play, destroy target land. Goblin Marshal 4RR, Creature — Goblin 3/3, Rare Echo Whenever Goblin Marshal comes into play or is put into a graveyard from play, put two 1/1 red Goblin creature tokens into play. Goblin Masons 1R, Creature — Goblin 2/1, Common When Goblin Masons is put into a graveyard from play, destroy target Wall. Hulking Ogre 2R, Creature — Ogre 3/3, Common Hulking Ogre can’t block. Impatience 2R, Enchantment, Rare At the end of each player’s turn, if that player didn’t play a spell that turn, Impatience deals 2 damage to him or her. Incendiary R, Enchant Creature, Uncommon At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary. Keldon Champion 2RR, Creature — Barbarian 3/2, Uncommon Echo; haste (This creature may attack and tap the turn it comes under your control.) When Keldon Champion comes into play, it deals 3 damage to target player. Keldon Vandals 2R, Creature — Townsfolk 4/1, Common Echo When Keldon Vandals comes into play, destroy target artifact. Landslide R, Sorcery, Uncommon Sacrifice any number of mountains. Landslide deals that much damage to target player. Mark of Fury R, Enchant Creature, Common Enchanted creature gains haste. (It may attack and tap the turn it comes under your control.) At end of turn, return Mark of Fury to its owner’s hand. Reckless Abandon R, Sorcery, Common As an additional cost to play Reckless Abandon, sacrifice a creature. Reckless Abandon deals 4 damage to target creature or player. Repercussion 1RR, Enchantment, Rare Whenever a creature is dealt damage, Repercussion deals that much damage to that creature’s controller. Scent of Cinder 1R, Sorcery, Common Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way. Sowing Salt 2RR, Sorcery, Uncommon Remove target nonbasic land from the game. Search its controller’s graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library. Trumpet Blast 2R, Instant, Common Attacking creatures get +2/+0 until end of turn. Wake of Destruction 3RRR, Sorcery, Rare Destroy target land and all lands with the same name as that land. Wild Colos 2R, Creature — Beast 2/2, Common Haste (This creature may attack and tap the turn it comes under your control.) Æther Sting 3R, Enchantment, Uncommon Whenever one of your opponents plays a creature spell, Æther Sting deals 1 damage to that player. Aura Thief 3U, Creature — Illusion 2/2, Rare Flying When Aura Thief is put into a graveyard from play, you gain control of all enchantments. (You don’t get to move local enchantments.) Blizzard Elemental 5UU, Creature — Elemental 5/5, Rare Flying 3U: Untap Blizzard Elemental. Brine Seer 3U, Creature — Wizard 1/1, Uncommon 2U, T: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way. Bubbling Beebles 4U, Creature — Beeble 3/3, Common Bubbling Beebles is unblockable as long as defending player controls an enchantment. Disappear 2UU, Enchant Creature, Uncommon U: Return enchanted creature and Disappear to their owners’ hands. Donate 2U, Sorcery, Rare Target player gains control of target permanent you control. Fatigue 1U, Sorcery, Common Target player skips his or her next draw step. Fledgling Osprey U, Creature — Bird 1/1, Common Fledgling Osprey gains flying as long as it’s enchanted. Illuminated Wings 1U, Enchant Creature, Common Enchanted creature gains flying. 2, Sacrifice Illuminated Wings: Draw a card. Iridescent Drake 3U, Creature — Drake 2/2, Uncommon Flying When Iridescent Drake comes into play, return target enchant creature card from a graveyard to play enchanting Iridescent Drake. (You control that enchantment.) Kingfisher 3U, Creature — Bird 2/2, Common Flying When Kingfisher is put into a graveyard from play, draw a card. Mental Discipline 1UU, Enchantment, Common 1U, Choose and discard a card from your hand: Draw a card. Metathran Elite 1UU, Creature — Soldier 2/3, Uncommon Metathran Elite is unblockable as long as it’s enchanted. Metathran Soldier 1U, Creature — Soldier 1/1, Common Metathran Soldier is unblockable. Opposition 2UU, Enchantment, Rare Tap an untapped creature you control: Tap target artifact, creature, or land. Private Research U, Enchant Creature, Uncommon At the beginning of your upkeep, you may put a page counter on Private Research. When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research. Quash 2UU, Instant, Uncommon Counter target