>>> Weatherlight <<< 167 Cards Bubble Matrix 4, Artifact, Weatherlight Rare All damage dealt to creatures is reduced to 0. Bösium Strip 3, Artifact, Weatherlight Rare 3, T: Until end of turn, if at any time the top card in your graveyard is an instant, interrupt, or sorcery card, you may play that card as though it were in your hand. If you do so, remove the card from the game. Chimeric Sphere 3, Artifact, Weatherlight Uncommon 2: Until end of turn, Chimeric Sphere is a 2/1 artifact creature with flying. 2: Until end of turn, Chimeric Sphere is a 3/2 artifact creature without flying. Dingus Staff 4, Artifact, Weatherlight Uncommon Whenever a creature is put into any graveyard from play, Dingus Staff deals 2 damage to that creature’s controller. Jabari’s Banner 2, Artifact, Weatherlight Uncommon 1, T: Target creature gains flanking until end of turn. (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) Jangling Automaton 3, Artifact Creature 3/2, Weatherlight Common If Jangling Automaton attacks, untap all creatures defending player controls. Mana Web 3, Artifact, Weatherlight Rare Whenever any land target opponent controls is tapped for mana, tap all lands he or she controls that can produce any type of mana that land can produce. Mind Stone 2, Artifact, Weatherlight Common T: Add one colorless mana to your mana pool. Play this ability as a mana source. 1, tap, Sacrifice Mind Stone: Draw a card. Null Rod 2, Artifact, Weatherlight Rare Players cannot play any artifact abilities requiring an activation cost. Phyrexian Furnace 1, Artifact, Weatherlight Uncommon T: Remove the bottom card of target player’s graveyard from the game. 1, Sacrifice Phyrexian Furnace: Remove target card in any graveyard from the game and draw a card. Serrated Biskelion 3, Artifact Creature 2/2, Weatherlight Uncommon T: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. Steel Golem 3, Artifact Creature 3/4, Weatherlight Uncommon You cannot play summon or artifact creature spells. Straw Golem 1, Artifact Creature 2/3, Weatherlight Uncommon If any opponent successfully casts a summon or artifact creature spell, bury Straw Golem. Thran Forge 3, Artifact, Weatherlight Uncommon 2: Until end of turn, target nonartifact creature gets +1/+0 and is an artifact creature. Thran Tome 4, Artifact, Weatherlight Rare 5, T: Reveal the top three cards of your library to target opponent. Bury one of those cards of that opponent’s choice. Draw the remaining cards. Touchstone 2, Artifact, Weatherlight Uncommon T: Tap target artifact you do not control. Well of Knowledge 3, Artifact, Weatherlight Rare Any player may pay 2 during his or her draw phase to draw a card. Players may use this ability as many times as they choose. Xanthic Statue 8, Artifact, Weatherlight Rare 5: Until end of turn, Xanthic Statue is an 8/8 artifact creature with trample. Abyssal Gatekeeper 1B, Summon Gatekeeper 1/1, Weatherlight Common If Abyssal Gatekeeper is put into any graveyard from play, each player chooses and buries a creature he or she controls. Agonizing Memories 2BB, Sorcery, Weatherlight Uncommon Look at target player’s hand. Choose two of those cards and put them on top of his or her library in any order. Barrow Ghoul 1B, Summon Zombie 4/4, Weatherlight Common During your upkeep, remove the top creature card in your graveyard from the game or bury Barrow Ghoul. Bone Dancer 1BB, Summon Zombie 2/2, Weatherlight Rare 0: Put the top creature card of defending player’s graveyard into play under your control. Bone Dancer deals no combat damage this turn. Use this ability only if Bone Dancer is attacking and unblocked and only once each turn. Buried Alive 2B, Sorcery, Weatherlight Uncommon Search your library for up to three creature cards and put them into your graveyard. Shuffle your library afterwards. Circling Vultures B, Summon Birds 3/2, Weatherlight Uncommon Flying During your upkeep, remove the top creature card in your graveyard from the game or bury Circling Vultures. If Circling Vultures is in your hand, you may discard it. Play this ability as an instant. Coils of the Medusa 1B, Enchant Creature, Weatherlight Common Enchanted creature gets +1/-1. Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. Doomsday BBB, Sorcery, Weatherlight Rare Pay half your life, rounded up: Put your graveyard on top of your library, then remove all but five cards of your library from the game. Put the rest on top of your library in any order. Fatal Blow B, Instant, Weatherlight Common Bury target creature that was damaged this turn. Festering Evil 3BB, Enchantment, Weatherlight Uncommon During your upkeep, Festering Evil deals 1 damage to each creature and player. BB, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and player. Fledgling Djinn 1B, Summon Djinn 2/2, Weatherlight Common Flying During your upkeep, Fledgling Djinn deals 1 damage to you. Gallowbraid 3BB, Summon Legend 5/5, Weatherlight Rare Trample Cumulative upkeep—1 life Haunting Misery 1BB, Sorcery, Weatherlight Common Remove X creature cards in your graveyard from the game: Haunting Misery deals X damage to target player. Hidden Horror 1BB, Summon Undead 4/4, Weatherlight Uncommon When Hidden Horror comes into play, choose and discard a creature card or bury Hidden Horror. Infernal Tribute BBB, Enchantment, Weatherlight Rare 2, Sacrifice a card in play: Draw a card. Mischievous Poltergeist 2B, Summon Ghost 1/1, Weatherlight Uncommon Flying Pay 1 life: Regenerate Morinfen 3BB, Summon Legend 5/4, Weatherlight Rare Flying Cumulative upkeep—1 life Necratog 1BB, Summon Atog 1/2, Weatherlight Uncommon Remove the top creature card in your graveyard from the game: +2/+2 until end of turn Odylic Wraith 3B, Summon Undead 2/2, Weatherlight Uncommon Swampwalk If Odylic Wraith damages any player, that player chooses and discards a card. Razortooth Rats 2B, Summon Rats 2/1, Weatherlight Common Razortooth Rats cannot be blocked except by artifact creatures and black creatures. Shadow Rider 2BB, Summon Knight 3/3, Weatherlight Common Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) Shattered Crypt XBB, Sorcery, Weatherlight Common Return X target creature cards from your graveyard to your hand and lose X life. Spinning Darkness 4BB, Instant, Weatherlight Common You may remove the top three black cards in your graveyard from the game instead of paying Spinning Darkness’s casting cost. Spinning Darkness deals 3 damage to target nonblack creature. Gain 3 life. Strands of Night 2BB, Enchantment, Weatherlight Uncommon BB, Pay 2 life, Sacrifice a swamp: Put target creature card from your graveyard into play. Tendrils of Despair B, Sorcery, Weatherlight Common Sacrifice a creature: Target opponent chooses and discards two cards. Urborg Justice BB, Instant, Weatherlight Rare Target opponent chooses and buries a number of creatures he or she controls equal to the number of creatures put into your graveyard from play so far this turn. Urborg Stalker 3B, Summon Undead 2/4, Weatherlight Rare During each player’s upkeep, if that player controls any nonblack permanents other than lands, Urborg Stalker deals 1 damage to that player. Wave of Terror 2B, Enchantment, Weatherlight Rare Cumulative upkeep 1 At the end of your upkeep, bury each creature with casting cost equal to Wave of Terror’s last paid cumulative upkeep. Zombie Scavengers 2B, Summon Zombies 3/1, Weatherlight Common Remove the top creature card in your graveyard from the game: Regenerate Aboroth 4GG, Summon Aboroth 9/9, Weatherlight Rare Cumulative upkeep—Put a -1/-1 counter on Aboroth Arctic Wolves 3GG, Summon Wolves 4/5, Weatherlight Uncommon Cumulative upkeep 2 When Arctic Wolves comes into play, draw a card. Barishi 2GG, Summon Barishi 4/3, Weatherlight Uncommon If Barishi is put into any graveyard from play, remove Barishi from the game, then shuffle all creature cards from your graveyard into your library. Blossoming Wreath G, Instant, Weatherlight Common Gain life equal to the number of creature cards in your graveyard. Briar Shield G, Enchant Creature, Weatherlight Common Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. Call of the Wild 2GG, Enchantment, Weatherlight Rare 2GG: Reveal the top card of your library to all players. If that card is a creature card, put it into play. Otherwise, bury it. Choking Vines XG, Instant, Weatherlight Common Play only when blockers are declared. X target attacking creatures are considered blocked. Choking Vines deals 1 damage to each of those creatures. Dense Foliage 2G, Enchantment, Weatherlight Rare Creatures cannot be the target of spells. Downdraft 2G, Enchantment, Weatherlight Uncommon G: Target creature loses flying until end of turn. Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying. Fallow Wurm 2G, Summon Wurm 4/4, Weatherlight Uncommon When Fallow Wurm comes into play, choose and discard a land card or bury Fallow Wurm. Familiar Ground 2G, Enchantment, Weatherlight Uncommon Each creature you control cannot be blocked by more than one creature. Fungus Elemental 3G, Summon Elemental 3/3, Weatherlight Rare G, Sacrifice a forest: Put a +2/+2 counter on Fungus Elemental. Use this ability only if Fungus Elemental came into play this turn. Gaea’s Blessing 1G, Sorcery, Weatherlight Uncommon Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. If Gaea’s Blessing is put into your graveyard from your library, shuffle your graveyard into your library. Harvest Wurm 1G, Summon Wurm 3/2, Weatherlight Common When Harvest Wurm comes into play, return any basic land card from your graveyard to your hand or bury Harvest Wurm. Liege of the Hollows 2GG, Summon Spirit 3/4, Weatherlight Rare If Liege of the Hollows is put into any graveyard from play, each player may pay any amount of mana to put that number of Squirrel tokens into play under his or her control. Treat those tokens as 1/1 green creatures. Llanowar Behemoth 3GG, Summon Behemoth 4/4, Weatherlight Uncommon Tap a creature you control: +1/+1 until end of turn Llanowar Druid 1G, Summon Elf 1/2, Weatherlight Common tap, Sacrifice Llanowar Druid: Untap all forests. Llanowar Sentinel 2G, Summon Elf 2/3, Weatherlight Common When Llanowar Sentinel comes into play, you may pay 1G to search your library for a Llanowar Sentinel card. Put that card into play. Shuffle your library afterwards. Mwonvuli Ooze G, Summon Ooze 1+*/1+*, Weatherlight Rare Cumulative upkeep 2 Mwonvuli Ooze has power and toughness each equal to 1 plus its last paid cumulative upkeep. Nature’s Kiss 1G, Enchant Creature, Weatherlight