instant or sorcery spell. Search its controller’s graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library. Rayne, Academy Chancellor 2U, Creature — Wizard Legend 1/1, Rare Whenever you or a permanent you control is the target of a spell or ability controlled by one of your opponents, you may draw a card, and if Rayne, Academy Chancellor is enchanted, you may draw another card. Rescue U, Instant, Common Return target permanent you control to its owner’s hand. Scent of Brine 1U, Instant, Common Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way. Sigil of Sleep U, Enchant Creature, Common Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner’s hand. Telepathic Spies 2U, Creature — Wizard 2/2, Common When Telepathic Spies comes into play, look at target opponent’s hand. Temporal Adept 1UU, Creature — Wizard 1/1, Rare UUU, T: Return target permanent to its owner’s hand. Thieving Magpie 2UU, Creature — Bird 1/3, Uncommon Flying Whenever Thieving Magpie deals damage to one of your opponents, you draw a card. Treachery 3UU, Enchant Creature, Rare When Treachery comes into play, untap up to five lands. You control enchanted creature. Academy Rector 3W, Creature — Cleric 1/2, Rare When Academy Rector is put into a graveyard from play, you may remove Academy Rector from the game. If you do, search your library for an enchantment card and put that card into play. Then shuffle your library. Archery Training W, Enchant Creature, Uncommon At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature gains “T: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on the Archery Training enchanting this creature.” Capashen Knight 1W, Creature — Knight 1/1, Common First strike 1W: Capashen Knight gets +1/+0 until end of turn. Capashen Standard W, Enchant Creature, Common Enchanted creature gets +1/+1. 2, Sacrifice Capashen Standard: Draw a card. Capashen Templar 2W, Creature — Knight 2/2, Common W: Capashen Templar gets +0/+1 until end of turn. False Prophet 2WW, Creature — Cleric 2/2, Rare When False Prophet is put into a graveyard from play, remove all creatures from the game. Fend Off 1W, Instant, Common Cycling 2 Target creature deals no combat damage this turn. Field Surgeon 1W, Creature — Cleric 1/1, Common Tap an untapped creature you control: Prevent the next 1 damage to target creature this turn. Flicker 1W, Sorcery, Rare Remove target nontoken permanent from the game, then return it to play under its owner’s control. Jasmine Seer 3W, Creature — Wizard 1/1, Uncommon 2W, T: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. Mask of Law and Grace W, Enchant Creature, Common Enchanted creature gains protection from black and protection from red. Master Healer 4W, Creature — Cleric 1/4, Rare T: Prevent the next 4 damage to target creature or player this turn. Opalescence 2WW, Enchantment, Rare Each other global enchantment is a creature with power and toughness each equal to its converted mana cost. It’s still an enchantment. Reliquary Monk 2W, Creature — Cleric 2/2, Common When Reliquary Monk is put into a graveyard from play, destroy target artifact or enchantment. Replenish 3W, Sorcery, Rare Return all enchantment cards from your graveyard to play. (Local enchantments with no permanent to enchant remain in your graveyard.) Sanctimony 1W, Enchantment, Uncommon Whenever one of your opponents taps a mountain for mana, you may gain 1 life. Scent of Jasmine W, Instant, Common Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. Scour 2WW, Instant, Uncommon Remove target enchantment from the game. Search its controller’s graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library. Serra Advocate 3W, Creature — Angel 2/2, Uncommon Flying T: Target attacking or blocking creature gets +2/+2 until end of turn. Solidarity 3W, Instant, Common Creatures you control get +0/+5 until end of turn. Tethered Griffin W, Creature — Griffin 2/3, Rare Flying When you control no enchantments, sacrifice Tethered Griffin. Tormented Angel 3W, Creature — Angel 1/5, Common Flying Voice of Duty 3W, Creature — Angel 2/2, Uncommon Flying, protection from green Voice of Reason 3W, Creature — Angel 2/2, Uncommon Flying, protection from blue Wall of Glare 1W, Creature — Wall 0/5, Common (Walls can’t attack.) Wall of Glare may block any number of creatures each combat. *** END ***