Common 1, Remove the top card in your graveyard from the game: Enchanted creature gets +1/+1 until end of turn. Nature’s Resurgence 2GG, Sorcery, Weatherlight Rare Each player draws a number of cards equal to the number of creature cards in his or her graveyard. Redwood Treefolk 4G, Summon Treefolk 3/6, Weatherlight Common Rogue Elephant G, Summon Elephant 3/3, Weatherlight Common When Rogue Elephant comes into play, sacrifice a forest or bury Rogue Elephant. Striped Bears 3G, Summon Bears 2/2, Weatherlight Common When Striped Bears comes into play, draw a card. Sylvan Hierophant 1G, Summon Cleric 1/2, Weatherlight Uncommon If Sylvan Hierophant is put into any graveyard from play, remove Sylvan Hierophant from the game, then return a creature card from your graveyard to your hand. Tranquil Grove 1G, Enchantment, Weatherlight Rare 1GG: Destroy all other enchantments. Uktabi Efreet 2GG, Summon Efreet 5/4, Weatherlight Common Cumulative upkeep G Veteran Explorer G, Summon Soldier 1/1, Weatherlight Uncommon If Veteran Explorer is put into any graveyard from play, each player may search his or her library for up to two basic land cards and put those lands into play. Each player shuffles his or her library afterwards. Vitalize G, Instant, Weatherlight Common Untap all creatures you control. Gemstone Mine Land, Weatherlight Uncommon When Gemstone Mine comes into play, put three mining counters on it. tap, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it. Lotus Vale Land, Weatherlight Rare When Lotus Vale comes into play, sacrifice two untapped lands or bury Lotus Vale. T: Add three mana of any one color to your mana pool. Scorched Ruins Land, Weatherlight Rare When Scorched Ruins comes into play, sacrifice two untapped lands or bury Scorched Ruins. T: Add four colorless mana to your mana pool. Winding Canyons Land, Weatherlight Rare T: Add one colorless mana to your mana pool. 2, T: Until end of turn, you may play creature cards whenever you could play instants. Betrothed of Fire 1R, Enchant Creature, Weatherlight Common Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: All creatures you control get +2/+0 until end of turn. Bloodrock Cyclops 2R, Summon Cyclops 3/3, Weatherlight Common Bloodrock Cyclops attacks each turn if able. Bogardan Firefiend 2R, Summon Spirit 2/1, Weatherlight Common If Bogardan Firefiend is put into any graveyard from play, it deals 2 damage to target creature. Boiling Blood 2R, Instant, Weatherlight Common Target creature attacks this turn if able. Draw a card. Cinder Giant 3R, Summon Giant 5/3, Weatherlight Uncommon During your upkeep, Cinder Giant deals 2 damage to each other creature you control. Cinder Wall R, Summon Wall 3/3, Weatherlight Common If Cinder Wall blocks, destroy it at end of combat. Cone of Flame 3RR, Sorcery, Weatherlight Uncommon Choose three target creatures and/or players. Cone of Flame deals 1 damage to the first, 2 damage to the second, and 3 damage to the third. Desperate Gambit R, Instant, Weatherlight Uncommon Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, double the damage dealt by a source you control. Otherwise, prevent all damage from that source. Dwarven Berserker 1R, Summon Dwarf 1/1, Weatherlight Common If Dwarven Berserker is blocked, it gets +3/+0 and gains trample until end of turn. Dwarven Thaumaturgist 2R, Summon Dwarf 1/2, Weatherlight Rare T: Switch power and toughness of target creature until end of turn. Effects that alter that creature’s power alter its toughness instead, and vice versa, until end of turn. Fervor 2R, Enchantment, Weatherlight Rare All creatures you control are unaffected by summoning sickness. Fire Whip 1R, Enchant Creature, Weatherlight Common Play only on a creature you control. Tap enchanted creature: Enchanted creature deals 1 damage to target creature or player. Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. Firestorm R, Instant, Weatherlight Rare Choose and discard X cards: Firestorm deals X damage to each of X target creatures and/or players. Fit of Rage 1R, Sorcery, Weatherlight Common Target creature gets +3/+3 and gains first strike until end of turn. Goblin Bomb 1R, Enchantment, Weatherlight Rare During your upkeep, you may choose to flip a coin. Target opponent calls heads or tails while the coin is in the air. If the flip ends up in your favor, put a fuse counter on Goblin Bomb. Otherwise, remove a fuse counter from Goblin Bomb. Remove 5 fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player. Goblin Grenadiers 3R, Summon Goblins 2/2, Weatherlight Uncommon Sacrifice Goblin Grenadiers: Destroy target creature and target land. Use this ability only if Goblin Grenadiers is attacking and unblocked. Goblin Vandal R, Summon Goblin 1/1, Weatherlight Common R: Destroy target artifact defending player controls. Goblin Vandal deals no combat damage this turn. Use this ability only if Goblin Vandal is attacking and unblocked and only once each turn. Heart of Bogardan 2RR, Enchantment, Weatherlight Rare Cumulative upkeep 2 If Heart of Bogardan’s cumulative upkeep cost is not paid, Heart of Bogardan deals damage equal to its last paid cumulative upkeep to target player and each creature he or she controls. Heat Stroke 2R, Enchantment, Weatherlight Rare At the end of each combat, destroy all creatures that blocked or were blocked this turn. Hurloon Shaman 1RR, Summon Minotaur 2/3, Weatherlight Uncommon If Hurloon Shaman is put into any graveyard from play, each player chooses and buries a land he or she controls.Bubble Matrix 4, Artifact, Weatherlight Rare All damage dealt to creatures is reduced to 0. Bösium Strip 3, Artifact, Weatherlight Rare 3, T: Until end of turn, if at any time the top card in your graveyard is an instant, interrupt, or sorcery card, you may play that card as though it were in your hand. If you do so, remove the card from the game. Chimeric Sphere 3, Artifact, Weatherlight Uncommon 2: Until end of turn, Chimeric Sphere is a 2/1 artifact creature with flying. 2: Until end of turn, Chimeric Sphere is a 3/2 artifact creature without flying. Dingus Staff 4, Artifact, Weatherlight Uncommon Whenever a creature is put into any graveyard from play, Dingus Staff deals 2 damage to that creature’s controller. Jabari’s Banner 2, Artifact, Weatherlight Uncommon 1, T: Target creature gains flanking until end of turn. (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) Jangling Automaton 3, Artifact Creature 3/2, Weatherlight Common If Jangling Automaton attacks, untap all creatures defending player controls. Mana Web 3, Artifact, Weatherlight Rare Whenever any land target opponent controls is tapped for mana, tap all lands he or she controls that can produce any type of mana that land can produce. Mind Stone 2, Artifact, Weatherlight Common T: Add one colorless mana to your mana pool. Play this ability as a mana source. 1, tap, Sacrifice Mind Stone: Draw a card. Null Rod 2, Artifact, Weatherlight Rare Players cannot play any artifact abilities requiring an activation cost. Phyrexian Furnace 1, Artifact, Weatherlight Uncommon T: Remove the bottom card of target player’s graveyard from the game. 1, Sacrifice Phyrexian Furnace: Remove target card in any graveyard from the game and draw a card. Serrated Biskelion 3, Artifact Creature 2/2, Weatherlight Uncommon T: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. Steel Golem 3, Artifact Creature 3/4, Weatherlight Uncommon You cannot play summon or artifact creature spells. Straw Golem 1, Artifact Creature 2/3, Weatherlight Uncommon If any opponent successfully casts a summon or artifact creature spell, bury Straw Golem. Thran Forge 3, Artifact, Weatherlight Uncommon 2: Until end of turn, target nonartifact creature gets +1/+0 and is an artifact creature. Thran Tome 4, Artifact, Weatherlight Rare 5, T: Reveal the top three cards of your library to target opponent. Bury one of those cards of that opponent’s choice. Draw the remaining cards. Touchstone 2, Artifact, Weatherlight Uncommon T: Tap target artifact you do not control. Well of Knowledge 3, Artifact, Weatherlight Rare Any player may pay 2 during his or her draw phase to draw a card. Players may use this ability as many times as they choose. Xanthic Statue 8, Artifact, Weatherlight Rare 5: Until end of turn, Xanthic Statue is an 8/8 artifact creature with trample. Abyssal Gatekeeper 1B, Summon Gatekeeper 1/1, Weatherlight Common If Abyssal Gatekeeper is put into any graveyard from play, each player chooses and buries a creature he or she controls. Agonizing Memories 2BB, Sorcery, Weatherlight Uncommon Look at target player’s hand. Choose two of those cards and put them on top of his or her library in any order. Barrow Ghoul 1B, Summon Zombie 4/4, Weatherlight Common During your upkeep, remove the top creature card in your graveyard from the game or bury Barrow Ghoul. Bone Dancer 1BB, Summon Zombie 2/2, Weatherlight Rare 0: Put the top creature card of defending player’s graveyard into play under your control. Bone Dancer deals no combat damage this turn. Use this ability only if Bone Dancer is attacking and unblocked and only once each turn. Buried Alive 2B, Sorcery, Weatherlight Uncommon Search your library for up to three creature cards and put them into your graveyard. Shuffle your library afterwards. Circling Vultures B, Summon Birds 3/2, Weatherlight Uncommon Flying During your upkeep, remove the top creature card in your graveyard from the game or bury Circling Vultures. If Circling Vultures is in your hand, you may discard it. Play this ability as an instant. Coils of the Medusa 1B, Enchant Creature, Weatherlight Common Enchanted creature gets +1/-1. Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. Doomsday BBB, Sorcery, Weatherlight Rare Pay half your life, rounded up: Put your graveyard on top of your library, then remove all but five cards of your library from the game. Put the rest on top of your library in any order. Fatal Blow B, Instant, Weatherlight Common Bury target creature that was damaged this turn. Festering Evil 3BB, Enchantment, Weatherlight Uncommon During your upkeep, Festering Evil deals 1 damage to each creature and player. BB, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and player. Fledgling Djinn 1B, Summon Djinn 2/2, Weatherlight Common Flying During your upkeep, Fledgling Djinn deals 1 damage to you. Gallowbraid 3BB, Summon Legend 5/5, Weatherlight Rare Trample Cumulative upkeep—1 life Haunting Misery 1BB, Sorcery, Weatherlight Common Remove X creature cards in your graveyard from the game: Haunting Misery deals X damage to target player. Hidden Horror 1BB, Summon Undead 4/4, Weatherlight Uncommon When Hidden Horror comes into play, choose and discard a creature card or bury Hidden Horror. Infernal Tribute BBB, Enchantment, Weatherlight Rare 2, Sacrifice a card in play: Draw a card. Mischievous Poltergeist 2B, Summon Ghost 1/1, Weatherlight Uncommon Flying Pay 1 life: Regenerate Morinfen 3BB, Summon Legend 5/4, Weatherlight Rare Flying Cumulative upkeep—1 life Necratog 1BB, Summon Atog 1/2, Weatherlight Uncommon Remove the top creature card in your graveyard from the game: +2/+2 until end of turn Odylic Wraith 3B, Summon Undead 2/2, Weatherlight Uncommon Swampwalk If Odylic Wraith damages any player, that player chooses and discards a card. Razortooth Rats 2B, Summon Rats 2/1, Weatherlight Common Razortooth Rats cannot be blocked except by artifact creatures and black creatures. Shadow Rider 2BB, Summon Knight 3/3, Weatherlight Common Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) Shattered Crypt XBB, Sorcery, Weatherlight Common Return X target creature cards from your graveyard to your hand and lose X life. Spinning Darkness 4BB, Instant, Weatherlight Common You may remove the top three black cards in your graveyard from the game instead of paying Spinning Darkness’s casting cost. Spinning Darkness deals 3 damage to target nonblack creature. Gain 3 life. Strands of Night 2BB, Enchantment, Weatherlight Uncommon BB, Pay 2 life, Sacrifice a swamp: Put target creature card from your graveyard into play. Tendrils of Despair B, Sorcery, Weatherlight Common Sacrifice a creature: Target opponent chooses and discards two cards. Urborg Justice BB, Instant, Weatherlight Rare Target opponent chooses and buries a number of creatures he or she controls equal to the number of creatures put into your graveyard from play so far this turn. Urborg Stalker 3B, Summon Undead 2/4, Weatherlight Rare During each player’s upkeep, if that player controls any nonblack permanents other than lands, Urborg Stalker deals 1 damage to that player. Wave of Terror 2B, Enchantment, Weatherlight Rare Cumulative upkeep 1 At the end of your upkeep, bury each creature with casting cost equal to Wave of Terror’s last paid cumulative upkeep. Zombie Scavengers 2B, Summon Zombies 3/1, Weatherlight Common Remove the top creature card in your graveyard from the game: Regenerate Aboroth 4GG, Summon Aboroth 9/9, Weatherlight Rare Cumulative upkeep—Put a -1/-1 counter on Aboroth Arctic Wolves 3GG, Summon Wolves 4/5, Weatherlight Uncommon Cumulative upkeep 2 When Arctic Wolves comes into play, draw a card. Barishi 2GG, Summon Barishi 4/3, Weatherlight Uncommon If Barishi is put into any graveyard from play, remove Barishi from the game, then shuffle all creature cards from your graveyard into your library. Blossoming Wreath G, Instant, Weatherlight Common Gain life equal to the number of creature cards in your graveyard. Briar Shield G, Enchant Creature, Weatherlight Common Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. Call of the Wild 2GG, Enchantment, Weatherlight Rare 2GG: Reveal the top card of your library to all players. If that card is a creature card, put it into play. Otherwise, bury it. Choking Vines XG, Instant, Weatherlight Common Play only when blockers are declared. X target attacking creatures are considered blocked. Choking Vines deals 1 damage to each of those creatures. Dense Foliage 2G, Enchantment, Weatherlight Rare Creatures cannot be the target of spells. Downdraft 2G, Enchantment, Weatherlight Uncommon G: Target creature loses flying until end of turn. Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying. Fallow Wurm 2G, Summon Wurm 4/4, Weatherlight Uncommon When Fallow Wurm comes into play, choose and discard a land card or bury Fallow Wurm. Familiar Ground 2G, Enchantment, Weatherlight Uncommon Each creature you control cannot be blocked by more than one creature. Fungus Elemental 3G, Summon Elemental 3/3, Weatherlight Rare G, Sacrifice a forest: Put a +2/+2 counter on Fungus Elemental. Use this ability only if Fungus Elemental came into play this turn. Gaea’s Blessing 1G, Sorcery, Weatherlight Uncommon Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. If Gaea’s Blessing is put into your graveyard from your library, shuffle your graveyard into your library. Harvest Wurm 1G, Summon Wurm 3/2, Weatherlight Common When Harvest Wurm comes into play, return any basic land card from your graveyard to your hand or bury Harvest Wurm. Liege of the Hollows 2GG, Summon Spirit 3/4, Weatherlight Rare If Liege of the Hollows is put into any graveyard from play, each player may pay any amount of mana to put that number of Squirrel tokens into play under his or her control. Treat those tokens as 1/1 green creatures. Llanowar Behemoth 3GG, Summon Behemoth 4/4, Weatherlight Uncommon Tap a creature you control: +1/+1 until end of turn Llanowar Druid 1G, Summon Elf 1/2, Weatherlight Common tap, Sacrifice Llanowar Druid: Untap all forests. Llanowar Sentinel 2G, Summon Elf 2/3, Weatherlight Common When Llanowar Sentinel comes into play, you may pay 1G to search your library for a Llanowar Sentinel card. Put that card into play. Shuffle your library afterwards. Mwonvuli Ooze G, Summon Ooze 1+*/1+*, Weatherlight Rare Cumulative upkeep 2 Mwonvuli Ooze has power and toughness each equal to 1 plus its last paid cumulative upkeep. Nature’s Kiss 1G, Enchant Creature, Weatherlight Common 1, Remove the top card in your graveyard from the game: Enchanted creature gets +1/+1 until end of turn. Nature’s Resurgence 2GG, Sorcery, Weatherlight Rare Each player draws a number of cards equal to the number of creature cards in his or her graveyard. Redwood Treefolk 4G, Summon Treefolk 3/6, Weatherlight Common Rogue Elephant G, Summon Elephant 3/3, Weatherlight Common When Rogue Elephant comes into play, sacrifice a forest or bury Rogue Elephant. Striped Bears 3G, Summon Bears 2/2, Weatherlight Common When Striped Bears comes into play, draw a card. Sylvan Hierophant 1G, Summon Cleric 1/2, Weatherlight Uncommon If Sylvan Hierophant is put into any graveyard from play, remove Sylvan Hierophant from the game, then return a creature card from your graveyard to your hand. Tranquil Grove 1G, Enchantment, Weatherlight Rare 1GG: Destroy all other enchantments. Uktabi Efreet 2GG, Summon Efreet 5/4, Weatherlight Common Cumulative upkeep G Veteran Explorer G, Summon Soldier 1/1, Weatherlight Uncommon If Veteran Explorer is put into any graveyard from play, each player may search his or her library for up to two basic land cards and put those lands into play. Each player shuffles his or her library afterwards. Vitalize G, Instant, Weatherlight Common Untap all creatures you control. Gemstone Mine Land, Weatherlight Uncommon When Gemstone Mine comes into play, put three mining counters on it. tap, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it. Lotus Vale Land, Weatherlight Rare When Lotus Vale comes into play, sacrifice two untapped lands or bury Lotus Vale. T: Add three mana of any one color to your mana pool. Scorched Ruins Land, Weatherlight Rare When Scorched Ruins comes into play, sacrifice two untapped lands or bury Scorched Ruins. T: Add four colorless mana to your mana pool. Winding Canyons Land, Weatherlight Rare T: Add one colorless mana to your mana pool. 2, T: Until end of turn, you may play creature cards whenever you could play instants. Betrothed of Fire 1R, Enchant Creature, Weatherlight Common Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: All creatures you control get +2/+0 until end of turn. Bloodrock Cyclops 2R, Summon Cyclops 3/3, Weatherlight Common Bloodrock Cyclops attacks each turn if able. Bogardan Firefiend 2R, Summon Spirit 2/1, Weatherlight Common If Bogardan Firefiend is put into any graveyard from play, it deals 2 damage to target creature. Boiling Blood 2R, Instant, Weatherlight Common Target creature attacks this turn if able. Draw a card. Cinder Giant 3R, Summon Giant 5/3, Weatherlight Uncommon During your upkeep, Cinder Giant deals 2 damage to each other creature you control. Cinder Wall R, Summon Wall 3/3, Weatherlight Common If Cinder Wall blocks, destroy it at end of combat. Cone of Flame 3RR, Sorcery, Weatherlight Uncommon Choose three target creatures and/or players. Cone of Flame deals 1 damage to the first, 2 damage to the second, and 3 damage to the third. Desperate Gambit R, Instant, Weatherlight Uncommon Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, double the damage dealt by a source you control. Otherwise, prevent all damage from that source. Dwarven Berserker 1R, Summon Dwarf 1/1, Weatherlight Common If Dwarven Berserker is blocked, it gets +3/+0 and gains trample until end of turn. Dwarven Thaumaturgist 2R, Summon Dwarf 1/2, Weatherlight Rare T: Switch power and toughness of target creature until end of turn. Effects that alter that creature’s power alter its toughness instead, and vice versa, until end of turn. Fervor 2R, Enchantment, Weatherlight Rare All creatures you control are unaffected by summoning sickness. Fire Whip 1R, Enchant Creature, Weatherlight Common Play only on a creature you control. Tap enchanted creature: Enchanted creature deals 1 damage to target creature or player. Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. Firestorm R, Instant, Weatherlight Rare Choose and discard X cards: Firestorm deals X damage to each of X target creatures and/or players. Fit of Rage 1R, Sorcery, Weatherlight Common Target creature gets +3/+3 and gains first strike until end of turn. Goblin Bomb 1R, Enchantment, Weatherlight Rare During your upkeep, you may choose to flip a coin. Target opponent calls heads or tails while the coin is in the air. If the flip ends up in your favor, put a fuse counter on Goblin Bomb. Otherwise, remove a fuse counter from Goblin Bomb. Remove 5 fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player. Goblin Grenadiers 3R, Summon Goblins 2/2, Weatherlight Uncommon Sacrifice Goblin Grenadiers: Destroy target creature and target land. Use this ability only if Goblin Grenadiers is attacking and unblocked. Goblin Vandal R, Summon Goblin 1/1, Weatherlight Common R: Destroy target artifact defending player controls. Goblin Vandal deals no combat damage this turn. Use this ability only if Goblin Vandal is attacking and unblocked and only once each turn. Heart of Bogardan 2RR, Enchantment, Weatherlight Rare Cumulative upkeep 2 If Heart of Bogardan’s cumulative upkeep cost is not paid, Heart of Bogardan deals damage equal to its last paid cumulative upkeep to target player and each creature he or she controls. Heat Stroke 2R, Enchantment, Weatherlight Rare At the end of each combat, destroy all creatures that blocked or were blocked this turn. Hurloon Shaman 1RR, Summon Minotaur 2/3, Weatherlight Uncommon If Hurloon Shaman is put into any graveyard from play, each player chooses and buries a land he or she controls. Lava Hounds 2RR, Summon Hounds 4/4, Weatherlight Uncommon Lava Hounds is unaffected by summoning sickness. When Lava Hounds comes into play, it deals 4 damage to you. Lava Storm 3RR, Instant, Weatherlight Common Lava Storm deals 2 damage to each attacking creature or 2 damage to each blocking creature. Maraxus of Keld 4RR, Summon Legend */*, Weatherlight Rare Maraxus of Keld has power and toughness each equal to the total number of untapped artifacts, creatures, and lands you control. Orcish Settlers 1R, Summon Orcs 1/1, Weatherlight Uncommon XXR, tap, Sacrifice Orcish Settlers: Destroy X target lands. Roc Hatchling R, Summon Bird 0/1, Weatherlight Uncommon When Roc Hatchling comes into play, put four shell counters on it. During your upkeep, remove a shell counter from Roc Hatchling. As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and gains flying. Sawtooth Ogre 2RR, Summon Ogre 3/3, Weatherlight Common If Sawtooth Ogre blocks or is blocked by any creature, Sawtooth Ogre deals 1 damage to that creature at end of combat. Thunderbolt 1R, Instant, Weatherlight Common Thunderbolt deals 3 damage to target player or 4 damage to target creature with flying. Thundermare 5R, Summon Thundermare 5/5, Weatherlight Rare Thundermare is unaffected by summoning sickness. When Thundermare comes into play, tap all other creatures. Ćther Flash 2RR, Enchantment, Weatherlight Uncommon Whenever any creature comes into play, Ćther Flash deals 2 damage to that creature. Abduction 2UU, Enchant Creature, Weatherlight Uncommon When Abduction comes into play, untap enchanted creature. Gain control of enchanted creature. If enchanted creature is put into any graveyard, put that creature into play under its owner’s control. Abjure U, Interrupt, Weatherlight Common Sacrifice a blue permanent: Counter target spell. Ancestral Knowledge 1U, Enchantment, Weatherlight Rare Cumulative upkeep 1 When Ancestral Knowledge comes into play, look at the top ten cards of your library, then remove any number of them from the game and put the rest back on top of your library in any order. If Ancestral Knowledge leaves play, shuffle your library. Apathy U, Enchant Creature, Weatherlight Common Enchanted creature does not untap during its controller’s untap phase. During the upkeep of enchanted creature’s controller, that player may discard a card at random to untap that creature. Argivian Restoration 2UU, Sorcery, Weatherlight Uncommon Put target artifact card from your graveyard into play. Avizoa 3U, Summon Avizoa 2/2, Weatherlight Rare Flying Skip your next untap phase: Avizoa gets +2/+2 until end of turn. Use this ability only once each turn. Cloud Djinn 5U, Summon Djinn 5/4, Weatherlight Uncommon Flying Cloud Djinn can block only creatures with flying. Disrupt U, Interrupt, Weatherlight Common Counter target instant, interrupt, or sorcery spell unless its caster pays an additional 1. Draw a card. Ertai’s Familiar 1U, Summon Illusion 2/2, Weatherlight Rare Phasing If Ertai’s Familiar leaves play, put the top three cards of your library into your graveyard. U: Ertai’s Familiar cannot phase out until the beginning of your next upkeep. Flux 2U, Sorcery, Weatherlight Common Each player chooses and discards any number of cards, then draws that many cards. Draw a card. Fog Elemental 2U, Summon Elemental 4/4, Weatherlight Common Flying If Fog Elemental attacks or blocks, bury it at end of combat. Mana Chains U, Enchant Creature, Weatherlight Common Enchanted creature gains “Cumulative upkeep 1.” Manta Ray 1UU, Summon Fish 3/3, Weatherlight Common Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) Manta Ray cannot be blocked except by blue creatures. Merfolk Traders 1U, Summon Merfolk 1/2, Weatherlight Common When Merfolk Traders comes into play, draw a card, then choose and discard a card. Noble Benefactor 2U, Summon Cleric 2/2, Weatherlight Uncommon If Noble Benefactor is put into any graveyard from play, each player may search his or her library for any one card and put that card into his or her hand. Each player who searches his or her library shuffles it afterwards. Ophidian 2U, Summon Snake 1/3, Weatherlight Common 0: Draw a card. Ophidian deals no combat damage this turn. Use this ability only if Ophidian is attacking and unblocked and only once each turn. Paradigm Shift 1U, Sorcery, Weatherlight Rare Remove all cards in your library from the game. Shuffle your graveyard into your library. Pendrell Mists 3U, Enchantment, Weatherlight Rare Each creature gains “During your upkeep, pay 1 or bury this creature.” Phantom Warrior 1UU, Summon Illusion 2/2, Weatherlight Uncommon Phantom Warrior is unblockable. Phantom Wings 1U, Enchant Creature, Weatherlight Common Enchanted creature gains flying. Sacrifice Phantom Wings: Return enchanted creature to owner’s hand. Psychic Vortex 2UU, Enchantment, Weatherlight Rare Cumulative upkeep—Draw a card At the end of each of your turns, sacrifice a land and discard your hand. Relearn 1UU, Sorcery, Weatherlight Uncommon Return target instant, interrupt, or sorcery card from your graveyard to your hand. Sage Owl 1U, Summon Bird 1/1, Weatherlight Common Flying When Sage Owl comes into play, look at the top four cards of your library and put them back in any order. Teferi’s Veil 1U, Enchantment, Weatherlight Uncommon Whenever any creature you control attacks, it phases out at end of combat. Timid Drake 2U, Summon Drake 3/3, Weatherlight Uncommon Flying If any other creature comes into play, return Timid Drake to owner’s hand. Tolarian Drake 2U, Summon Drake 2/4, Weatherlight Common Flying, phasing Tolarian Entrancer 1U, Summon Wizard 1/1, Weatherlight Rare Whenever Tolarian Entrancer is blocked by any creature, gain control of that creature at end of combat. Tolarian Serpent 5UU, Summon Serpent 7/7, Weatherlight Rare During your upkeep, put the top seven cards of your library into your graveyard. Vodalian Illusionist 2U, Summon Merfolk 2/2, Weatherlight Uncommon UU, T: Target creature phases out. Abeyance 1W, Instant, Weatherlight Rare Until end of turn, target player cannot play instants, interrupts, sorceries, or abilities requiring an activation cost. Draw a card. Alabaster Dragon 4WW, Summon Dragon 4/4, Weatherlight Rare Flying If Alabaster Dragon is put into any graveyard from play, shuffle Alabaster Dragon into its owner’s library. Alms W, Enchantment, Weatherlight Common 1, Remove the top card in your graveyard from the game: Prevent 1 damage to any creature. Angelic Renewal 1W, Enchantment, Weatherlight Common If any creatures are put into your graveyard from play, you may bury Angelic Renewal and put one of those creatures into play. Ardent Militia 4W, Summon Soldiers 2/5, Weatherlight Common Attacking does not cause Ardent Militia to tap. Argivian Find W, Instant, Weatherlight Uncommon Return target artifact or enchantment card from your graveyard to your hand. Aura of Silence 1WW, Enchantment, Weatherlight Uncommon Artifact and enchantment spells cost target opponent an additional 2 to play. Sacrifice Aura of Silence: Destroy target artifact or enchantment. Benalish Infantry 2W, Summon Soldiers 1/3, Weatherlight Common Banding Benalish Knight 2W, Summon Knight 2/2, Weatherlight Common First strike You may play Benalish Knight whenever you could play an instant. Benalish Missionary W, Summon Cleric 1/1, Weatherlight Common 1W, T: Target blocked creature deals no combat damage this turn. Debt of Loyalty 1WW, Instant, Weatherlight Rare Regenerate target creature. Gain control of that creature. Duskrider Falcon 1W, Summon Falcon 1/1, Weatherlight Common Flying, protection from black Empyrial Armor 1WW, Enchant Creature, Weatherlight Common Enchanted creature gets +X/+X, where X is equal to the number of cards in your hand. Foriysian Brigade 3W, Summon Soldiers 2/4, Weatherlight Uncommon Foriysian Brigade may block two creatures each combat. (All blocking assignments must still be legal.) Gerrard’s Wisdom 2WW, Sorcery, Weatherlight Uncommon For each card in your hand, gain 2 life. Guided Strike 1W, Instant, Weatherlight Common Target creature gets +1/+0 and gains first strike until end of turn. Draw a card. Heavy Ballista 3W, Summon Soldiers 2/3, Weatherlight Common T: Heavy Ballista deals 2 damage to target attacking or blocking creature. Inner Sanctum 1WW, Enchantment, Weatherlight Rare Cumulative upkeep—2 life All damage dealt to creatures you control is reduced to 0. Kithkin Armor W, Enchant Creature, Weatherlight Common Enchanted creature cannot be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: Prevent all damage to enchanted creature from one source. Master of Arms 2W, Summon Soldier 2/2, Weatherlight Uncommon First strike 1W: Tap target creature blocking Master of Arms. Mistmoon Griffin 3W, Summon Griffin 2/2, Weatherlight Uncommon Flying If Mistmoon Griffin is put into any graveyard from play, remove Mistmoon Griffin from the game, then put the top creature card from your graveyard into play. Peacekeeper 2W, Summon Peacekeeper 1/1, Weatherlight Rare During your upkeep, pay 1W or bury Peacekeeper. Creatures cannot attack. Revered Unicorn 1W, Summon Unicorn 2/3, Weatherlight Uncommon Cumulative upkeep 1 If Revered Unicorn leaves play, its controller gains life equal to Revered Unicorn’s last paid cumulative upkeep. Serenity 1W, Enchantment, Weatherlight Rare During your upkeep, bury all artifacts and enchantments. Serra’s Blessing 1W, Enchantment, Weatherlight Uncommon Attacking does not cause creatures you control to tap. Soul Shepherd 1W, Summon Cleric 2/1, Weatherlight Common W, Remove a creature card in your graveyard from the game: Gain 1 life. Southern Paladin 2WW, Summon Knight 3/3, Weatherlight Rare WW, T: Destroy target red permanent. Tariff 1W, Sorcery, Weatherlight Rare Each player chooses a creature with the highest total casting cost he or she controls, then pays an amount of mana equal to that creature’s total casting cost or buries the creature. Volunteer Reserves 1W, Summon Soldiers 2/4, Weatherlight Uncommon Banding Cumulative upkeep 1 *** End ***